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Clockwork City (3.2)
Updated:12/26/17 02:19 AM
Created:07/19/14 07:47 AM
Monthly downloads:52,677
Total downloads:1,117,130
Favorites:763
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
3.2
Srendarr - Aura, Buff & Debuff Tracker  Popular! (More than 5000 hits)
Version: 2.4.02
by: Phinix, Garkin, Kith, silentgecko
SRENDARR Description:



Check out this helpful configuration tutorial from Yolo Wizard!

Srendarr adds the ability to track buffs and debuffs on yourself as well as others (even group members!), both the standard abilities that appear under the Character window as well as many special buffs like enchants and gear procs that normally only show via graphical effects on your character (or not at all). It can also do other things like keep track of Hawkeye and Merciless Resolve stacks. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance, and even more options to categorize and filter how the auras appear including multiple movable display windows, groupings for auras of a similar nature, a blacklist for unwanted auras, and now whitelist options for only showing auras you choose on a given frame.

As of version 2.0.0 (and above), S'rendarr uses the API changes made in late 2015 to allow for 'perfect' knowledge about aura details. All auras on the player and their target are now displayed and accurate, as is the castbar for the few abilities in game that have a cast time. The downside to this change is the occasional display of 'junk' auras you may not care about. These can be added to the included blacklist or, if you believe the aura should never be displayed, please report its name and when it appeared and it can be included in a 'never show' list built into the mod itself.

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options can be found in the Settings menu under Addon Settings, S'rendarr.



I wanted to share my gratitude and appreciation for the excellent players who came together to help me through vMoL. Raiding and PVP haven't really been an option for me since my brain cavernoma, but these kind folks helped me through it and what's more, it was a blast hanging out and chatting with them! Thanks @nekotakoyaki, @anotherTimeWizard, @Sneebly, @Dr'Strange, @YuYJ, @Rossdresser, @HalfEatenCornea, @MrPickel, @FKNSTEVO, @iTz_RickDawg, and @stileanima for the help and humor and good times, and the awesome Dro-m'Athra skin of course!


NEW GROUP BUFF TRACKING FEATURE!

New in 2.3.5 is the option to show buffs with a duration for everyone in your group or raid on their unit frames. You can either whitelist specific auras to track, or show all buffs with a duration that you don't specifically block. Full customization and positioning options. NOTE: Due to ZOS problems with internal group indexing and almost all group frame addons using different methods to sort to compensate, group buff feature currently only supports vanilla and Foundry Tactical Combat group/raid frames.


DEBUG OPTIONS:

Some new debug options have been added under Addon Settings, Srendarr to help track down missing/incorrect auras:

Warning: Spoiler


Bugs & Feedback:

Please use the Author Portal to report Bugs and Features
v2.4.02 ~Phinix
- Changed behavior of stack tracking when in icon-only mode for better visibility.
- Added icon-change on proc events for stacking auras (currently Nightblade Grim Focus and morphs are the only abilities in the game that actually do this).
- EDIT: Re-uploaded to fix oversight causing names to appear on group auras which was not intended.

v2.4.01 ~Phinix
- Added new option under the general tab to disable showing seconds for timers with a duration in minutes.

v2.4.00 ~Phinix
- Fixed bug that caused special procs not to be tracked when certain debug options were enabled.
- Fixed game reporting Sunderflame debuff as a buff incorrectly.
- Fixed Caltrops timer starting when entering ground target mode instead of on activation when not using quick cast ground target mode.
- Modified time display to show seconds next to minutes remaining.
- Minor change to Defensive Rune tracking (not seeing any bug with behavior).
- Updated Russian localization (thanks KiriX).

v2.3.99 ~Phinix
- Fixed a minor annoyance where last target auras would remain floating over the empty target area when moving through load screens. It seems something changed in the client and the addon was no longer getting the target lost update for zone transitions.

v2.3.98 ~Phinix
- By request, added options to filter/show ESO Plus status aura to the Filters: Aura Filters for Player and Aura Filters for Target sections. Previously this was universally blacklisted.
- Added new source of Focused Aim 2s refresh aura to default blacklist.
- Maintenance to included language support files for easier translations. Specifically, added the English lines to commented language files so you don't have to switch back and forth when doing translations. Machine translated lines are indented.
- French, Japanese, and Russian language files need updated translations!

v2.3.97 ~Phinix
- Fixed the bug with the blacklist ignoring auras. Keep in mind that manually adding auras to any of the prominent lists will still bypass the blacklist, and this is intended behavior.

v2.3.96 ~Phinix
- Fixed group aura functionality for supported setups and properly disabled for unsupported addons (for now).
- Fixed a bug with group auras that was causing duplicate icons to be created when group composition changed or the game re-indexed the group frames.

v2.3.95 ~Phinix
- Updated LibAddonMenu/LibStub.
- API bump for Clockwork City.

v2.3.94 ~Phinix
- Added stack tracking in icon only mode.
- Added proper redirection for default tracking of modified bar ability auras.
- Added scrollable dropdown menus (added in LibAddonMenu 2.0 v24).
- Cleaned up general options tab, various other minor visual tweaks.

v2.3.93 ~Phinix
- Fixed ID display on icon mode auras when debug option to show ID is enabled.
- Fixed right-click aura in icon mode to dismiss (when possible) wasn't working.
- Added blacklist entries for duplicate vampire drain auras.
- Corrected Warden Scorch timer (and morphs) to properly display as AOE.

v2.3.92 ~Phinix
- Fixed a game bug where Warden Healing Seed (and morphs) were reporting a 12 second duration for the ground effect instead of the correct 6 seconds. You can now track your ground heals accurately!
- ADDED PRELIMINARY SUPPORT FOR STACK TRACKING! Currently only the Hawk Eye passive from Bow and Nightblade Grim Focus (and morphs) show stacks, but these are the only abilities I actually know that use stacks so, yeah. Please report any problems!

v2.3.91 ~Phinix
- Fixed bug with no-duration passives like Warden empowered fetcherflies getting stuck when changing zones and other cases where the game doesn't send an end event.
- Fixed Templar Sun Fire and morphs (Vampire's Bane and Reflective Light) Major Prophecy buff to be properly classified and show as "Major Prophecy."
- Rebuilt the addon's internal Major/Minor effect database. Adds 2 new Minor effect sources and 55 new Major effect sources, plus the Templar stuff above.
- Various code cleanup and improvements. For example, special proc durations are now pulled from the ability ID's rather than hard-coded making the addon much more update-proof.

v2.3.9e ~Phinix
- API bump for Horns of the Reach.
- Updated libs.

v2.3.9d ~Phinix
- Re-populated Major and Minor buff list with all current (Morrowind) ID's and effect types.
- Added new dev function to pull all IDs for each type of effect by Major/Minor. See bottom of AuraData.lua for details and command usage.

v2.3.9c ~Phinix
- Fixed an omission that caused errors when unlocking after assigning the new debuff whitelist 2 to a frame.

v2.3.9b ~Phinix
- Added 2nd prominent debuff whitelist.
- Fixed a typo that caused errors when adding auras to certain whitelists.
- Rearranged general settings tab to be more convenient.

v2.3.9a ~Phinix
- Fixed a bug causing passive auras to disappear when changing addon settings.
- EDIT: Re-uploaded without version change to re-enable LUI group aura support temporarily. NOTE: May go out-of-sync over time (needs investigating).

v2.3.9 ~Phinix
- Added ability to track Aggressive Warhorn Major Force by whitelisting "Major Force."
- Added ability to whitelist fake auras (like Grim Focus and Shadow Image).
- Fake auras will now show their correct ability ID when Srendarr is set to show these.
- Srendarr's custom auras (abilities not tracked by the game but shown in Srendarr) will no longer vanish inappropriately when entering menus or cursor mode.
- Fixed a bug causing normal auras to reappear after showing example auras in settings then toggling lock on and off.
- Set up new internal framework to allow changing the name display of abilities by ID.
- Set up new internal framework to allow whitelisting/blacklisting ability ID's outside the previous range of 1-100000 as some new abilities already exceed this, but previous limitations prevented searching larger blocks without crashing.
- Added support for tracking Destructive Mage, Shadowrend, and Sentinel of Rkugamz proc sets.
- Reverted duplicate auras for Acid Spray and Molten Armaments being blacklisted by default. If you only want to see one aura icon for these or other abilities you will have to blacklist them yourself.
- Removed LUI group frame compatibility until I can find time to figure out why group ID's go out of sync.

NOTE: Due to necessary changes to the inner workings of the addon, this update will require you to remove items from your whitelists and blacklist and re-add them. Write them down before removing them or use the chat output created from removing to quickly re-add them.

v2.3.8c ~Phinix
- Fixed issue with alternate aura icons not taking effect after previous update (thanks Majeure for reporting).
- Other minor code cleanup (cosmetic/redundancies).

v2.3.8b ~Phinix
- Fixed omitted nil check causing errors on certain ability use. (Thanks Greevir for the report).

v2.3.8a ~Phinix
- Fixed a typo that was causing enchants and other simulated procs to not function properly.

v2.3.8 ~Phinix
- BETA fix for auras disappearing when "only show player debuffs on target" is checked and others cast the same ability on the target. The current API makes it impossible to track a separate aura icon/duration for the same abilityId applied by multiple sources that are not the player. HOWEVER, this update does allow proper separation of abilities that were cast by the player and ONE copy of the same ability cast by a source that is NOT the player showing simultaneously.
- Changed handling of simulated player cast abilities to pull duration from the ID instead of manually setting them, which now properly accounts for passives that incrementally increase ability duration (like Nightblade Dark Veil).
- Fixed possible issue with some ranks of Caltrops and morphs not showing.
- Fixed Sorcerer Storm Atronach ultimate to track as a short buff and not an AOE.
- Fixed Infallible Aether set proc to properly track as a debuff on the target.
- Added support for Nightblade Summon Shade (and morphs) tracking.
- Added support for Nightblade Grim Focus (and morphs) tracking.
- Future-proof updated API to support Morrowind.

v2.3.7f ~Phinix
- Fixed bug related to adding to group whitelist by ID (thanks Kyoma).
- Added Witchmother Potent Brew redundant auras to default blacklist.
- Added Keep Bonus IX to Cyrodiil filters (thanks Scootworks).
- Some language file updates and other random tweaks.

v2.3.7e ~Phinix
- Improved hud scene hiding exception for sample auras.

v2.3.7d ~Phinix
- Completely rebuilt the group buff code from scratch. Much faster and should no longer generate errors due to previous out-of-range scenarios. Also cleaner.
- Created framework for submenus in custom tab panels. Cleaned up the settings menus for a big quality of life improvement.
- Fixed a bug that could cause errors if buff with a long timer appeared on a group frame.
- Fixed a bug that could cause errors on group size and type changes.
- Fixed a bug that caused auras with no duration to not sort properly to the bottom of the list.

v2.3.7c ~Phinix
- Fixed a minor bug with group frame initialization.
- Improved the appearance of aura icons when not using the icon timer animations. Icons now fit all the way to the edge of the frame.
- Added callback to hide all auras when in menus. Normal mouse cursor mode will still show them, and the button to show example auras within Srendarr's settings will still work.
- Cleaned up some code from earlier feature testing.

v2.3.7b ~Phinix
- Changed aura window sort functions to allow proper sorting of all auras regardless of type.
- Fixed a bug that was causing group and raid frame auras to not properly apply their configuration settings on startup.
- Added new feature to individual bar config: "Aura Class Override" - Allows you to manually set whether Srendarr will treat all TIMED auras (toggles and passives ignored) in this bar as either buffs or debuffs, regardless of their actual class. Useful when adding both debuffs and AOE to a window to make both use the same bar and icon animation colors.
- Moved the "Hide Timer Bar" back to thee top of the individual frame settings when setting to Full Mode so it is more visible and obvious.
- Improved the "player only debuffs" filters. Should be working properly now in all cases.
- Fixed the broken Reset button for bar positions.
- Fixed accidentally deleted language string.
- Improved localization file layout.
- Various minor code cleanup.

v2.3.7a ~Phinix
- Enabled whitelisting of toggles and passives in the prominent groups.
- Fixed Block instantly disappearing when whitelisted (see above).
- Changed the default color for aura icon timer animations (one time color reset).
- Fixed a problem that was causing the group and raid frame options to not display correctly.
- Rebuilt localization files (need updated translations).
- Some quality of life maintenance on the settings menus (more to come).
- Code structure sanity pass.

v2.3.7 ~Phinix
- Added full color customization for the new aura icon timer animation.
- Added debuff support to bar color customization.
- Fixed display of Templar Spear Shards AOE. Timer now begins appropriately when the ability hits not when you start targeting.
- Fixed a bug that could cause other players' enchant or gear procs to trigger Srendarr as if it were your effect.
- Fixed a bug where the aura icon cooldown animation was showing in Mini bar mode.
- More random code improvements.

v2.3.6d ~Phinix
- Moved the options to use the new cooldown animation icon style or hide the timer bar in full mode to the individual display window tabs. Can now be configured separately for each frame.
- Changed behavior to allow buffs or debuffs whitelisted to a prominent display to go through to the normal display window set for that type of aura (if applicable) if the prominent group it was set to is not assigned to a frame. This allows you to quickly disable separating out listed buffs/debuffs without having to clear your whitelists.
- Added new frame choice option for gear procs not normally tracked by the game, and separated these from enchant procs.
- Changed behavior so whitelisted auras and debuffs will still display even if that type of ability has been otherwise hidden by filters.
- Fixed Defensive Rune tracking with proper duration for each rank.
- Various code improvements.

v2.3.6c ~Phinix
- Fixed bug causing auras to duplicate or otherwise not behave as expected with the new debuff whitelist.
- Updated Russian localization (thanks Kirix).

v2.3.6b ~Phinix
- Added the ability to right-click buffs in icon only mode to cancel them. So, you can cancel your current food buff, turn off a toggle,
dismiss your pets, etc. by right-clicking their Srendarr icon.
- Fixed the position of icon mode tooltips so they no longer cover the aura icons.
- Added new Debuff Whitelist option. Can now add debuffs here to separate them to a target window much like prominent whitelist auras.
Will still pass to the normal debuff window as well if assigned. Separate "only player debuffs" option for normal and prominent debuff windows.
NOTE: Non-debuffs added here do nothing.
- Added group buff support for LUI unit frames.
- Re-built the database of Major and Minor buffs including the new Lifesteal, Magickasteal, etc.
- Fixed small transparent box that could show in the middle of some highly transparent aura icons.
- Removed Vampire aura 'Fed on ally' from default blacklist; Can be filtered from player filters again.

v2.3.6a ~Phinix
- Fixed the "Do Not Display" option (and possibly the new frame 9 and 10 options) from being linked to the wrong setting after the update added new fields to the choice dropdown.

v2.3.6 ~Phinix
- New option to display auras with the countdown animation effect (similar to Foundry Tactical and ActionDurationReminder), with a black backdrop making icons much easier to see. Also included an option to hide the bar when using full mode for display frames, so you can just show the icon and the aura name if you want to (like Foundry Tactical).
- Fixed a bug that was preventing setting changes for the group and raid frames from taking effect. Settings are now applied instantly in realtime to all group/raid frames.
- Added two new customizable windows for aura assignment for a total of 10.

v2.3.5c ~Phinix
- Fixed a bug where auras were sometimes duplicating instead of refreshing on the group frames.
- Added new option to filter group frame auras by duration.
- Added auto-repopulation of group frame auras when group size changes.

v2.3.5b ~Phinix
- Fixed (hopefully) a case where other players casting the same debuff on a target would cause your debuff to disappear when Only Show Player Debuffs was enabled.
- Fixed other player's Crystal Fragments procs triggering false proc event for player.
- Added Templar Cleansing Ritual AOE (and morphs) and Templar Spear Shards AOE (and morphs) support.

v2.3.5a ~Phinix
- Fixed bug causing auras to duplicate on group frames instead of updating.
- Fixed bug of group buffs appearing in prominent whitelist windows.
- Added new feature: "Show only player debuffs on target" under target filters.
- Updated German and Russian localization (thanks Scootworks & Kirix).
- Some general code cleanup.
- Re-uploaded without version changee to fix unlock error.

v2.3.5 ~Phinix
- Added new feature: Group and Raid frame buff tracking. You can add abilities to track for all group/raid members to the new Group Whitelist. Alternately, there is an option to make the Group Whitelist a Blacklist and show all group buffs with a duration NOT added to your list (toggle).
- Restored AOE tracking ability due to API update.
- New debug option, "Show Verbose Debug" added.
- Updated LibAddonMenu, LibMediaProvider, and LibStub to the latest.
- Various code and language string changes. Non-English needs some updates.

v2.3.4g ~Phinix
- Temporarily disabled showing AOE in tracker to avoid recent API change resulting in seeing all surrounding AOE cast by anyone with no way to reliably filter out only the player's AOE abilities. NOTE: ZOS has indicated they will add a way to check if the source of an effect was the player so this functionality (and much more) will be added in a future release.
- Updated API version and added the Briarheart proc.

v2.3.4f ~Phinix
- Added the Infallible Aether proc.

v2.3.4e ~Phinix
- Added crusher enchant proc on target, and Bear Trap, Hamstring, and Ensnare on player (thanks Scootworks for some of the ID's!).

v2.3.4d ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

v2.3.4c ~Phinix
- Updated LibAddonMenu to r22.

v2.3.4b ~Phinix
- Updated API to latest.
- Updated libraries to latest.

v2.3.4a ~Phinix
- Improved the debug system. Added a new option 'Allow Manual Debug Edit' to manually control the spam/flood filters when showing all combat events with the auto-flood filter disabled. Type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show) to add/remove ID's from the flood filter.
- Gave the Altmer Glamour from the Auridon quest a better icon.

v2.3.4 ~Phinix
- Added additional debug options.

v2.3.3 ~Phinix
- Updated Japanese localization and fixed incorrect acronym that was causing it not to work.
- Minor database maintenance.

v2.3.2b ~Phinix
- Fixed extra blank entry in options menu left in accidentally from testing.
- Added some new default blacklist entries.

(thanks Scootworks)
v2.3.2a ~Phinix
- Fixed error related to bug/oversight in last update.
- Added proper check to prevent fake debuffs on target that are not from the player.

v2.3.2 ~Phinix
- Fixed ultra-short auras (<3 sec) still showing.
- Fixed other people's Trap Beast showing on you.
- Added Flames of Oblivion to aura consolidation.

v2.3.1a ~Phinix
- Added Japanese localization provided by k0ta0uchi

v2.3.1 ~Phinix
- Added option to individual display frames to also show minutes for timers > 1 hour. Allows to show full time (1h32m) in self buff frame and shortened time (1h+) in target buff frame, for example.

v2.2.9 ~Phinix
- German translation fully updated (thanks Scootworks!).

v2.2.8c ~Phinix
- Fixed an error when addon buff to the Prominent whitelists when you had never added anything to the other prominent list.

v2.2.8b ~Phinix
- Small update to assign Defensive Rune tracking as a toggle. NOTE: in order to see your Defensive Rune status, you will need to choose a window for Toggles to display in.

v2.2.8a ~Phinix
- Added proper exclusivity to Prominent Buff windows 1 and 2. Now when you assign a buff to one that is already in the other, it will be automatically removed from the other.
- Added some entries for Harness/Dampen Magic to eliminate redundant auras.

v2.2.8 ~Phinix
- Fixed Rearming Trap IV debuff timer constantly resetting.
- Fixed custom debuffs not showing after changing targets.
- Improved debug information for Show All Combat Events.
- Improved tooltip description for Show All Combat Events option.
- Rearranged settings menus to be more clean/intuitive.
- Added a second Prominent Buff window for custom displays.

v2.2.7b ~Phinix
- Solved error seen since last updates. NOTE: This will disable the ability to see fake debuffs from Srendarr which the game doesn't normally track (like Trap Beast bleed when target is stun immune) if you move your mouse off the target and back again. If you keep the target under your reticle these will still be tracked however. This is due to API limitations. The game gives no unique reference ID for targets in the game. Without getting overly technical, suffice it to say it is a trade-off and ATM it is more important to ensure people can play without errors than limited cases like the above working reliably. I may develop a more permanent workaround in the future.

v2.2.7a ~Phinix
- Manually acquired ability ID for ALL ranks of Defensive Rune and ALL morphs of Beast Trap. Previous implementation of support for these will now work for all ranks, not just rank IV.
- Added debuff tracking for "Desecrated Ground" snare cast by exploding zombies.
- Errors (should be) resolved.

v2.2.7 ~Phinix
- Created workaround for game engine limitation where Srendarr wouldn't receive the information it needed to track the Beast Trap (and morphs) bleed debuff on a target if that target was immune to the initial stun effect.
- Some changes to the German translation (thanks Scootworks).

v2.2.6a ~Phinix
- Added support for Sorcerer ability Defensive Rune.
- Added Fighters Guild Circle of Protection and morphs to new consolidation system.

v2.2.6 ~Phinix
- Fixed duplicate Charging Maneuver aura.
- Fixed Mage Light passive in Long buffs.
- Fixed un-morphed Inferno in Long buffs.
- Added option to consolidate multi-aura passives like Restoring Light.

v2.2.5a ~Phinix
- Added the following armor set procs to the proc list: Trial By Fire, Whitestrake's Retribution, Vampire's Kiss, Tava's Favor, Clever Alchemist, Armor Master.
- Gave enchant procs more appropriate icons.

v2.2.5 ~Phinix
- Added new category option to show enchants and gear procs. BETA, requires ability ID's! See the new debug feature "Show Combat Events" below to help collect them!
- Added weapon/spell power and damage shield enchants to the above new category.
- Added new section to addon settings, "Debug Options" (at the very bottom).

Here is an option to show the AbilityID and Name of every single effect the player gains, from block to sprint fatigue to gear set procs. Enable this, and sort through the mass of information to pick out the AbilityID and Name of a proc that Srendarr should track, and post it to comments here!

UPDATE: Re-uploaded without version change. Debug mode now has spam control. Will only show ability once until /reloadui or until you type /sdbclear to reset the debug database.

v2.2.4 ~Phinix
- Fixed staged long duration auras (like vampire stages) displaying -0.0 when timer ran out at stage 4.
- Updated German translation file (thanks Scootworks).
- Added support for Assassin's Scourge ability (thanks code65536).
- Re-uploaded with slight changee to previous hour/minutes fix. Now will show seconds when minutes is zero instead of showing Xh0m for a whole minute. Will show XhYs.

v2.2.3 ~Phinix
- Added option to also show minutes remaining for timers greater than an hour.
- Fixed missing custom vampire stage icons and moved stage indicator to top left for better visibility (was hidden behind timer).

v2.2.2 ~Phinix
- Updated API to latest for Dark Brotherhood.
- Updated to latest LibAddonMenu and LibStub.

v2.2.1
- Added missing abilityID to Soul Summons filter
- Tooltips now show full description when available, or just name otherwise

v2.2.0
- Converted abilityID debug to a user setting
- Added toggle to display aura on dead targets
- Removed Repentance Minor Effects from 'always filter' list
- Added ability to blacklist and set prominent auras by abilityID

v2.1.9
- Added the option to group passive Major|Minor Buffs as either Passives or with timed Major|Minor Buffs
- Corrected missing Experience Potion aura

v2.1.8
- Added the keep bonus IDs and Experience Bonus to Cyrodiil filters
- Added the 3 Minor Effects from Repentance to 'always block'
- Added the Major Effect IDs to filter table and fixed the control ordering so Major|Minor Effects will be grouped appropriately even if they are passive.
- Corrected french translation

v2.1.7
- Added German translations, thank you to Tonyleila and silentgecko
- Added several abilityIDs to Cyrodiil Filters
- Added several abilityIDs to 'Always Block' Filter
- Added the ability to alter aura icons before display
- Given Off-Balance [45902] an icon
- Given all 4 stages of Vampirism custom icons

v2.1.6
- Added option to display name tooltips in Icon Only style (setting is per Display Window)
- Fixed issue with potion auras not being allowed to be set as prominent

v2.1.5
- Added French translations, thank you to Ayantir
- Added debug option to show AbilityIDs in all styles - can be toggeld using the DEBUG_ABILITYID constant in Defaults.lua (line 4)
- Removed Magelight and Inferno (and their morphs) from Toggled Effects list
- Fixed transparency not being reset when windows are faded (ie, opening menus)
- Made the chosen proc sound play when changing the option in settings
- Updated default location for windows 5 & 6 so as to not overlap target health (if already installed before now, either reset locations to default or manually move)
- Updated LibAddonMenu library to r19

v2.1.4
- Complete rewrite to use the new API system for accurate buff tracking
- Settings, due to extensive changes, have been reset and must be redone
- Major feature changes include:
- multiple display windows and the ability to sort and group auras between them
- the ability to blacklist unwanted auras
- a special 'prominent' category for whitelisted auras that need special attention
- more control over aura, and ability proc, display
- a fully customizable casting bar for abilities that require a cast time (does not include heavy attacks)
- an account-wide profile option

v1.51
- Added Beast Trap and its morphs to debuffs
- Added Path of Darkness and its moprhs to debuffs
- Removed missadded IDE config ;)

v1.50
- Updated for API version 100013 (Orsinium Update)
- Added Options to Hide Minor and Major Buffs, for e.g. "Minor Prophecy" or "Major Intellect"

v1.49g
FYI: This update doesn't support all changes in game Update 7 yet.
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

v1.49f
- changed way of checking active shields in order to avoid UI error reported by cheshyr.

v1.49e
- attempt to fix issue that shield timers were removed instead of refreshed

v1.49d
- corrected cast time for Crystal Fragments with Crystal Fragments Passive proc (reported by Gaulomatic)
- fixed proc animations after weapon pair is swapped

v1.49c
- disabled Warmth proc
- added vampirism stage icons (thanks to Dominoid)

v1.49b
- added buff timer for templar's Sun Fire abilities (it gives Major Prophecy upon activation)
- added Bit an Ally to vampire/werewolf filters

v1.49a
- fixed UI error for triggered events which haven't defined duration in AuraData
- class passive effects timers are now correctly started after you finish casting

v1.49
- added timers for class passive abilities (for example Illuminate for templar or Shadow Barrier for nightblade)
- added timer for Entropy buff
- added Battle Spirit and Blessing of War to Cyrodiil buffs
- added Vigor abilities (Alliance War -> Assault)
- re-added 8s timer for Crystal Fragments Passive
- corrected a few timers for class abilities

v1.48a
- fixed UI error for proc animations
- potion timers are no longer set when quickslot is unusable (i.e. when slot is on cooldown or when no more potions left)
- removed Hardened Armor from shields

v1.48
- added potion timers (experimental)
- added Meteor abilities

v1.47f
- fixed missing "self." in :UpdateAuras()

v1.47e
- fixed timer for Blessing of Restoration (healing staff)
- added option to show/hide less important buffs such as ESO Plus Member (General -> Aura Filters)
- fixed issue with some short term buffs (Momentum etc.)

v1.47d
- added Dark Stalker to vampire passives list
- added ESO Plus Member to ignored buffs list

v1.47c
- added Grand Healing abilities
- moved procs from long term buffs to short term buffs (example: Crystal Fragments Passive)

v1.47b
- added Lightning Splash abilities
- filtered out unwanted effects - Concentration (light armor), Medicinal Use (alchemy), Nourishing (champion points), Soul Siphoner (nghtblade) and Spell Shield (champion points).
- fixed aura padding when frame is scaled
- fixed UI error triggered in addon settings

v1.47a
- added Destructive Touch abilities (added by silentgecko)

v1.47
- updated for API version 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library

v1.46b
- added short term buffs threshold slider (default value is now 90 seconds)
- updated fontblock widget

v1.46a
- fixed settings menu (fontblock widget)

v1.46
- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0
- fixed typo in function Srendarr:GetAbilityIdFromPlayersBuff(buffId)

v1.45f
- fixed UI error with crystal fragments proc

v1.45e
- fixed issue with crystal fragment proc animation when you swap weapons
- fixed issue with channeled abilities (such as Drain Essence)

v1.45d
- added slot animation & sound for Crystal Fragments Passive proc (you're right, I've started play sorcerer...)

- TODO: convert settings from LibAddonMenu-1.0 to 2.0

v1.45c
- corrected & updated tracked abilities (many thanks to Lumber)

v1.45b
- support for Crystal Fragments Passive (sorcerer ability)

v1.45a
- fixed issue with debuffs applied out of combat

v1.45
- ability names are now translated automatically
- a few new tracked abilities (bow, destro staff, werewolf, ...)

v1.44
- updated LibMediaProvider-1.0 (r7)
- a lots of corrections in ability names
- attempt to make buff timers more accurate
- attempt to fix issues with show/hide buff frames

v1.43c
- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

v1.43b
(list of changes in compare with official release 1.43)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- modified tooltips to provide more information
- fixed typos in german names for Dark Shades ('dunkle Schatten^p') and Flames of Oblivion ('Flammen des Vergessens^p')

v1.42b
- updated API version to 100008

v1.42a
- updated LibMediaProvider-1.0 library

v1.42
- updated API version to 100007
- properly formated french and german buff names (removed control characters "^")
- corrected a few buff/debuff names (english: "To" -> "to", "Of" -> "of", german: xx8xx's corrections.)
- updated libraries
Archived Files (45)
File Name
Version
Size
Author
Date
2.4.01
176kB
Phinix
12/17/17 10:53 AM
2.4.00
176kB
Phinix
12/16/17 02:31 PM
2.2.1
108kB
silentgecko
04/01/16 04:57 PM
2.2.0
108kB
silentgecko
03/15/16 09:24 PM
2.1.9
107kB
silentgecko
03/14/16 02:56 PM
2.1.8
107kB
silentgecko
03/13/16 11:53 PM
2.1.7
107kB
silentgecko
03/12/16 03:45 PM
2.1.6
95kB
silentgecko
03/11/16 03:14 PM
2.1.5
95kB
silentgecko
03/09/16 07:52 PM
2.1.4
88kB
silentgecko
03/09/16 12:23 AM
1.51
107kB
silentgecko
12/23/15 10:42 AM
1.50
113kB
Garkin
11/29/15 06:41 PM
1.49g
102kB
Garkin
09/07/15 07:48 AM
1.49f
96kB
Garkin
04/20/15 11:56 AM
1.49e
96kB
Garkin
04/14/15 04:35 PM
1.49d
96kB
Garkin
04/13/15 10:22 AM
1.49c
96kB
Garkin
04/13/15 06:52 AM
1.49b
85kB
Garkin
04/09/15 03:36 PM
1.49a
85kB
Garkin
04/02/15 11:30 AM
1.49
85kB
Garkin
04/01/15 07:56 PM
1.48a
83kB
Garkin
03/30/15 10:05 AM
1.48
83kB
Garkin
03/29/15 09:01 PM
1.47f
80kB
Garkin
03/28/15 05:10 PM
1.47e
80kB
Garkin
03/28/15 04:01 PM
1.47d
80kB
Garkin
03/16/15 10:20 PM
1.47c
80kB
Garkin
03/12/15 12:21 PM
1.47b
80kB
Garkin
03/08/15 10:47 AM
1.47a
79kB
Garkin
03/07/15 09:48 AM
1.47
79kB
Garkin
03/03/15 02:43 PM
1.46b
75kB
Garkin
02/14/15 01:14 PM
1.46a
75kB
Garkin
02/13/15 11:56 PM
1.46
75kB
Garkin
02/13/15 08:58 AM
1.45f
54kB
Garkin
01/19/15 11:31 AM
1.45e
54kB
Garkin
01/17/15 12:51 PM
1.45d
54kB
Garkin
01/07/15 04:54 PM
1.45c
54kB
Garkin
01/06/15 11:10 AM
1.45b
53kB
Garkin
01/05/15 03:12 PM
1.45a
53kB
Garkin
01/03/15 11:24 AM
1.45
53kB
Garkin
12/27/14 01:53 PM
1.44
68kB
Garkin
12/24/14 11:04 AM
1.43c
71kB
Garkin
11/03/14 03:15 PM
1.43b
71kB
Garkin
11/03/14 10:47 AM
1.42b
61kB
Garkin
08/05/14 08:02 AM
1.42a
60kB
Garkin
07/21/14 11:06 AM
1.42
60kB
Garkin
07/19/14 07:47 AM


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Unread 12/22/17, 11:21 AM  
Phinix
 
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Updates...

Originally Posted by Tonyleila
Warning: Spoiler
The latest version separates the stack tracking from the timer text when in icon-only mode which should improve visibility.


Originally Posted by and
Warning: Spoiler
The latest version will now dynamically change the icon for Grim Focus (and morphs) when the proc event occurs.
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Unread 12/20/17, 04:59 AM  
Atavus

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Ty Phinix. I will try your suggestions
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Unread 12/19/17, 02:09 PM  
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Originally Posted by Phinix
appeared UNDER the timer,
That woud however make the timer not in line with the other timer next to it. Every time the stacks show up the timer woud be puhed up. It woud look like this:

3.9s
(2) 3.0s

If at all it shoud OVER the timer when the it woud look like this and not move the timer:

(2)
3.9s 3.0s
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Unread 12/19/17, 12:54 PM  
Phinix
 
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Originally Posted by Atavus
Is there a way to show all debuffs on target, but have a special treatment for player's own debuffs? Ex: my debuffs on the target would have a red border, are a bit larger and they show first in order.
Right now you can set target debuffs to a frame and uncheck the option to only show the player's debuffs so you see everyone's there, then assign specific player debuffs you want to track to one of the prominent debuff lists and assign that to a separate frame, leaving the option to only show player debuffs there checked.

Having them both in the SAME frame and highlighting the player's is not currently possible however, and likely will not be added any time soon.

@Soon Tzu - it sounds like you are wanting a 3rd prominent list. I may add this option in the future but don't have an ETA at present.
Last edited by Phinix : 12/19/17 at 12:55 PM.
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Unread 12/19/17, 12:43 PM  
Phinix
 
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Originally Posted by Atavus
I had FTC frames, switched to AUI, then vanilla, just to get group buffs working but they did not work on any frame. Which is why I am asking.
By default the group frames work as a whitelist and only track what you manually tell it to by adding auras to the list (by name or ID). So on a new install they don't track anything which is normal, until you add something. There is an option to use the group frames as a blacklist, which reverses the behavior so that it tracks everything EXCEPT what you add to the list.

There is no unlock positioning for group frames because they can be in different locations and have different numbers of players. Instead, there are offset sliders so you can position the icons relative to the frames you use (vanilla or FTC at this time only).

On the tab where you customize the windows, click on 'G' or 'R' to customize the position and display of group and raid frame auras respectively.


@Tonyleila - I'll have to look into the options. Right now to save performance I have purposefully avoided adding a completely separate control for the stack number. Instead I interactively modify the label text with the updated stack total, essentially re-using the same control.

It would be simple to add a return to the string so that the stack appeared UNDER the timer, while still avoiding the performance hit of spawning an entirely separate control just for displaying stack numbers, and I will look into that for the next version.

Manually moving it around however will likely not be supported as it just adds too little for the performance hit. Hopefully having it under the timer will be enough to keep it visible. If not I'll have to look into other options.
Last edited by Phinix : 12/19/17 at 12:55 PM.
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Unread 12/19/17, 11:49 AM  
Tonyleila
 
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Hello Phinix,
I have a request:
Coud you please seperate the STACK display so that we coud:
1) show it above/below the other time text
2) Change the fontsize/color seperate from the timer text
3) Make the ( ) brackets Removeable

The current problem is that you have to make the whole text real small for it to fit into the icon and then its hardly readable jumping left and right because the time changes.



Thank you very much for your work on this AddOn!
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Last edited by Tonyleila : 12/19/17 at 11:51 AM.
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Unread 12/19/17, 11:18 AM  
Atavus

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Originally Posted by mrm8029
Originally Posted by Atavus
Ty for this great addon. I am rather new to it but I have just 2 issues atm.

(1) Group buffs are not showing on party frames, which is useful for healers.
Is this made not possible by API at some point or I am supposed to set it up?
Also, when I click "Example Auras", I do not see any anchors to move around Group and Raid buffs under Aura Display Window Settings. Not sure what I am missing.
Are you using a custom group frame? Srendarr's group buffs only work on vanilla and FTC group frames.
I had FTC frames, switched to AUI, then vanilla, just to get group buffs working but they did not work on any frame. Which is why I am asking.
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Unread 12/19/17, 08:03 AM  
mrm8029

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Originally Posted by Atavus
Ty for this great addon. I am rather new to it but I have just 2 issues atm.

(1) Group buffs are not showing on party frames, which is useful for healers.
Is this made not possible by API at some point or I am supposed to set it up?
Also, when I click "Example Auras", I do not see any anchors to move around Group and Raid buffs under Aura Display Window Settings. Not sure what I am missing.
Are you using a custom group frame? Srendarr's group buffs only work on vanilla and FTC group frames.
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Unread 12/18/17, 10:56 PM  
Atavus

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Ty for this great addon. I am rather new to it but I have just 2 issues atm.

(1) Group buffs are not showing on party frames, which is useful for healers.
Is this made not possible by API at some point or I am supposed to set it up?
Also, when I click "Example Auras", I do not see any anchors to move around Group and Raid buffs under Aura Display Window Settings. Not sure what I am missing.

(2) Is there a way to show all debuffs on target, but have a special treatment for player's own debuffs? Ex: my debuffs on the target would have a red border, are a bit larger and they show first in order.

Thank you
Last edited by Atavus : 12/18/17 at 11:02 PM.
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Unread 12/18/17, 10:14 AM  
Soon Tzu

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Originally Posted by Phinix
Originally Posted by Soon Tzu
My apologies if this has been discussed already, but is there currently a way to create a third debuff whitelist? I have one dedicated to regular debuffs and the other exclusively for taunt and minor magicka steal applied by myself and would really like to track major debuffs in a third frame.
Hello,

There are only two prominent lists, however there should be a way to do what you describe.

From the general tab where you can assign filters to different frames, assign target debuffs to a frame and optionally set the function to only show debuffs caused by you (the player). That should work as the one to show regular debuffs.

Then you could add taunt to the 1st prominent list and assign that to a frame, and major debuffs to the 2nd and assign that to a frame. Optionally you could enable the function to allow debuffs tracked in the prominent list to also show in the normal debuff list. By default any prominent debuffs will not show in the normal list without this option enabled.

There is also a separate option to show only debuffs caused by the player for each of the prominent lists, separate from the main option that effects the normal debuff window.
My apologies, i should have explained my problem more detailed. I'm using the first buff and debuff whitelist to include things i generally want to add to ground targets for rotation tracking (Minor Force for traps, Crippling Grasp etc.) and the second buff/debuff whitelists for displaying choice abilites who don't strictly belong into rotations but are otherwise very important like Hardened Ward and Taunt as large icons.

What i would like to do is set up a third frame for tracking stuff that's more interesting on group level like Major Force or Major Breach/Fracture and Vulnerability/Off Balance but keep dumping all the other minor buffs/debuffs etc. in the generic frames. Unless i'm too slow to follow your suggestion i don't think this is currently possible?

In any case I'd like to thank you for your brilliant add on and wish you a hopefully happy holiday season!
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Unread 12/18/17, 06:51 AM  
Baertram
 
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Hey Phinix,

thanks for the info.
I've disabled Srendar to track it down myself and the lags still appear. So false alarm!

Not using MM or Tamriel Trade Center.
Just checked my settings and somehow it could be related to a driver issue with G-Sync monitor in windowed (full screen) mode too.
I've changed to fullscreen mode and everything seems to work now.

Will test the Reaper's March port if it behaves the same for me, even with the changed video settings.

Originally Posted by Phinix
Hey Baertram,

What you describe is almost certainly not related to Srendarr. I have experienced this as well and tracked it down to a combination of things. First, Master Merchant/Tamriel Trade do an update on 1st login which will cause the game to lurch a bit, but I believe it only does this once per day.

The other thing seems to be related to some strange buffering/culling bottlenecks that exist randomly in the world. You can see this most noticeably porting from Rawl'kha to the wayshrine in the NE of the map in Reaper's March by the crafting station which I believe is for Night Mother. If you start running down the hill the game will go into a strange fuzzy FPS drop then suddenly snap out of it 5-10 seconds later, reliably every time you visit this shrine.

I'll dig around a bit but I haven't really changed anything that should effect performance in Srendarr over the past couple months. Plus, being event driven, the only thing Srendarr does on zone transitions is to clear out existing auras, and it only does this once when the loading event takes place.

So, unless there was something with the client where this event was being fired a bazillion times on zone transition, it is unlikely Srendarr's functions would be invoked to any FPS detriment.
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Unread 12/17/17, 07:12 PM  
Phinix
 
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Hey Baertram,

What you describe is almost certainly not related to Srendarr. I have experienced this as well and tracked it down to a combination of things. First, Master Merchant/Tamriel Trade do an update on 1st login which will cause the game to lurch a bit, but I believe it only does this once per day.

The other thing seems to be related to some strange buffering/culling bottlenecks that exist randomly in the world. You can see this most noticeably porting from Rawl'kha to the wayshrine in the NE of the map in Reaper's March by the crafting station which I believe is for Night Mother. If you start running down the hill the game will go into a strange fuzzy FPS drop then suddenly snap out of it 5-10 seconds later, reliably every time you visit this shrine.

I'll dig around a bit but I haven't really changed anything that should effect performance in Srendarr over the past couple months. Plus, being event driven, the only thing Srendarr does on zone transitions is to clear out existing auras, and it only does this once when the loading event takes place.

So, unless there was something with the client where this event was being fired a bazillion times on zone transition, it is unlikely Srendarr's functions would be invoked to any FPS detriment.
Last edited by Phinix : 12/17/17 at 09:06 PM.
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Unread 12/17/17, 06:58 PM  
Baertram
 
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As I only updated Srendar today and got some problems since then:
Is anyone else noticing some kind of lag after zoneing into a new zone/delve? I'm not sure if it is related to Srendar but I hadn't this noticed before.

My fps drop to below 30 for a constant time and then, after some time, they are normal again.
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Unread 12/17/17, 02:03 PM  
desertforce

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Re: Updated time function...

Originally Posted by Phinix
NOTE: For future reference to the person who had their comment deleted (twice), acting all entitled or being rude and disrespectful is not a good way to get an addon author to listen to you. In the future such comments will be reported, so unless you prefer to be banned I would suggest you take a moment to contemplate perhaps acting like a civilized human being when asking people to do things for you for free.

People expressing such attitudes offer nothing to the addon authors, yet they seem to have this bizzare psychological delusion that we owe them something. I would say that if you can't even manage not being a total jerk, well, you're not really adding much to the community.

Most people who comment here are polite and courteous, and that is all we ask!

Phinix, your post made me cry in happiness .!! May I ask you if you could please make such a magnificent post in all the MMO-Forums/Boards for all those people out there thinking, doing and being exactly like you mentioned it.?!

MANY MANY THXs for such a really great post..!
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Unread 12/17/17, 10:58 AM  
Phinix
 
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Updated time function...

v2.4.01:
- Added new option under the general tab to disable showing seconds for timers with a duration in minutes.
NOTE: For future reference to the person who had their comment deleted (twice), acting all entitled or being rude and disrespectful is not a good way to get an addon author to listen to you. In the future such comments will be reported, so unless you prefer to be banned I would suggest you take a moment to contemplate perhaps acting like a civilized human being when asking people to do things for you for free.

People expressing such attitudes offer nothing to the addon authors, yet they seem to have this bizzare psychological delusion that we owe them something. I would say that if you can't even manage not being a total jerk, well, you're not really adding much to the community.

Most people who comment here are polite and courteous, and that is all we ask!
Last edited by Phinix : 12/17/17 at 01:27 PM.
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