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Wolfhunter (4.1)
Updated:08/21/18 03:54 PM
Created:04/26/16 04:14 PM
Monthly downloads:60,458
Total downloads:1,002,111
Favorites:583
MD5:
Categories:Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns
4.1
Combat Metrics  Popular! (More than 5000 hits)
Version: 0.8.2.8
by: decay2 [More]
Description

Please note that the addon is still in beta so don't expect everything to be perfect.

I made Combat Metrics basically for two reasons. First to have a tool to analyse my fights in a useful and comfortable manner. The second was to provide more insightful and meaningful damage parses.

Combat Metrics is an addon to track your fights. You can use it to measure your DPS, you can analyse which skills make your DPS or who caused your incoming damage. You can also analyse the heals you received or cast. You can check which buffs and debuffs were running, how much magicka or stamina per second you used and regenerated. You can Analyse the Combat log, filter it to analyse specific issues.

Combat Metrics basically just records your fight during combat and analyses it when you attempt to view the statistics. That way I hope to keep the impact on the fps as low as possible. Since it saves the data of the whole fight, you might hit the lua memory limit especially when a lot of heavy fights are happening in a row (I suspect Cyrodil is a candidate). If you want to keep the impact on memory small you can select to only keep a few fights in storage. For minimal performance impact there is a light mode that only uses a minimum of resources to show you DPS and HPS of your current fight.

The main report window can be toggled by assigning a key to it or by typing /cmx into the chatbox.
You can also assign keys to post the damage per second (DPS) or healing per second (HPS) of your most recent fight to the chat. Alternatively you can use /cmx dps, /cmx sdps, /cmx mdps, /cmx alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. You can use /cmx hps to post you healing per second.

I want to thank Atropos for letting me use his functions to build the user interface. Coolmodi's addons were also quite insightful especially for handling the event registrations. I also learned from the addons of Circonian and Spellbuilder. Finally I want to mention @EgoRush and all participants in his thread at Tamrielfoundry. The discussions there lead to my motivation for creating this addon.

Known Issues
  • Sometimes a buff event is missed (probably). The addon dismisses these cases which might lead to (slightly) reduced uptimes shown in the report.
  • If you want to see Statistics in AvA areas, disable "Light Mode in Cyrodil"
  • Minor Savagery is ignored since it is too spammy.
Decay2 aka Solinur (Pact EU)
Version 0.8.2.8
  • Attempted to fix an issue in Cloudrest where the fight would reset when player goes to the shadow world. While in the shadow world, Combat Metrics will ignore changes to combat status.
  • Fixed outdated API number in CombatMetricsFightData submodule
  • Fixed an error that could occur when selecting a fight via the fight list panel

Version 0.8.2.7
  • Fixed tracking of Piercing Spear and Hemorrhage

Version 0.8.2.6
  • API Bump to Wolfhunter (100024)
  • Note: I'm still working on a major update. I'll do some Beta Testing soon. (I'll post it again in the official ESO forums!)

Version 0.8.2.5
  • Fix version numbers in manifest and ingame

Version 0.8.2.4
  • added Russian localization by KiriX
  • added Brazilian Portuguese localization by Brazilian Portuguese
  • removed some undesired debug messages

Version 0.8.2.3
  • API Bump to Summerset (100023)
  • Update LAM to r26
  • added option to show left-aligned numbers in live report window
  • fixed an issue resulting in a lua error when deleting a fight while having something selected

Version 0.8.2.2
  • reworked resource tracking algorithm. This means includes adding the ability to track dodge rolls and bashs. As a result now all resouce events that cannot be attributed to a source will be shown as "Unkown". Therefore resource consumption and regeneration is tracked more accurately now. Before those unattributed resource events were ignored. If you see anything suspicious there please let me know.
  • Some minor code improvements

Version 0.8.2.1
  • Fix Resistance Values for Major Breech and Major Fracture
  • Added a throttle to a function that can cause stutter on PTS
  • Fixed an issue with vertical layout of Live Report Window
  • Fixed an issue where Crown Store Poisons and normal ones where pooled together even though they stack
  • Updated data for resistance debuffs on PTS to reflect changes to certain sets

Version 0.8.2.0
  • Bump API for PTS
  • removed context menus from PTS due to an issue with the new API (this will be fixed until the patch hits live)
  • added a single target damage display to the live report window (disabled by default)
  • added an option to post DPS or HPS to the options menu on the main report (cogwheel)
  • fixed an issue where debuffs that affected spell resistance weren't tracked properly when another addon changed their name
  • added CombatMetrics Version to the info bar at the bottom
  • some small improvements

Version 0.8.1.5
  • fixed two issues that would cause an error message in some cases
  • fixed an issue where the wrong class/race icons could be shown for old parses

Version 0.8.1.4
  • Fixed an issue that would cause an error message

Version 0.8.1.3
  • Fixed an issue were loading of a fight could fail if a fight of the same date had been loaded already. (thx @Liko)

Version 0.8.1.2
  • Fixed tracking of Night Mother's Gaze for penetration stats
  • Fixed an issue where the window position would sometimes not be saved when it was dragged around.

Version 0.8.1.1
  • fixed wrong version numbers
  • added internal override for Line-breaker debuff, to prevent calculation issues when it gets renamed by other addons.

Version 0.8.1
  • Added an option button to the side bar. For now it just has a shortcut to toggle IDs
  • Added tracking of Equip and Skillbars for future use.
  • Several bug fixes introduced in 0.8.0

Version 0.8.0 (beta, not released on Minion)
  • Combat Metrics can now be found on Github: https://github.com/Solinur/CombatMetrics.
  • The UI has been completely rewritten. It still works the same for most parts, but the code behind it is cleaner and more performant. Hopefully I didn't introduce too many bugs :D.
  • Reworked the system how fights are stored. A seperate "Sub-Addon" (CombatMetricsFightData) is used for this, so it uses its own file in the SavedVariables folder. When saving a fight it will check if it can be safely stored. An error message will appear if there is not enough space. The new storage system is way more efficient for fights where you want to store the full combat log.
  • Added a setting to specify the maximum memory for saving fights. (Note: this sets the memory of the data in game, which usually doesn't match the size of the file on your harddisk in your SavedVariables folder.)
  • Added character info (class, race) to the report panel (top left)
  • Added the current version of the ESO client to the report panel (lower right)
  • Added "Critical Damage Done" to the respective stats panels. (Separately for Spell/Weapon Attacks)
  • Added "Spell Penetration" and "Physical Penetration" to the respective stats panels. It will update based on the targets selected in the unit panel. An entry in the settings menu allows you to change the assumed resistance of your targets and the assumed value for the Crusher debuff as it cannot be read from the API.
  • Reworked how average values of stats are calculated. Before all damage effects would be used to weight the stats. Now magicka related stats are only weighted by magicka damage effects. "Critical Damage Done" is only weighted by crits.
  • Buffs and Debuffs cast before the start of the fight will now be tracked.
  • The fight label can now be edited. Just double click it!
  • Added an option to prioritize keeping boss fights when deleting recent fights due to reaching the limit.
  • Added an option to mark buffs/debuffs as favourite. Just right-click one in the buff panel. Favourite buffs will be shown on the top of the List.
  • The fightlist (when you "load" a fight) shows a few more bits of information about the fight, like zone, character, time. Depending on the Selected Category, (e.g. "Damage Caused", "Healing Done") DPS or HPS will be shown.
  • Fixed an issue where the name of the fight was not set in the fightlist if the fight had not been calculated yet.
  • Fixed an issue where nothing got shown in the combat log if a unit and a debuff were selected.
  • Added an option to change opacity of the live report.
  • Added an option to lock the position of the live report.
  • Added an internal parameter called hpstime. This allows to calculate the HPS based of the time you have been healing, while DPS can be calculated based on the time you did damage (In both instances its the time that passed between your first and last damage or healing respectively). In the live report window the bigger one of the two will be shown. In the main report the active time will reflect hpstime when a healing category is selected. This should also address an issue where refreshing path would cause your dps to lower at the end of the fight despite nothing really happening anymore.

Version 0.7.14
  • Fixed an issue where group detection failed.

Version 0.7.13
  • Fixed an issue where the LiveReport window could show after the loading screen even if the option to turn Combat Metrics off in Cyrodil was active.

Version 0.7.12
  • Fixed scene toggle for main window
  • Fixed issue preventing the loading of japanese locale

Version 0.7.11
  • API Bump to Dragon Bones (100022)
  • Bugfix for an arror that prevented to open the report window on PTS.

Version 0.7.10
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue (for real this time)

Version 0.7.9
  • API Bump to Clockwork City (100021)
  • Note: I'm still working on version 0.8.0, but there may be a beta soon.

Version 0.7.8
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.

Version 0.7.7
  • Replaced workaround for Minor Magickasteal with a proper fix. This was not a bug by ZOS, but a mistake in my code.

Version 0.7.6
  • Fixed issue that could trigger a lua error under rare conditions
  • Added (most likely temporary) workaround for Minor Magickasteal. Every magicka regeneration tick that is exactly 300 is attributed to Minor Magickasteal for now.

Version 0.7.5
  • Fixed fight reset at the Mage in AA

Version 0.7.4
  • Fixed Ultimate reg and drain tracking
  • Fixed a bug that threw an error message when the player didn't do anything
  • Added an option to turn off display of stacks
  • Some minor changes for integration of a new addon (coming soon)

Version 0.7.3
  • Removed a spammy debug message that got lost.
  • Fixed a bug that caused more fights to be kept in the recent fight list than it was specified in the settings.

Version 0.7.2
  • Added a fix to posting damage via slash commands
  • Added a fix to showing crit % in the ability panel
  • Added a fix to combat log text when receiving damage.

Version 0.7.1
  • Added a fix for the "Turn off in Cyrodil" setting
  • Added a fix to correctly hide the Live Report Window according to the respective setting
  • Added a fix to correctly set group tracking
  • Added a fix where posting DPS didn't work correctly when using options involving bosses
  • Fixed streaming combat log to the chat window.
  • Added option to rename the chat tab where combat log data gets streamed to.

Version 0.7.0
  • Rewrote major parts of the code to improve performance and efficiency. This resulted in a new data structure which makes it neccessary to reset all saved data, including saved fights and your settings
  • Most of the things are still the same (just done differently in the background) so don't expect any larger changes.
  • I will rework the UI code next. I don't plan to change much, but feel free to send me any ideas or comments regarding the interface.
  • Posting damage to chat can now be done anytime and is no longer affected by the current calculation status of the fight. You won't accidentially post low DPS numbers anymore.
  • Fights will no longer be calculated after the end of the fight. They now will get calculated when you attempt to view them the fight report. The progress of the calculation is now shown, so you no longer have to wonder if the addon got stuck. The calculation is now faster, and also uses a more aggresive setting that might cause minor frame drops but further increases the speed.
  • Support for stackable buffs: Each number of stacks will show up as a separate buff. This potentially increases the number of buffs quite a bit. I have ideas how to organize stacked buffs better and will implement improvements in the future.
  • Support for group buffs: Buff uptime is given for group and player separately.
  • DPS or HPS in the unit window is now shown as the damage per second between the first and the last hit or heal to that unit. This means, the total DPS/HPS will not be the sum of the individual unit DPS/HPS.
  • Fights are now saved accountwide so you can review them on any of your chars. The overview shows the Character that you played with in the fight.
  • Since the introduction of group buffs tracking in Homestead, fights are quite large so only a few could be saved before reaching the file size limit (64MB). If you normally save a fight now by clicking the save button you will no longer save the combat log. This allows to save a lot more fights. If you wish to save a fight including the log, press Shift+Click. This is also explained by the tooltip.

Version 0.6.21
  • API Bump to Morrowind (100019)
  • Added warning for upcoming update: At the end of this week, between May 26th and May 28th a new, almost completely rewritten update for Combat Metrics will be released. Due to changes to the data structure, it is neccessary to reset all data. Maybe make a backup or some screenshots of your favorite fights.

Version 0.6.20
  • Small fixes

Version 0.6.19
  • Added some bugfixes to buff tracking (duplicate events, some buffs not showing)
  • Added some slash commands to post dps: /CMX dps, /CMX sdps, /CMX mdps, /CMX alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. /CMX hps to post HPS
  • Fixed a typo and some small code improvements (thx @ Ayantir)

Version 0.6.18
  • Changed buff tracking so it should behave more or less like before the Homestead update, with one exception: Enemy debuffs are now tracked globally (so they don't reflect your contribution but the one from the whole group. In a future update I will try to display both)

Version 0.6.17
  • Added missing Icons

Version 0.6.16
  • Fixed the broken bufftracking introduced recently.

Version 0.6.15
  • Fixed a critical error introduced in last patch.

Version 0.6.14
  • While we further wait for the API patch, I implemented a few fixes for stuff that stopped working due to the API change issue. (Group heal/incoming DPS not shown, Fight reset @ Mage ..)

Version 0.6.13
  • Added a workaround for "better" buff tracking. It's a bit weird, but probably a bit better. You'll see.

Version 0.6.12
  • Removed tracking of effects for other units than the player. This removes debuff tracking for now. This was necessary since all debuff events are broadcasted now which lead to performance issues.

Version 0.6.11
  • Add setting to disable group damage monitoring in large groups
  • Added keybind to toggle the live damage window
  • Added option to turn off the automatic channel selection when posting damage
  • Added tracking of Crusher Enchantment
  • Replaced the delete icon. (It was confused with one indicating to close a window)
  • API Bump to Homestead (100018)

Version 0.6.10
  • Fixed a bug where an error message appeared when a certain combination of selections was made
  • Added Ability IDs for buffs if the respective debug option is switched on
  • Added the possibility to replace ability names or icons. Refer to the addon description for more details
  • Outgoing Damage that gets absorbed by a shield now contributes towards total damage.
  • Added a check to ignore damage from "The Mage" and "The Warrior" when they blow up remaining adds on entering their enrage phase. This was setting the group damage values off.
  • The fight will now reset when The Mage reaches the ground.
  • You can now manually reset the fight (via Keybind or by typing "/cmx reset"). Use with caution, as it may cause issues.

Version 0.6.9
  • Fixed a critical error introduced in last patch.

Version 0.6.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.6.7
  • Updated Japanese Translation

Version 0.6.6
  • Added a light mode option to turn of statistic calculations (and only show dps/hps in the live window)
  • Added an option to turn on light mode for cyrodil
  • Added an option to turn all addon activity off for cyrodil
  • Fixed an issue where sometimes no outgoing buffs were shown in the "Healing caused" tab
  • Attempted to fix an issue where group members were used to name the fight.
  • Fixed a bug where player buffs were recorded twice when in group.
  • Fixed a bug where buffs in combat log wouldn't show other targets then the player.
  • Fixed a bug where player selfheal was not getting filtered properly in combat log
  • Fixed a bug where resource and stat data were not shown in the combat log when the fight was loaded from saved fights.
  • Fixed a bug where permanent buffs were not shown in the buff recap.
  • Note: Combat Metrics got moved to Combat Addons since a lot of things are working quite good, I'd say.
  • Note: Some entries in the Outgoing (De-)buffs tab are clearly not related to the player (The passive boni from repentance, Warhorn.. ). Since I have no good way to filter them without impairing functionality I'll leave it as it is.

Version 0.6.5
  • API Bump to One Tamriel

Version 0.6.4
  • implemented japanese translation from @Lionas (if someone wants to do other translations, just go ahead ;) )

Version 0.6.3
  • fixed a bug that appeared in 0.6.2 when posting damage to chat
  • fixed some issues with the UI scaling (e.g. slider bars hiding some numbers)

Version 0.6.2
  • Updated LibAddonMenu to 2.0r22
  • Added a timestamp to the Combat Start/end message in Chatlog
  • Added digit grouping to DPS posts
  • Fixed a bug that could appear if you were getting into combat but not participating
  • Fixed a bug that could appear if you were inviting someone into the group
  • Removed compatability with API 100015

Version 0.6.1
  • add indication when Boss DPS is shown
  • Mark bosses in unit overview
  • Slight change in Boss DPS post to chat format to indicate when boss dps is shown.
  • removed forgotten debug output
  • fixed a bug that caused a lua error

Version 0.6.0
  • Added tracking of group buffs and debuffs that you apply to an enemy (It looks to me like it is not possible to track debuffs applied from group members)
  • Added detailed tracking of resource drain/gain effects
  • Added two more layouts for the live report ("Horizontal" and "Vertical"), in addition to the standard one which is called "Compact".
  • Added several debug options. Most of them should not be needed for the average player but they might help in identifying bugs/problems.
  • Added a scaling option for the live report window
  • Added a scaling option for the fight report window
  • Added little info tooltips to explain the function of the buttons (hope I didn't miss any)
  • Added Major Force, Weapon Enchant procs and some set procs to the buffs tracking. They had to be added manually because the tracking for them works different than for the other buffs, which can be tracked directly via the API. Those Effects were taken from Srendarr, big thanks to @Phinix, check out his fantastic Addon if you haven't
  • Changed the way DPS is posted. There also is a new option which posts Boss DPS in bossfights and the Sum DPS in all other fights.
  • Added API Compatibility for the Shadows of the Hist DLC (I have run a Dungeon without problems but I didn't thoroughly test everything yet)
  • updated LibAddonMenu to version 2.0r20.2

Version 0.5.10
  • Fixed an issue where the addon was still "stuck" in calculations for people who experienced this before the fix in version 0.5.8 and couldn't resolve it since (e.g. by resetting the SavedVariables).
  • Added a slash command to toggle the main window.

Version 0.5.9
  • Attempted to fix a bug that caused the game to crash after bossfights with multiple enemies. (thx to @timidobserver and @code65536 for the detailed reports)

Version 0.5.8
  • Fixed a bug that appeared when no fights had been saved and a recent fight was selected in the overview.
  • Combat log now shows blocked and shielded hits.
  • Attempted again to fix an issue where the addon gets "stuck" in calculations.

Version 0.5.7
  • Fixed a bug that showed wrong colors for skills in fights with multiple targets

Version 0.5.6
  • When all data has been deleted the panel will now properly reset.
  • You can now choose to hide the background for the live window
  • You can no longer save or load fights multiple times. The save button will be greyed out for fights which are already among the saved fights, when trying to load a fight which is already loaded you will jump to the fight instead.
  • Skills are now coloured by skill type. (note that this feature only works for new fights. Saved fights which were recorded previously will still shop up in the old way)
  • Sometimes long-term buffs were shown to have been active > 100% even if they were active all the time. This has been fixed to a degree but might still appear due to lag. (Thanks to @Scootworks for reporting)
  • Attempted to fix an issue with Blade of Woe causing problems with dps calculation
  • Attempted to fix an issue where "empty" fights were being recorded.
  • Attempted to fix an issue where the addon gets "stuck" in calculations
  • Fixed a bug where the page buttons for the combat log were not hiding properly
  • Fixed a bug where a fight would be named after a boss, when a boss was nearby but not participating in the fight.

Version 0.5.5
  • Fixed a bug introduced in the previous version.

Version 0.5.4
  • Fixed an error appearing when you browsed trough fights but had some units selected
  • Attempted to fix an issue where the Main Report Window got stuck and wouldn't update anymore. (thanks @mra4nii for reporting this)

Version 0.5.3
  • Damage and Heal done by pets is now included. The respective skills are marked as (pet) in the skill overview. Please note that the activated ability of pets is technically originating from the player and not the pet. That means only the automatic actions of the pets are registered towards them. Right now I don't plan to implement incoming damage and heal on pets, as I don't know how to show that in the interface. If you really think you need this please contact me.
  • You can now choose account wide settings
  • The elements of the live window can now be disabled one by one
  • In order to save space you can now delete the log of saved fights, the calculated stats will still be available but of course will take up only very little space.
  • If the lines in the combat log exceed the limit page buttons will now appear on the header bar of the combat log frame. You can use them to browse trough the complete (filtered) log.
  • Added API compatibility for Dark Brotherhood Patch

Version 0.5.2
  • fixed an error appearing when someone left the group

Version 0.5.1
  • fixed an issue where the chat log tab was created even when the option was disabled.
  • fixed an issue of showing group damage when not in group
  • fixed an issue where the live report window was shown even when it was disabled in the options.

Version 0.5.0
  • added combat log stream to chat window. When enabled this will automatically create a chat tab and stream damage and heal events to the combat log window. You can choose to show only e.g. outgoing damage or heal according to your preference.
  • added an option to disable the live report window
  • added more control bindings to selectively post only multi target or single target dps data.
  • fixed a bug that caused wrong calculations if the report window was opened too early. This was probably the main cause for the occurrence of buffs with more than 100% uptime.
  • increased the speed of report calculations. This is not due to an optimization, I just increased the limiter a bit, so it is now more aggressive, but still shouldn't be noticeable. If anyone notices big framerate drops just in the seconds after large fights please contact me.
  • Added a security check to prevent corruption of the SavedVariable/CombatMetrics.lua file. This is just an estimation and should keep the file size below 55MB. If anyone sees the file getting bigger than 60MB, please contact me.

Version 0.48
  • initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.6.1
48kB
08/06/16 08:30 AM
Patch


Archived Files (64)
File Name
Version
Size
Author
Date
0.8.2.7
163kB
decay2
08/13/18 05:05 PM
0.8.2.6
163kB
decay2
08/12/18 05:43 PM
0.8.2.5
163kB
decay2
06/05/18 04:58 PM
0.8.2.4
163kB
decay2
05/30/18 04:25 PM
0.8.2.4
163kB
decay2
05/30/18 04:19 PM
0.8.2.3
157kB
decay2
05/21/18 08:08 AM
0.8.2.2
147kB
decay2
05/03/18 11:28 AM
0.8.2.1
146kB
decay2
04/26/18 05:12 PM
0.8.2.0
146kB
decay2
04/18/18 03:18 PM
0.8.1.5
145kB
decay2
03/18/18 08:22 AM
0.8.1.4
145kB
decay2
03/15/18 05:17 PM
0.8.1.3
145kB
decay2
03/13/18 05:01 PM
0.8.1.2
145kB
decay2
03/13/18 02:41 PM
0.8.1.1
145kB
decay2
03/12/18 04:55 PM
0.8.1
145kB
decay2
03/12/18 03:47 PM
0.7.14
122kB
decay2
01/27/18 02:05 PM
0.7.13
122kB
decay2
01/26/18 04:14 PM
0.7.12
122kB
decay2
01/20/18 02:34 PM
0.7.11
122kB
decay2
01/11/18 03:27 PM
0.7.10
122kB
decay2
01/06/18 08:07 AM
0.7.9
119kB
decay2
01/05/18 12:49 PM
0.7.8
119kB
decay2
08/13/17 12:41 PM
0.7.7
119kB
decay2
08/05/17 10:48 AM
0.7.6
119kB
decay2
07/27/17 01:44 PM
0.7.5
119kB
decay2
07/02/17 02:49 PM
0.7.4
119kB
decay2
06/19/17 03:37 PM
0.7.3
119kB
decay2
05/31/17 03:09 PM
0.7.2
119kB
decay2
05/30/17 03:55 PM
0.7.1
119kB
decay2
05/29/17 05:34 PM
0.7.0
119kB
decay2
05/28/17 03:41 PM
0.6.21
116kB
decay2
05/22/17 02:41 PM
0.6.20
116kB
decay2
03/19/17 07:28 AM
0.6.19
116kB
decay2
03/01/17 05:01 PM
0.6.18
110kB
decay2
02/20/17 02:55 PM
0.6.17
111kB
decay2
02/17/17 02:36 PM
0.6.16
106kB
decay2
02/17/17 02:18 PM
0.6.15
106kB
decay2
02/16/17 03:31 AM
0.6.14
106kB
decay2
02/15/17 04:57 PM
0.6.13
107kB
decay2
02/08/17 03:48 PM
0.6.12
106kB
decay2
02/06/17 06:04 PM
0.6.11
106kB
decay2
02/05/17 08:51 AM
0.6.10
106kB
decay2
01/08/17 05:38 PM
0.6.9
105kB
decay2
11/01/16 02:20 PM
0.6.8
105kB
decay2
11/01/16 02:10 PM
0.6.7
102kB
decay2
10/24/16 02:40 PM
0.6.6
102kB
decay2
10/23/16 03:26 PM
0.6.5
101kB
decay2
10/05/16 05:40 AM
0.6.4
101kB
decay2
08/14/16 04:33 PM
0.6.3
92kB
decay2
08/08/16 02:18 PM
0.6.2
92kB
decay2
08/07/16 02:33 PM
0.6.1
91kB
decay2
07/15/16 02:08 PM
0.6.0
91kB
decay2
07/11/16 05:28 PM
0.6.0
87kB
decay2
07/02/16 07:23 AM
0.5.10
87kB
decay2
06/28/16 05:10 PM
0.5.8
87kB
decay2
06/21/16 06:00 PM
0.5.7
87kB
decay2
06/13/16 05:00 PM
0.5.6
87kB
decay2
06/13/16 03:12 PM
0.5.5
118kB
decay2
05/29/16 04:29 PM
0.5.4
118kB
decay2
05/29/16 03:49 PM
0.5.3
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decay2
05/25/16 03:56 PM
0.5.2
85kB
decay2
05/19/16 05:52 PM
0.5.1
85kB
decay2
05/19/16 04:22 PM
0.5.0
85kB
decay2
05/18/16 03:14 PM
0.48
84kB
decay2
04/26/16 04:14 PM


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Unread 09/11/18, 08:13 AM  
decay2
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Re: Re: Re: Unable to save parses

Originally Posted by sunshine
Originally Posted by decay2
Originally Posted by sunshine
Starting a few days ago, I have been unable to save any new parses. I have maybe 14 or so saved, but nothing new actually saves when I hit the save icon. I am able to see the parses, and I have waited for each fight to finish calculating in a raid, but once the fight loads I cannot archive it.

Any suggestions?
enable the debug setting "Show save data info" (at the bottom of the settings). This should show some output to the system tab on startup and upon saving a fight. If it is full, consider increasing the space for saved fights in the addon settings or delete some fights.

Worked like a charm - thanks mate!
New version will have a display on the used space
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Unread 09/10/18, 08:16 PM  
sunshine

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Re: Re: Unable to save parses

Originally Posted by decay2
Originally Posted by sunshine
Starting a few days ago, I have been unable to save any new parses. I have maybe 14 or so saved, but nothing new actually saves when I hit the save icon. I am able to see the parses, and I have waited for each fight to finish calculating in a raid, but once the fight loads I cannot archive it.

Any suggestions?
enable the debug setting "Show save data info" (at the bottom of the settings). This should show some output to the system tab on startup and upon saving a fight. If it is full, consider increasing the space for saved fights in the addon settings or delete some fights.

Worked like a charm - thanks mate!
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Unread 09/08/18, 04:37 PM  
decay2
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Re: Editing big report

Originally Posted by TheSilverHawk
Hey decay2,

I've stumbled across a problem where I need people in my guild to post a rig-proof screenshot that they killed the last boss of a dungeon.

I found out that by going to "load fight" table from the big report I got almost all the details I need.
Was hoping to ask, cuz I haven't saw such an option, would you consider implementing an option to add/ remove column from that table?

What I suggest is adding info like normal/vt, "did/didn't kill" columns


My guild relies on your addon a lot and I think this feature could help other guilds too!
Once again, great job on the addon!
I will look into it. Won't be in the upcoming major version though as detecting if a fight is successful or not is not straight forward (to my knowledge) and I'm closing in on releasing it. I'll schedule it for the one after that.
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Unread 09/08/18, 06:59 AM  
TheSilverHawk

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Editing big report

Hey decay2,

I've stumbled across a problem where I need people in my guild to post a rig-proof screenshot that they killed the last boss of a dungeon.

I found out that by going to "load fight" table from the big report I got almost all the details I need.
Was hoping to ask, cuz I haven't saw such an option, would you consider implementing an option to add/ remove column from that table?

What I suggest is adding info like normal/vt, "did/didn't kill" columns


My guild relies on your addon a lot and I think this feature could help other guilds too!
Once again, great job on the addon!
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Unread 09/07/18, 09:52 AM  
decay2
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Forum posts: 68
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Re: Unable to save parses

Originally Posted by sunshine
Starting a few days ago, I have been unable to save any new parses. I have maybe 14 or so saved, but nothing new actually saves when I hit the save icon. I am able to see the parses, and I have waited for each fight to finish calculating in a raid, but once the fight loads I cannot archive it.

Any suggestions?
enable the debug setting "Show save data info" (at the bottom of the settings). This should show some output to the system tab on startup and upon saving a fight. If it is full, consider increasing the space for saved fights in the addon settings or delete some fights.
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Unread 09/07/18, 08:14 AM  
sunshine

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Unable to save parses

Starting a few days ago, I have been unable to save any new parses. I have maybe 14 or so saved, but nothing new actually saves when I hit the save icon. I am able to see the parses, and I have waited for each fight to finish calculating in a raid, but once the fight loads I cannot archive it.

Any suggestions?
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Unread 08/30/18, 02:40 PM  
decay2
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Originally Posted by oranje-elf
Originally Posted by decay2
The problem is that for the most part I don't add events based on ID, so far I only do this for some glyph procs or monster sets. I rather track certain type of events. Adding the data you are interested in in general would require to assemble and curate a list of events of interest, something I don't want to do due to maintenance effort. If we were to track all of these events regardless of ID the log would be multiple times larger.
If someone were to make and maintain such a list, I wouldn't mind supporting this so the events will also be saved and shown within the combat metrics log, probably in tehir own category. It might be worth it to talk to kyoma and code65536 since maybe this list could be shared between the various addons to report interesting boss fight events.
What about letting the user to whitelist the events he is interested in? I agree though that a universally maintained list of "useful" trial-related events would probably be the best solution.

By the way, the file BuffsDebuffs from the Raidnotifier addon looks like exactly what you are asking for. Will it work?
Another Idea would be to try and tap into the combat tips (like "Z'Maja overloads your weapon") It's probably not as detailed but would have the benefit of requiring less maintaining. The whitelist approach is also a possibility. I'd see it as an extra addon where people can put in ID's on their own. Done in a clever way people could then share sets of data for trials or whatever and Combat Metrics could than show that. If then some of the trial helper addons support that, It would be a flexible way of adding those notifications.
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Unread 08/30/18, 01:29 PM  
decay2
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Originally Posted by wfsaxton
How do I look @ damage received?

I'm trying to figure out my weaknesses in Battlegrounds, so its nice to know which abilities eff up my day.
In the live monitor its next to the icon that looks like a shield. In the big report window, select the blue shield on the top left bar.

Originally Posted by oranje-elf
Originally Posted by decay2
The problem is that for the most part I don't add events based on ID, so far I only do this for some glyph procs or monster sets. I rather track certain type of events. Adding the data you are interested in in general would require to assemble and curate a list of events of interest, something I don't want to do due to maintenance effort. If we were to track all of these events regardless of ID the log would be multiple times larger.
If someone were to make and maintain such a list, I wouldn't mind supporting this so the events will also be saved and shown within the combat metrics log, probably in tehir own category. It might be worth it to talk to kyoma and code65536 since maybe this list could be shared between the various addons to report interesting boss fight events.
What about letting the user to whitelist the events he is interested in? I agree though that a universally maintained list of "useful" trial-related events would probably be the best solution.

By the way, the file BuffsDebuffs from the Raidnotifier addon looks like exactly what you are asking for. Will it work?
I'll have a look at it.
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Unread 08/30/18, 09:40 AM  
oranje-elf

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Originally Posted by decay2
The problem is that for the most part I don't add events based on ID, so far I only do this for some glyph procs or monster sets. I rather track certain type of events. Adding the data you are interested in in general would require to assemble and curate a list of events of interest, something I don't want to do due to maintenance effort. If we were to track all of these events regardless of ID the log would be multiple times larger.
If someone were to make and maintain such a list, I wouldn't mind supporting this so the events will also be saved and shown within the combat metrics log, probably in tehir own category. It might be worth it to talk to kyoma and code65536 since maybe this list could be shared between the various addons to report interesting boss fight events.
What about letting the user to whitelist the events he is interested in? I agree though that a universally maintained list of "useful" trial-related events would probably be the best solution.

By the way, the file BuffsDebuffs from the Raidnotifier addon looks like exactly what you are asking for. Will it work?
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Unread 08/29/18, 12:15 PM  
wfsaxton

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How do I look @ damage received?

I'm trying to figure out my weaknesses in Battlegrounds, so its nice to know which abilities eff up my day.
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Unread 08/29/18, 01:49 AM  
decay2
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Originally Posted by thehendrix
Decay,

I emailed you the two FightData files that were bugged and that I had to delete in order to save new fights again.
Thx. Maybe I find something.
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Unread 08/28/18, 05:34 PM  
thehendrix

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Decay,

I emailed you the two FightData files that were bugged and that I had to delete in order to save new fights again.
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Unread 08/28/18, 05:28 PM  
thehendrix

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[quote=decay2]
Originally Posted by thehendrix
Originally Posted by decay2
Originally Posted by thehendrix
I could make a video and email but I have to fill up the fights as I just deleted the file to make it work again.

Here is what it looks like:
I have about 30 fights saved but the memory debug says it is only around 50 or 60% full. I save the next fight, and when I reload ui or log back into the game any NEW fights I saved are simply gone. The old fights up to that point stay saved. I simply cannot save anymore fights to the combat metrics data file. It is acting like the file memory is full even though it isn't. So to sum up, the old fights will stay saved fine, but I can't save any additional fights once it hits a certain memory point or something. If any of that is confusing I can try to explain further.

It might help to add that the fights save fine like normal up to a certain memory point. After that point, it ACTS like additional fights save fine, as in the save button works and the debug info shows it saving. However, when I log back in or reload UI the new fights are simply gone and it reverts back to only keeping the old fights. I'm really confused as to why it happens because I have reinstalled the addon and deleted the combat data file many times, but the bug always begins happening again after I reach a certain amount of saved fights.
I guess you also see them in the saved list before you reloadui but not after?

Yes, when I save new fights the save button works and the debug info shows up saying how much memory is being used etc. And I can pull up the fights from the saved list fine. But when I reload UI or log back into the game, the new fights have disappeared. The old fights up until that point are still there, however. So it seems like a write permission issue or it thinks the memory is full even though the Debug info says otherwise, and I have the memory set to max, 40 Mb, in the settings. So right now the fights are saving fine because I recently deleted the fight data file, but once I hit 30 or 40 fights again( I'm not sure what triggers it) then the new fights stop saving to the data file for some reason.
The memory display is just an arbitrary limit I set up. Once the fight shows up in the bottom list, it means it passed that check. After that there should be no reason to not save something aside from limitations of ESO itself. I would expect that some kind of error display in that case though. Can you check the total size of your SavedVariables folder?

My saved variables folder Total Size is 200 MB. I actually have two of the old fight data LUA files that I had to delete in order to get the addon working again. One is 17.5MB and the second is 19.2MB. I can send the two fight data LUA files if that would help. That is, these are the two fight data files that were 'full' and would no longer allow me to save new fights to them and therefore I had to delete. Would emailing them to you maybe help? Thanks again.
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Unread 08/28/18, 03:00 PM  
decay2
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[quote=thehendrix]
Originally Posted by decay2
Originally Posted by thehendrix
I could make a video and email but I have to fill up the fights as I just deleted the file to make it work again.

Here is what it looks like:
I have about 30 fights saved but the memory debug says it is only around 50 or 60% full. I save the next fight, and when I reload ui or log back into the game any NEW fights I saved are simply gone. The old fights up to that point stay saved. I simply cannot save anymore fights to the combat metrics data file. It is acting like the file memory is full even though it isn't. So to sum up, the old fights will stay saved fine, but I can't save any additional fights once it hits a certain memory point or something. If any of that is confusing I can try to explain further.

It might help to add that the fights save fine like normal up to a certain memory point. After that point, it ACTS like additional fights save fine, as in the save button works and the debug info shows it saving. However, when I log back in or reload UI the new fights are simply gone and it reverts back to only keeping the old fights. I'm really confused as to why it happens because I have reinstalled the addon and deleted the combat data file many times, but the bug always begins happening again after I reach a certain amount of saved fights.
I guess you also see them in the saved list before you reloadui but not after?

Yes, when I save new fights the save button works and the debug info shows up saying how much memory is being used etc. And I can pull up the fights from the saved list fine. But when I reload UI or log back into the game, the new fights have disappeared. The old fights up until that point are still there, however. So it seems like a write permission issue or it thinks the memory is full even though the Debug info says otherwise, and I have the memory set to max, 40 Mb, in the settings. So right now the fights are saving fine because I recently deleted the fight data file, but once I hit 30 or 40 fights again( I'm not sure what triggers it) then the new fights stop saving to the data file for some reason.
The memory display is just an arbitrary limit I set up. Once the fight shows up in the bottom list, it means it passed that check. After that there should be no reason to not save something aside from limitations of ESO itself. I would expect that some kind of error display in that case though. Can you check the total size of your SavedVariables folder?
Last edited by decay2 : 08/28/18 at 03:01 PM.
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Unread 08/28/18, 02:31 PM  
thehendrix

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[quote=decay2]
Originally Posted by thehendrix
I could make a video and email but I have to fill up the fights as I just deleted the file to make it work again.

Here is what it looks like:
I have about 30 fights saved but the memory debug says it is only around 50 or 60% full. I save the next fight, and when I reload ui or log back into the game any NEW fights I saved are simply gone. The old fights up to that point stay saved. I simply cannot save anymore fights to the combat metrics data file. It is acting like the file memory is full even though it isn't. So to sum up, the old fights will stay saved fine, but I can't save any additional fights once it hits a certain memory point or something. If any of that is confusing I can try to explain further.

It might help to add that the fights save fine like normal up to a certain memory point. After that point, it ACTS like additional fights save fine, as in the save button works and the debug info shows it saving. However, when I log back in or reload UI the new fights are simply gone and it reverts back to only keeping the old fights. I'm really confused as to why it happens because I have reinstalled the addon and deleted the combat data file many times, but the bug always begins happening again after I reach a certain amount of saved fights.
I guess you also see them in the saved list before you reloadui but not after?

Yes, when I save new fights the save button works and the debug info shows up saying how much memory is being used etc. And I can pull up the fights from the saved list fine. But when I reload UI or log back into the game, the new fights have disappeared. The old fights up until that point are still there, however. So it seems like a write permission issue or it thinks the memory is full even though the Debug info says otherwise, and I have the memory set to max, 40 Mb, in the settings. So right now the fights are saving fine because I recently deleted the fight data file, but once I hit 30 or 40 fights again( I'm not sure what triggers it) then the new fights stop saving to the data file for some reason.
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