Originally Posted by sirinsidiator
The serialization also fails to recognize recursive table structures and continues to write to your disk until the game crashes.
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I've never had 114k lines, but the only time I've seen this corruption was when I tried to use saved variable data for dataItems in a scroll List.
Lua Code:
local entry = ZO_ScrollList_CreateDataEntry(ROW_TYPE_ID, savedVarDataItem, categoryId)
which creates recursion in the saved variable file. That definitely crashes the game & corrupts the saved variable file.