There may be a way to avoid the problem entirely, but this would be a simple fix.
Just handle those keys that aren't working yourself:
Lua Code:
local function FCOGuildBankQuickSelect_HandleKeyboardEvents(self, key, hide)
...
elseif key == KEY_E then
ZO_SelectGuildBankDialogAccept:callback()
elseif key == KEY_ALT then
ZO_SelectGuildBankDialogCancel:callback()
end