In
OmniStats I use this API call to get the armour rating for the character:
GetPlayerStat(STAT_ARMOR_RATING, STAT_BONUS_OPTION_APPLY_BONUS, STAT_SOFT_CAP_OPTION_APPLY_SOFT_CAP)
However, it seems that this value is too low for certain characters, and I can't seem to figure out why it's correct for some characters and not for others.
Anyone have any ideas?