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07/28/15, 03:17 PM   #14
circonian
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Join Date: May 2014
Posts: 613
Originally Posted by sirinsidiator View Post
The serialization also fails to recognize recursive table structures and continues to write to your disk until the game crashes.
I've never had 114k lines, but the only time I've seen this corruption was when I tried to use saved variable data for dataItems in a scroll List.
Lua Code:
  1. local entry = ZO_ScrollList_CreateDataEntry(ROW_TYPE_ID, savedVarDataItem, categoryId)
which creates recursion in the saved variable file. That definitely crashes the game & corrupts the saved variable file.