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03/04/15, 05:41 PM   #1
QuadroTony
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New 1.6 error

sometimes when i get caught by a NPC

addon? or smthing else?
P.S. there is 134 folders in my Addon folder

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03/04/15, 05:50 PM   #2
merlight
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Has been reported 2 weeks ago. http://www.esoui.com/forums/showthre...ghlight=infamy

If I manage to fix my character sheet, I will include a fix to this one, too.
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03/04/15, 05:50 PM   #3
joshmiller83
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circonian posted this a while ago... ZOS issue.

http://www.esoui.com/forums/showthread.php?t=4367
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03/04/15, 08:51 PM   #4
circonian
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If you don't want to wait for them to fix it you can use this: Infamy Bug Fix

Last edited by circonian : 03/04/15 at 08:59 PM.
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03/05/15, 12:51 PM   #5
QuadroTony
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so in 1.6 i cannot DRAG-N-DROP skills to the panel, right?

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03/05/15, 01:30 PM   #6
QuadroTony
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when i repair smthing

and after this if i at the banker or other craft station i got continuous spam wih messages - right up corner

spam about every my single item was repaired, again and again in a loop
any1 meet this too?

Last edited by QuadroTony : 03/05/15 at 04:36 PM.
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03/05/15, 04:17 PM   #7
merlight
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Originally Posted by QuadroTony View Post
when i repair smthing

and after this if i at the banker or other craft station i got continuous smap wih messages - right up cornet

smap about every my single item was repaired, again and again i na loop
any1 meet this too?
take your time to reduce typos, it's a bit difficult to decipher yes this has been reported on the official forums, you can test this workaround http://www.esoui.com/downloads/info9...O-UIFixes.html
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03/05/15, 04:35 PM   #8
QuadroTony
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orry, i have very bad keyboard right now
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03/05/15, 04:39 PM   #9
Baertram
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Originally Posted by QuadroTony View Post
orry, i have very bad keyboard right now
"orry": Made my day I bet this was on purpose hrhr

btw @Tony:
I'm able to drag&drop my skills to the skillbars. No errors for me. Try it without any addon enabled, maybe some addon is causing it somehow.
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03/05/15, 07:56 PM   #10
circonian
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Originally Posted by QuadroTony View Post
so in 1.6 i cannot DRAG-N-DROP skills to the panel, right?

Strange, that appears to happen with my WaypointIt addon installed. If I turn it off I can drag the skills again.

Although I'm not sure why. WaypointIt has nothing to do with skills. It does not call that function or any function that has anything to do with dragging, slots, skills, or those skill windows.
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03/06/15, 02:21 AM   #11
merlight
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Originally Posted by circonian View Post
Strange, that appears to happen with my WaypointIt addon installed. If I turn it off I can drag the skills again.

Although I'm not sure why. WaypointIt has nothing to do with skills. It does not call that function or any function that has anything to do with dragging, slots, skills, or those skill windows.
Commenting these two allowed me to drag skills.
Lua Code:
  1. --
  2.        --HUD_SCENE:AddFragment(self.FRAGMENT_DIRECTION_ARROW)
  3.        --HUD_SCENE:AddFragment(self.FRAGMENT_GROUP_DIRECTION_ARROW)
There surely is something wicked going on. Buttons in SKILLS_WINDOW are contained in a ZO_ScrollList, which means they're created on-the-fly, from whichever code triggers a refresh with not enough buttons previously created. I traced it back to ZO_AnimatedSceneFragmet:Show. WaypointIt fragments were not on the list, but I was already out of ideas, so tried commenting them out and voila! Interestingly, after not-adding your fragments, I can drag skills even with my hooks still in place, which I thought would've lead to the same error.

I also fixed this, but that has hardly anything to do with it, in the end I just removed bindings.xml from the manifest.
xml Code:
  1. -    <Layer name="SI_KEYBINDINGS_CATEGORY_GENERAL">
  2. +    <Layer name="SI_KEYBINDINGS_LAYER_GENERAL">
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03/06/15, 02:48 AM   #12
Minceraft
 
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Maybe???

Would/could things like that be used to generate things (such as the contacts list or the little type icon for champion points under the bar :/ ) on the fly, too? My addon was somewhat broken by the contacts list control being renamed, but when that was accounted for in the addon, it still doesn't work. Kind of like it isn't there. That's my view from here in noob land



P.s. And what about the Champion Point Icon under the XP bar? Can' seem to call it any of the usual ways...

Last edited by Minceraft : 03/06/15 at 02:50 AM. Reason: Always forgetting something....hehe
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03/06/15, 04:33 AM   #13
merlight
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Originally Posted by Minceraft View Post
Would/could things like that be used to generate things (such as the contacts list or the little type icon for champion points under the bar :/ ) on the fly, too? My addon was somewhat broken by the contacts list control being renamed, but when that was accounted for in the addon, it still doesn't work. Kind of like it isn't there. That's my view from here in noob land
Almost everything that looks like a list with non-fixed number of rows, is a ZO_ScrollList. While the number of rows in a list is not limited, it only creates as many row controls as are simultaneously visible - reusing those that scrolled-off to display data that scrolled-in.

Originally Posted by Minceraft View Post
P.s. And what about the Champion Point Icon under the XP bar? Can' seem to call it any of the usual ways...
ZO_PlayerProgressBarSecondaryBarSecondaryLevelTypeIcon
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03/06/15, 06:21 PM   #14
QuadroTony
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also sometimes i got this when game started

with only this addons active
- addon clearer
- addon profiles
- bank manager revived
- combat reticle
- doitall
- filterit
- lootdrop (from Flagrick)
- master merchant(all16 addons)
- mobile bank extended
- teleporter (luminary)
- tweak it
- WG core libraries
- WG lib silencer
- WG toolbar

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03/06/15, 08:42 PM   #15
circonian
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Originally Posted by merlight View Post
Commenting these two allowed me to drag skills.
Lua Code:
  1. --
  2.        --HUD_SCENE:AddFragment(self.FRAGMENT_DIRECTION_ARROW)
  3.        --HUD_SCENE:AddFragment(self.FRAGMENT_GROUP_DIRECTION_ARROW)
There surely is something wicked going on. Buttons in SKILLS_WINDOW are contained in a ZO_ScrollList, which means they're created on-the-fly, from whichever code triggers a refresh with not enough buttons previously created. I traced it back to ZO_AnimatedSceneFragmet:Show. WaypointIt fragments were not on the list, but I was already out of ideas, so tried commenting them out and voila! Interestingly, after not-adding your fragments, I can drag skills even with my hooks still in place, which I thought would've lead to the same error.
Yeah, it looks like a bug. I'm not sure why adding a fragment to the hud scene would cause it. I created a test addon with minimal code & added a label to the hud scene & it still causes the error. So I created a thread for it to see if anyone else has any ideas or maybe get a ZOS response if its a bug: HUD_SCENE:AddFragment
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03/06/15, 11:47 PM   #16
Garkin
 
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Originally Posted by circonian View Post
Yeah, it looks like a bug. I'm not sure why adding a fragment to the hud scene would cause it. I created a test addon with minimal code & added a label to the hud scene & it still causes the error. So I created a thread for it to see if anyone else has any ideas or maybe get a ZOS response if its a bug: HUD_SCENE:AddFragment
Use ZO_HUDFadeSceneFragment instead of ZO_FadeSceneFragment.

This works:
Lua Code:
  1. --lines 2177-2181:
  2.     self.FRAGMENT_DIRECTION_ARROW = ZO_HUDFadeSceneFragment:New(self.reticleWin)
  3.     self.FRAGMENT_GROUP_DIRECTION_ARROW = ZO_HUDFadeSceneFragment:New(self.reticleGroupWin)
  4.    
  5.     HUD_SCENE:AddFragment(self.FRAGMENT_DIRECTION_ARROW)
  6.     HUD_SCENE:AddFragment(self.FRAGMENT_GROUP_DIRECTION_ARROW)
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03/07/15, 06:31 AM   #17
QuadroTony
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when open the bank today - everytime

reloadui helps


Last edited by QuadroTony : 03/07/15 at 06:37 AM.
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03/07/15, 06:53 AM   #18
Ayantir
 
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Addon Stacked is trying to add a keybind, but they're already one, I think.
It's maybe Roomba, because i've added keybinds in bank & bag. I personnaly check if another addon add a keybind too but maybe stacked don't do this.

I use

Lua Code:
  1. if not KEYBIND_STRIP.leftButtons then
  2.     KEYBIND_STRIP:AddKeybindButtonGroup(Roomba.runDescriptor)
  3. end

to avoid problems.

To know what Keybind is already defined here, you can try /zgoo KEYBIND_STRIP
then search in leftButtons, centerButtons and rightButtons (and then in subkey KeybindButtonDesrciptor)

Last edited by Ayantir : 03/07/15 at 06:56 AM.
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03/07/15, 10:52 AM   #19
circonian
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Originally Posted by Garkin View Post
Use ZO_HUDFadeSceneFragment instead of ZO_FadeSceneFragment.

This works:
Lua Code:
  1. --lines 2177-2181:
  2.     self.FRAGMENT_DIRECTION_ARROW = ZO_HUDFadeSceneFragment:New(self.reticleWin)
  3.     self.FRAGMENT_GROUP_DIRECTION_ARROW = ZO_HUDFadeSceneFragment:New(self.reticleGroupWin)
  4.    
  5.     HUD_SCENE:AddFragment(self.FRAGMENT_DIRECTION_ARROW)
  6.     HUD_SCENE:AddFragment(self.FRAGMENT_GROUP_DIRECTION_ARROW)
Oh, I feel silly now...I used that in another addon & forgot about it.

That fixed it, thank you Garkin

Last edited by circonian : 03/07/15 at 10:56 AM.
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