View Bug Report
Target Frame Resets Pos.
Bug #: 121
File: Azurah - Interface Enhanced (Outdated)
Date: 04/11/14 05:34 AM
By: EnSabahNur
Status: Fixed
After i reloadui or relog the Target and Compas Frame Resets to the Default Pos. the other Frames working great.

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By: Kith - 04/11/14 05:39 AM
Do you have any other mods running? I'm unable to reproduce the problem after reloading, relogging and entering/leaving combat unfortunatly.
By: king_otn - 04/17/14 09:10 PM
I'm having a similar issue, basically it's with the target bar. Even though I set the target bar to be shown at a custom position, when /reload occurs, it resets to the top of the screen right below the compass.
By: Argh - 04/18/14 03:01 AM
This happens to me too. I am using other mods, including FTC combat and Wykkrd's framework. Not sure if they are causing the issue.

All the other frames stay in place; it's just the target one that gets reset up to the compass every time the UI reloads or the game is relaunched.
By: Kith - 04/18/14 03:22 AM
Can you please update to the latest version of Wykkyd's and let me know if this still happens please. Older versions have a conflict with Azurah that has since been resolved (in regards to moving the Compass and Target). Thanks.
By: king_otn - 04/18/14 01:30 PM
I keep everything updated with minion 2 and cross check with esoui when I search for mods by looking at my favorites for any updates. At the time of my post at 10:10PM yesterday (see above), everything was completely updated, meaning all of Wykkyd's mods were also up-to-date.

I can confirm that as of this post, when /reload occurs after setting the position of the target (and locking it down) the target frame is re-positioned to its original location. The original location being under the compass bar/frame.

It's doing the same thing as last night (10:10PM post). It doesn't do it when zoning/instancing but instead whenever I reload the UI.

Everything is kept up-to-date with Minion 2 and I have ensured all the addons are in their correct unique folders that is relative to them.
By: king_otn - 04/18/14 01:42 PM
May I also note that the compass bar itself is unable to be moved, when one does it hitches back to its original spot. (when moved, where as the target window can be moved but doesn't completely save).
By: Kith - 04/18/14 08:01 PM
Could you please see if this still happens with just Azurah loaded? (no other mods). I'm unable to replicate the problem on my end which leads me to believe some other mod is grabbing the windows to move as well. There is no built-in method to the API to allow you to 'lock' a window to only be moved by a single mod so any mod that pokes at it after the initial load would move it.
By: king_otn - 04/19/14 11:23 AM
Here is the list of all the addon's I'm using and every addon is updated to their fullest as of this post.

http://s30.postimg.org/ydu0lgjbl/Addon_directory_04_19_2014_at_1202pm.jpg

Disabled from the list (image) of addons above:
All of WarLegend
Dragons Loot
Durability Meter
ggFrames
MyXPView
War Genesis Addon
zgoo

---

When running only your addon itself like you requested, the issue doesn't occur.
I then went through the list, enabling them one by one and then going back enabling them 3 at a time... I then enabled all of them except the ones disabled and I no longer have an issue.

I don't know but the problem may have fixed itself now... This leads me to believe that another addon developer fixed a bug which was causing a code bleed into the UI.... That is unless you fixed a bug and didn't know it was causing the problem for your ui...

Anyways... If I have anymore problems, I guess I'll return here...
By: Kith - 04/19/14 04:17 PM
The problem, somewhat, is that when a window is moved theres no 'lock' on that to a given mod; any mod, at any time, can move a frame. To stop from having something constantly running and slowing things down, my mod only re-positions a frame when you first login (or reloadui) so if another mod does something later or loads after mine then it would have the symptom you experienced.

I have been working on a library to use that would allow me (and others) to 'watch' a frame without cost for this happening but its been slow as i've been very busy lately.