Yo,
I've release my ChatTabs Manager yesterday with an short Example Plugin that doesn't use
any complicated code just the CALLBACK_MANAGER to setup it 's Tabs.
Manager:
http://www.esoui.com/downloads/info1...bsManager.html
Example:
http://www.esoui.com/downloads/info130.html
Today I've noticed a strange Bug.
If I port to a Wayshrine - after the Loading Screen - the TopLevelWindows I created before with wm:CreateTopLevelWindow(controlName) which get stored in CETA.chatTabs (which is a simple table, CETA = ZO_Object:Subclass()) seem to stay persistent which will at the moment raise an error.
Edit:
God I'm stupid. Fixing what isn't broken.
I actually forgot to UNHOOK OnPlayerActivated after the first initialization not knowing that it will get retriggered after every loading screen. I actually thought every Addon gets reloaded completely after every Loadingscreen. LMAO!
I'll let that stay here for everyone else thinking the same. Wall of Fame!