Originally Posted by Garkin
Use ZO_HUDFadeSceneFragment instead of ZO_FadeSceneFragment.
This works:
Lua Code:
--lines 2177-2181: self.FRAGMENT_DIRECTION_ARROW = ZO_HUDFadeSceneFragment:New(self.reticleWin) self.FRAGMENT_GROUP_DIRECTION_ARROW = ZO_HUDFadeSceneFragment:New(self.reticleGroupWin) HUD_SCENE:AddFragment(self.FRAGMENT_DIRECTION_ARROW) HUD_SCENE:AddFragment(self.FRAGMENT_GROUP_DIRECTION_ARROW)
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Oh, I feel silly now...I used that in another addon & forgot about it.
That fixed it, thank you Garkin