Here is an example of a bug I had today with Keybindings.
So okay, I should check in roomba if there is already an existing keybind, but, this bug triggered at bank, and the keybind was about a lockpicking UI i just triggered before by opening a chest.
(please note that between opening a chest and opening bank, i also opened the guildroster).
lockpick.jpg
If I check zgoo and descriptor , it's my 2 roomba buttons declared here, but on the UI it's the lockpick one.
And If i leave bank and speak back to the npc, the keybind remains here
PS: I was about to handle this kind of problem with
Lua Code:
if KEYBIND_STRIP.leftButtons then
Maybe there's a better way?