The Reaction Colours Warning Texture doesn't hide after you stop targeting monsters
But I Have The Fix For You Too...
warning:SetHidden(true) needs to be added to the begining of your local function UpdateColour()
ie:
Code:
local function UpdateColor()
warning:SetHidden(true)
if DoesUnitExist("reticleover") then
and remove line 70 and line 71
Code:
if warning and db.warning then
if hostile and (level - playerLevel >= db.warningLevel) then
warning:SetHidden(false)
--else
--warning:SetHidden(true)
end
end