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Updated: 08/13/18 06:14 PM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:08/13/18 06:14 PM
Created:04/06/15 01:31 PM
Monthly downloads:3,341
Total downloads:24,854
Favorites:68
MD5:
Categories:Bags, Bank, Inventory, Mail, Miscellaneous
4.1
Advanced AutoLoot Renewed  Updated this week!  Popular! (More than 5000 hits)
Version: 1.9.6-1
by: SilverWF, Mandrakia, TheChessurCat
Originally developed by Mandrakia here and continued by TheChessurCat here
Big thanks to them for all their hard work! I'm really love this addon and can't play without it! So I decided to renew it and share.


This addon allows you to automatically filter your loot, based on your settings and keep only 'good' (for you) items and autojunk 'bad' ones.
There's also a new set of buttons in the mail panel, that will send the content of your inventory to the designated crafters you configured in the settings (except the ornate items, those are for you obviously) or to your friend for mail bouncing. You can't send mails to yourself tho - this is ingame restriction.

Features:
  • Filtering your loot, based on many filters (quality, type, level etc). Note: all filtration happens after looting, not before!
  • Autojunk of unwilling items
  • Integration of Item Saver, FCO Item Saver and Begging the Gear addons filters
  • Keybinds for Autoloot and Autolot stolen
  • Autosell all junk
  • Chat notification on junking, deleting and sending
  • Mail sending to designated crafters with 1 click
  • In-built mail bouncer
  • Suppress delete and return confirmation dialogues

How to use:
To configure addon go to addons settings: Press ESC - Settings - Addons - Advanced Autoloot Renewed
To configure keybinds go to controls settings: Press ESC - Controls - Addon Keybinds - Advanced AutoLoot
To enable/disable game autoloot go to ingame settings: Press ESC - Settings - Gameplay - Auto Loot or Auto Loot Stolen Items
To send mails you need to open your mailbox and use specific buttons at the top right corner of the mailbox.


Hints:
If you have some items in the bags and want to keep it, preventing from sending - just lock it (Right click on the item - Lock) or make them bound to you (just wear or convert to Imperial style, if you can).


If you have troubles
1. Try to completely remove whole folder C:\Users\your_name\Documents\Elder Scrolls Online\live\AddOns\AdvancedAutoLoot\ and install addon again - manually! Use 7zip to unzip the file archive
2. Addon does not compatible with most of addons, that have a deal with your loot too, i.e. Dustman, CraftAutoloot etc. It may work, but this is not guaranteed.


For developers
Addon var name is AdvancedAutoLoot
This addon would listen for events EVENT_MAIL_OPEN_MAILBOX, EVENT_MAIL_INBOX_UPDATE, EVENT_MAIL_CLOSE_MAILBOX, EVENT_MAIL_SEND_FAILED, EVENT_OPEN_STORE, EVENT_INVENTORY_SINGLE_SLOT_UPDATE
It changes this official ESO settings in the SETTING_TYPE_LOOT: LOOT_SETTING_AUTO_LOOT and LOOT_SETTING_AUTO_LOOT_STOLEN
It has custom modified official ESO API functions: MAIL_INBOX: Delete() and MAIL_INBOX:Return()
It creates buttons, anchored to group ZO_MainMenuSceneGroupBarButton2
Slash commands, that was used: /sendmails, /aaloot, /aasteal, /aalset


-------------------
You can support my work by sending me some gold if you are at the EU server: @SilverWF or just


-------------------
Changes in 1.9.6.1:
~Previously added filters (for set items and jewelry) would ignore items, which level is lower than CP160

Changes in 1.9.6:
+ Added ability to keep any set items
+ Added ability to keep any jewelry

Changes in 1.9.5:
+ Fixed Mail bouncer - now it work in single Mailbox open
+ API bump

Changes in 1.9.4:
+ Delete worthless junk option changed to a slider with 0-100g range (0 would turn destroying to OFF)

Changes in 1.9.3:
- Addon wouldn't junk trophies anymore, because Survey maps are trophies

Changes in 1.9.2:
+ Added possibility to destroy stolen treasures by quality. OFF by default
+ Some code polishing

Changes in 1.9.1:
+ Mail bouncer added. OFF by default
+ Added ability to suppress Delete and Return confirmation dialogues. OFF by default.
+ Added Jewelry send part to the Mail sender
~ Triple reviewed code, added new jewelrycrafting handlers where needed.
~ Code and tooltips polished where needed
- Removed ability to keep Ornate items
- Removed Intricate level filter
- Finally removed Send All task tails

Changes in 1.9.0a:
+ Just updated addon version, that shows ingame. Forgot to do that in last time :)

Changes in 1.9.0:
Added support for item saver addons
+ Item Saver - would keep any marked items, on by default
+ FCO Item Saver - would keep items, protected from being junked or sold (not tested, coz I don't using this addon), on by default
+ Begging the Gear - would keep items, that would match to BTG filters, on by default
+ API ver. bump

Changes in 1.8.9.a:
+ API bumped to ver.020 (HotR ones)

Changes in 1.8.9:
+ Libs updated to newest versions

Changes in 1.8.8:
+ Added possibility to chat announce on junk (optional, ON by default)
+ Added possibility to delete worthless loot (optional, OFF by default)
+ Added unique items saver (always ON)

Changes in 1.8.7:
- Removed autoloot all and autoloot stolen parts completely. Event listeners for loot update too.
+ Added two keybind options to change state of ingame "autoloot" and "autoloot stolen" settings

Changes in 1.8.6:
+ Improved support for keeping styles: it is separated now for Common (OFF by default), Rare and Exotic (both are ON by default)

Changes in 1.8.5:
+ Added support for Account wide settings. OFF by default
+ Added support for sorting stolen items. OFF by default
+ Rewritten item style check. Now any new styles wouldn't be just ignored
+ API version bumped to 019 - current Morrowind API version

Changes in 1.8.4:
+ Several code improvements

Changes in 1.8.3:
+ Added possibility to store any crafted items, unmatter what, ON by default
+ Potions now have separate checkbox (ON by default), but still uses the same CP-lvl filter as Food and Drink.

Changes in 1.8.3:
+ Added support for gems, different for charged and empty, both are ON by default
+ Added support for glyphs, on by default.
+ Added glyphs CP level filter, 150 by default
+ Fixed CP filter for gear
+ Fixed poisons filtration
+ Several code improvements

Changes in 1.8.2:
+ Added potions to the Food and Drinks filter.
+ Added treasures to the always_junk items.
+ Added donation support - use it if you have a will for it and you are PC EU player only!
- Removed LibAddonmenu-1.0 support
+ Fixed LibAddonMenu-2.0 support (it causes troubles with some another addons)

Changes in 1.8.1:
- Removed recipe CP filter, because I hate monstrous scripts.
+ A little autojunk filter and options page improovements.

Changes in 1.8.0:
- Rewritten autojunk part for more stable and fast work.
+ Added function "Autosell junk items". "Off" by default.
+ Added poisons support. Addon would keep it by default.
+ (Beta) Added CP lvl filters for the Intricate items, Recipes, Food and Drinks, Poisons and other items
+ Stolen items would not be autojunked anymore.

Changes in 1.7.1:
- Some code clearance.
+ Added function "Keep rare style items", where "rare" is "Dwemer, Ancient Elf, Imperial, Barbaric, Primal or Daedric". "On" by default.
+ Junked items now wouldn't be sent.
- Removed "Send white items" option, because there is already item rarity filter.

Changes in 1.7.0:
+ Some compatibility with 1.6.5 game version
+ Turned back autoloot option
+ Added "autoloot or not" stolen items option. "Off' by default.

-------------------
Changes in 1.6.1:

Updated API version

Changes in 1.6.0:

Removed loot filtering functionality because there are better add-ons for it.
Changed the name of the runes to match the changes in 1.2.3
Updated to match changes with the API in 1.3.0
Updated API version

Changes in 1.5.1:

Reverted back to 1.5 because I'm an idiot!
Updated API version


Changes in 1.5:

Updated the name auto-complete function to match API changes.
Removed the "Sent X mail" debug message because it was spammy.
Added new debug messages to show in a non-spammy way the add-on's progress.

---------------------------
Changes 1.4 :
Added functionalities

You can know specify to loot or not food/drinks/recipes
You can now choose to send or not Recipes
You can now choose to send or not Enchantment materials
Fixed a bug with Alchemy materials

Changes 1.3 :
Added functionalities

You can now choose to send or not equipment (Wood/Cloth/Metal)
You can now choose to send or not Materials/Raw materials/Boosters
You can now choose the max quality of items to send
You can now choose the minimum of items to be in the mail before sending

Changes 1.2.1 :
Left by error some debugging messages, removed them.
Changes 1.2 :
Mainly cosmetic/ease of use changes this version. Next version will add functionalities

No more /command : You can now click buttons in the mail panel !
AutoComplete in the name fields of the recipients in the settings
Better error handling during the send mail (no more stuck in an endless loop)

Changes 1.1 :

Added autoloot filter for Ingredients and baits
Added mail sending for Provisionning
Added mail sending for Alchemy
Fixed a bug in the auto loot feature (if it didn't work before it should now !)
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
1.9.6.1
120kB
SilverWF
08/13/18 03:26 PM
1.9.5
120kB
SilverWF
08/07/18 07:18 AM
1.9.4
120kB
SilverWF
07/18/18 06:25 AM
1.9.3
120kB
SilverWF
07/09/18 06:41 PM
1.9.2
120kB
SilverWF
07/07/18 12:32 PM
1.9.1
128kB
SilverWF
06/29/18 10:28 AM
1.9.0a
127kB
SilverWF
06/26/18 10:42 AM
1.9.0
127kB
SilverWF
06/25/18 04:10 PM
1.8.9.a
126kB
SilverWF
08/29/17 02:49 AM
1.8.9
126kB
SilverWF
07/15/17 08:56 AM
1.8.8
124kB
SilverWF
07/09/17 03:23 PM
1.8.7
124kB
SilverWF
07/05/17 01:48 PM
1.8.6
123kB
SilverWF
06/19/17 04:32 AM
1.8.5
123kB
SilverWF
05/30/17 02:15 PM
1.8.4
123kB
SilverWF
05/02/17 12:52 PM
1.8.3
123kB
SilverWF
04/14/17 01:13 PM
1.8.2
123kB
SilverWF
04/07/17 09:53 AM
1.8.1
121kB
SilverWF
04/04/17 05:46 AM
1.8.0
121kB
SilverWF
04/03/17 03:44 PM
1.7.1
118kB
SilverWF
04/13/15 09:45 AM
1.7
118kB
SilverWF
04/06/15 01:31 PM


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Unread 08/13/18, 05:50 PM  
SilverWF
 
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Exclamation Changes in 1.9.6.1:

Changes in 1.9.6.1:
~Previously added filters (for set items and jewelry) would ignore items, which level is lower than CP160

Sorry, forgot to add this check in the prev. update
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Unread 08/13/18, 03:29 PM  
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Exclamation Changes in 1.9.6

Changes in 1.9.6:
+ Added ability to keep any set items. Off by default

Was suggested several times, so here we go. If an armor, weapon or jewelry are parts of any set, then this function would store it.

+ Added ability to keep any jewelry. Off by default.
If an item is ring or necklace and can be deconstructed (any level and rarity), then this function would store it.
Why it was made? I have several characters that need to level up their jewelry crafting (for daily writs, better nodes to spawn etc).
For this purposes I'm storing any jewelry and then just decon on that characters.
Got bored from browsing Junk tab and unjunk jewelry items, digging tons of other items, because my rarity filter is on "purple and above"
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Last edited by SilverWF : 08/13/18 at 03:53 PM.
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Unread 08/07/18, 02:56 PM  
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Originally Posted by crafty35a
Originally Posted by SilverWF
If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked. In the settings tab, all that filters are sorted by priority: upper - higher
So if I set minimum quality to purple, and loot a blue set item that is tracked by IS/FCOIS, it will be marked as junk anyways? Because Min. Quality is higher priority?
Not, then this item would be passed to lower filters, because it has lower quality and can not be saved by quality
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Unread 08/07/18, 12:55 PM  
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Originally Posted by SilverWF
If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked. In the settings tab, all that filters are sorted by priority: upper - higher
So if I set minimum quality to purple, and loot a blue set item that is tracked by IS/FCOIS, it will be marked as junk anyways? Because Min. Quality is higher priority?
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Unread 08/07/18, 10:05 AM  
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Originally Posted by crafty35a
Originally Posted by SilverWF
Well, I remember about your suggestion made before
But I dislike this whole idea, because this game now has way too many sets. So I decided to add integration with some sets-hunter addon.
That's a lot of work to set up/maintain, though. I did just try installing FCOIS to test it out, but AAL is still junking equipment that is marked with FCOIS. Is the ItemSaver integration being overridden by the "minimum items quality to keep" setting? I want to keep ALL purple+ gear for deconstruction, but also set items of any quality.
I dunno, really, since FCOIS causes literally huge FPS drop for me every time I'm looting something, so I can't be sure about this addon work.
I'am using Item Saver addon - it's much better for me.

Anyway, if some item is protected from being junked or sold in the FCOIS (or just stored in the IS) - it must not be junked in the AAL too

You get it wrong about minimum items quality to keep filter work. If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked.
In the settings tab, all that filters are sorted by priority: upper - higher
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Last edited by SilverWF : 08/07/18 at 10:07 AM.
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Unread 08/07/18, 09:46 AM  
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Originally Posted by SilverWF
Well, I remember about your suggestion made before
But I dislike this whole idea, because this game now has way too many sets. So I decided to add integration with some sets-hunter addon.
That's a lot of work to set up/maintain, though. I did just try installing FCOIS to test it out, but AAL is still junking equipment that is marked with FCOIS. Is the ItemSaver integration being overridden by the "minimum items quality to keep" setting? I want to keep ALL purple+ gear for deconstruction, but also set items of any quality.
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Unread 08/07/18, 07:21 AM  
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Exclamation Changes in 1.9.5

Changes in 1.9.5

+ Fixed Mail bouncer. Before you were need to open Mailbox several times to actually return all mails - this is related to Mail ID reset after every return (ESO API stuff), so whole returner code becomes messed and stopped to work.
Now it works in single Mailbox open.

+ API bump to Wolfhunter DLC

+ All trash, treasure and monster trophy items would be sorted out (junked) before all settings. This is not optional.
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Last edited by SilverWF : 08/07/18 at 07:23 AM.
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Unread 08/07/18, 05:48 AM  
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Well, I remember about your suggestion made before
But I dislike this whole idea, because this game now has way too many sets. So I decided to add integration with some sets-hunter addon.

Please, if you are looking after some specific sets (like most of us - just specific sets and parts with traits, not just everything), then you can use Begging The Gear addon, add interesting to you sets, parts and traits there and turn on BTG integration in the AAL settings.

Items, that matching with BTG filters, would never be junked.

Or you can use Item Saver or FCO Item Saver addons and set filters there.

Originally Posted by crafty35a
@SilverWF, would you mind adding this as an option? I switched back to AAL from Dustman to check out the improvements you have made recently, but I forgot about this. I actually lost an SPC restoration staff today because I forgot AAL junked set items (my own fault, I should have been more careful).

Originally Posted by crafty35a
Code:
-- Save set items --
  local isSet, setName = GetItemLinkSetInfo(itemLink, false)
  if isSet then
    return
  end
---------------
Of course, this makes it ignore set items 100% of the time (no toggle in the options), but I'm sure that wouldn't be too tough to add either. It would be great if you can add this so I don't have to modify the code after every update. Thanks for your work on this add-on!
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Last edited by SilverWF : 08/07/18 at 05:55 AM.
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Unread 08/06/18, 11:18 AM  
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@SilverWF, would you mind adding this as an option? I switched back to AAL from Dustman to check out the improvements you have made recently, but I forgot about this. I actually lost an SPC restoration staff today because I forgot AAL junked set items (my own fault, I should have been more careful).

Originally Posted by crafty35a
Code:
-- Save set items --
  local isSet, setName = GetItemLinkSetInfo(itemLink, false)
  if isSet then
    return
  end
---------------
Of course, this makes it ignore set items 100% of the time (no toggle in the options), but I'm sure that wouldn't be too tough to add either. It would be great if you can add this so I don't have to modify the code after every update. Thanks for your work on this add-on!
Last edited by crafty35a : 08/06/18 at 12:35 PM.
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Unread 07/18/18, 06:28 AM  
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Exclamation Changes in 1.9.4

Delete worthless junk option changed to a slider with 0-100g range
Instead of old ON/OFF function to destroy junk items with 0 sell cost, there is a slider now, that would allow to destroy junk with sell price LOWER, than set there.
0 would OFF autodestroy, so no junk items would be destroyed
If you want to destroy junk with 0 sell cost, then set this slider to 1
If you want to destroy junk with, i.e. 9 or lower sell cost, then set this slider to 10 etc

Default state is 0 (no auto-deletion of junk)
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Last edited by SilverWF : 07/18/18 at 06:33 AM.
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Unread 07/09/18, 06:45 PM  
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Changes in 1.9.3

- Addon would ignore trophies now, because Survey maps are trophies
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Last edited by SilverWF : 07/10/18 at 03:43 AM.
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Unread 07/07/18, 12:34 PM  
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Exclamation Changes in 1.9.2

Changes in 1.9.2:
+ Added possibility to destroy stolen treasures by quality. OFF by default
It works only for items of types: Treasure, Trash and Trophy
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Unread 06/29/18, 10:33 AM  
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Exclamation Changes in 1.9.1

+ Mail bouncer added. OFF by default. Magic words are 'RETURN' or 'BOUNCE'. And again: you cannot send mail to your own account - this is ingame restriction. So you need to pair up with your buddy (or buy 2nd account) and bounce mails from each other
+ Added ability to suppress Delete and Return confirmation dialogues. OFF by default.
+ Added Jewelry send part to the Mail sender
~ Triple reviewed code, added new jewelrycrafting handlers where needed.
~ Code and tooltips polished where needed
- Removed ability to keep Ornate items, since the only meaning of that items are being sold.
- Removed Intricate level filter, just useless stuff
- Finally removed Send All task tails

Please, feel free to test it and post your feedback here, because I still has no time to test all of that stuff pretty close and precise.

P.S. If you are playing at EU, then you can use my account for bouncing. Usually I am in the game every day.
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Last edited by SilverWF : 06/29/18 at 01:14 PM.
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Unread 06/25/18, 04:15 PM  
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Version 1.9.0

It's been a while, but I've come back to update this addon

So, what is new in the 1.9.0:
Added support for item saver addons:
- Item Saver - would keep any marked items, on by default
- FCO Item Saver - would keep items, protected from being junked or sold (not tested, coz I don't using this addon), on by default
- Begging the Gear - would keep items, that would match to BTG filters, on by default
(obviously, you must install that addons and make them enabled if you want to use this functions)

I didn't have too much time to test it, so please, feel free to leave your feedback.
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Last edited by SilverWF : 06/25/18 at 04:23 PM.
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Unread 04/22/18, 04:36 AM  
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Originally Posted by crafty35a
I noticed another issue- AAL was junking all potions/poisons, even if I set it to keep CP 150+. Looks like a simple logic error, I think these two modified lines resolve the issue:


elseif (itemType == ITEMTYPE_POTION and not self.db.keepPotions and requiredCP < self.db.keepFoodCP) then self:Junker(bagId,slotId) return

elseif (itemType == ITEMTYPE_POISON and not self.db.keepPoison and requiredCP < self.db.keepPoisonCP) then self:Junker(bagId,slotId) return
No, there is no logic errors - it always worked great. And in your example level filter is pointless
Potion filter is the same for Food/Drinks.
Poison one is separate.

I'll look on your other ideas, thanks.
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