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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 5,075 |
Total downloads: | 2,006,091 |
Favorites: | 1,042 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
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drizz905 |
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10/26/21, 01:04 PM | |
Spanish translation update.
Hi hi!
I remade the Spanish translation from scratch (learned a lot since then ). Corrected many computer-translated lines and many more 2017 me-translated lines. Tested it out myself, every single option. Everything seems to work fine! https://drive.google.com/file/d/15uh...ew?usp=sharing Hope you could include it on the next version of the addon.
Last edited by Inval1d : 10/26/21 at 01:05 PM.
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Inval1d |
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M-ree |
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09/15/21, 05:32 AM | |||
Re: Re: Sort by level at station...
There is a new arrow icon that shows up when the above setting is on and you are at a cooking station.
Last edited by Phinix : 09/15/21 at 10:01 AM.
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Phinix |
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09/15/21, 05:31 AM | ||
Forum posts: 2
File comments: 510
Uploads: 0
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Re: Sort by level at station...
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M-ree |
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09/15/21, 02:15 AM | ||
Sort by level at station...
Last edited by Phinix : 09/15/21 at 05:31 AM.
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Phinix |
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09/04/21, 11:40 AM | ||
Re: Gamepad UI support?
Also the functionality to automatically mark items for FCO Item Saver when known/unknown doesn't work because that addon doesn't support gamepad mode. The game has a completely separate set of code for crafting stations in gamepad mode which would require re-writing all the hooks and functions to handle these features. I am not certain the same methods will actually work as the coding format is significantly different. If I am able to get my hands on a game pad and find the time to dig into this I'll give it a try. |
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Phinix |
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09/04/21, 03:21 AM | |
Forum posts: 0
File comments: 6
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Gamepad UI support?
Could you please add support to show this information when using the gamepad UI as well? I've been looking for something like this forever. :/
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Navigatr |
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08/01/21, 12:57 AM | ||
Re: color of quantity value
Cool that you are 73 and playing ESO. I wish I could afford a gaming computer for my dad, and could convince him to get into the genre. So the data on recipe requirements and current owned ingredients can be gleaned thusly: Code:
GetItemLinkRecipeNumIngredients("[Recipe Item Link]") You can then loop through that total number of different ingredients needed with the following code to get the name, total owned of each ingredient, and the number of that ingredient needed per craft, for each unique requirement ("nIng" is just the output from the previous code snippet, but I include it again here just for clarity. Also, "recLink" is just a recipe link. However, if you input a recipe in code as the result of another function that returns the link to a variable, you don't have to include the quotes as the variable being a string makes them implicit): Code:
local nIng = GetItemLinkRecipeNumIngredients(recLink) for i = 1, nIng do local iName, iOwned, iReq = GetItemLinkRecipeIngredientInfo(recLink, i) d(iName) -- ingredient name d(iOwned) -- total of that ingredient you own d(iReq) -- number of that ingredient required to craft recipe end /script local nIng = GetItemLinkRecipeNumIngredients("[Recipe Link]") for i = 1, nIng do local iName, iOwned, iReq = GetItemLinkRecipeIngredientInfo(recLink, i) d(iName) d(iOwned) d(iReq) end All that said, I will meditate a bit on the possible best way to implement such a feature as you describe in the future. |
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Phinix |
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07/31/21, 08:22 AM | |
Forum posts: 0
File comments: 15
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color of quantity value
I have been trying to figure out just which variable displays the quantity that can be made for any particular recipe. As a non-plus member, inventory control is important.
What I want to do is be able to flag values over 200 in a different color than white - my old eyes (I'm 73) are having trouble reading the number values and it would be a real advantage to me to be able to quickly see which recipes I can make and sell to get my ingredient stack count down to as close to one per recipe as possible. I used to program in Perl and Pascal, so I can probably make the modification to the LUA file if I knew which variable is used to display the count value. It would be even nicer if I had a menu option that only listed recipes with a count of over 200. But I suspect that would take major work. Thank you very much for your efforts in this addon. 73's Paulg N7UOJ |
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reddog1948 |
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07/07/21, 04:51 PM | |
Forum posts: 0
File comments: 7
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What would be really awesome to clear the clutter.
A button to toggle view of untracked items.
It's nice that your tracked items are highlighted, but all those level 1-10 11-20... CP140 recipes in the crafting window... I will never use them now that All my Characters are level CP160, it's pointless having them listed. I would just love to click a button and have them all disappear, leaving only the tracked items and writ items remaining.
Last edited by Carnage2k4 : 07/07/21 at 04:59 PM.
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Carnage2k4 |
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05/26/21, 12:09 AM | |||
Forum posts: 4
File comments: 65
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Re: Re: preview
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Mythril89 |
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05/25/21, 01:19 PM | ||
Re: preview
You mention Furniture Catalog. However, taken directly from that addon's description: "Not possible: Preview: I can't let you preview things from Furniture Catalogue. Scroll down for the long explanation." The long explanation describes the same limitation. That addon can't do 3D previews either. If ZOS changes their stance on previewing items you don't currently have, I will gladly re-implement this. |
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Phinix |
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05/24/21, 07:08 AM | |
Forum posts: 4
File comments: 65
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preview
is it possible to make furniture preview like in furniture catalog?
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Mythril89 |
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05/07/21, 08:45 AM | |||
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only if I search for it with the search bar and than only if that character knows it already. Searched for german "Rohrleitungs" or english "Dwarven pipeline cap"
Warning: Spoiler
The Character don't know one version of the recipe .. only one version will be shown twice (also there is not displayed in the tooltip that are 3 recipes in bank) same in the blacksmithing list Then learning the recipe (please note in the tooltip 3 Bank, 1 Bag) after that in the blacksmithing list nothing changed same recipe twice but when I search for it with the search bar, now it knows there are two versions (also indicates there are 3 remaining recipes in Bank) and if you toggle to "Show Result in Tooltips" you see there are two versions: small and standard |
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Maxxermax |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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