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Homestead (2.7)
Updated:03/27/17 07:33 PM
Created:01/15/17 12:43 AM
Monthly downloads:10,938
Total downloads:18,861
Favorites:45
MD5:
2.7
DarkUI  Updated Today!  Popular! (More than 5000 hits)
Version: 2.4.2
by: Jhenox [More]
This addon is originally based from Zinival's CleanUI. Thank you to Zinival for permission to upload this.

This addon is a retexture of many of the default ESO textures to a smoother and more subdued UI. DarkUI focuses only on changing textures to improve the look and feel of ESO while being compatible with all other addons and having no performance impact.

Themes
includes the Dark and Light themes. I want to offer something for everyone. Some people may not care for the dark UI so I would like to offer "Light" as an option. I think "Light" is a great alternative to the default UI and may offer more than similar addons.


Additional options for:
  • Keyboard & gamepad: Choose glossy or flat attribute, health, and charge bars.
  • Keyboard & gamepad: Choose darker attribute and health bars.
  • Keyboard & gamepad: Use the default game icons with DarkUI.
  • Keyboard: Choose dark, light, or blue quickslot radial menu.
  • Keyboard: Choose angled or squared compass edges.
  • Keyboard: Hide the group frame background.
  • Keyboard: Use low transparency backgrounds.
  • Gamepad: Use grayscale Xbox/PS4 buttons.

Description:
I darkened the default art assets for keyboard and gamepad to a dark charcoal color. I found this more subdued UI to be less distracting and I can focus more on what's happening in the game. A number of additional components have been updated to a darker frame including target frames, tel var stone frame, bounty frame, map border, etc. Also, by default, the attribute bars, skill bars, champion and level bars, and lockpicking timers have been made to a non glossy (flat) texture. There is an option in the addon settings to enable glossy bars if you choose.

Please, let me know in the comments if something is not right or if there is something you would like to see added. This is a work in progress. Screenshots are always helpful for finding exactly where the problem might be. Thank you.

Notes:
Reloading the game is the best way to be sure that all textures reload. I find there are a number of textures that are cached and will not reload with any number of /reloadui's.


Thank you. Please, enjoy!
2.4.2 2017-03-27
Keyboard Light/Dark: Added icons for the world map window.

2.4.1 2017-03-26
Keyboard Light/Dark: Added angled compass overlay for to go with the angled compass option. The squared overlay is still used with the squared compass option.

2.4.0 2017-03-24
Keyboard/Gamepad Light/Dark: Added option to disable DarkUI icons.

2.3.7 2017-03-22
1. Keyboard Light/Dark: Re-enabled the icons. I'll continue changing everything I can and we'll see what we end up with. :)
2. Keyboard Light/Dark: Added the sun and moon icons for Cadwell's.

2.3.6 2017-03-21
1. Keyboard Light/Dark: Added icons for the main options of the Collections window.
2. Keyboard Light/Dark: DISABLED many icons in sub menus. I am finding a lot of these are used elsewhere and by addons and it was starting to look messy with menus half dark and half default UI. I want to keep the icons seen in the main world view such as the menu bar and the chat window. I don't mind doing the main menu options at the tops of windows if people prefer them but it doesn't look like i'll ever be able to reach all of them and i'd prefer it to look uniform. Please, send me feedback on this. It is appreciated. Thank you!

2.3.5 2017-03-18
1. Keyboard Light: Redid the round passive ability frames for the skills window so they were smoother and less jagged looking.

2.3.4 2017-03-18
1. Keyboard Light/Dark: Added missing Cadwell's Almanac icon from main journal window.
2. Keyboard Light/Dark: Added icons for the guild window and other sub menus.
3. Keyboard Light/Dark: Added icons for the leader board window under the journal window.

2.3.3 2017-03-16
1. Keyboard Light/Dark: Added icons for the skills window; armor, pvp, class, guilds, racial, trade skills, weapons, and world.

2.3.2 2017-03-15
1. Keyboard/Gamepad Light/Dark: Added theme low transparency backgrounds for tooltip borders so the edges aren't a lower transparency than the center of the tooltips.
2. Keyboard Light/Dark: For the quest journal window; added the quest, lore library, achievement, and leader board icons.

2.3.1 2017-03-12
1. Dark/Light Keyboard: Added right arrow rotate icon. This is used by FCO ItemSaver, for example.
2. Dark/Light Keyboard: Added the mail inbox and send icons.
3. Dark/Light Keyboard: Added morph arrows.
4. Dark/Light Keyboard: Added morph icon.

2.3.0 2017-03-11
1. Added some organization and categories to the settings window.
2. Made some touchups to the backgrounds. This took WAY longer than I expected... tiny imperceptible flaws were more visible when making them lower transparency (see 4).
3. Gamepad: Added grayscale button option. This will make all the color button prompts for both Xbox and PS4 (some other addons switch the normal Xbox button style prompts for the PS4 buttons) grayscale so they will have no colors.
4. Keyboard/Gamepad: Added low transparency backgrounds option. This will make all of the windows have a very low transparency. I tried a flat no-transparent backgrounds but I thought it looked pretty bad. There is a small amount of transparency around tooltip windows which I haven't changed yet. That requires making theme (dark/light) versions.

2.2.9 2017-03-10: More icons.
1. Dark/Light Keyboard: Added bank icons for withdraw, deposit, and tel var. Gold was done previously.
2. Dark/Light Keyboard: Added stablemaster icons for active mount, selected mount, feed, ready, capacity, speed, stamina, and add points (this might be used elsewhere too).

2.2.8 2017-03-09: Another batch of icons.
1. Dark/Light Keyboard: Added craft bag icons for blacksmithing, clothing, woodworking, enchanting, alchemy, provisioning, item traits, and style materials.
2. Dark/Light Keyboard: Added the vendor icons for buy, buy back, fence, repair, and sell.

2.2.7 2017-03-08: Another batch of icons.
1. Dark/Light Keyboard: Added the eight inventory icons.

2.2.6 2017-03-07: Small batch of icons.
1. Dark/Light Keyboard: Added the four top inventory icons; Items, Craft Bag, Currency, and Quickslots. These are used in other places as well.
2. Dark/Light Keyboard: Added the All icon. This is used in other places as well (Collections, etc).

2.2.5 2017-03-07
1. Mea culpa: I realized i've been making a mistake as I put out new versions. I was causing the saved variables to keep defaulting. I apologize for any frustrations people have been having who keep losing their settings.
2. Light Keyboard: Selected icon of main menu is now white. This follows the behavior of "Dark" and the other system icons.
3. Removed the main menu bar vertical divider. I just couldn't find a good look for this. It's just a tiny streak between the crown crates and the inventory icons. Let me know if anyone feels this is important.

2.2.4 2017-03-05
1. Dark Keyboard: Selected icon of main menu is now white.

2.2.3 2017-03-05
1. Fixed problem with flat bars never being used.
2. Fixed problem where values were being set after function was called instead of before.
3. Dark Keyboard: Restored round passive frames from earlier version. Feedback suggested they were smoother.

2.2.2 2017-03-05
1. Dark Keyboard: Redid main menu vertical divider.
2. Light Keyboard: Added new main menu vertical divider.
3. Dark/Light Keyboard: Added additional color options to Quickslot Radial Menu. Blue (default), Dark, and Light.
4. Dark/Light Keyboard/Gamepad: Additional code cleanup.

2.2.1 2017-03-05
1. Dark Keyboard: Reworked all of the main menu icons.
2. Light Keyboard: Added new main menu icons.
3. Dark Keyboard: Reworked all of the chat window icons.
4. Light Keyboard: Added new chat window icons.
5. Dark Keyboard: Redid the tooltip "equipped" tab.
6. Light Keyboard: Added tooltip "equipped" tab.

2.2.0 2017-03-04
1. Gamepad/Keyboard: Renamed "Original Dark" and "Traditional Gold" themes to "Dark" and "Light".
2. Gamepad/Keyboard: Removed the color themes to focus on the Dark and Light themes. I want to offer something for everyone. Some people may not care for the dark UI so I would like to offer "Light" as an option. I think "Light" is a great alternative to the default UI and may offer more than other addons.
3. Dark Keyboard: Darkened main menu icons. I would appreciate feedback on this before I do all of the other icons. Is it too dark? Should it be redone? Thank you.
4. Dark Keyboard: Darkened chat window icons. I would appreciate feedback on this before I do all of the other icons. Is it too dark? Should it be redone? Thank you.
5. Dark Keyboard: Darkened main menu vertical divider.
6. Dark Keyboard: Redid the tooltip "Equipped" tab.
7. Dark Keyboard: Completely redid the quickslot radial menu.

2.1.2 2017-03-04
1. Removed the line causing the entire default raid frame to not appear. The intention was that only the labels wouldn't appear. Sorry for that.

2.1.1 2017-03-03
1. Keyboard: Added line I "think" will remove the raid frame group numbers. Please, let me know if this breaks something. Thank you, Anceane.
2. Gamepad: Fixed the round passive ability frames to make them smoother.
3. Gamepad: Fixed square ability frames. They were appearing lighter than intended.
4. Gamepad: Fixed powerful mob (guards, etc) bars. There were some hidden pink pixels in them.
5. Gamepad: Extended the bottom hint bar a few pixels so it fully reaches the right edge.

2.1.0 2017-03-02
1. Keyboard: Added option to hide the group frames. Shout out to Grumble_and_Grunt on the ESO Forums.
2. Keyboard: Redid the round passive frames. They were hiding some errant pixels that made them look pixelated after being recolored. Thank you, Bierdeife for finding this. Please, let me know if these are ok.

2.0.0 2017-03-01
Introducing color themes! DarkUI will still offer the same dark color theme along with any number of other color themes. This initial release includes Original Dark, Traditional Gold, Dark Red, Dark Green, and Dark Blue. I've worked through each individual texture to allow additional color themes to be added quickly and easily. Any ideas for colors you think people will like? Abyssal Beryl? Regicide Red? Lavender Blush? Lemon Chiffon? Dodger Blue? Let me know!

1. Reworked numerous textures to improve sharpness and color. I found a lot of textures were hiding flaws that weren't visible until colors were added.
2. Changed the file structure to move textures that are used by multiple themes into their own directory. Looking ahead, this will greatly reduce the addon size as themes are added.
3. Removed the vanilla UI option as this was the same thing as disabling DarkUI.

1.6.0 2017-02-26
1. Keyboard: DarkUI'ed the group frames and increased transparency to reduce blocking view.
2. Keyboard: DarkUI'ed the keep status window at keep vendors in Cyrodiil.
3. Keyboard: DarkUI'ed the settings window.
4. Keyboard: DarkUI'ed the addon selection window.

1.5.17 2017-02-25
1. Keyboard: Removed several unused textures.
2. Keyboard: Fixed path for compass frame.
3. Extensive file checking and file renaming. I've double and triple checked and tested everything but please let me know if any textures have broken.

1.5.16 2017-02-23
1. Keyboard: Retextured boss (world bosses, etc) and powerful mob (guards, etc) brackets to a more uniform color.
2. Keyboard: Moved boss (world bosses, etc) brackets to be correctly positioned around the boss health bar. They were lower and further out from the bar than they should have been.
3. Keyboard: Made angled compass ends one pixel thicker to be uniform with thickness of top and bottom edges.
4. Keyboard: Fixed missing border around stolen item tooltips.

1.5.15 2017-02-21
1. Keyboard: DarkUI'ed the enchanting table rune window.
2. Keyboard: Made some minor adjustments to the tel var frame.

1.5.14 2017-02-20
1. Gamepad: Redrew compass to be sharper. Default game compass is a little splotchy. Yes, I stare at pixels. If anyone knows someplace in the game that is brightly lit like an instance that is always bright daylight i'd appreciate it. I sometimes have to wait hours for bright daylight.
2. Gamepad: Darkened the tel var counter frame.
3. Gamepad: Darkened the infamy frame.
4. Gamepad: Removed the background to the infamy frame the same as I did with the keyboard version. I didn't feel like it added anything and the game doesn't overlay the two transparent layers exactly right and it looked messy to me.

1.5.13 2017-02-20
1. Keyboard: Made slight change to outer pixel in the compass border to bring it to DarkUI's base color. It was slightly darker than intended.
2. Gamepad: Redrew the angled window tab that appears while in inventory, etc. It was splotchy. It was mostly unnoticeable depending on the brightness of the background.

1.5.12 2017-02-20
1. Keyboard: Cleaned up ends of the optional angled compass.
2. Keyboard: Fixed the status window background. There were duplicate lines. One was setting the background and the other was setting it to transparent.

1.5.11 2017-02-19
Keyboard/Gamepad: Added in additional textures for the "darker bars" option. This includes the target bar and the small mount stamina bar.

1.5.10 2017-02-19
Fixed problem that was causing the UI to fail to load.

1.5.9 2017-02-19
1. Gamepad: Darkened borders for skills and passives.
2. Keyboard: Cleaned up the item highlight when using the guild vendor sell window. There is a halo around the actual item being sold rather than the splotchy background around the entire panel.
3. Additional minor organization of the code.

1.5.8 2017-02-19
Keyboard: Fixed missing attribute bars on the character window.

1.5.7 2017-02-18
1. Lots of code clean-up and streamlining. This is still a work in progress.
2. Removed duplicate textures.
3. Fixed problem with not being able to return to normal attribute bars once darker bars option was selected. I read the reported problem while I was in the middle of the code rewrite and I wasn't able to reproduce the problem afterwards so i'll call it fixed.

1.5.6 2017-02-17
Keyboard/Gamepad: By request, added option to darken the attribute bars. This currently only applies to the attribute bars on the main game-world window but If people are interested in this then I can apply this for all of the bars.

1.5.5 2017-02-15
Gamepad: Fixed missing border around achievement, blade of woe, and synergy icons.

1.5.4 2017-02-14
1. DarkUI'ed the death recap window.
2. DarkUI'ed the status meter window.

1.5.3 2017-02-12
Added option to choose squared or angled ends to the compass. FYI It seems you have to reload the game if you try switching the compass end styles. /reloadui and even going back to the character selection screens aren't enough to get the new texture to load.

1.5.2 2017-02-11
DarkUI'ed another miscellaneous window. This one is used for the House Information window, for example. Thank you, Anceane.

1.5.1 2017-02-11
1. Gamepad: Darkened champion bar.
2. Gamepad: Darkened item charge/damage bar.
3. Gamepad: Darkened boss target bar borders.
4. Gamepad: Darkened the bottom bar.
5. Gamepad: Reduced height of bottom bar so it didn't overlap the minimized chat window notification.
6. Gamepad: Darkened skills bar.
7. Gamepad: Darkened ultimate frame.
8. Gamepad: Darkened map border.
9. Gamepad: Added flat and glossy bar options.

1.5.0: 2017-02-09: I've started making additions for gamepad. There is still more to do. I've added vertical dividers, target bars, and attribute bars. I'm still hunting down the bottom bar divider and I know the map border needs to be done. Some things I darkened but I didn't see any visible change. Please, let me know if I broke something. If you happen to know of the actual asset name and location then that would be a great help.

1.4.8: 2017-02-08
1. DarkUI'ed the background for the minimized chat toolbar. Made minimized chat toolbar thinner to better fit the toolbar icons.
2. Made matching highlight minimized chat toolbar. I'm not even sure when/if this is needed but it's there.
3. Reduced the size of the bottom bar. It was originally the same height as the top bar but was larger than needed to fit the items that appear in the bottom bar.
4. DarkUI'ed the loot window.

1.4.7: 2017-02-07
1. Added quickslot background.
2. DarkUI'ed the deconstruct/improve/refine panels.

1.4.6: 2017-02-06
API bump.

1.4.5: 2017-02-03
Lockpicking bar (and problably other timer bars) now affected by glossy and flat options.

1.4.4: 2017-02-02
1. DarkUI'ed the item tooltip charge bar with glossy and flat options.
2. DarkUI'ed the miscellaneous bars like champion, level, research bars, etc and with glossy and flat options.
3. Darkened the worldmap edges. Thank you, Anceane.
4. Fixed a line. Thank you, chavovaldez.
5. Set smooth background for the champion bar and miscellaneous progress bars.

1.4.3: 2017-02-01
1. Added Glossy Bars option to the settings panel. Default is flat bars. I noticed the attribute bars on the character sheet didn't always change with a reloadui but they did with a reload.
2. Normalized everything to just be called DarkUI or 'dui'. You might not see anything selected on the settings panel because the option name doesn't match the saved variables but the defaults should still load anyway.
3. Touched up the character sheet attribute bars a little. There were some stray pixels.

1.4.2: 2017-01-31
1. Corrected parts of the chat background that were being unexpectedly used in other parts of the UI like in the guild vendor list. This was causing a line to appear on the left side of the listing.
2. Restored gloss overlay for the attribute bars.
3. Restored gloss overlay for the small attribute bars on the character window.

1.4.1: 2017-01-30
Added smooth chat window.

1.4: 2017-01-28
1. Adjusted the infamy frame to a smoother circle.
2. Removed the default infamy frame background. This was not lining up right with my frame and I didn't feel like it added anything other than to make it look messy. Please, let me know if you have any problems with this.
3. Removed the version from the addon settings page.
4. Tweaked the mount stamina so the fill doesn't extend past the frame. Interestingly, this also looks like a problem with the default UI now that I am looking for it.
5. Changed the guard health bar to match the rest of the UI.
6. Darkened the brackets around targets and boss bars to match the UI theme.

1.3: 2017-01-27
DarkUI'ed the infamy (bounty) frame.

1.2: 2017-01-25
1. DarkUI'ed the tel var stone frame.
2. API bump.

1.1: 2017-01-18
Corrected the overlay color for increased armor. Changed to a gray highlight. Adjusted the height down one pixel so it's even above and below the health bar.

1.0: 2017-01-14
Initial release.
Optional Files (0)


Archived Files (58)
File Name
Version
Size
Author
Date
2.4.1
2MB
Jhenox
03/26/17 01:21 PM
2.4.0
2MB
Jhenox
03/24/17 08:50 PM
2.3.7
2MB
Jhenox
03/22/17 06:36 AM
2.3.6
2MB
Jhenox
03/21/17 07:05 PM
2.3.5
2MB
Jhenox
03/18/17 04:26 PM
2.3.4
2MB
Jhenox
03/18/17 01:08 PM
2.3.3
2MB
Jhenox
03/16/17 06:57 PM
2.3.2
2MB
Jhenox
03/15/17 07:06 PM
2.3.1
1MB
Jhenox
03/12/17 02:39 PM
2.3.0
1MB
Jhenox
03/11/17 09:58 PM
2.2.9
1MB
Jhenox
03/10/17 10:11 PM
2.2.8
1MB
Jhenox
03/09/17 08:46 PM
2.2.7
1MB
Jhenox
03/08/17 08:21 PM
2.2.6
1MB
Jhenox
03/07/17 08:58 PM
2.2.5
989kB
Jhenox
03/07/17 09:14 AM
2.2.4
990kB
Jhenox
03/05/17 10:34 PM
2.2.3
990kB
Jhenox
03/05/17 08:09 PM
2.2.2
987kB
Jhenox
03/05/17 06:42 PM
2.2.1
804kB
Jhenox
03/05/17 04:39 PM
2.2.0
673kB
Jhenox
03/04/17 07:47 PM
2.1.2
860kB
Jhenox
03/04/17 12:28 PM
2.1.1
860kB
Jhenox
03/03/17 09:10 PM
2.1.0
862kB
Jhenox
03/02/17 08:52 PM
2.0.0
884kB
Jhenox
03/01/17 08:30 PM
1.6.0
315kB
Jhenox
02/26/17 09:12 PM
1.5.17
265kB
Jhenox
02/25/17 09:13 PM
1.5.16
336kB
Jhenox
02/23/17 09:17 PM
1.5.15
341kB
Jhenox
02/21/17 08:35 PM
1.5.14
336kB
Jhenox
02/20/17 08:20 PM
1.5.13
322kB
Jhenox
02/20/17 03:19 PM
1.5.12
322kB
Jhenox
02/20/17 02:02 PM
1.5.11
322kB
Jhenox
02/19/17 08:50 PM
1.5.10
320kB
Jhenox
02/19/17 05:01 PM
1.5.9
320kB
Jhenox
02/19/17 02:54 PM
1.5.8
299kB
Jhenox
02/19/17 12:42 PM
1.5.7
299kB
Jhenox
02/18/17 10:54 PM
1.5.6
305kB
Jhenox
02/17/17 09:17 PM
1.5.5
303kB
Jhenox
02/15/17 10:19 PM
1.5.4
303kB
Jhenox
02/14/17 07:45 AM
1.5.3
285kB
Jhenox
02/12/17 02:17 AM
1.5.2
284kB
Jhenox
02/11/17 08:47 PM
1.5.1
271kB
Jhenox
02/11/17 07:04 PM
1.5.0
226kB
Jhenox
02/09/17 10:14 PM
1.4.8
208kB
Jhenox
02/08/17 08:54 PM
1.4.7
201kB
Jhenox
02/07/17 08:14 PM
1.4.6
196kB
Jhenox
02/06/17 07:25 AM
1.4.5
196kB
Jhenox
02/03/17 08:15 PM
1.4.4
196kB
Jhenox
02/03/17 07:26 AM
1.4.4
196kB
Jhenox
02/02/17 11:05 PM
1.4.3
134kB
Jhenox
02/01/17 09:13 PM
1.4.2
131kB
Jhenox
01/31/17 09:02 PM
1.4.1
127kB
Jhenox
01/30/17 10:32 PM
1.4
127kB
Jhenox
01/28/17 04:01 PM
1.3
111kB
Jhenox
01/27/17 09:36 PM
1.3
111kB
Jhenox
01/27/17 08:49 PM
1.2
108kB
Jhenox
01/25/17 04:52 PM
1.1
105kB
Jhenox
01/18/17 09:08 PM
1.0
105kB
Jhenox
01/15/17 07:23 PM


Post A Reply Comment Options
Unread 03/24/17, 07:05 PM  
Jhenox
 
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Forum posts: 25
File comments: 205
Uploads: 4
Oh, thank you! I'll take a look at that.

Originally Posted by OSean980
When using the angled compass, standing in a quest's zone (which turns the compass blue) causes a square highlight on the compass rather than an angled highlight, so the blue extends over the edges of the angled compass.
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Unread 03/24/17, 12:15 PM  
OSean980

Forum posts: 9
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When using the angled compass, standing in a quest's zone (which turns the compass blue) causes a square highlight on the compass rather than an angled highlight, so the blue extends over the edges of the angled compass.
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Unread 03/23/17, 04:02 PM  
Jhenox
 
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Forum posts: 25
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Uploads: 4
Thank you for the feedback. I think i'll need to add an option so that people can choose not to use DarkUI icons and I might change up how the disabled icons look. Right now they are pretty dark which makes them hard to see on the dark background.

Originally Posted by retired_adventurer
I don't have a problem with the old icons, and I don't mind the new icons either, but what is a problem is when the two styles are mixed. In the Awesome Guild Store interface it is really difficult to tell which traits I have selected for a search filter because the highlight for a selected trait is less noticeable than an icon looking a completely different style. I mainly like DarkUI for the way it cleans up the fuzzy background panels in the default UI and the way it makes the resource bars look cleaner. The icons I don't really have a strong opinion about either way, but this mixing is the worst option.
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Unread 03/22/17, 11:56 PM  
retired_adventurer
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Forum posts: 1
File comments: 15
Uploads: 1
I don't have a problem with the old icons, and I don't mind the new icons either, but what is a problem is when the two styles are mixed. In the Awesome Guild Store interface it is really difficult to tell which traits I have selected for a search filter because the highlight for a selected trait is less noticeable than an icon looking a completely different style. I mainly like DarkUI for the way it cleans up the fuzzy background panels in the default UI and the way it makes the resource bars look cleaner. The icons I don't really have a strong opinion about either way, but this mixing is the worst option.
Last edited by retired_adventurer : 03/22/17 at 11:58 PM.
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Unread 03/22/17, 06:42 AM  
Jhenox
 
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Re: Re: Re: Re: Icons

I agree. Some addons use in-game icons and add options to the menu bar. Potion Maker and FCO Item Saver are a couple other ones. I've re-enabled all the icons and added a couple more. I'll keep going and change the things I can. Thank you!

Originally Posted by bungus
Originally Posted by Jhenox
Thank you for the feedback. I will try to focus on the main window icons for now and put submenus aside then see how that looks.
I understand that you can only edit so many icons at once, but I dislike the last update. Things now look like this instead of this.

My opinion is that you should work on the icons, keep the ones already created in and slowly add them in like you have been doing. It leads to some icons being out of place but eventually it will get there, and without having to look at the ugly icons along the way.

Keep up the great work making the UI a lot more pleasant on the eyes. I know a lot of people who really appreciate this mod, so im going to speak for them and say thank you very much for making this mod.
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Unread 03/21/17, 10:19 PM  
bungus

Forum posts: 1
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Re: Re: Re: Icons

Originally Posted by Jhenox
Thank you for the feedback. I will try to focus on the main window icons for now and put submenus aside then see how that looks.
I understand that you can only edit so many icons at once, but I dislike the last update. Things now look like this instead of this.

My opinion is that you should work on the icons, keep the ones already created in and slowly add them in like you have been doing. It leads to some icons being out of place but eventually it will get there, and without having to look at the ugly icons along the way.

Keep up the great work making the UI a lot more pleasant on the eyes. I know a lot of people who really appreciate this mod, so im going to speak for them and say thank you very much for making this mod.
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Unread 03/21/17, 01:24 PM  
Jhenox
 
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Re: Re: Icons

Originally Posted by Anceane
Honnestly i think you did enough!!
Addons using some of the icons, could may be add them as package choice to their addons ?

Personally i know that i already replaced some of those in different addons, its a bit of work and need a manual update after to be sur to not erase the change after, but i love having some unity. Its my choice )

Originally Posted by Jhenox
What is everyone's feelings on the icons? Should I just stick to the ones seen on the main world screen? There are way more than I anticipated and i'm not sure I can change them all because some are part of addons and some I am not finding as a normal extraction of the art assets of the game. It could end up looking like a mix of standard and dark icons. Everyone's input is appreciated. Thank you!
Thank you for the feedback. I will try to focus on the main window icons for now and put submenus aside then see how that looks.
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Unread 03/21/17, 02:27 AM  
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Re: Icons

Honnestly i think you did enough!!
Addons using some of the icons, could may be add them as package choice to their addons ?

Personally i know that i already replaced some of those in different addons, its a bit of work and need a manual update after to be sur to not erase the change after, but i love having some unity. Its my choice )

Originally Posted by Jhenox
What is everyone's feelings on the icons? Should I just stick to the ones seen on the main world screen? There are way more than I anticipated and i'm not sure I can change them all because some are part of addons and some I am not finding as a normal extraction of the art assets of the game. It could end up looking like a mix of standard and dark icons. Everyone's input is appreciated. Thank you!
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Unread 03/20/17, 07:02 PM  
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Icons

What is everyone's feelings on the icons? Should I just stick to the ones seen on the main world screen? There are way more than I anticipated and i'm not sure I can change them all because some are part of addons and some I am not finding as a normal extraction of the art assets of the game. It could end up looking like a mix of standard and dark icons. Everyone's input is appreciated. Thank you!
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Unread 03/20/17, 06:48 PM  
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Originally Posted by Greevir
I'll switch over the the keyboard interface real quick and see whats up.
Thank you, Greevir. I'm clicking through the menus and I think they might be looking at the "disabled" inventory icons for Advanced Filters. I'm noticing now that Advanced Filters uses some of the in-game icons and if you don't have a type of item, glyphs for example, it will use the "disabled" version of the icon which I set to be pretty dark. It looks almost invisible on the dark inventory background. That must be what they are seeing. Thank you again!
Last edited by Jhenox : 03/20/17 at 07:02 PM.
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Unread 03/20/17, 05:42 PM  
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Originally Posted by Jhenox
Hello. I heard from someone that they've experienced missing icons on things like the Guild window. Has anyone else seen anything like this? They said that some of the icons were invisible but they could see the tool tip when hovering. I'm wondering if it's a matter of downloading a DarkUI update while still in the game?

I make sure to test the light and dark themes with any changes before I upload and I haven't seen anything like this so far but it wouldn't be the first time I thought everything was fine and it wasn't.
I generally use the GamePad interface so I don't really ever get to see the icons except for when addons use them. I'll switch over the the keyboard interface real quick and see whats up. Maybe it's also happening when people are switching themes? I'll check some things out.
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Unread 03/20/17, 07:45 AM  
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Hello. I heard from someone that they've experienced missing icons on things like the Guild window. Has anyone else seen anything like this? They said that some of the icons were invisible but they could see the tool tip when hovering. I'm wondering if it's a matter of downloading a DarkUI update while still in the game?

I make sure to test the light and dark themes with any changes before I upload and I haven't seen anything like this so far but it wouldn't be the first time I thought everything was fine and it wasn't.
Last edited by Jhenox : 03/20/17 at 07:46 AM.
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Unread 03/20/17, 07:39 AM  
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Hello. I've been noticing those light corners on the ultimate as well. I'll see what i can find about that and the proc effect as well. Thank you.

Originally Posted by rockmassif
Hello, thank you for your awesome work would it be possible for you to change these two in a way that they would fit the theme of DarkUI? Kinda bothers me lol.

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Unread 03/19/17, 10:00 PM  
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Hello, thank you for your awesome work would it be possible for you to change these two in a way that they would fit the theme of DarkUI? Kinda bothers me lol.

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Unread 03/18/17, 01:09 PM  
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1. Keyboard Light/Dark: Added missing Cadwell's Almanac icon from main journal window.
2. Keyboard Light/Dark: Added icons for the guild window and other sub menus.
3. Keyboard Light/Dark: Added icons for the leader board window under the journal window.
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