Lua Code:
-- set border for "special" motifs
if ( SMSettings:GetBorderIcon() ) then
if ( ( MotifID == ITEMSTYLE_AREA_ANCIENT_ELF ) or ( MotifID == ITEMSTYLE_AREA_REACH ) or ( MotifID == ITEMSTYLE_ENEMY_DAEDRIC ) or ( MotifID == ITEMSTYLE_ENEMY_PRIMITIVE ) ) then
MotifControl:SetDimensions(SMSettings:GetMotifTextureSize() - 2, SMSettings:GetMotifTextureSize() - 2)
MotifControlBG:SetColor(GetItemQualityColor(ITEM_QUALITY_ARTIFACT):UnpackRGBA())
MotifControlBG:SetHidden(false)
elseif ( ( MotifID == ITEMSTYLE_RACIAL_IMPERIAL ) or ( MotifID == ITEMSTYLE_AREA_DWEMER ) ) then
MotifControl:SetDimensions(SMSettings:GetMotifTextureSize() - 2, SMSettings:GetMotifTextureSize() - 2)
MotifControlBG:SetColor(GetItemQualityColor(ITEM_QUALITY_LEGENDARY):UnpackRGBA())
MotifControlBG:SetHidden(false)