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Updated: 12/15/22 05:20 PM
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Greymoor (6.0.5)
Updated:12/15/22 05:20 PM
Created:06/09/15 03:54 PM
Monthly downloads:612
Total downloads:83,573
Favorites:87
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 6.4.1
by: ahmetertem, Troodon80
Note: with 5.4, settings will become account-wide and will be reset to better suit the multi-trait options now available. Apologies for the inconvenience. If none of these additions interest you, feel free to continue using 5.3b.


MassDeconstructor refines raw materials and deconstructs items based on your filter settings. These filters are:
  • Items in bank (use the base game checkbox within the deconstruction panel (keyboard) or options menu (gamepad)
  • Items with no trait (usually junk)
  • Bound items
  • Set pieces
  • Retraited/trait changed
  • Reconstructed
  • Researchable (this is not across all characters, only the character you're currently on unless you have CraftStore)
  • Crafted items
  • Items by trait (see list below)
  • Items marked by Item Saver add-on
  • Items marked by FCO ItemSaver
  • Items marked by Circonians FilterIt add-on

If you're not using item saver addons please be careful and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items with no trait: off
  • Deconstruct bound items: off
  • Deconstruct set pieces: off
  • Deconstruct re-traited items: off
  • Deconstruct reconstructed items: off
  • Deconstruct researchable items: off
  • Deconstruct crafted items: off

Legacy Settings:
In order to preserve the original behaviour of the addon, a "Deconstruct all traits" option has been added, along with options for Intricate, Ornate, and Nirhoned. While "all traits" is enabled it will deconstruct all traits with those three as exceptions. If all four options are ON then all traits will be deconstructed. If all traits is enabled but, for example, only Intricate is ON then Ornate and Nirnhoned will not be deconstructed.

While "Deconstruct all traits" is ON, all the trait-specific settings below will be disabled for obvious reasons (quality and ability to deconstruct will remain operational). Your settings will remain intact.

Enchanting Options:
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic

All equipment defaults follow the same structure and can be changed at any time in the addon settings panel. By default, all traits are turned off and can be changed to suit your personal wants.
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic
  • Intricate items: off
  • Ornate items: off

Armour traits to deconstruct:
  • Sturdy: off
  • Impenetrable: off
  • Reinforced: off
  • Well-fitted: off
  • Training: off
  • Infused: off
  • Invigorating: off
  • Divines: off
  • Nirnhoned: off

Weapon traits to deconstruct:
  • Powered: off
  • Charged: off
  • Precise: off
  • Ingused: off
  • Defending: off
  • Training: off
  • Sharpened: off
  • Decisive: off
  • Nirnhoned: off

Jewellery traits to deconstruct:
  • Healthy: off
  • Arcane: off
  • Robust: off
  • Swift: off
  • Harmony: off
  • Triune: off
  • Bloodthirsty: off
  • Protective: off
  • Infused: off

If you're unsure how safe your items are and whether the addon might deconstruct something you don't want it to, turn on the "List items before starting work" setting. This will output the list of items it will deconstruct when you interact with a crafting station or the deconstruction assistant. You can also use "/md list" chat command without the setting.

Please be sure to read the above information and, if there are any problems (or requests), report issues in the comments section.

To-do:


Dependencies:
Version 6.4.1 (Troodon80)
Typos

Version 6.4 (Troodon80)
Cleaned up some variable leaks to the global namespace.

Version 6.3 (Troodon80)
Removed errorneous line. May or may not have caused issues, but shouldn't have been there in either case.

Version 6.2 (Troodon80)
  • Added check for Summerset chapter when deconstructing jewellery
    • I never tested without the chapter until now, and it came to my attention that there is an issue when trying to deconstruct items via the Assistant if you have jewellery in your list but do not own the Summerset chapter
  • Changed FCOIS from IsMarked to IsDeconstructionLocked. I thought I had done so sooner, but apparently I had not
  • Added a check for Meticulous Disassembly CP, and an associated option to display a notification (or not) if you do not have the CP slotted; if you do not have the CP slotted and the option is enabled to show the warning, you will have a simply confirm/cancel option (requested by daimon)

Version 6.1 (Troodon80)
  • Better gamepad support
    • Also supports rebuilding and output of the deconstruction queue list automatically refreshing (if the setting it enabled)
  • Restored the keybinds that went missing from the keybind settings menu

Version 6.0 (Troodon80)
  • API bump for High Isle
  • Added initial support for localisation
  • Added support for CraftStore (to protect traits which you can learn on other characters)
  • Added a legacy mode, which will allow you to disable the micromanaging of traits
  • Added buttons to all craftlines to toggle all traits on or off collectively within the craftline

Version 5.5 (Troodon80)
  • Added option to toggle account-wide or character settings (requested privately to keep old functionality); current account-wide settings already in use are kept, or you can toggle off for individual characters
  • Added options to enable/disable deconstruction for each craft; this is primarily for the deconstruction assistant but does apply to crafting stations as well
  • Added option for refinement; OFF will keep the old system of looping through 10 items to refine at a time until done, ON will deconstruct entire stacks instead of only 10 at a time
  • Removed bank setting in favour of using the base game bank checkbox; used SecurePostHook on the checkbox which will refresh the output list in chat when toggled (if "List items before starting work" a.k.a. verbose mode is enabled instead of needing to leave the crafting station, if that option is not enabled then there will be no output)

Version 5.4 (Troodon80)
Rewritten a chunk of the addon to accommodate all traits (requested). I've also made the settings account-wide (requested) as the old settings were also outdated. However, as a result of this and some other changes, the settings will be reset. My hope is that this won't happen again. Apologies for the inconvenience.
  • Added all traits to the options (requested), this covers all equipment crafting broken down into:
    • Clothing (Intricate, Ornate, Armour)
    • Blacksmithing (Intricate, Ornate, Armour, Weapons)
    • Woodworking (Intricate, Ornate, Armour, Weapons)
    • Jewellery (Intricate, Ornate, Jewellery)
  • Changed Ornate and Intricate and put them at the start of each category.
    • I have not separated Ornate and Intricate between weapon/armour categories and have deliberately left them linked (this is still a step further than the original implementation); if people want these separated futher it will be possible with limited impact, though I don't intend on doing it unless someone requests it
  • Changed the numerical Quality selection into a more user-friendly dropdown

Version 5.3b (Troodon80)
Fixed typo for reconstructed items

Version 5.3 (Troodon80)
  • Version and API bump (Ascending Tide)
  • Added options for re-traited items, reconstructed items, and nirnhoned items
  • Added support for Giladil the Ragpicker, Deconstruction Assistant

Version 5.2

Version number bump to bring all version numbers reported into sync, apologies to Minion users.

Version 5.0

Removed included libraries, use dependencies instead.

Version 4.5
  • Updated API number for Harrowstorm
  • Use bulk deconstruct at workstation instead of individually deconstructing items

Version 4.4d

Emergency patch to fix a broken version released by clumsiness.

Version 4.4b
  • Updated for Scalecaller, no support for in-game mass-refining yet, just uses the old method for now
  • Tweaked mode changes to use the mode bar
  • Stop displaying Mass Deconstruct/Refine buttons while performing actions, to prevent subsequent attempts at starting actions

Version 4.3
  • Version bump for Elsweyr

Version 4.2
  • Mass Refine now takes items from backpack and bank, not just craft bag
  • Buttons once again show when interacting with crafting stations

Version 4.0a

Only a version bump for Wrathstone.

Version 4.0
  • Updated for Murkmire
  • No longer shows list of things to deconstruct when opening alchemy table

Version 3.4
  • Updated for Wolfhunter
  • No longer shows mass deconstruct or mass refine buttons where they don't apply
  • Rough Oak is now refined

Version 3.3
  • Now properly handles preferences regarding ornate and intricate jewellery.

Version 3.2
  • Minor bugfix

Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Uploader
Date
6.4
17kB
Troodon80
08/15/22 08:50 AM
6.3
17kB
Troodon80
08/04/22 03:48 AM
6.2
17kB
Troodon80
08/03/22 05:25 PM
6.1
16kB
Troodon80
04/26/22 05:32 AM
6.0
16kB
Troodon80
04/20/22 06:03 PM
5.5
12kB
Troodon80
04/09/22 08:38 PM
5.4
11kB
Troodon80
04/02/22 03:01 PM
5.3b
9kB
Troodon80
03/30/22 01:36 PM
5.3
9kB
Troodon80
03/30/22 12:56 PM
5.2
8kB
ahmetertem
07/09/20 06:33 PM
5.1
8kB
MaralieRindu
03/05/20 03:08 AM
5.0
8kB
MaralieRindu
03/02/20 07:40 AM
4.5
34kB
MaralieRindu
02/28/20 05:35 AM
4.4d
38kB
MaralieRindu
08/26/19 05:50 AM
4.4b
34kB
MaralieRindu
08/19/19 03:58 PM
4.4a
38kB
MaralieRindu
08/19/19 06:56 AM
4.4
38kB
MaralieRindu
08/18/19 03:24 AM
4.3
38kB
MaralieRindu
06/22/19 01:43 AM
4.2
38kB
MaralieRindu
03/29/19 02:26 PM


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Unread 04/11/22, 12:21 AM  
saeros

Forum posts: 0
File comments: 21
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Re: Re: Re: Re: Mass Refine

Originally Posted by Troodon80
Originally Posted by saeros
Mass deconstruct isn't working, strangely. I even tried with every addon disabled and only this one enabled.
Might sound like a silly question, but have you checked your settings?
... I guess the settings must have changed after an update or something. Very sorry to clutter the comments with my goof. And thank you for the replies!
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Unread 04/10/22, 07:11 PM  
FlopsyPrince

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Re: Re: Re: Mass Refine

Originally Posted by Baertram
Not sure if the orig. author also stated that the mass refinement cannot do more than x items ( i think it wass 100?) at a time. So you need to build packages and work that pile down to 0 if there are more than that x refinable items at the same time. Or you need to click the "refine all" button/keybind multiple times.

@FlopsyPrince: The addon DoItAll does extract, refine, mail attach, move to bank, withdraw from bank, deconstruct etc. too
It respects filtered (only shown) items via other addons like FCOCraftFilter, FCOItemSaver, AdvancedFilters and any other LibFilters3 addon used to hide precious/needed items.
It's very comfortable to e.g. use AdvancedFilters + plugins to only show some quality items or only some traits 1hd weapons etc. and then mass decon them via a keybind/mouse click.
It does not do anything automatically but I prefer "that extra control".
Just in case you want to check out other addons like Troodon80 mentioned.

Originally Posted by Troodon80
Originally Posted by FlopsyPrince
This addon adds a Mass Refine option, but no options to set that. I would want it to refine the whole stack, not just on refine at a time, which can take a LONG time.

I use Auto Refine for that now, but press Mass Refine by mistake at times.
Added an option in the next update, among other things. There's an option to keep current behaviour (because that's how the original author of that part of the script wanted it) and there's the ExtractAll() mentioned and requested on previous pages. With the option enabled, it will no longer do 10 at a time. It takes all of a few seconds to clear out everything that should be refined. Though if you already have another addon to do it, it doesn't really matter.

I'm just finishing up some testing and then I'll upload.
I should look at that addon. Auto Refine handles refining the entire stacks, one at a time, rather than a single set of 10 at a time.
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Unread 04/10/22, 10:52 AM  
Troodon80

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Re: Re: Re: Mass Refine

Originally Posted by Baertram
Not sure if the orig. author also stated that the mass refinement cannot do more than x items ( i think it wass 100?) at a time. So you need to build packages and work that pile down to 0 if there are more than that x refinable items at the same time. Or you need to click the "refine all" button/keybind multiple times.
Unsure. I believe it only refined 10 at a time. Just the minimum required number to actually do the refinement process. Then it would loop through that until done. Now with ExtractAll() it will refine the entire stack. I haven't yet gone so far as looping through to ensure there are no additional things to refine; e.g. it refines some Chromium Grains and then refines some Platinum Dust which gives you the requisite 10+ grains, you'd have to press the button again to refine anything gained from the dustw. I'll probably do something about that later.

Originally Posted by saeros
Mass deconstruct isn't working, strangely. I even tried with every addon disabled and only this one enabled.
Might sound like a silly question, but have you checked your settings?
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Unread 04/10/22, 07:57 AM  
saeros

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Originally Posted by Troodon80
Originally Posted by saeros
Is it me or is this addon not working anymore?
In what way is it not working for you?
Mass deconstruct isn't working, strangely. I even tried with every addon disabled and only this one enabled.
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Unread 04/10/22, 05:53 AM  
Baertram
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Re: Re: Mass Refine

Not sure if the orig. author also stated that the mass refinement cannot do more than x items ( i think it wass 100?) at a time. So you need to build packages and work that pile down to 0 if there are more than that x refinable items at the same time. Or you need to click the "refine all" button/keybind multiple times.

@FlopsyPrince: The addon DoItAll does extract, refine, mail attach, move to bank, withdraw from bank, deconstruct etc. too
It respects filtered (only shown) items via other addons like FCOCraftFilter, FCOItemSaver, AdvancedFilters and any other LibFilters3 addon used to hide precious/needed items.
It's very comfortable to e.g. use AdvancedFilters + plugins to only show some quality items or only some traits 1hd weapons etc. and then mass decon them via a keybind/mouse click.
It does not do anything automatically but I prefer "that extra control".
Just in case you want to check out other addons like Troodon80 mentioned.

Originally Posted by Troodon80
Originally Posted by FlopsyPrince
This addon adds a Mass Refine option, but no options to set that. I would want it to refine the whole stack, not just on refine at a time, which can take a LONG time.

I use Auto Refine for that now, but press Mass Refine by mistake at times.
Added an option in the next update, among other things. There's an option to keep current behaviour (because that's how the original author of that part of the script wanted it) and there's the ExtractAll() mentioned and requested on previous pages. With the option enabled, it will no longer do 10 at a time. It takes all of a few seconds to clear out everything that should be refined. Though if you already have another addon to do it, it doesn't really matter.

I'm just finishing up some testing and then I'll upload.
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Unread 04/09/22, 05:15 PM  
Troodon80

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Re: Mass Refine

Originally Posted by FlopsyPrince
This addon adds a Mass Refine option, but no options to set that. I would want it to refine the whole stack, not just on refine at a time, which can take a LONG time.

I use Auto Refine for that now, but press Mass Refine by mistake at times.
Added an option in the next update, among other things. There's an option to keep current behaviour (because that's how the original author of that part of the script wanted it) and there's the ExtractAll() mentioned and requested on previous pages. With the option enabled, it will no longer do 10 at a time. It takes all of a few seconds to clear out everything that should be refined. Though if you already have another addon to do it, it doesn't really matter.

I'm just finishing up some testing and then I'll upload.
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Unread 04/09/22, 03:09 PM  
FlopsyPrince

Forum posts: 6
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Mass Refine

This addon adds a Mass Refine option, but no options to set that. I would want it to refine the whole stack, not just on refine at a time, which can take a LONG time.

I use Auto Refine for that now, but press Mass Refine by mistake at times.
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Unread 04/09/22, 11:35 AM  
Troodon80

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Originally Posted by saeros
Is it me or is this addon not working anymore?
In what way is it not working for you?
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Unread 04/09/22, 02:38 AM  
saeros

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Is it me or is this addon not working anymore?
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Unread 04/05/22, 02:48 PM  
daimon
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Finally! Great update! Thank you
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Unread 04/04/22, 09:32 PM  
MaralieRindu

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Deconstruction assistant

Some work I did to incorporate the deconstruction assistant is available on GitHub. This is an older version of Mass Deconstructor that I use personally. The relevant changes are in commit a8737465.

I'll have a look at merging them with Troodon's changes. Does Troodon keep Mass Deconstructor in a public git repository?
Last edited by MaralieRindu : 04/04/22 at 09:33 PM.
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Unread 04/02/22, 03:16 PM  
Troodon80

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Originally Posted by Szalord
Thank you very much ! The new additions are beyond awesome, great touch for added quality of life.
Further to your request on adding additional traits, all traits have now been added. However, with this change (it was a hefty re-write), all the settings have changed to better accommodate how much there is and to better optimise how the addon deals with those traits. As a result, all settings will be reset to default (everything off).

As per another person's request, while I'm causing an inconvenience by resetting them (apologies for that) -- I've made the settings account-wide. I may do account-wide and character-specific with an option to toggle in the future, but I personally prefer account-wide. If enough people want it, I'll do both.
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Unread 04/01/22, 11:11 AM  
DarkRuler2500

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Originally Posted by Troodon80
Originally Posted by DarkRuler2500
Hey i got a question. Is it possible to add a new filter or setting that applies "Exclude Reconstructed/Transmuted/Crafted" items or is that already active by default? I am extremely careful cuz i dont wanna waste my crafted sets and would love to know how this addon handles these items.
Latest update should help with this. I've added reconstructed and retrait/trait change.
Thanks alot for that.
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Unread 03/31/22, 06:51 AM  
Szalord

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Originally Posted by Troodon80
Originally Posted by DarkRuler2500
Hey i got a question. Is it possible to add a new filter or setting that applies "Exclude Reconstructed/Transmuted/Crafted" items or is that already active by default? I am extremely careful cuz i dont wanna waste my crafted sets and would love to know how this addon handles these items.
Latest update should help with this. I've added reconstructed and retrait/trait change.
Originally Posted by Szalord
Hello.

Awesome addon! I wonder if there's any plans / possibility to add other trait options to check for deconstruction purposes ? For now we only have Intricate, but for instance, i would maybe not want to decon Nirnhoned gear, or any other trait that i chose not to decon (ON / OFF check like for Intricate would be great).

Also, any possibility to do the same with researchable gear ?

Thanks!
Added nirnhoned. I may or may not do research gear in the future. I'll add it to my to-do list, but I didn't intend on fully taking over the addon maintenance.

Originally Posted by Qcell
hey, great addon! Any chance we could get an option to mass deconstruct when using the new deconstruction assistant?
Originally Posted by TagCdog
+1, it would be great to be able to mass deconstruct all at once with the new assistant!
Added.
Thank you very much ! The new additions are beyond awesome, great touch for added quality of life.
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Unread 03/30/22, 01:39 PM  
Troodon80

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Originally Posted by DarkRuler2500
Hey i got a question. Is it possible to add a new filter or setting that applies "Exclude Reconstructed/Transmuted/Crafted" items or is that already active by default? I am extremely careful cuz i dont wanna waste my crafted sets and would love to know how this addon handles these items.
Latest update should help with this. I've added reconstructed and retrait/trait change.
Originally Posted by Szalord
Hello.

Awesome addon! I wonder if there's any plans / possibility to add other trait options to check for deconstruction purposes ? For now we only have Intricate, but for instance, i would maybe not want to decon Nirnhoned gear, or any other trait that i chose not to decon (ON / OFF check like for Intricate would be great).

Also, any possibility to do the same with researchable gear ?

Thanks!
Added nirnhoned. I may or may not do research gear in the future. I'll add it to my to-do list, but I didn't intend on fully taking over the addon maintenance.

Originally Posted by Qcell
hey, great addon! Any chance we could get an option to mass deconstruct when using the new deconstruction assistant?
Originally Posted by TagCdog
+1, it would be great to be able to mass deconstruct all at once with the new assistant!
Added.
Last edited by Troodon80 : 03/30/22 at 06:18 PM.
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