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Updated:05/15/22 01:18 PM
Created:07/07/14 12:51 PM
Monthly downloads:3,552
Total downloads:726,488
Favorites:645
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Mail, TradeSkill Mods, Miscellaneous
7.3.5
FCO ItemSaver  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 2.2.6
by: Baertram [More]
FCO Item Saver
Short form: FCOIS

Please inform yourself before posting comments again and again:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage

Existing bugs/known problems are listed at the addon comments -> 1st sticky post.
Any exisitng beta version is listed at this sticky post's bottom lines too, including bugfixes and new features. Read the beta changelog for details. You are able to download and install the beta only manually from GitHub, not via Minion! Read the ESOUI help link about manually installing addons please, and also read the FCOIS sticky comment info about how to extract the beta zip file's folder!



This addon depends on the following libraries:
-LibAddonMenu-2.0
-NEW: LibAddonMenu-2.0 - OrderListBox widget
-LibCustomMenu
-LibDialog
-LibFilters-3.0
-LibMainMenu-2.0
-LibFeedback
-LibShifterBox
-LibSets

Optional dependency (for automatic set collection item markers):
-LibMultiAccountsSets
Support for several addons and libraries:
Code:
#AlphaGear 2
#AutoCategory
#BankManagerRevived
#CDGBankStack
#CarosLootList
#CraftStoreFixedAndImproved
#DoItAll
#Dustman
#GridList
#Inventory Assistant
#InventoryGridView
#Inventory Insight (from Ashes -> IIfA)
#InventoryManager
#ItemCooldownTracker
#ItemTrig
#KhrillMasterCook
#KhrillMerlinTheEnchanter
#MailerDemon
#MassDeconstructor
#PersonalAssistant (Banking, Junk, Loot, Repair)
#PotionMaker
#QuickEnchanter
#RulebasedInventory
#SetTracker
#WishList
and many other addons... (some of the addons listed above are only kept for reference as they are outdated and discontinued meanwhile! Please do not use such addons anymore.


You should/must close and restart the game client to recognize the new libraries in the addon manager! Do not report any error here if you have not logged out during updating your addons and have not restarted the client properly!

Additional information about libraries and why I have changed my addons to use standalone, and not included libraries anymore, can be found in the general FAQ


This addon is not supporting the Gamepad/Controller user interface! You can use another addon like "Advanced Disabled Controller UI" to get the menus and inventory work with FCOIS, and use the controller ingame to fight etc. But the total gamepad UI for inventories won't work!
But you need to disable the gamepad mode in the ADCUI settings (which enables the normal keyboard UI In the menues and inventories) in order to let FCOIS work properly with it!

This addon is neither a copy or clone of ItemSaver. It's much more and works differently.


Last change:
Please read the changelog / click the changelog link at the addon popup inside Minion


What's the idea of this addon?
Do you want to get a better overview inside your inventory?
Did you also destroy an item you wanted to keep for higher levels, any research or just sell at the guild store?
Do you want to mark those items somehow so they are easily recognizable in your inventories?
Do you want to get an error message if you try to destroy/deconstruct/sell/trade/equip/read/use/mail/etc. any of your "special" items?
Do you want to confirm the equipping of bindable items before it gets bound to your account?
Do you use several different armor sets and want to mark each armor, weapon & jewelry item with an icon, so you can easily see and switch those sets?
Do you want to mark complete equipped items as a special set (heal, dd, tank, off-tank, quest, etc.)?
Do you want to automatically mark ornate items to select them with 1 click at a vendor?
Do you want to automatically mark intricate items to select them with 1 click at a deconstruction panel?
Do you want to automatically mark your researchable items that you need for your crafting skills (needs the addon "Research Assistant" activated)?
Do you want to automatically mark your set parts (filtered by their trait so only your divine and sharpened stuff gets marked)?
Do you want to automatically mark your non-wished set parts for selling & deconstruction, depending on their item quality?
Do you want to avoid depositing items to a guild bank where you are not able to withdraw (because of missing guild rights) them again?
Do you want to totally set up the marker icons you can use (color, texture, size, etc.)?
Do you want to setup the behaviour for each marker icon differently (save my items so they won't get destroyed but can be mailed, etc.)? -> "Dynamic" icons
Do you want to move all items you have already "marked for sell" (FCOIS marker icon) to the junk at once?
Do you want to automatically mark your known/unknown set collection items (via ZOs vanilla game checks for the currently logged in account, or even LibMultiAccountSets for not logged in accounts)
Do you want to automatically bind your set collection items which are unknown (only possible for the logged in account!)

This addon will help you with all these points, and many more!

List of features:
  • Distinguish between ZOS unique item IDs (unique for each item!), FCOIS unique itemIds (choosable: different enchantment, level, style, crafted, crafter name, quality ...) and non-unique item IDs ("same name = same item" [depending on some criteria like the item level, checked via the itemInstanceIc])
  • Mark items with several icons (About 60 different icons to choose from) -> You can use keybindings to mark/unmark the icons too
  • Fully customizable icons (size, color, position, texture)
  • 30 dynamic icons - Each icon can behave different at the same panel! e.g. block an item at the deconstruction panel but allow another one.
  • Hide/Show/Only show the marked items (filter them with 4 different filters, each assigned to different icons)
  • Remember each filter state for inventories (bank, player, trade, mail, deconstruction, improvement, enchanting creation, enchanting extraction, guild store, guild bank, craft bag)
  • Right-Click/Context menus + new buttons at inventories
  • SHIFT + Right click to remove/reset all shown marker icons (reset will only work until a realoadUI was done somehow, manually or by zone change etc.!)
  • Mark/Unmark all items at an inventory with one click
  • Mark/Unmark gear sets with one click
  • Undo your last action with one click
  • Block researching/enchanting/deconstruction/destruction/extraction/mail sending/trading/selling for marked items (does also block the keybindings for keyboard players!)
  • Show confirmation dialog before binding an item to your account (dialog shows the name and color of the item)
  • Define your own equipment gears (5 different possible, each of them can be disabled) by using different icons & names
  • Filter your inventories for all equipment gears, or choose one of the equipment gears from a dropdown list (right click the equipment gear filter icon at the bottom of your inventories to show a context-menu)
  • Filter your inventories for researchable/deconstructable/improvable items, or choose one of these from a dropdown list (right click the research filter icon at the bottom of your inventories to show a context-menu)
  • Automatically mark ornate items with an icon
  • Automatically mark intricate items with an icon
  • Automatically mark researchable items with an icon (addon "ResearchAssistant" must be installed and active!)
  • Automatically mark known recipes for selling at the guild store (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark unknown recipes (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark new crafted items with an icon (with the possibility to only mark new crafted set parts)
  • Automatically mark new gained set part items (from your loot) with an icon
  • Automatically mark set parts (choose which traits will be marked)
  • Automatically mark non-wished set parts (non chosen traits) with another icon, or make it dependent to the item's quality
  • Automatically mark set parts that are tracked via addon SetTracker with an FCOItemSaver icon
  • Automatically mark unknown/known set collection items
  • Automatically bind unknown set collection items
  • Integration of ItemCooldown tracker to automatically mark items that got a cooldown
  • Block containers from auto looting, even if auto loot is enabled in standard ESO settings
  • Block recipes from beeing read if they are marked with an icon
  • Customizable context menus, menus and a bunch of settings to adopt the addon to your needs and usecases!
  • Keybindings to filter icons at the current inventory
  • Keybindings to mark/demark items
  • Support for several other addons and libraries: Your items are protected if you use these addons and activate their FCOIS integration/checks (see optional dependences above)
  • Backup & restore of marked items (you need to do it manually before and after a patch where the itemInstanceIds might get changed by ZOs!). See below at "backup & restore" section.
  • And many other features
To check all features please have a look at the ingame settings menu.

New - Support for "AdvancedFilters" filter plugins:
Select FCOItemSaver marked items from AdvancedFilters dropdown boxes.
Install this addon: AdvancedFilters plugin - FCOItemSaver

For developers:
Please have a look at the developers section further down in this description text.

The changelog was moved to the appropriate panel, because Minion will finally be able to show the changelog correctly too. Please click on the blue text "Changelog" inside Minion's addon popup.


FCO ItemSaver was developed on base of ingeniousClowns Item Saver!
Meanwhile I've changed ALL the coding and added more icons, filters, features, removed some bugs and non wished behaviours, etc.

This addon eases the handling of your items inside your inventory, bank, player2player trading, mails, guild bank, vendors, guild stores, craft bag etc.
It will provide you 42 different icons (changeable - select from a long list of available icons) for your
inventory items which you can easily activate/remove by the right click mouse menu.
It will provide you with 5 selectable gear set (you choose the description and the icon!), and 30 dynamic icons which each can be activated to function as gear set too.
It will also provide you with the possibilities to mark complete sets at once, with/without weapons and with/without jewelry.

1st icon - Red lock: Intended to show this item as locked for later usage
2nd icon + 4th. icon - Green and light blue helmet: Intended to mark your current equipment (5 different gear sets are possible!) for an easier overview (especially at the repair stations)
3rd icon - Gray analysis icon: Intended to mark your next item(s) for reasearch
5th icon - Yellow coins: Mark item for later selling
6th icon - Another gear set 3
7th icon - Another gear set 4
8th icon - Another gear set 5
9th icon - Deconstruction
10th icon - Improvement
11th icon - Sell at guild store
12th icon - Intricate
13th - 30th icon - Dynamic icons

The following global variables are available for the different icon numbers:
Code:
        FCOIS_CON_ICON_LOCK					= 1
        FCOIS_CON_ICON_GEAR_1				= 2
        FCOIS_CON_ICON_RESEARCH				= 3
        FCOIS_CON_ICON_GEAR_2  				= 4
        FCOIS_CON_ICON_SELL					= 5
        FCOIS_CON_ICON_GEAR_3				= 6
        FCOIS_CON_ICON_GEAR_4				= 7
        FCOIS_CON_ICON_GEAR_5				= 8
        FCOIS_CON_ICON_DECONSTRUCTION		= 9
        FCOIS_CON_ICON_IMPROVEMENT			= 10
        FCOIS_CON_ICON_SELL_AT_GUILDSTORE	= 11
        FCOIS_CON_ICON_INTRICATE			= 12
        FCOIS_CON_ICON_DYNAMIC_1			= 13
        FCOIS_CON_ICON_DYNAMIC_2			= 14
        FCOIS_CON_ICON_DYNAMIC_3			= 15
        FCOIS_CON_ICON_DYNAMIC_4			= 16
        FCOIS_CON_ICON_DYNAMIC_5			= 17
        FCOIS_CON_ICON_DYNAMIC_6			= 18
        FCOIS_CON_ICON_DYNAMIC_7			= 19
        FCOIS_CON_ICON_DYNAMIC_8			= 20
        FCOIS_CON_ICON_DYNAMIC_9			= 21
        FCOIS_CON_ICON_DYNAMIC_10			= 22
        FCOIS_CON_ICON_DYNAMIC_11			= 23
        ...
        FCOIS_CON_ICON_DYNAMIC_30			= 42

        FCOIS.numVars.gFCONumFilterIcons -- the maximum number of marker icons available (currently 42)
In addition this addon provides you 4 filters to hide/show the marked items.
1 for locked items, 1 for the 5 equipment gears, 1 for the research/deconstruction/improvement items and 1 for selling/selling at guild store and intricate items.
You are even able to split the filter buttons, so they will remember their state for each of the above mentioned panels (inventory, crafting stations, vendors, guild stores, etc.)!

Each filter got 3 states, indicated like a traffic light: ON (green), ONLY SHOW MARKED ITEMS (yellow) and OFF (red).


How to use this addon?


Icons:
Simply right-click with your mouse on an item in your inventory/crafting station/bank/guild bank/etc. and choose one of the new "FCOItemSaver" menu entries.
Each item you enable an icon for will change the right-click menu text to the appropriate "disable" afterwards and it'll change the color of the enabled entry too.

Filters:
You are able to enable/disable the filters inside your inventory/the crafting stations/the bank/the guild bank/the trade panel/the mail panel/the vendor panel/the enchanting table creation&extraction, the craftbag and others by clicking the 4 icons at the bottom of your inventory.
Green icon: Filter is enabled. Marked items are hidden
Red icon: Filter is disabled. Marked items are shown.
Yellow icon: Filter is only showing marked items

The yellow filter will always weight more then the green filter. So enabling yellow filters will show the filter's items prior to hiding the other items only filtered with green!

You could also use chat commands to enable the filters.
If you just enter /fcois into the chat you will see a list of ALL chat commands.


Supported chat commands
'help' / 'list': Shows this information about the addon
'status' / '': Shows actually enabled filters
'filter1': Show/Hide category 1 (lock symbol) items
'filter2': Show/Hide category 2 (helmet symbol) items
'filter3': Show/Hide category 3 (research symbol) items
'filter4': Show/Hide category 4 (coins symbol) items
'filter': Show/Hide category 1 - 4 items
'alloff': Show categories 1 to 4 items
'allon': Hide categories 1 to 4 items
'allshow': Only show marked items of categories 1 to 4
'd': Enable/Disable the debug mode with only some messages shown
-> Adds an entry to the context menu of inventories which shows you the bagId and slotIndex. If you click this entry the chat edit box will get a /zgoo entry where you only need to exchange
the placeholder <iconIdHere> with an FCOIS iconId, and you're able to check if the item is saved in the marker database. The addon will automatically calculate and show you the unique ID used
for that item).
'dd': Enable/Disable the deep debug mode with more details
'ddd' <value>: Set the deep debug depth. Value <value> is valid between 1 (less details) and 5 (full details)

Possible <filterPanel> values are (coming from library LibFilters 3.0 !):
-> See list of LF_* filter panels (filterType) at the library's description!

Possible <filterValue>: true / false / show
'filter1 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 (lock symbol) at panel <filterPanel>
'filter2 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 2 (helmet symbol) at panel <filterPanel>
'filter3 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 3 (research symbol) at panel <filterPanel>
'filter4 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 4 (coins symbol) at panel <filterPanel>
'filter <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 to 4 at panel <filterPanel>
'allon <filterPanel>': Hide categories 1 to 4 at panel <filterPanel>
'alloff <filterPanel>': Show categories 1 to 4 at panel <filterPanel>
'allshow <filterPanel>': Only show marked items of the categories 1 to 4 at panel <filterPanel>
'debug': Enable/Disable debug messages. [Attention] This will flood your local chat!

Compatibility
FCOIS is NOT compatible with the gamepad mode!
If you like to use ONLY the gamepad: I'm sorry. I cannot support this (due to missing hardware and time).
If you want to use the gamepad to play, and use keyboard + mouse look-a-like menus, use this addon here which supports FCOIS:
Advanced Disable Controller UI

-Compatible with "Advanced Filters & plugins"
-Compatible with "Research Assistant"
-Compatible with "Inventory Grid View"
-Compatible with "Chat Merchant"
-Compatible with "Merlin the Enchanter"
-Compatible with "Quick Enchanter"
-Compatible with "DoItAll"
-Compatible with "Dustman"
-Compatible with "CraftBagExtended"
-Compatible with "SetTracker"
-Compatible with "DolgubonsLazyWritCreator"
-Compatible with "Inventory Insight"
-Compatible with "Inventory Manager"
-Compatible with "Auto Category"
-Compatible with many other addons


Known bugs
-Items having the same name and level will automatically get the icons activated/deactivated if you only enable it for one of them. As the items got no unique ID and the item names are the same too, this bug comes from the ZOS developers and I can't fix this.

Please report any further bugs via my author portal bugs panel. Thanks.
Thx for your interest.

For developers

Do not try to use FCOIS with the gamepad mode enabled. Even calling the FCOIS API with the gamepad mode enabled will fail and throw errors. YOur items won't be protected properly if you use the API functions within the gamepad mode! Be sure to read and understand the following below:
Code:
--!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! FCOItemSaver is NOT working with the gamepad mode enabled !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--If you are using any of these API functions below with the gamepad mode enbaled they will throw error messages.
--The only way to enable FCOIS with the gamepad mode enabled is to use the addon "Advanced Disable Controller UI" AND disable the gamepad mode
--in the settings of this addon! This will allow you top play and fight with the gamnepad but the keyboard UI is shown in the inventories,
--making FCOIS work properly.
--
--You need to check the following within your addons code:
--Is the gamepad mode enabled in the game:
--if IsInGamepadPreferredMode() then
--	--We are in gamepad mode so check if the addon Advanced Disable Controller UI is enabled
--	--and the setting to use the gamepad mode in this addon is OFF
--	if FCOIS.checkIfADCUIAndIsNotUsingGamepadMode() then
--	--FCOIS will work properly. You can use the API functions now
--		--Your code here
--	else
--		--FCOIS won't work properly! Do NOT call any API functions and abort here now
--		return false
--	end
--else
--	--We are in keyboard mode so FCOIS will work normal
--end
You can check if FCO ItemSaver is loaded and PlayerActivated event has run by using this code:
Lua Code:
  1. If FCOIS then
  2.             ---FCO ItemSaver is loaded
  3.             --Now check if PlayerActivated already run for the addon
  4.             If FCOIS.addonVars.gPlayerActivated then
  5.             --Player activated event finished for FCOIS
  6.             end
  7.         end
If your addon needs to check for a special version of FCOIS installed use the manifest tag ## AddOnVersion of FCOItemSaver.lua and check for the unsigned integer specified there in you addon's manifest txt file via the ## OptionalDependsOn: FCOItemSaver>=<unsigned Integer>, e.g. ## OptionalDependsOn: FCOItemSaver>=222

API functions
There are several API functions to check if an item is filtered, is protected, is protected at a special filter panel (bank withdraw, guildbank deposit, mail send, player 2 player trade, etc.).
Please check the file "FCOIS_API.lua" within the addon folder. The functions are in there and described by their comments.

Example how to check if an item is currently (as the function is called) protected with any marker icon at the deconstruction crafting panel:
Lua Code:
  1. --doNotCheckJewelry, boolean (optional! Default: false -> checks for jewelry and auto switches to jewelry crafting table checks): Do not check if any jewelry item is given at bagid, slotIndex and thus do not check if the jewelry is protected at the jewelry crafting table's deconstruction panel
  2.        local isItemCurrentlyProtectedAtDeconstructionPanel = FCOIS.IsDeconstructionLocked(bagId, slotIndex, doNotCheckJewelry)

Example how to check if an item is currently marked with any FCOIS marker icon. Attention: This does NOT check if the icon is protecting the item currently at any panel! Standard and gear icons are protecting an item, as long as the user did not enable any exclusions like "Do not protect marked fro deconstruction at the deconstruction panel". Dynamic icons can be setup diffrently per each marker icon! So this API function will just return the icons that are applied to the item, but does not do any "is it protected" checks!
Either check via bagId, slotIndex or the itemInstanceId/uniqueId of the item:
Lua Code:
  1. --Global function to return boolean value, if an item is marked
  2. -- + it will return an array as 2nd return parameter, containing boolean entries, one for each iconId. True if item is marked with this iconId, false if not
  3. --Check if an item is marked by the help of it's item id
  4. --itemInstanceId:  The itemInstanceId or uniqueId of the item
  5. --iconIds: Specifies the icon the item is marked with. iconIds can be any of the marker icons FCOIS_CON_ICON_* or -1 for all icons.
  6. --         The parameter can be an array/table too.
  7. --         The array's/table's key can be any index/value that you like.
  8. --         The value to the key must be the icon number, or -1 for all icons (if -1 is used more than once in the table it'll only be checked once!).
  9. --excludeIconIds:   Exclude the iconID or an array of iconIDs from the check.
  10. --                  Can only be used together with iconIds = -1 or iconIds = {-1}!
  11. --                  excludeIconIds cannot be -1 or the function will return nil!
  12. ---addonName (String):  Can be left NIL! The unique addon name which was used to temporarily enable the uniqueId usage for the item checks.
  13. ---                     -> See FCOIS API function "FCOIS.UseTemporaryUniqueIds(addonName, doUse)"
  14. function FCOIS.IsMarkedByItemInstanceId(itemInstanceId, iconIds, excludeIconIds, addonName)
  15.     if (iconIds ~= -1 and excludeIconIds ~= nil) or excludeIconIds == -1 then return nil, nil end
  16.     if itemInstanceId == nil then return nil, nil end
  17.     if not checkIfFCOISSettingsWereLoaded(true) then return false end
  18.     --Build the itemInstanceId (signed) by help of the itemId
  19.     local signedItemInstanceId = signItemId(itemInstanceId, nil, true, addonName, nil, nil) -- only sign
  20. --d(">FCOIS.IsMarkedByItemInstanceId, itemInstanceId: " .. tostring(itemInstanceId) .. ", signedItemInstanceId: " ..tostring(signedItemInstanceId))
  21.     if signedItemInstanceId == nil then return nil, nil end
  22.     local isMarked = false
  23.     local markedIconsArray = {}
  24.     isMarked, markedIconsArray = checkIfItemIsMarkedAndReturnMarkerIcons(signedItemInstanceId, iconIds, excludeIconIds, addonName)
  25.     return isMarked, markedIconsArray
  26. end -- FCOIS.IsMarkedByItemInstanceId
  27.  
  28. --Global function to return boolean value, if an item is marked
  29. -- + it will return an array as 2nd return parameter, containing boolean entries, one for each iconId (key). True if item is marked with this iconId, false if not (value).
  30. --bag:     The bag where the item is located
  31. --slot:    The slotIndex where the item is located in the bag
  32. --iconIds: Specifies the icon the item is marked with. iconIds can be any of the marker icons FCOIS_CON_ICON_* or -1 for all icons.
  33. --         The parameter can be an array/table too.
  34. --         The array's/table's key can be any index/value that you like.
  35. --         The value to the key must be the icon number, or -1 for all icons (if -1 is used more than once in the table it'll only be checked once!).
  36. --excludeIconIds:   Exclude the iconID or an array of iconIDs from the check.
  37. --                  Can only be used together with iconIds = -1 or iconIds = {-1}!
  38. --                  excludeIconIds cannot be -1 or the function will return nil!
  39. function FCOIS.IsMarked(bag, slot, iconIds, excludeIconIds)
  40.     if (iconIds ~= -1 and excludeIconIds ~= nil) or excludeIconIds == -1 then return nil, nil end
  41.     if not checkIfFCOISSettingsWereLoaded(true) then return false end
  42.     --At least one of the needed function parameters is missing. Return nil, nil
  43.     if (bag == nil or slot == nil or iconIds == nil) then return nil, nil end
  44.     local signedItemInstanceId = myGetItemInstanceIdNoControl(bag, slot)
  45.     if signedItemInstanceId == nil then return nil, nil end
  46.     local isMarked = false
  47.     local markedIconsArray = {}
  48.     isMarked, markedIconsArray = checkIfItemIsMarkedAndReturnMarkerIcons(signedItemInstanceId, iconIds, excludeIconIds, nil)
  49.     return isMarked, markedIconsArray
  50. end -- FCOIS.IsMarked


Backup & Restore of marked items
As the game sometimes changes the itemInstanceIds which the addon relies on to save your marker icons, and you are not always using the unique item IDs to save your marker icons (check ingame addon settings -> general settings -> unique item IDs)
you somehow need to have a backup and restore function for your set marker icons.
The following chat commands (and an addon settings menu entry for Backup & restore) are avilable, which you can use before a patch to backup, and after a patch to restore your set marker icons on your items.
!!! Attention !!! Guild banks:
If you want to backup/restore guild bank marker icons you must open each guild bank at least once before you do the backup/restore or the addon is not able to read the data from it. And the guild bank is not static so other users might change it as well after you had opened them.
So the addon is only using the known info at the time you have opened it!
House storages:
If you want to backup/restore your house banks you need to be in one of your houses as you do the backup/restore!
-> So please open the guild banks once and then port into your house to do a full backup/restore!

The backup/restore will use the game's API version [use this command to get it printed into the chat: /script d(GetAPIVersion()) ] to backup to/restore from.
You can specify a different API version if you like to to save it to another value/load from this specified value.
If you do not specify an API version via chat commands the game will use the current version for backup, and the current version for restore. If, e.g. after a patch, the current API version got no backuped data, the addon
automatically will try the last API version for the restore (saved data from before the patch)!

Chat commands:
-Chat command for backup (<...> are optional parameters!)
/fcois backup <withDetails> <apiversion> <doClearBackup>

<withDetails> values: true=show each backuped item in chat/false: do not show any backuped item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to save the backup with this apiversion. If not specified the current apiversion of the game is used
<doClearBackup> values: true=clear the specified apiversion backup before a new one is started/false=do not clear and keep old backupdata of thespecified api version

-Chat command for restore (<...> are optional parameters!)
/fcois restore <withDetails> <apiversion>
<withDetails> values: true=show each restored item in chat/false: do not show any restored item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to load the backup from. If not specified the current apiversion of the game is used and if there is no backupdata for the current apiversion the last apiversion will be checked (e.g. after a patch the apiversion raised and your backup got the last apiversion saved -> the addon will automatically find it then)




Donation
If you like whyt I did and want more features, just want to thank me or say hi, you can send me some comments, ideas, wishes, items or even ingame gold to account "@baertram" on the EU server. I'm happy about any feedback!
Please use the bugs panel to report any found new bugs.
Please READ and inform yourself before posting comments:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage

Existing bugs/known problems are listed at the addon comments -> 1st sticky post.
Any exisitng beta version is listed at this sticky post's bottom lines too, including bugfixes and new features. Read the beta changelog for details. You are able to download and install the beta only manually from GitHub, not via Minion! Read the ESOUI help link about manually installing addons please, and also read the FCOIS sticky comment info about how to extract the beta zip file's folder!





Changelog
IMPORTANT:
This addon won't include the needed libraries anymore since this version 1.4.0!
Please read the addon description + changelog of version 1.4.0 for more details!
This addon does not support the Gamepad mode! The only possible way to use FCOIS with a gamepad is use the addon Advanced Disable Controller UI and disable the gamepad mode in it's settings. This will make the inventories etc. (using gamepad buttons sa well) work like normal keyboard inventories but the controls and movements in overland etc. will be made by the help of your gamepad.


-------------------------------
---START OF CHANGELOG---
-------------------------------
2.2.6 2022-05-15
Updated API for High Isle
Made compatible with PTS

[Fixed]
--#222 user:/AddOns/FCOItemSaver/src/FCOIS_Filters.lua:123: attempt to index a nil value error after pressing I directly at the undaunted chest vendor
--#223 PTS errors with changed QuickSlot variables
--#224 Copy savedvariables reloadui dialog was not showing as expected
--#226 Backup of marker icons throws error
--#227 Automatic marking level threshold dropdown is missing entries
--#228 Automatic marking non wished trait marker icon is not working, it's using the normal set marker icon/wished marker icon

[Changed]
--ListViews of inventory/crafting tables use SecurePostHook now


2.2.5 2022-04-05
[Fixed]
--#217 Error at mouse hover over inventory quest items
--#218 Error at LAM settings menu as LAM icon dropdowns are created
--#219 Non set collection items were tried to be bound and chat output told you they were bound
--#220 Filter at crafting table deconstruction shows items marked for deconstruction AND sell in guildstore even though only decon marker
-- icon filter is yellow (show only) but sell at guildstore marker icon is green (hide), and the logical conjunction of the filters is set
-- AND -> Should check for yellow (only show) AND green (hide) = hide. But works like a logical OR conjunction here.

2.2.4 2022-03-21
[Fixed]
--Added debug file /src/FCOIS_Debug.lua to the txt file again
--Debug functions will use local speed up variable now
--Added more local speed-ups in several files
--Missing command handler function in API function FCOIS.ChangeFilter
--Removed duplicate calls to localization
--Removed duplicate calls to settings loading
--Added more speed-up local variables (tooltips, marker icons, API function calls)
--Fixed LAM settings menu editboxes for number values to disallow strings/empty strings and reset to default number if value is wrong--#175: lua error bad argument #1 to 'pairs' (table/struct expected, got nil) after improving items and leaving the improve station directly. Important: If you do not wait ~1-2 seconds after improvement has visually finished the automatic re-applied marker icons might fail to apply if you have left the improvement table meanwhile!
--#177: With filterButton 1 and 2 at yellow state: items without markerIcon of filter 1 (but being a dynamic gear of filter 2) will not filter (hide)
--#179: Gear or dynamic icons name could be empty and raise lua error messages. If left empty they will directly reset to the default name (English) now
--#180: GetItemInstanceId error upon mouse over at inventory quest items
--#182: FCOIS uniqueIds were saved with wrong values. Only the first parameter itemId was correct so they showed properly, but the differences like stolen, crafted, level, quality were never checked and saved properly.
--Attention: You need to remove and re-apply the markers for your items if you want to save them properly with all data now! Else the old marker strings with the itemId and every other value "the same" will be kept and used!
--You can use the new settings at "Backup &restore & delete", submenu "Delete" -> Delete all marker icons for FCOIS unique ones to mass-remove the old entries. And then use automatic marks like set items etc. to remark them new!
--#187: Delete backuped markerIcons was not removing some API versions properly
--#189: FCOIS uniqueIds item markers got saved into SavedVariables table "markedItems", but they should only be saved to "markedItemsFCOISUnique"
--#191: Switching from FCOIS unique to non-unique item markers will not show ANY marker icon at the inventories. If the migration dialog appears and is aborted the UI will be reloaded to fix this
--#192, FCOIS unique item marker strings contain the text "nil". This was changed to "" to reduce the size if the SVs
--#193: FCOIS settings menu disappears in total after using LibFeedbacks -> Send mail feature, and re-opening the settings a 2nd time after that
--#194: If the submenu for dynamic icons is enabled at the context menus: Using SHIFT+right mouse to remove/readd all marker icons to the item will still show the "Dynamic" submenu at banks/vendors/crafting
--#195: Fixed detection of owned house (for backup auto port suggestion to house, to access the house storage data)
--#197: Migration of non-unique item markers to FCOISunique itemMarkers does not work properly
--#198: Enchanting did not recognize the filters correctly and was not always protecting the items at extraction as it thought it is LF_INVENTORY
--#199: Companion equipment character sometimes is not showing the armor type labels L/M/H
--#200: The chosen language is not updated in localization of the settings menu properly
--#203: Mass moving to junk/removing from junk will kick you from the server because of message spam. Junk move will be done in 50 items packages now, with a 250ms delay in between each package.
--#204: Fixed error message in FCOIS.GetSavedVarsMarkedItemsTableName if loaded from other addons before FCOIS SavedVariables were loaded properly (e.g. IIfA)
--#207: Companion equipment character markers will not be shown properly at companion's character doll
--#208: Switching from vendor buy to sell panel raises a lua error
--#213,214: Automatic set collection markers and auto bind unknown items even if no unknown set collections marker icon was selected, and fixed settings menu to allow the seection of LibMultiAccountSets and auto bind missing set collections
--#215: Porting to house dialog (as you backup marker icons) was throwing a LibDialog error
--#216: /fcois help chat command shows all filter panel IDs possible now and /fcois command does not throw a lua error message anymore


[Changed]
--Changed load order of debug file to earlier loading
--Removed duplicate code and strings for the filter button's "allowed to filter" functions
--FCOIS settings button at the main menu changed it's look from the -> arrow to the "FCOIS filter/lock icon" to dinstinguish it from other addons (e.g. Votans Settings Menu)
--#186 Update the gear and dynamic icons submenu to show the gear/dynamic icon name in the submenu text


[Added]
--Added new constants for filter button states: FCOIS_CON_FILTER_BUTTON_STATE_RED, FCOIS_CON_FILTER_BUTTON_STATE_GREEN and FCOIS_CON_FILTER_BUTTON_STATE_YELLOW
--Added new constant for special filter button state: Do not update colors = FCOIS_CON_FILTER_BUTTON_STATE_DO_NOT_UPDATE_COLOR
--New looted missing set item pieces can be bound automatically (new setting), shown in chat (new setting) and be marked as unknown (exisitng settings) or known (new setting) set colelction pieces
--Added API function function FCOIS.GetGearIcons(onlyNonDynamicOnes, onlyDynamicOnes)
--Added IsCrownItem to the possible FCOIS unique-ID parts
--If you press SHIFT key and right mouse on the filter button this will reset the selected filter icon at the button to the * ("All") entry
--#184 Added automatic marking of needed scrolls etc. with ItemCooldownTracker API
--#188 Enable backup and restore for all 3 saved itemIds (non unique, ZOs unique and FCOIS unique). ZOs unique and non-unique can only be saved and restored together!
--#202 FilterButtons and additional inventory flag context menu button added to universal deconstruction panel. The filter's and filterButtons and contextMenus re-use the selected protection
-- methods etc. of smithing deconstuction/jewelry deconstruction/enchanting extraction! If the "All" tab is selected at the universal decon panel, which includes all types of the
-- deconstructable/extractable item types, the smithing deconstruction buttons and context menu buttons are show, but the checks will still be done "per item", so that glyphs are protected too!


[Added on request]
--#176 Add submenu to 4 filter buttons, with setting to change the filter between AND & OR filter conjunction behaviour. Remembers the state for each filterPanel
-->Due to current problems filtering combinations of logicla AND and OR the filterButtons will change ALL filterButtons logical conjunction settings between AND or OR at the same time!
--->Screenshot showing the new context menu "Filter settings" at the filter button: https://i.imgur.com/32AHUNS.png
--->Screenshot link for tooltip showing new logical conjunction AND/OR state: https://i.imgur.com/yj2UIOe.png
--#183 Add new SavedVariables saving independent to Server and AccountName -> "All servers and accounts the same"
--#185 Add possibility to only reset the SavedVariables of stored marker icons, but keep the other settings. See settings menu bakup & restored & delete -> new submenu "Delete"



2.2.3 2021-11-01
[Fixed]
--#154: Improving an item does not re-apply the improve icon (if quality below legendary)
--#168: Refinement smithing is not removing items from slot if marker icon is applied (via context menu or keybind)
--#169: First open of refinement/enchanting will not filter the filters properly
--#170: Re-opening craft station will not apply filters properly
--#171: Improving an item does not re-apply the already marked icons. Though the inventory shows the before applied marker icons until you scroll -> then they are gone
--#173 Keybind for "RemoveAll"/"UndoAll" was not working if modifier key (e.g. SHIFT key) for <modifierKey>+RightMouseButton (FCOIS settings) was not used in the keybind too


2.2.2 2021-10-17
[Fixed]
--Updated API
--#172 Keybindings error if loaded with Gamepad mode active (which is not supported by FCOIS!)
[Changed]
--Removed dependency to LibLoadedAddons

2.2.1 2021-09-20
[Fixed]
--#160: 2021-09-06, ESOUI bug panel, EnigmaniteZ: Right clicked "flag" button, left clicked, right clicked again. error! guild bank settings set to: on, on, off.
--#161: 2021-09-16, Baertram: Guild bank deposit "flag" button not updating it's sate color after 1st change (by right mouse click)
--#162: 2021-09-16, Baertram: CraftBag flag icon right click: lua error message due to nil function FCOIS.CheckIfCBEorAGSActive
--#163: 2021-09-16, Baertram: Closing inventory and directly opening banks/vendors/trades will not reset the anti-destroy settings flag settings of normal inventory to "enabled" (if enabled in the settings)
--#164: 2021-09-16, Baertram: Switching from bank deposit to mail send/re-opening mail send after having it used last will not update the flag color properly
--#165: 2021-09-15, Baertram: Mail send flag will only change anti-destroy as it thinks it is the inventory flag, and not the mail send panel
--#166: 2021-09-19, Baertram, bug: Guild bank withdraw right click on flag icon/left click to change anti-destroy settings does not work as it tries to change anti-deposit.
--#167: 2021-09-19, Baertram, bug: Anti-* settings control the anti-destroy checks at panels where there is no anti-destroy setting. This was a wrong concept ad anti-destroy and anti-* (e.g guild bank deposit) were separated in the past

[Added]
--Additional inventory flag context menu entry to guild bank deposit: Toggle anti-deposit w/o withdraw rights


2.2.0 2021-09-15
Updated API - Removed older API version
Fixed:
#159, 2021-09-04, wolfstar (FCOIS comments): user:/AddOns/FCOItemSaver/src/FCOIS_OtherAddons.lua:21: in function '(main chunk)' -> SetTracker
--> Please prepare using another addon instead of SetTracker as SetTracker is not maintained anymore and maybe removed from FCOIS in the future!


2.1.9 2021-08-17
Updated API
Compatible with live and Waking Flames PTS

--[Fixed]
#144, Slotting anything to deconstruction/improvement, leaving the crafting table and trying to create a glyph via CraftStore showed the before slotted item as protected and prevented the glyph creation
#145, ContextMenu at bank get's vanilla items removed if FCOIS, Custom Item Preview and AutoCategory are enabled
#146, SHIFT + right mouse does not work at quickslots (inventory menu)
#149, Crafting: Right click on add. inv. flag icon which turns protection on does not unslot protected items again.
#150, Inventory: Right click on add. inv. flag icon does not change the anti-destroy protection.
#152, Quickslot's FCOIS right click context menu works for non-inventory items (collectibles e.g.)
#153, Inventory FCOIS right click context menu works for quest items
#155, Deconstruction panel shows white filter icons and does not work properly anymore

[Changed]
#148, Use more local speed up variables in all FCOIS files


[Added]
#147 Added new API function FCOIS.IsGear(bag, slot)
-->Global function to return boolean value, if an item is marked with any FCOIS gear marker icons (FCOIS_CON_ICON_GEAR_1 to 5, or dynamic icon defined as gear).
--> + it will return an array as 2nd return parameter, containing boolean entries for each gear iconId (key). True (value) if item is marked with this gear iconId,
--> false (value) if not.
#151 Added setting to re-apply the marker icons after enchanting an item (was missing so far), or after improving an item (was always re-applied automatically until today).

2.1.8 2021-06-29
Fixed: #143, Items marked via keybindings at the Inventory Insight from Ashes UI threw an error within function GetItemActorCategory

2.1.7 2021-06-25
Added settings to move the new (companion) character additional inventory "flag" context menu buttons (up/down, left/right).

2.1.6 2021-06-24
Upon request:
-Added additional inventory "flag" mass-marking context menu button to character window (top right edge)
-Added additional inventory "flag" mass-marking context menu button to companion character window (top right edge)

2.1.5 2021-06-18
--Added "glyph apply exclusion" setting in the "Anti methods" menu in order to allow the apply of glyphs via the enchant dialog, even if they are marked with any marker icon. Attention: This will only work as exclusion if the maker icon is not a dynamic icon (same like the repair exclusion)! Each dynamic icon defines it's protection itsself!
--Fixed SHIFT+right mouse at dialogs (enchating, repair) to not show the FCOIS context menu anymore


2.1.4 2021-06-18
--#139 Enabled the "sell at guildstore icon" (FCOIS_CON_ICON_SELL_AT_GUILDSTORE) for companion item's context menu
--#141 Fixed "Enable Retrait block" at the "Anti-methods" settings menu (was not visible)

2.1.3
--#131: Error message user:/AddOns/FCOItemSaver/src/FCOIS_SettingsMenu.lua:2445 at settings menu/login
--#138: Error message as yu are using SetTracker

2.1.2
Fixed:
--#136: Automatic recipe markers were not applied
--#137: Automatic intrictae markers were not applied if item was looted "new"


2.1.1
[Fixed]
--#133: Guild Bank Deposit filters do not work
--#134: If SetTracker is enabled: Error message user:/AddOns/FCOItemSaver/src/FCOIS_OtherAddons.lua:212: attempt to index a nil value
--#135: Error message if House bank items get scanned for autoamtic marks but the house bank is not ready (not in an own house or bank not ready yet) user:/AddOns/FCOItemSaver/src/FCOIS_AutomaticMarks.lua:109: attempt to index a nil value

2.1.0
Please update all of your dependencies/libraries!
Updated API version & added companion inventory filter support

[Fixed]
--#40 lua error message if you use the context menu to destroy an item from inventory
--#111 At bank withdraw: Right click filter button and select an icon from the context menu will not update the filter button to show the selected button
--#112 At normal inventory: Un/Equipping an item via double click will not update the inventory row to show/hide the markers of the item at the inv row automatically
--#113 Disable the context menus to add/remove markers at 2hd weapons' backup slots
--#114 The character window does not show the set marker icons upon first open after a reloadUI
--#117 Recipe addon icon dropdownbox should not show non-recipe applyable icons (like research, gear, etc.)
--#118 Fixed drag&drop from inv/char & companion inv/char to each other -> updating the marker icons at the char equipment slots now
--#119 Fixed double click/context menu/keybind equip/unequip updating equipment slot marker icons
--#120: While inventory is open and character doll is shown: Removing/Adding ring marker icon (keybind/context menu/...) updates character/inventory too (if the same ring is equipped/visible)
--#121: Companion inventory does not show any marker icons at first open
--#122: Compannion character: SHIFT+right click very often after another will somehow make the context menu all of sudden not disappear anymore
--#123: The next normal context menu will not show after an inventory item was clicked via SHIFT+right mouse button (all marker icons on that item were cleared/restored)

--#124 Fixed character/companion equipment not removing the marker icons if companion item get's unequipped
--#125 Fixed companion equipment cannot be equipped from companion inventory via doubleclick/drag&drop, if any non-dynamic icon is set
--#126 Fixed companion inventory drag&drop to destroy: Protection of dynamic icons enabled/disabled via the dynamic icon's "normal inventory" protection checkbox
--#127 Fixed doubleclick/context menu "unequip" character/companion slot to unequipp an item won't remove the marker icon at the slot
--#128 Fixed doubleclick/context menu "unequip" companion slot to unequipp an item, if the companion inventory is hidden (companion overview e.g.), won't remove the marker icon at the slot
--#130 Fixed migration of (non)unique items to move the items to the SavedVariables, and updated translations


[Added]
--Keybind modifier keys SHIFT/CTRL/ALT can be enabled at the keybind settings
--Companion inventory marker icons support
--Companion inventory additional flag context menu button
--Companion inventory filter buttons
--Companion character progress bar will be hidden if equipment item's contextmenu is shown
--More FAQ links and description texts at the settings

2.0.3
!AS WARNED SINCE WEEKS NOW: PLEASE LOGOUT AND BACKUP YOUR SAVEDVARIABLES BEFORE UPDATING!
NEW DEPENDENCY LibAddonMenu-2.0 - OrderListBox widget

--[Fixed]
--#97 Set item marking won't be marked any longer as e.g. impenetrable if they were marked with another set related marker icon before AND the "Check all others"
--settings are enabled at the appropriate automatic mark settings
--#100 CraftStore automatic recipe marking will not mark known recipes as unknown anymore (wrong marker icon was assigned)
--#116: ResearchAssistant: Items won't get marked (red rectangle of RA) at the bank after changing settings/reloadUI
--#117: Recipe addon icon dropdownbox should not show non-recipe applyable icons (like research, gear, etc.)
--API functions called from external addons and using a filterPanelId LF* will not check for "shown/hidden controls" anymore, but just simulate via the LF* constant that you currently are at this panel. This will e.g. prevent addons "automatically doing stuff as a crafting table was interacted with" and checking for deconstruction protected items, while they are still at the refine panel, from causing problems/not work anymore properly.

--[Changed]
--Changed the icon sort order of the contextemnus to use the new LibAddonMenu - OrderListBox widget (see new dependency -> Please download and activate it)
--Some small performance improvements
--Changed the order of automatic marks to use:
--1) Set items
--2) Set collections
--3) Ornate
--4) Intricate
--5) Research
--6) Research scrolls
--7) Unknown recipes
--8) Known recipes
--9) Quality

--[Added on request]
--#109 Added the possibilitiy to exclude sets from the automatic set markers. Check teh automatic marks -> sets submenu for the new submenu.
-- The shown LibShifterBox provides 2 lists, left and right. Left: All available sets. Right: All excluded sets. You need to drag&drop or use the
-- < > arrows to move the sets between left&right.
--Attention: Due to a ZOs bug the list somwtimes will show "black" even though there are entries in the lists! Tis is happening especially if you
--scroll the surrounding controls like the FCOIS settings panel. Just put the mouse above the lists and scroll and you'll see the entries again.
--This is just a visual bug we cannot fix for now!
--#110 Added a "Check all others" checkbox to the automatic set marker icons


2.0.2
Moved the accidently miss-placed lock icon in the addon list's FCO ItemSaver line to the end, where it belongs (to fix sorting)

2.0.1
--[Fixed]
-- #47 SHIFT +right click directly in guild bank's withdraw row does not work if the inventory was not at least opened once before
-- the guild bank was opened
-- #101 Performance improvement: Duplicate marker texture controls checks (create/reanchore/etc.) happened at some inventories
-- if you have scrolled
--
--#107: Auto-reenable guild bank deposit check should only be re-enabled if the setting to block the guild bank deposit is
-- enabled!


--[Changed]
--#108 The red "settings are currently loaded" sand-clock icon at the top right edge of the FCOIS settings panel will show a
--ping-pong size animation for 5 times now so the last ones not paying attention to it's existance might notice it now AND
-- will keep their fingers away from the FCOIS settings menu until it disappears... Move the mouse above the icon to read the
-- tooltip why it is there and why you should simply "wait" until it is gone.


--[Added]
--#102 Added: New settings at dynamic icons: Offset X / Offset Y for each dynamic icon, to position them differently to other
-- marker icons
--#103 Support for Inventory GridView/Grid List addons: FCOIS bound items marker icon position and size within grid mode
-- It will show at the top left edge of the grid item.
-- #104 Performance tweak: Marker icon textures will not be created anymore "all" at "all rows" at the first inventory open,
-- but only those will be created which marker icons are applied to the currently shown item.
-- As you scroll the next texture controls will be checked and created, if needed. As rows of the inventory will be
-- reused if you scroll (e.g. item1 will be out of view and new item 23 will be at the row where item 1 was before)
-- the marker texture controls will stay at the row (once created) and will be reused for the items, as before.
-- But if you only got a few marker icons active per item this should increase the performance of the first iventory
-- open a lot! Could add some more littel lag to the scrolling though. Tell me please if you notice this, providing
-- info at which inventory panel, which filters are activated and how I'm able to rebuild this.
-- Grid addons like Inventory Grid View or Grid List should be much faster at the first inventory open now!
-- #105 More dynamic LAM settings (marker icons, marker icons enable submenus) instead of redundant code lines
-- #106 Added automatic marking of item set collection book -> Missing/Known. Supports ESO API for the currently logged in
-- account, or optionally LibMultiAccountSets for multi-account support

--[Added on request]
--#80 New selection of FCOIS custom created UniqueIds: Choose your criteria in the general settings, which define the uniqueId for you.
-- It will use the itemId + the selected criteria (level, quality, enchantment, etc.) to create an own uniqueId.
-- Only applies to weapons and armor so far. All other items still use the non-unique IDs.

2.0.0
Fixes:
#100 SousChef and CraftStore automatic recipe marking (known/unknown) was fixed.
Please read the changed tooltip of the "Only this character" checkbox for additional info what will be marked as knonw/unknown recipe if you enabled/disable this checkbox!
e.g. it can only respect SousChec main provisioner character / CraftStore chosen main crafter char, or all others


0.0.2 ff
Changelog was removed here as it got really big and slow.
If you want to view the whole changeloge please use the following link and download the txt file:
https://www.dropbox.com/s/8ao5fzjcx8824d3/2021-06-18_FCOIS_Total_Changelog.txt?dl=1

...

0.0.2
Initial release
Archived Files (284)
File Name
Version
Size
Uploader
Date
2.2.5
524kB
Baertram
04/05/22 04:21 PM
2.2.4
527kB
Baertram
03/21/22 11:16 AM
2.2.3
482kB
Baertram
10/31/21 05:32 PM
2.2.2
481kB
Baertram
10/17/21 01:06 PM
2.2.1
481kB
Baertram
09/19/21 04:57 PM
2.2.0
478kB
Baertram
09/15/21 03:27 AM
2.1.9
478kB
Baertram
08/17/21 02:19 PM
2.1.8
469kB
Baertram
06/29/21 10:14 AM
2.1.7
468kB
Baertram
06/24/21 04:17 PM
2.1.6
469kB
Baertram
06/23/21 06:50 PM
2.1.5
467kB
Baertram
06/18/21 05:17 AM
2.1.3
465kB
Baertram
06/07/21 01:04 AM
2.1.2
465kB
Baertram
06/06/21 11:48 AM
2.1.1
465kB
Baertram
06/04/21 06:05 AM
2.1.0
464kB
Baertram
06/01/21 06:07 AM
2.0.3
446kB
Baertram
05/23/21 01:51 PM
2.0.2
439kB
Baertram
03/08/21 01:57 AM
2.0.1
439kB
Baertram
03/07/21 06:20 PM
2.0.0
424kB
Baertram
12/15/20 02:21 AM
1.9.9
423kB
Baertram
11/15/20 02:11 PM
1.9.8
421kB
Baertram
10/11/20 02:18 PM
1.9.7
420kB
Baertram
08/31/20 10:09 AM
1.9.6
420kB
Baertram
08/19/20 01:51 PM
1.9.5
413kB
Baertram
05/31/20 08:17 AM
1.9.4
411kB
Baertram
05/23/20 08:03 AM
1.9.3
411kB
Baertram
05/22/20 11:33 AM
1.9.2
410kB
Baertram
05/03/20 09:09 AM
1.9.1
409kB
Baertram
04/16/20 09:26 AM
1.9.0
409kB
Baertram
04/16/20 04:13 AM
1.8.9
409kB
Baertram
04/15/20 06:02 PM
1.8.8
407kB
Baertram
04/12/20 12:16 PM
1.8.7
407kB
Baertram
04/10/20 08:46 AM
1.8.6
407kB
Baertram
04/09/20 08:14 PM
1.8.5
407kB
Baertram
04/09/20 04:31 PM
1.8.4
407kB
Baertram
04/08/20 04:03 PM
1.8.3
405kB
Baertram
04/04/20 12:40 PM
1.8.2
405kB
Baertram
04/03/20 06:32 AM
1.8.0
405kB
Baertram
04/02/20 01:13 PM
1.7.9
397kB
Baertram
03/14/20 05:29 PM
1.7.8
397kB
Baertram
03/14/20 04:03 PM
1.7.7
397kB
Baertram
03/02/20 01:07 PM
1.7.6
397kB
Baertram
03/02/20 12:49 PM
1.7.5
396kB
Baertram
02/27/20 05:25 AM
1.7.4
399kB
Baertram
02/23/20 03:23 PM
1.7.3
395kB
Baertram
11/20/19 11:24 AM
1.7.2
394kB
Baertram
11/14/19 06:00 AM
1.7.1
394kB
Baertram
11/11/19 03:24 PM
1.7.0
393kB
Baertram
11/06/19 09:30 AM
1.6.9
394kB
Baertram
10/22/19 08:27 AM
1.6.8
394kB
Baertram
10/21/19 11:07 AM
1.6.7
393kB
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07/07/14 12:51 PM


Post A Reply Comment Options
Unread 05/20/19, 08:45 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4049
File comments: 4990
Uploads: 71
Please read the addon description for the needed dependencies/libraries.
I recommand using Votans Addon List to support automatic needed depencies/library enabling ingame if you en-/disable an addon.

Important:
This addon does not work in Gamepad mode and I will not support the gamepad mode!

ALWAYS LOGOUT before updating libraries or addons.
It may cause some errors if you did update the addons or especially libraries if the game was already running as the addon manager will do all "dependency" checks in the logged out character selection, and not again poroperly if you are logged in already and open the addon manager!

Please inform yourself before posting comments:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage


Before posting error messages or bugs:
Read the FAQ linked above! Maybe it's not a bug but a feature...
Read the "Known problems" and the "Current BETA -> Changelog" below! Maybe your bug was already mentioned. Find the comments where it was mentioned and only repost the same bug IF you are able to provide more info please!

After that please read this: [Troubleshooting AddOn install/find & reporting errors]
Especially the sections "lua error messages" and "How to report a lua error message/a bug to the developers"


If you got problems report the error message here please, including information like:
  • -Steps how to reproduce the error in detail, from login to the occurrence of the error
  • -Was this addon enabled alone (+needed libraries), or were other addons involved (which ones)?
    Please test with only FCOIS + needed dependencies enabled!

Howto do a backup of your SavedVariables files? Read here

Many thanks


Known problems
If your error is not listed here PLEASE READ the "Current beta" version's changelog below at the bottom of this sticky post. It should provide you a # you are able to reference then for further tests/feeback.
It might be fixed already in the beta version. Download and install the beta like described below, and try if this is the case. Please provide feedback then too if the bug is fixed, or if not. Thank you!


#27) Drag & drop of marked items directly from the CraftBagExtended panel to a mail slot works even if the FCOIS protection is enabled

#58) Using dynamic icons as submenu will show the dynamic icons submenu out of bounds and not clickable + sometimes hide other non-dynamic icons (e.g. sell in guildstore) in the normal context menu then
-> Problem is that ZOs code is not raising the events like inside the normal inventories. Asked for a fix/support in this forum thread
Workaround
None

#76) Open bank after login and try to remove/add a marker icon via keybind-> Insecure error call
Workaround
Add icons via context menu, or open the player inventory after reloadui/login first and hover any item there before opening the bank.

#79) Open a sealed writ from the inventory will throw an error message "Attempt to access a private function 'UseItem' from insecure code"
Workaround
None, not reproducable yet


CURRENT BETA VERSION - PLEASE TEST AND GIVE FEEDBACK
-ALWAYS LOGOUT AND BACKUP YOUR SAVEDVARIABLES BEFORE TESTING ANY BETA VERSION OF ANY ADDON PLEASE-
I'm not responsible for any data nor item loss, or other problems accross addons! At best: Disable all other addons if you test this beta, or only enable those who do not automate anything like deconstruction/sell/destroy etc. (or test those with a test char/on the PTS only).



FCOIS BETA - live & PTS test version:
Current FCOIS beta version
-> Last updated 2022-04-24, 0:15am CET

Attention: Please ONLY extract the zip file's flolder "FCOItemSaver" to your live/AddOns, or PTS/AddOns, folder, and NOT "FCOItemSaver-PTS\FCOItemSaver"!


Changelog for the beta:
https://github.com/Baertram/FCOItemSaver/blob/PTS/README.md


"Currently worked on" means that this is not yet fully implemented and thus may show you chat debug messages or the functionality is buggy.
Last edited by Baertram : 04/24/22 at 06:13 AM.
Report comment to moderator  
Reply With Quote
Unread 05/06/22, 01:33 AM  
Baertram
Super Moderator
 
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ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4049
File comments: 4990
Uploads: 71
use case 3 is: Spelunker Divines - Non-desired set, so who cares if the trait is desired - Decon
Non-desired set -> Move it to the right side of the sets list -> It will be skipped by any checks.
Right, you will not be able to get the decon marker icon added to it for all item parts.

I'm doing it manually btw. You only have to mark the set items once and after that FCOIS remembers it forever, so I do not see any reason to add more and more settings here.
Or just let them be unmarked as they are excluded and as they are unmarked they are not protected -> Deconstruction will decon it too properly! You just do not have to "only decon what got the decon marker icon" -> Same as per non-set items so I do not see any problem here, you just need to re-think the "only decon what got a decon marker icon" thing.

Maybe I can add some "mark excluded sets with marker icon X" in the future.


Originally Posted by Brandino
Well, I think then that confirms my use case is not achievable. Item 3 in my example is the real pain, which unfortunately in practical play experience is going to be very many of the items we get.

So one of two outcome options is all that's available:
1. Include only non-desired trash sets and mark them as decon. Ignore per-trait marking. Exclude all desired sets and manually manage their marks. This will at least cover the majority of loot, meaning less tedium managing junk items (my goal) even though it can't get all the way there.
2. Include all sets and use per-trait marking to mark non-desired traits as decon. Then manually manage the many, many non-desired sets that don't get marked decon because they have desired traits. Not much point doing this, since it leaves so much manual marking to be done.

Now, if you're open to suggestions, I think there may be an easy solution... Add a configuration to automatically mark Excluded sets specifically. Option 2 could then be used, except Exclude all non-desired sets and mark them for decon with this new config. Then all sets and all traits could be marked as one wished.

It is pretty awesome that FCO ItemSaver can do this much though, so thanks for keeping it going! This set marking functionality is significant enough to be its own addon, and as been. It's too bad Set Tracker seems dead and broken, and SetLocker, though close, ESO-locks items and kind of creates additional manual work. I think I'll ask SetLocker's author if he'd be interested in adding FCO ItemSaver marking support.

I've got the beta installed, so I'll report back if I see any issues.
Last edited by Baertram : 05/15/22 at 12:11 PM.
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Unread 05/05/22, 06:55 PM  
Brandino

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Well, I think then that confirms my use case is not achievable. Item 3 in my example is the real pain, which unfortunately in practical play experience is going to be very many of the items we get.

So one of two outcome options is all that's available:
1. Include only non-desired trash sets and mark them as decon. Ignore per-trait marking. Exclude all desired sets and manually manage their marks. This will at least cover the majority of loot, meaning less tedium managing junk items (my goal) even though it can't get all the way there.
2. Include all sets and use per-trait marking to mark non-desired traits as decon. Then manually manage the many, many non-desired sets that don't get marked decon because they have desired traits. Not much point doing this, since it leaves so much manual marking to be done.

Now, if you're open to suggestions, I think there may be an easy solution... Add a configuration to automatically mark Excluded sets specifically. Option 2 could then be used, except Exclude all non-desired sets and mark them for decon with this new config. Then all sets and all traits could be marked as one wished.

It is pretty awesome that FCO ItemSaver can do this much though, so thanks for keeping it going! This set marking functionality is significant enough to be its own addon, and as been. It's too bad Set Tracker seems dead and broken, and SetLocker, though close, ESO-locks items and kind of creates additional manual work. I think I'll ask SetLocker's author if he'd be interested in adding FCO ItemSaver marking support.

I've got the beta installed, so I'll report back if I see any issues.
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Unread 05/05/22, 01:57 AM  
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You are not overlooking any menu. There is 1 menu for desired sets AND undesired sets.
The desired sets are all that you have not moved (left side) to the non-desired (right side) of the shifter box?
This builds the "base" for the automatic set checks. It will skip all non-desired ones, that's all.

And it combines with the other automatic set marks for the desired sets which are left to check then.

So maybe here was your missunderstanding as you thought one could define traits for non-desired sets and traits for the desired ones.
It's only for the desired ones as the non-desired are skipped in all checks.

I've not read your example in detail, will do that later on. But maybe that clarifies your question in advance?
Last edited by Baertram : 05/05/22 at 01:58 AM.
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Unread 05/04/22, 10:43 PM  
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Here's an example. Consider four items consisting of two different sets and two different traits. Only 1 is desired and should be marked for keeping. 2-4 should be marked for decon:
1. Relequen's Divines - Desired set and desired trait - Keep
2. Relequen's Well-fitted - Desired set, but non-desired trait - Decon
3. Spelunker Divines - Non-desired set, so who cares if the trait is desired - Decon
4. Spelunker Well-fitted - Non-desired set, non-desired trait - Decon

Item 3 is the difficult one that causes problems. If I Include the Spelunker set (because I want to auto-mark it decon), there's no way to blanket-mark it for decon in all traits. There's just no option for that. Divine Spelunker parts will get through as keeps, since I want to keep only Divine Relequen parts and the only way to do that is to set the per-trait mark for Divine to keep. Setting Well-fitted to decon is easy and catches both sets, as long as they're Included.

Originally Posted by Baertram
You are able to define the non-desired sets which will keep the desired ones, and define the desired traits of set items (divine, infused, ...).
All others will be marked as non-desired then.
So you got exclusion options and everything else will be included (using the trait marker icons you define, or if per-trait marking is disabled simply using the set marker icon you have defined in general.
I hope I'm overlooking another menu for configuring set rules. How do I do both at the same time, define the non-desired sets which will have all traits automatically marked for decon, while also defining different desired sets where some traits are automatically marked for keeps and other traits automatically marked for decon? If I use the Excluded sets option, no automatic marking rules will apply to those excluded sets (as it says in the menu). It seems I can't split sets into two groups that will both get automatic marks because the only distinction that can be made for sets is whether automatic marks are applied or not. And there's only one place to define trait markers, which applies only to all Included-for-automatic-marking sets, correct? Excluded sets are for excluding from any marking at all, not for defining sets as non-desired/desired and marking in different ways. Am I misunderstanding that?

Originally Posted by Baertram
If you want to mark all for decon except some traits, it should be possible by just not excluding any set, enabling per-trait marking and just setting the desired trait's marker icons in the submenus. All others will be marked as non-desired then, either with deconstruction marker icon or sell e.g. (depends what your usecase is).
If I do this I end up with non-desired sets flagged for keeps because they have desired traits. False-positives. That's the case in the example I gave. There's no way to override a configured trait mark because of it being a particular set, right? I'd like non-desired sets to get marked for decon regardless of trait. You wouldn't want to keep a useless set part because it has a good trait.

As an aside, the menu section for handling Non-Desired Traits seems redundant since you can just set the mark you want for every single trait directly. This makes me think I don't understand how it works. Does it serve a unique purpose that would help here? If it applied to the Excluded sets I think it would let me set this up exactly as I'm hoping to.

Anyway, I appreciate you Baertram! Thanks for the help. I'll get the beta installed tomorrow afternoon.
Last edited by Brandino : 05/04/22 at 10:46 PM.
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Unread 05/04/22, 04:08 PM  
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Originally Posted by Baertram
Hi,
I'll have a look why there could be missing the entries.
@Sethz / @Brandino

Test the automatic markers with the FCOIS beta version 2.2.6 please, see 1st "sticky" comment above, at the bottom of the comment is the link to the beta zip download from GitHub.
Last edited by Baertram : 05/04/22 at 04:09 PM.
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Unread 05/04/22, 12:41 PM  
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Re: Re: Re: Re: Re: Create Backup

The last syntax without any <> (just used to show a placeholder) and "" is the correct one.
I'll have a look, thanks for the tests!

Originally Posted by Neverlands
Originally Posted by Baertram
Backups are saved to the SavedVariables (depends on your current save type: account, char, all accounts the same, all servers and accounts the same) subtable "backupData", and then with another subtable of the APIversion you have run the backup with
https://www.esoui.com/portal.php?id=136&a=faq&faqid=129
Hello Baertram,
thanks for the link. I save the settings to "all servers and accounts the same"
I now tried it with different chat commands (because I'm not sure about the right syntax), but all lead to the same error.


Lua Code:
  1. /fcois backup <withDetails="true"> <apiversion="101034"> <doClearBackup="false">
  2. /fcois backup <withDetails:true> <apiversion:101034> <doClearBackup:false>
  3. /fcois backup <withDetails:"true"> <apiversion:"101034"> <doClearBackup:"false">
  4. /fcois backup withDetails="true" apiversion="101034" doClearBackup="false"
  5. /fcois backup withDetails=true apiversion=101034 doClearBackup=false
  6. /fcois backup withDetails:true apiversion:101034 doClearBackup:false
Last edited by Baertram : 05/04/22 at 12:41 PM.
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Unread 05/04/22, 11:59 AM  
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Re: Re: Re: Re: Create Backup

Originally Posted by Baertram
Backups are saved to the SavedVariables (depends on your current save type: account, char, all accounts the same, all servers and accounts the same) subtable "backupData", and then with another subtable of the APIversion you have run the backup with
https://www.esoui.com/portal.php?id=136&a=faq&faqid=129
Hello Baertram,
thanks for the link. I save the settings to "all servers and accounts the same"
I now tried it with different chat commands (because I'm not sure about the right syntax), but all lead to the same error.


Lua Code:
  1. /fcois backup <withDetails="true"> <apiversion="101034"> <doClearBackup="false">
  2. /fcois backup <withDetails:true> <apiversion:101034> <doClearBackup:false>
  3. /fcois backup <withDetails:"true"> <apiversion:"101034"> <doClearBackup:"false">
  4. /fcois backup withDetails="true" apiversion="101034" doClearBackup="false"
  5. /fcois backup withDetails=true apiversion=101034 doClearBackup=false
  6. /fcois backup withDetails:true apiversion:101034 doClearBackup:false
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Unread 05/04/22, 04:15 AM  
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Re: Re: Re: Create Backup

Backups are saved to the SavedVariables (depends on your current save type: account, char, all accounts the same, all servers and accounts the same) subtable "backupData", and then with another subtable of the APIversion you have run the backup with
https://www.esoui.com/portal.php?id=136&a=faq&faqid=129
Last edited by Baertram : 05/04/22 at 04:18 AM.
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Unread 05/04/22, 02:15 AM  
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Re: Re: Create Backup

Originally Posted by Baertram
What exactly did you choose for the backup, any more details (selected icons or all, etc.)?
Was it a backup from the popup that showed after 1st login or a manually started one from the settings menu?
Or doesn't it matter and it will raise the error each time?

Originally Posted by Neverlands
Today I wanted to create a backup and got this error:
Lua Code:
  1. user:/AddOns/FCOItemSaver/src/FCOIS_BackupRestoreDelete.lua:178: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/FCOItemSaver/src/FCOIS_BackupRestoreDelete.lua:178: in function 'FCOIS.BackupMarkerIcons'
  4. <Locals> withDetails = F, apiVersion = 101033, doClearBackup = F, secondsSinceMidnight = 86353, currentTimeStamp = 1651355953, settings = [table:1]{}, backupData = [table:2]{}, preVars = [table:3]{preChatTextRed = "|cDD2222FCOIS|r ", preChatTextBlue = "|c2222DDFCOIS|r ", preChatTextGreen = "|c22DD22FCOIS|r ", currentEnd = " <", preChatText = "FCOIS", currentStart = "> "}, apiVersionToUse = 101033, allowedBagTypes = [table:4]{1 = T}, isOwningAHouse = T, isInOwnHouse = T, currentDate = "30.04.22", isENClient = F, lCLOCK_FORMAT = 4, lTIME_FORMAT = 0, currentTime = "23:59:13", localDateAndTimeStr = "30.04.22, 23:59:13", uniqueIdParts = [table:5]{isCrownItem = F, isCraftedBy = T, trait = T, enchantment = T, isStolen = T, level = T, style = T, isCrafted = T, quality = T}, totalItems = 0 </Locals>
  5. user:/AddOns/FCOItemSaver/src/FCOIS_BackupRestoreDelete.lua:358: in function 'FCOIS.PreBackup'
  6. <Locals> withDetails = F, apiVersion = 101033, doClearBackup = F, preVars = [table:3], doBackupNow = T, doAskForTeleportToOwnHouse = F, isOwningAHouse = T </Locals>
  7. user:/AddOns/FCOItemSaver/src/FCOIS_SettingsMenu.lua:7450: in function 'm_callback'
  8. /EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
  9. <Locals> clickedButton = ud, dialog = ud, instanceId = 8 </Locals>
  10. /EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked'
  11. <Locals> self = ud, visible = T </Locals>
  12. /EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:265: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
  13. <Locals> self = ud, button = 1, upInside = T </Locals>
  14. ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
  15. <Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>

Hello Baertram,
it happens every time.
Just tried it again, manually from the settings menu and inside my house (I had no options to choose from - selected icons or all, etc.).







After pressing "confirm", the window stays open until I close it with "Cancel".
Here is the chat output:
Lua Code:
  1. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  2. FCOIS >>> Backup of marked items non-uniqueId/unique IDs (ZOs, FCOIS) started >>>
  3. >Backup parameters: show details: false, using API version 101033, clear existing backup with same API version: false
  4. >!!!Attention!!! The backup of the FCOIS uniqueIds will be done with the current FCOIS uiqueID settings!
  5. Restore would be working if you change the FCOIS uniqueId settings meanwhile BU your marker icons would not find the items anymore then!
  6. So keep the FCOIS uniqueId settings untouched before your restore or you might loose markers.
  7. >Current FCOIS uniqueId parts are:
  8. >level = true
  9. >isCrafted = true
  10. >quality = true
  11. >isCraftedBy = true
  12. >enchantment = true
  13. >trait = true
  14. >isCrownItem = false
  15. >isStolen = true
  16. >style = true

Here is the error:
Lua Code:
  1. user:/AddOns/FCOItemSaver/src/FCOIS_BackupRestoreDelete.lua:178: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/FCOItemSaver/src/FCOIS_BackupRestoreDelete.lua:178: in function 'FCOIS.BackupMarkerIcons'
  4. <Locals> withDetails = F, apiVersion = 101033, doClearBackup = F, secondsSinceMidnight = 36225, currentTimeStamp = 1651651425, settings = [table:1]{}, backupData = [table:2]{}, preVars = [table:3]{preChatText = "FCOIS", currentStart = "> ", currentEnd = " <", preChatTextBlue = "|c2222DDFCOIS|r ", preChatTextGreen = "|c22DD22FCOIS|r ", preChatTextRed = "|cDD2222FCOIS|r "}, apiVersionToUse = 101033, allowedBagTypes = [table:4]{1 = T}, isOwningAHouse = T, isInOwnHouse = T, currentDate = "04.05.22", isENClient = F, lCLOCK_FORMAT = 4, lTIME_FORMAT = 0, currentTime = "10:03:45", localDateAndTimeStr = "04.05.22, 10:03:45", uniqueIdParts = [table:5]{level = T, isCrafted = T, quality = T, isCraftedBy = T, enchantment = T, trait = T, isCrownItem = F, isStolen = T, style = T}, totalItems = 0 </Locals>
  5. user:/AddOns/FCOItemSaver/src/FCOIS_BackupRestoreDelete.lua:358: in function 'FCOIS.PreBackup'
  6. <Locals> withDetails = F, apiVersion = 101033, doClearBackup = F, preVars = [table:3], doBackupNow = T, doAskForTeleportToOwnHouse = F, isOwningAHouse = T </Locals>
  7. user:/AddOns/FCOItemSaver/src/FCOIS_SettingsMenu.lua:7450: in function 'm_callback'
  8. /EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
  9. <Locals> clickedButton = ud, dialog = ud, instanceId = 11 </Locals>
  10. /EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked'
  11. <Locals> self = ud, visible = T </Locals>
  12. /EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:265: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
  13. <Locals> self = ud, button = 1, upInside = T </Locals>
  14. ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
  15.  <Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>


PS: Where is the backup saved to?
Last edited by Neverlands : 05/04/22 at 02:16 AM.
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Unread 05/04/22, 01:25 AM  
Baertram
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Originally Posted by Brandino
The conflict seems to be around filtering on both a subset of sets and a subset of traits. You can't do both kinds of filtering at the same time.

I think the only options are
1. to either define all undesirable sets (exclude desirable sets) to be marked for deconstruction regardless of trait and manually manage desirable sets with undesirable traits,
or 2. include all sets and define the desirable traits for keeping, manually undoing and flagging for deconstruction undesirable sets.
You are able to define the non-desired sets which will keep the desired ones, and define the desired traits of set items (divine, infused, ...).
All others will be marked as non-desired then.
So you got exclusion options and everything else will be included (using the trait marker icons you define, or if per-trait marking is disabled simply using the set marker icon you have defined in general.

If you want to mark all for decon except some traits, it should be possible by just not excluding any set, enabling per-trait marking and just setting the desired trait's marker icons in the submenus. All others will be marked as non-desired then, either with deconstruction marker icon or sell e.g. (depends what your usecase is).

There currently seems to be a bug with the non-desired trait marker icons not working properly, as you can rea below. Maybe this is your issue here too?

Else I cannot follow what exactly is missing for you. Maybe provide me a simple example with set names and traits and what you exptect to work how please.
Last edited by Baertram : 05/04/22 at 01:28 AM.
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Unread 05/03/22, 06:23 PM  
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I'm not sure if the order of operations for Automatic Marking will support this use case, so I want to throw it out to you to see... Hopefully I'm just severely misunderstanding how this works and the setting is simple.

I'd like to set up automatic marking for deconstruction of ALL set gear items except desirable sets with desirable traits.

Said another way, I want to mark as "Gear 1" all set gear items in a list (sets I want to keep) only if they are in a desirable trait, then mark everything else for deconstruction.

The conflict seems to be around filtering on both a subset of sets and a subset of traits. You can't do both kinds of filtering at the same time. Adding to the "Excluded Sets" list removes the sets from any set marking consideration. But if I include all sets and select the desirable traits, I'm going to be missing a majority of items I want flagged for deconstruction, and even incorrectly flag them as good.

I think the only options are 1. to either define all undesirable sets (exclude desirable sets) to be marked for deconstruction regardless of trait and manually manage desirable sets with undesirable traits, or 2. include all sets and define the desirable traits for keeping, manually undoing and flagging for deconstruction undesirable sets.

Thanks in advance!
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Unread 05/02/22, 05:40 PM  
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FCOChangeStuff provides a feature for that.
But the current version is buggy, check the linked "beta" version at the comments section, it should work and fix that.

Originally Posted by Sethz
Hi guys,

does anyone have an idea how to disable the standard eso icon for new items or move it?

It bugs me that the icon overlays with the FCO icons (and I find it convenient to have most of the FCO icons at the position where the standard eso icon is).

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Unread 05/02/22, 04:02 PM  
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Hi guys,

does anyone have an idea how to disable the standard eso icon for new items or move it?

It bugs me that the icon overlays with the FCO icons (and I find it convenient to have most of the FCO icons at the position where the standard eso icon is).

Last edited by Sethz : 05/02/22 at 04:02 PM.
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Unread 05/02/22, 02:10 PM  
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Originally Posted by Baertram
Hi,
I'll have a look why there could be missing the entries.
<3 Thank you

Originally Posted by Baertram
Could you do me a favor and enable invigorating as desired trait, change the marker icon from the dropdown to something else than gear 1 or 2 and disable it again. Then remove all the marker icons at your invigorating item in inventory and do a reloadui to see if the marker icon set is still geart 1 (from the sets marker icon) or the one that you have chosen as "desired icon for the invigoratin trait".
Yeah did that and it only showed the new icon I specified for invigoratin on that item.


Originally Posted by Baertram
btw:
Please logout and send me your file live/SavedVariables/FCOItemSaver.lua to [email protected], and tell me in that mail the server you play on, the @account you play with, the charname you playing with as this error happens (charname only if you play with character settings enabled) and the save type (per account, or all accounts the same, or all accounts at all servers the same). I need to test this with your dynamic and other marker icons and settings as there are hndreds of setttings which could play a role here
thanks
Thank you for the offer - e-mail is out


Kind regards
Sethz
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