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Morrowind (3.0)
Updated:05/22/17 02:41 PM
Created:04/26/16 04:14 PM
Monthly downloads:51,069
Total downloads:216,229
Favorites:198
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Categories:Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns
3.0
Combat Metrics  Updated this week!  Popular! (More than 5000 hits)
Version: 0.6.21
by: decay2 [More]
Description

Please note that the addon is still in beta so don't expect everything to be perfect.

I made Combat Metrics basically for two reasons. First to have a tool to analyse my fights in a useful and comfortable manner. The second was to provide more insightful and meaningful damage parses.

Combat Metrics is an addon to track your fights. You can use it to measure your DPS, you can analyse which skills make your DPS or who caused your incoming damage. You can also analyse the heals you received or cast. You can check which buffs and debuffs were running, how much magicka or stamina per second you used and regenerated. You can Analyse the Combat log, filter it to analyse specific issues.

Combat Metrics basically just records your fight during combat and analyses it after you are out of combat. That way I hope to keep the impact on the fps as low as possible. Since it saves the data of the whole fight, you might hit the lua memory limit especially when a lot of heavy fights are happening in a row (I suspect Cyrodil is a candidate)

The main report window can be toggled by assigning a key to it or by typing /cmx into the chatbox.
You can also assign keys to post the damage per second (DPS) or healing per second (HPS) of your most recent fight to the chat. Alternatively you can use /cmx dps, /cmx sdps, /cmx mdps, /cmx alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. You can use /cmx hps to post you healing per second.

I want to thank Atropos for letting me use his functions to build the user interface. Coolmodi's addons were also quite insightful especially for handling the event registrations. I also learned from the addons of Circonian and Spellbuilder. Finally I want to mention @EgoRush and all participants in his thread at Tamrielfoundry. The discussions there lead to my motivation for creating this addon.

Known Issues
  • Sometimes a buff event is missed (probably). The addon dismisses these cases which might lead to (slightly) reduced uptimes shown in the report.
  • If you want to see Statistics in AvA areas, disable "Light Mode in Cyrodil"
Decay2 aka Solinur (Pact EU)
Version 0.6.21
  • API Bump to Morrowind (100019)
  • Added warning for upcoming update: At the end of this week, between May 26th and May 28th a new, almost completely rewritten update for Combat Metrics will be released. Due to changes to the data structure, it is neccessary to reset all data. Maybe make a backup or some screenshots of your favorite fights.

Version 0.6.20
  • Small fixes

Version 0.6.19
  • Added some bugfixes to buff tracking (duplicate events, some buffs not showing)
  • Added some slash commands to post dps: /CMX dps, /CMX sdps, /CMX mdps, /CMX alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. /CMX hps to post HPS
  • Fixed a typo and some small code improvements (thx @ Ayantir)

Version 0.6.18
  • Changed buff tracking so it should behave more or less like before the Homestead update, with one exception: Enemy debuffs are now tracked globally (so they don't reflect your contribution but the one from the whole group. In a future update I will try to display both)

Version 0.6.17
  • Added missing Icons

Version 0.6.16
  • Fixed the broken bufftracking introduced recently.

Version 0.6.15
  • Fixed a critical error introduced in last patch.

Version 0.6.14
  • While we further wait for the API patch, I implemented a few fixes for stuff that stopped working due to the API change issue. (Group heal/incoming DPS not shown, Fight reset @ Mage ..)

Version 0.6.13
  • Added a workaround for "better" buff tracking. It's a bit weird, but probably a bit better. You'll see.

Version 0.6.12
  • Removed tracking of effects for other units than the player. This removes debuff tracking for now. This was necessary since all debuff events are broadcasted now which lead to performance issues.

Version 0.6.11
  • Add setting to disable group damage monitoring in large groups
  • Added keybind to toggle the live damage window
  • Added option to turn off the automatic channel selection when posting damage
  • Added tracking of Crusher Enchantment
  • Replaced the delete icon. (It was confused with one indicating to close a window)
  • API Bump to Homestead (100018)

Version 0.6.10
  • Fixed a bug where an error message appeared when a certain combination of selections was made
  • Added Ability IDs for buffs if the respective debug option is switched on
  • Added the possibility to replace ability names or icons. Refer to the addon description for more details
  • Outgoing Damage that gets absorbed by a shield now contributes towards total damage.
  • Added a check to ignore damage from "The Mage" and "The Warrior" when they blow up remaining adds on entering their enrage phase. This was setting the group damage values off.
  • The fight will now reset when The Mage reaches the ground.
  • You can now manually reset the fight (via Keybind or by typing "/cmx reset"). Use with caution, as it may cause issues.

Version 0.6.9
  • Fixed a critical error introduced in last patch.

Version 0.6.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.6.7
  • Updated Japanese Translation

Version 0.6.6
  • Added a light mode option to turn of statistic calculations (and only show dps/hps in the live window)
  • Added an option to turn on light mode for cyrodil
  • Added an option to turn all addon activity off for cyrodil
  • Fixed an issue where sometimes no outgoing buffs were shown in the "Healing caused" tab
  • Attempted to fix an issue where group members were used to name the fight.
  • Fixed a bug where player buffs were recorded twice when in group.
  • Fixed a bug where buffs in combat log wouldn't show other targets then the player.
  • Fixed a bug where player selfheal was not getting filtered properly in combat log
  • Fixed a bug where resource and stat data were not shown in the combat log when the fight was loaded from saved fights.
  • Fixed a bug where permanent buffs were not shown in the buff recap.
  • Note: Combat Metrics got moved to Combat Addons since a lot of things are working quite good, I'd say.
  • Note: Some entries in the Outgoing (De-)buffs tab are clearly not related to the player (The passive boni from repentance, Warhorn.. ). Since I have no good way to filter them without impairing functionality I'll leave it as it is.

Version 0.6.5
  • API Bump to One Tamriel

Version 0.6.4
  • implemented japanese translation from @Lionas (if someone wants to do other translations, just go ahead ;) )

Version 0.6.3
  • fixed a bug that appeared in 0.6.2 when posting damage to chat
  • fixed some issues with the UI scaling (e.g. slider bars hiding some numbers)

Version 0.6.2
  • Updated LibAddonMenu to 2.0r22
  • Added a timestamp to the Combat Start/end message in Chatlog
  • Added digit grouping to DPS posts
  • Fixed a bug that could appear if you were getting into combat but not participating
  • Fixed a bug that could appear if you were inviting someone into the group
  • Removed compatability with API 100015

Version 0.6.1
  • add indication when Boss DPS is shown
  • Mark bosses in unit overview
  • Slight change in Boss DPS post to chat format to indicate when boss dps is shown.
  • removed forgotten debug output
  • fixed a bug that caused a lua error

Version 0.6.0
  • Added tracking of group buffs and debuffs that you apply to an enemy (It looks to me like it is not possible to track debuffs applied from group members)
  • Added detailed tracking of resource drain/gain effects
  • Added two more layouts for the live report ("Horizontal" and "Vertical"), in addition to the standard one which is called "Compact".
  • Added several debug options. Most of them should not be needed for the average player but they might help in identifying bugs/problems.
  • Added a scaling option for the live report window
  • Added a scaling option for the fight report window
  • Added little info tooltips to explain the function of the buttons (hope I didn't miss any)
  • Added Major Force, Weapon Enchant procs and some set procs to the buffs tracking. They had to be added manually because the tracking for them works different than for the other buffs, which can be tracked directly via the API. Those Effects were taken from Srendarr, big thanks to @Phinix, check out his fantastic Addon if you haven't
  • Changed the way DPS is posted. There also is a new option which posts Boss DPS in bossfights and the Sum DPS in all other fights.
  • Added API Compatibility for the Shadows of the Hist DLC (I have run a Dungeon without problems but I didn't thoroughly test everything yet)
  • updated LibAddonMenu to version 2.0r20.2

Version 0.5.10
  • Fixed an issue where the addon was still "stuck" in calculations for people who experienced this before the fix in version 0.5.8 and couldn't resolve it since (e.g. by resetting the SavedVariables).
  • Added a slash command to toggle the main window.

Version 0.5.9
  • Attempted to fix a bug that caused the game to crash after bossfights with multiple enemies. (thx to @timidobserver and @code65536 for the detailed reports)

Version 0.5.8
  • Fixed a bug that appeared when no fights had been saved and a recent fight was selected in the overview.
  • Combat log now shows blocked and shielded hits.
  • Attempted again to fix an issue where the addon gets "stuck" in calculations.

Version 0.5.7
  • Fixed a bug that showed wrong colors for skills in fights with multiple targets

Version 0.5.6
  • When all data has been deleted the panel will now properly reset.
  • You can now choose to hide the background for the live window
  • You can no longer save or load fights multiple times. The save button will be greyed out for fights which are already among the saved fights, when trying to load a fight which is already loaded you will jump to the fight instead.
  • Skills are now coloured by skill type. (note that this feature only works for new fights. Saved fights which were recorded previously will still shop up in the old way)
  • Sometimes long-term buffs were shown to have been active > 100% even if they were active all the time. This has been fixed to a degree but might still appear due to lag. (Thanks to @Scootworks for reporting)
  • Attempted to fix an issue with Blade of Woe causing problems with dps calculation
  • Attempted to fix an issue where "empty" fights were being recorded.
  • Attempted to fix an issue where the addon gets "stuck" in calculations
  • Fixed a bug where the page buttons for the combat log were not hiding properly
  • Fixed a bug where a fight would be named after a boss, when a boss was nearby but not participating in the fight.

Version 0.5.5
  • Fixed a bug introduced in the previous version.

Version 0.5.4
  • Fixed an error appearing when you browsed trough fights but had some units selected
  • Attempted to fix an issue where the Main Report Window got stuck and wouldn't update anymore. (thanks @mra4nii for reporting this)

Version 0.5.3
  • Damage and Heal done by pets is now included. The respective skills are marked as (pet) in the skill overview. Please note that the activated ability of pets is technically originating from the player and not the pet. That means only the automatic actions of the pets are registered towards them. Right now I don't plan to implement incoming damage and heal on pets, as I don't know how to show that in the interface. If you really think you need this please contact me.
  • You can now choose account wide settings
  • The elements of the live window can now be disabled one by one
  • In order to save space you can now delete the log of saved fights, the calculated stats will still be available but of course will take up only very little space.
  • If the lines in the combat log exceed the limit page buttons will now appear on the header bar of the combat log frame. You can use them to browse trough the complete (filtered) log.
  • Added API compatibility for Dark Brotherhood Patch

Version 0.5.2
  • fixed an error appearing when someone left the group

Version 0.5.1
  • fixed an issue where the chat log tab was created even when the option was disabled.
  • fixed an issue of showing group damage when not in group
  • fixed an issue where the live report window was shown even when it was disabled in the options.

Version 0.5.0
  • added combat log stream to chat window. When enabled this will automatically create a chat tab and stream damage and heal events to the combat log window. You can choose to show only e.g. outgoing damage or heal according to your preference.
  • added an option to disable the live report window
  • added more control bindings to selectively post only multi target or single target dps data.
  • fixed a bug that caused wrong calculations if the report window was opened too early. This was probably the main cause for the occurrence of buffs with more than 100% uptime.
  • increased the speed of report calculations. This is not due to an optimization, I just increased the limiter a bit, so it is now more aggressive, but still shouldn't be noticeable. If anyone notices big framerate drops just in the seconds after large fights please contact me.
  • Added a security check to prevent corruption of the SavedVariable/CombatMetrics.lua file. This is just an estimation and should keep the file size below 55MB. If anyone sees the file getting bigger than 60MB, please contact me.

Version 0.48
  • initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.6.1
48kB
08/06/16 08:30 AM
Patch


Archived Files (33)
File Name
Version
Size
Author
Date
0.6.20
116kB
decay2
03/19/17 07:28 AM
0.6.19
116kB
decay2
03/01/17 05:01 PM
0.6.18
110kB
decay2
02/20/17 02:55 PM
0.6.17
111kB
decay2
02/17/17 02:36 PM
0.6.16
106kB
decay2
02/17/17 02:18 PM
0.6.15
106kB
decay2
02/16/17 03:31 AM
0.6.14
106kB
decay2
02/15/17 04:57 PM
0.6.13
107kB
decay2
02/08/17 03:48 PM
0.6.12
106kB
decay2
02/06/17 06:04 PM
0.6.11
106kB
decay2
02/05/17 08:51 AM
0.6.10
106kB
decay2
01/08/17 05:38 PM
0.6.9
105kB
decay2
11/01/16 02:20 PM
0.6.8
105kB
decay2
11/01/16 02:10 PM
0.6.7
102kB
decay2
10/24/16 02:40 PM
0.6.6
102kB
decay2
10/23/16 03:26 PM
0.6.5
101kB
decay2
10/05/16 05:40 AM
0.6.4
101kB
decay2
08/14/16 04:33 PM
0.6.3
92kB
decay2
08/08/16 02:18 PM
0.6.2
92kB
decay2
08/07/16 02:33 PM
0.6.1
91kB
decay2
07/15/16 02:08 PM
0.6.0
91kB
decay2
07/11/16 05:28 PM
0.6.0
87kB
decay2
07/02/16 07:23 AM
0.5.10
87kB
decay2
06/28/16 05:10 PM
0.5.8
87kB
decay2
06/21/16 06:00 PM
0.5.7
87kB
decay2
06/13/16 05:00 PM
0.5.6
87kB
decay2
06/13/16 03:12 PM
0.5.5
118kB
decay2
05/29/16 04:29 PM
0.5.4
118kB
decay2
05/29/16 03:49 PM
0.5.3
118kB
decay2
05/25/16 03:56 PM
0.5.2
85kB
decay2
05/19/16 05:52 PM
0.5.1
85kB
decay2
05/19/16 04:22 PM
0.5.0
85kB
decay2
05/18/16 03:14 PM
0.48
84kB
decay2
04/26/16 04:14 PM


Post A Reply Comment Options
Unread Yesterday, 03:01 AM  
decay2
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Originally Posted by timidobserver
Originally Posted by decay2
Originally Posted by timidobserver
For some reason my parses aren't being saved when in battlegrounds. When it ports me out, I only have some but not all. Can you look at making sure that all combat from battlegrounds remains in the combat log after it ports you out at the end of the match.
I haven't set a foot into Battlegrounds yet, but I'll look into it. Can you tell me what is missing ? Is it the earlier fights or are fights missing randomly ?
If im in a battleground match for 10 minutes, I die and go in and out of combat multiple times. However, when the match is over I only have one parse of the last in combat event.

For example, after a 10 minute battleground I had one 60 second parse.
I will keep trying to get into a Battleground . So far it didn't let me in.
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Unread 05/24/17, 09:00 AM  
timidobserver

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Originally Posted by decay2
Originally Posted by timidobserver
For some reason my parses aren't being saved when in battlegrounds. When it ports me out, I only have some but not all. Can you look at making sure that all combat from battlegrounds remains in the combat log after it ports you out at the end of the match.
I haven't set a foot into Battlegrounds yet, but I'll look into it. Can you tell me what is missing ? Is it the earlier fights or are fights missing randomly ?
If im in a battleground match for 10 minutes, I die and go in and out of combat multiple times. However, when the match is over I only have one parse of the last in combat event.

For example, after a 10 minute battleground I had one 60 second parse.
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Unread 05/24/17, 02:16 AM  
decay2
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Originally Posted by catch22atplay
I'll have to agree with the annoying message, especially as it's an announcement in the middle of my damn screen. Why do people do crap like this. Just put the message in chat.

Next why does the chat tab say "CMX Combat Log". Yes i want it turned on. However that needs to be shortened considerably. Why not give us the option to name that tab. Instead i have to manually edit CombatMetrics.lua as follows;

line 1236 if cc:GetTabName(i) == "CMX Combat Log" then

line 1247 cc:AddRawWindow(window, "CMX Combat Log")

And change it to;

line 1236 if cc:GetTabName(i) == "CMX" then

line 1247 cc:AddRawWindow(window, "CMX")

Or change it to "Combat" or whatever. CMX Combat Log" is just way to long. More common sense please.

Other then that it's an exceptional addon. Don't screw it up with the new rewrite.
Hey thanks for your feedback. I did it like this because I wouldn't even notice it if it were just a chat message. I might have gone a little to far with how I did it, but honestly, since it is about the loosign data I want to be rather safe than sorry. Also I didn't have to add much code for the popup since its provided by a library.

There also is a reason to have it named CMX Combat Log as when I started out with this addon there were other sources for combat logs so I wanted to make sure they dont spam into the same chat window.
But I'll look into adding a feature to choose the Name of the chat tab freely.

Originally Posted by timidobserver
For some reason my parses aren't being saved when in battlegrounds. When it ports me out, I only have some but not all. Can you look at making sure that all combat from battlegrounds remains in the combat log after it ports you out at the end of the match.
I haven't set a foot into Battlegrounds yet, but I'll look into it. Can you tell me what is missing ? Is it the earlier fights or are fights missing randomly ?
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Unread 05/24/17, 01:03 AM  
timidobserver

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For some reason my parses aren't being saved when in battlegrounds. When it ports me out, I only have some but not all. Can you look at making sure that all combat from battlegrounds remains in the combat log after it ports you out at the end of the match.
Last edited by timidobserver : 05/24/17 at 01:03 AM.
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Unread 05/23/17, 04:27 PM  
catch22atplay

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I'll have to agree with the annoying message, especially as it's an announcement in the middle of my damn screen. Why do people do crap like this. Just put the message in chat.

Next why does the chat tab say "CMX Combat Log". Yes i want it turned on. However that needs to be shortened considerably. Why not give us the option to name that tab. Instead i have to manually edit CombatMetrics.lua as follows;

line 1236 if cc:GetTabName(i) == "CMX Combat Log" then

line 1247 cc:AddRawWindow(window, "CMX Combat Log")

And change it to;

line 1236 if cc:GetTabName(i) == "CMX" then

line 1247 cc:AddRawWindow(window, "CMX")

Or change it to "Combat" or whatever. CMX Combat Log" is just way to long. More common sense please.

Other then that it's an exceptional addon. Don't screw it up with the new rewrite.
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Unread 05/23/17, 01:29 PM  
choekstr
 
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Originally Posted by decay2
Originally Posted by choekstr
I log into 8 chars a day (2 days now) to do writs and train horses and undaunted and then do multiple reloadui's during the day/night and each time the warning pops up. I get it, there will be a new version coming out and I have been informed no less than 25 times already...

I don't see a setting to turn this off, so can I comment out the call in the code? Or should I ask: Can you point me to the section in the code that I can comment out the popup?

EDIT: Nevermind, I just commented that section out in the code.
Sorry about that. I should have made sure that this popup uses an accountwide variable. It should only show up 3 times, but if you use character specific settings this means 3 times on each char, which is of course very annoying.

The section can be commented out at the end of "Combat Metrics.lua"
Yeah, I saw you were only allowing it 3 times, but I didn't see where that got written out to the saved variables file. I assume it does, just couldn't find it in my limited scanning. I just commented it out and all good.
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Unread 05/23/17, 11:01 AM  
decay2
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Originally Posted by choekstr
I log into 8 chars a day (2 days now) to do writs and train horses and undaunted and then do multiple reloadui's during the day/night and each time the warning pops up. I get it, there will be a new version coming out and I have been informed no less than 25 times already...

I don't see a setting to turn this off, so can I comment out the call in the code? Or should I ask: Can you point me to the section in the code that I can comment out the popup?

EDIT: Nevermind, I just commented that section out in the code.
Sorry about that. I should have made sure that this popup uses an accountwide variable. It should only show up 3 times, but if you use character specific settings this means 3 times on each char, which is of course very annoying.

The section can be commented out at the end of "Combat Metrics.lua"
Last edited by decay2 : 05/23/17 at 11:02 AM.
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Unread 05/23/17, 09:35 AM  
choekstr
 
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I log into 8 chars a day (2 days now) to do writs and train horses and undaunted and then do multiple reloadui's during the day/night and each time the warning pops up. I get it, there will be a new version coming out and I have been informed no less than 25 times already...

I don't see a setting to turn this off, so can I comment out the call in the code? Or should I ask: Can you point me to the section in the code that I can comment out the popup?

EDIT: Nevermind, I just commented that section out in the code.
Last edited by choekstr : 05/23/17 at 10:28 AM.
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Unread 05/17/17, 03:49 PM  
decay2
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Re: Re: Re: Elemental Drain Uptime Issue

Originally Posted by Totomushen
So, can we say this?:
"After used ED, add-on starts to count skill tooltip seconds, or checks debuffs every second. it's not related about number of hits, frequency of attacks or magicka gains."

Anyway, regardless of the method, we continue to have problems. Percentage calculation so different from observed. We missing something about details? Addons talk with numbers and many people thinks numbers are more reliable than eyes or observation. if you ask me, of course it is mostly. But as a player using this skill, I feel something wrong here. That uptime percentage is becoming an issue for us.
Still wrong. I wouldn't rely on Tooltips. The API sends a message when a buff or debuff is applied or fades. Combat Metrics basically records these messages and calculates the uptime after the fight from that.

So maybe take a video with a debuff tracker and calculate the timings yourself.
Also I'm not sure if there are cases when the debuff can get removed by other effects. Can you maybe post a screenshot where you have selected the boss and show the debuff panel?

Edit: Just to be safe: make sure that you have the latest version.
Last edited by decay2 : 05/17/17 at 03:51 PM.
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Unread 05/17/17, 09:31 AM  
Totomushen

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Re: Re: Elemental Drain Uptime Issue

Originally Posted by decay2
Originally Posted by Totomushen
Hello. First of all, thaanks for this amazing add-on. it's vital for players, GJ!

In de-buffs screen, Elemental drain uptime numbers are wrong. For example, players combat table says %33, but in fight numbers must be minimum %70-80.

We know, minor magcikasteal works "every 1 second". Players cannot gain magicka from more than 1 damage in 1 second. So, it affects uptime percentage and calculation? For better explain, If players deal gamage 9 times in 3 seconds, ED gives magicka 3 times and Combat metrics says %33 uptime?

Or in another assumption, if players attacks another target that has no ED, uptime calculation affected from that?

We need detailed explain about de-buufs windows, uptime numbers and elemental draint situation, because causing controversy.


Thank you for your time.
Elemental drain uptime is based on the actual debuff, not on some magicka ticks.
However once you go to the "(de- ) buff out" tab, it will show you the uptime averaged over the whole list of targets. So if you are interested in the uptime for the main boss only, you have to select him. Then it would only show the uptime for this one target.
Note, that you can also select multiple targets using the shift or ctrl keys.
So, can we say this?:
"After used ED, add-on starts to count skill tooltip seconds, or checks debuffs every second. it's not related about number of hits, frequency of attacks or magicka gains."

Anyway, regardless of the method, we continue to have problems. Percentage calculation so different from observed. We missing something about details? Addons talk with numbers and many people thinks numbers are more reliable than eyes or observation. if you ask me, of course it is mostly. But as a player using this skill, I feel something wrong here. That uptime percentage is becoming an issue for us.
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Unread 05/17/17, 06:22 AM  
decay2
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Re: Elemental Drain Uptime Issue

Originally Posted by Totomushen
Hello. First of all, thaanks for this amazing add-on. it's vital for players, GJ!

In de-buffs screen, Elemental drain uptime numbers are wrong. For example, players combat table says %33, but in fight numbers must be minimum %70-80.

We know, minor magcikasteal works "every 1 second". Players cannot gain magicka from more than 1 damage in 1 second. So, it affects uptime percentage and calculation? For better explain, If players deal gamage 9 times in 3 seconds, ED gives magicka 3 times and Combat metrics says %33 uptime?

Or in another assumption, if players attacks another target that has no ED, uptime calculation affected from that?

We need detailed explain about de-buufs windows, uptime numbers and elemental draint situation, because causing controversy.


Thank you for your time.
Elemental drain uptime is based on the actual debuff, not on some magicka ticks.
However once you go to the "(de- ) buff out" tab, it will show you the uptime averaged over the whole list of targets. So if you are interested in the uptime for the main boss only, you have to select him. Then it would only show the uptime for this one target.
Note, that you can also select multiple targets using the shift or ctrl keys.
Last edited by decay2 : 05/17/17 at 07:05 AM.
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Unread 05/17/17, 02:15 AM  
Totomushen

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Exclamation Elemental Drain Uptime Issue

Hello. First of all, thaanks for this amazing add-on. it's vital for players, GJ!

In de-buffs screen, Elemental drain uptime numbers are wrong. For example, players combat table says %33, but in fight numbers must be minimum %70-80.

We know, minor magcikasteal works "every 1 second". Players cannot gain magicka from more than 1 damage in 1 second. So, it affects uptime percentage and calculation? For better explain, If players deal gamage 9 times in 3 seconds, ED gives magicka 3 times and Combat metrics says %33 uptime?

Or in another assumption, if players attacks another target that has no ED, uptime calculation affected from that?

We need detailed explain about de-buufs windows, uptime numbers and elemental draint situation, because causing controversy.


Thank you for your time.
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Unread 05/14/17, 06:48 PM  
decay2
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Originally Posted by Legedric
For some reason the addond does not recognize the uptime of Combat Prayer on a Sorc when he/she is running Aegis as Aegis has 2 of the 3 Combat Prayer buffs already running.

Would be great if you'd fix this as non-Combat Prayer uptime is often a blaming reason in some raids and dungeon groups against Templars
This shouldn't prevent the 3rd buff from showing.
If Aegis has the longer duration of these buffs then the buff system of ESO will prevent the similar effects from combat prayer to get applied. There is not really anything I could fix. But I'll check to make sure.
Could you maybe provide a screenshot of this issue?
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Unread 05/14/17, 11:10 AM  
Legedric

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For some reason the addond does not recognize the uptime of Combat Prayer on a Sorc when he/she is running Aegis as Aegis has 2 of the 3 Combat Prayer buffs already running.

Would be great if you'd fix this as non-Combat Prayer uptime is often a blaming reason in some raids and dungeon groups against Templars
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Unread 05/14/17, 06:21 AM  
decay2
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Originally Posted by noname
Originally Posted by decay2
Originally Posted by noname
Hello. Help me please. For me it didnot show the uptime of SpellPowerCure,aggressive horn, elemental drain, etc., so i can not see how bad our healer is.
Thanks for your report, Could you please either post me a screenshot where you think those values are missing or try a different healer, because maybe he was that bad?
now i tryed on skeleton with self elementaldrain, but it did not show in the buffs\debuffs and in the (buffs\debuffs out too), or i did something wrong?
Thanks. If you are looking for elemental drain, it should be located at the (De-)Buffs Out tab. Can you please make a screenshot of that?
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