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03/11/15, 09:37 PM   #66
circonian
AddOn Author - Click to view addons
Join Date: May 2014
Posts: 613
Originally Posted by merlight View Post
Should be distinguishable by EQUIP_TYPE
Yes, thats what I'm doing in my addons. Thanks, but just because its doable, I don't think its a good solution.
I dont see any reason not to give them their own types. Maybe there is some good reason they didn't...I don't know.

Isn't this the whole point of the ItemTypes, ArmorTypes, & WeaponTypes to begin with. To break items up into categories so everyone can easily/quickly tell items apart with minimum work/code. Then why start throwing completely different items into the same categories that would require extra checks and extra code to run?

...what happens when they add more stuff later and keep throwing it into the ITEMTYPE_NONE or ARMORTYPE_NONE/WEAPONTYPE_NONE categories requiring more & more checks. I don't want to end up doing string comparisons on item names or texture paths to figure out what I'm dealing with :P

Last edited by circonian : 03/11/15 at 10:08 PM.
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