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04/21/14, 03:13 PM   #1
Necro
Join Date: Feb 2014
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[Request] Guild Event Calendar

Hello, I'm actively seeking a addon developer to create a guild event calendar.

If you have ever been part of a guild in Word of Warcraft your familiar with the function in that calendar, that's around what I'm aiming for.

Some simple functions for the addon to have would be:
  • Ranks for event creation, easily set dates, times, and descriptions.
  • Only guild member can see the calendar.
  • Guild members can RSVP.
  • Send out invites to events.

If this addon can be made, and well, it's possible for this position to be paid one.

Last edited by Necro : 04/21/14 at 03:48 PM.
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04/21/14, 09:05 PM   #2
Seerah
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Addons cannot communicate with each other in this game.
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04/22/14, 09:27 PM   #3
Necro
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No, however can't they communicate with a data base?
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04/22/14, 10:24 PM   #4
Seerah
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Not in real time. And the addons wouldn't be capable of doing any of the "communicating".
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04/23/14, 06:51 PM   #5
Necro
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The way I'm thinking this would work the player input something into a GUI then the addon would export that to a document which is then uploaded to a data base.

So if "Bob" inputs he will be attending an event it exports that info and uploads it to the database saying "Bob" will be there.

If an officer creates and events it does around the same thing, taking all of the inputs and putting it in a database.

Then every few minutes the addon checks the database and updates all of it's information which is reflected in it's GUI.

All that needs to be done is sorting out how the addon knows who is who, and how to upload the info to a server and update is every few minutes.
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04/23/14, 07:08 PM   #6
Seerah
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Again, the addon can't do any of this work that you are thinking of. Sure, it could save data to the saved variables file (only at /reloadui or at logout - not in real time), but that is all it can do. You would need the guild member to upload the saved variables file to the website (or create a 3rd party application to do that) then have the website parse that .lua file. To get information into the game, the player (or 3rd party application) would need to download the data, import it into the saved variables, make it read-only (if the game is already running, so it's not overwritten by the game client) and then start the game or /reloadui for the addon to view the changes. (Then turn read-only off on the file so that it may be written to again.)

So... Like I said:
Not in real time. And the addons wouldn't be capable of doing any of the "communicating".
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04/23/14, 09:12 PM   #7
Vuelhering
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Originally Posted by Seerah View Post
Not in real time. And the addons wouldn't be capable of doing any of the "communicating".
In this case, I think "real time" is pretty fuzzy. The main real-time issue is GroupInvite(string unitTag), and the wiki looks like it should work.

It's not an issue of real-time communication, as it doesn't need a granularity smaller than 5 minutes, but you'd obviously need a hook into a central db like a website. That means, like you said, hooking into the saved variables with a 3rd-party program running outside the system (but that should still be within the TOS without any issue).

I'm pretty sure it could be done.
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04/23/14, 10:37 PM   #8
Seerah
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Again. The addon cannot read from the saved variables without reloading the UI or logging out and back in. Do you really want to do that every time you want to check if people signed up for your event? The 3rd party software would also have to keep downloading that data every 5 minutes to update your saved variables file.
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ESOUI » AddOns » AddOn Search/Requests » [Request] Guild Event Calendar


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