View Bug Report
when press button open inventory error and blank
Bug #: 3338
File: IsJusta Gamepad Inventory Update
Date: 03/04/21 05:39 AM
By: fregrin
Status: Fixed
hmm, not sure clashing with another mod but was working and started to open blank inventory

user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:755: attempt to index a nil value
stack traceback:
user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:755: in function 'hookFunction'
|caaaaaa<Locals> self = [table:1]{currentListType = "categoryList", addListTriggerKeybinds = T, updateCooldownMS = 0, activateOnShow = F, dirty = T}, areAnyItemsNew = user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:723 </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'RefreshCategoryList'
EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:252: in function 'ZO_GamepadInventory:SwitchActiveList'
|caaaaaa<Locals> self = [table:1], listDescriptor = "categoryList" </Locals>|r
EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:131: in function 'ZO_GamepadInventory:OnDeferredInitialize'
|caaaaaa<Locals> self = [table:1], SAVED_VAR_DEFAULTS = [table:2]{useStatComparisonTooltip = T}, RefreshCurrencies = EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:86, RefreshSelectedData = EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:99, OnInventoryUpdated = EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:108 </Locals>|r
EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:445: in function 'ZO_Gamepad_ParametricList_Screen:PerformDeferredInitialize'
|caaaaaa<Locals> self = [table:1] </Locals>|r
EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:138: in function 'ZO_GamepadInventory:OnStateChanged'
|caaaaaa<Locals> self = [table:1], oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:234: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:3]{wasRequestedToShowInGamepadPreferredMode = T, wasShownInGamepadPreferredMode = T, restoresHUDSceneToggleUIMode = F, state = "showing", disallowEvaluateTransitionCompleteCount = 1, name = "gamepad_inventory_root", fireCallbackDepth = 1, restoresHUDSceneToggleGameMenu = F}, eventName = "StateChange", registry = [table:4]{}, callbackInfoIndex = 1, callbackInfo = [table:5]{3 = F}, callback = EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:233, deleted = F </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:3], newState = "showing", oldState = "hidden", name = "gamepad_inventory_root" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:6]{numTopLevelShown = 0, remoteSceneSequenceNumber = 115, initialized = F, fireCallbackDepth = 0, hudUISceneHidesAutomatically = T, exitUIModeOnChatFocusLost = F, numRemoteTopLevelShown = 0, hudUISceneName = "hudui", hudSceneName = "hud"}, scene = [table:3], sequenceNumber = 115 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:6], scene = [table:3] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:6], scene = [table:7]{wasRequestedToShowInGamepadPreferredMode = T, wasShownInGamepadPreferredMode = T, restoresHUDSceneToggleUIMode = F, state = "hidden", disallowEvaluateTransitionCompleteCount = 1, name = "mainMenuGamepad", fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F}, currentNextScene = [table:3], push = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:372: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:7], newState = "hidden", oldState = "hiding", name = "mainMenuGamepad" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:7], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:7], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:343: in function 'ZO_Scene:OnSceneFragmentStateChange'
|caaaaaa<Locals> self = [table:7], fragment = [table:8]{state = "hidden", allowShowHideTimeUpdates = F, outAnimation = "ConveyorOutSceneAnimation", fireCallbackDepth = 0, alwaysAnimate = T, inAnimation = "ConveyorInSceneAnimation"}, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "hidden", oldState = "hiding", currentScene = [table:7] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden'
|caaaaaa<Locals> self = [table:8] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:309: in function '(anonymous)'
|caaaaaa<Locals> _ = ud, completedPlaying = T, wasHiding = T </Locals>|r

RSS 2.0 Feed for Bug CommentsNotes Sort Options
By: IsJustaGhost - 03/05/21 12:20 AM
thank you. am looking into this.