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Scions of Ithelia (9.3.0)
Updated:03/12/24 10:14 PM
Created:11/27/16 06:57 AM
Monthly downloads:78,487
Total downloads:5,446,726
Favorites:1,466
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.113
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (275)
File Name
Version
Size
Uploader
Date
3.112
50kB
cloudor
02/18/24 06:35 AM
3.111
49kB
cloudor
02/18/24 04:45 AM
3.110
49kB
cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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cloudor
10/02/23 09:22 PM
3.101
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cloudor
09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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cloudor
09/04/23 08:13 AM
3.97
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cloudor
09/02/23 08:30 AM
3.96
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cloudor
08/18/23 10:14 PM
3.95
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cloudor
07/28/23 10:15 AM
3.94
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cloudor
07/22/23 06:45 PM
3.93
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cloudor
07/05/23 06:38 AM
3.92
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cloudor
05/27/23 11:26 AM
3.91a
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cloudor
03/19/23 06:32 AM
3.91
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cloudor
03/15/23 11:15 PM
3.90
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cloudor
03/04/23 07:26 AM
3.89
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cloudor
03/02/23 11:16 AM
3.88a
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cloudor
02/06/23 10:05 AM
3.88
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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01/13/23 04:31 AM
3.85a
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01/06/23 07:56 AM
3.84a
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12/31/22 06:57 PM
3.84
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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cloudor
11/15/22 09:14 AM
3.77
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11/04/22 11:31 PM
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cloudor
11/04/22 07:02 AM
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cloudor
11/02/22 05:34 AM
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cloudor
11/01/22 07:06 AM
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cloudor
10/30/22 08:23 AM
3.73
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10/30/22 07:31 AM
3.72
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10/08/22 07:15 AM
3.71
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cloudor
10/05/22 04:34 AM
3.70a
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cloudor
10/04/22 09:53 PM
3.69a
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cloudor
10/03/22 08:14 PM
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cloudor
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3.56
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cloudor
08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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cloudor
06/25/22 10:12 AM
3.50
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cloudor
06/19/22 04:43 AM
3.49
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06/07/22 08:31 AM
3.48
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3.47
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cloudor
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3.44
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05/10/22 02:07 AM
3.43
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05/08/22 08:48 AM
3.42
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02/25/22 05:44 PM
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02/18/22 10:00 PM
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02/03/22 06:57 AM
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02/03/22 06:36 AM
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02/02/22 08:30 PM
3.34b
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12/14/21 07:57 AM
3.34a
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12/14/21 07:55 AM
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12/13/21 06:20 AM
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11/05/21 03:38 AM
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10/31/21 10:35 AM
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10/31/21 09:06 AM
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10/28/21 04:48 PM
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09/22/21 09:07 AM
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09/05/21 02:50 AM
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3.15
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cloudor
08/07/21 03:43 AM
3.14
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cloudor
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3.11
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3.10
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3.9
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3.8
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06/19/21 12:14 AM
3.8
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cloudor
06/19/21 12:11 AM
3.8
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06/19/21 12:10 AM
3.8
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cloudor
06/18/21 10:41 PM
3.6.8
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cloudor
03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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03/27/21 06:24 PM
3.6.6
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cloudor
01/19/21 07:29 AM
3.6.5
37kB
cloudor
01/09/21 01:27 AM
3.6.4a
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cloudor
12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
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12/04/20 03:19 AM
3.6.2
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11/26/20 06:21 AM
3.6.1a
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11/10/20 03:13 PM
3.6.1
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11/10/20 02:43 AM
3.6.0
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11/10/20 02:40 AM
3.6.0
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cloudor
11/10/20 02:24 AM
3.5.17a
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cloudor
08/26/20 06:27 AM
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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04/15/20 05:24 AM
3.5.13
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04/10/20 09:54 PM
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04/10/20 09:23 PM
3.5.11b
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3.5.11a
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3.5.10
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3.5.9
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03/21/20 03:38 AM
3.5.8
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03/11/20 05:41 PM
3.5.7
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03/03/20 05:03 PM
3.5.6
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02/09/20 01:41 AM
3.5.5
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02/04/20 08:45 PM
3.5.3
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02/04/20 06:44 AM
3.5.2a
34kB
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02/03/20 10:58 PM
3.5.2
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02/01/20 10:15 PM
3.5.1
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02/01/20 07:21 AM
3.5.0
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01/31/20 02:04 AM
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01/31/20 02:03 AM
3.4.10
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12/23/19 08:03 AM
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12/11/19 05:14 AM
3.4.8b
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11/27/19 05:35 AM
3.4.8a
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11/17/19 07:18 AM
3.4.8
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11/17/19 03:18 AM
3.4.7a
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3.4.7
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3.4.6
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3.4.5
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3.4.4
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cloudor
10/28/19 08:19 AM
3.4.4
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3.4.1
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cloudor
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3.4.1
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cloudor
10/28/19 06:28 AM
3.3.10
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cloudor
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3.3.9
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3.3.8
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3.3.7a
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3.3.6c
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09/24/19 08:02 AM
3.3.6a
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3.3.5
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09/10/19 10:25 PM
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.16a
73kB
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07/01/19 09:57 AM
3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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06/05/19 07:39 AM
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3.1.5
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03/02/19 07:17 PM
3.1.4
67kB
cloudor
03/02/19 06:24 PM
3.1.3
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cloudor
11/23/18 06:18 AM
3.1.2
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3.1.1
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3.1.0
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11/16/18 12:20 PM
3.0.22
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Unread 02/18/24, 08:18 AM  
illionward

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Originally Posted by cloudor
Originally Posted by illionward
Originally Posted by cloudor
Originally Posted by illionward
How to make resource bars always moved upward (not only when conflicted with shift bar)? And at the moment, only the HP bar is moving for me, нow can I make the magic and stamina bars move too?
Azurah is for this purpose.
But Azurah also changes the interface. Is it possible to disable the other Azurah functions except moving bars?
Azurah doesn't seem to change your interface by default, does it?
I had all other addon functions set by default. But I already understood how to turn off everything unnecessary, thanks.
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Unread 02/18/24, 06:52 AM  
cloudor
 
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Re: MD5 Hash incorrect

Originally Posted by Zeratoxx
Hi,

my Minion logs this error when updating ADR:

Code:
ERROR 2024-01-28 12:47:37,700 [JavaFX Application Thread] gg.minion.util.DownloadManager:lambda$null$1(177): DownloadService (update) failed: {} java.lang.IllegalStateException: File verification failed - MD5 mismatch: Feed md5:  calculated: df1e27cfbe1af48662178b8be641f5de
	at gg.minion.service.DownloadService$1.call(DownloadService.java:127)
	at gg.minion.service.DownloadService$1.call(DownloadService.java:72)
	at javafx.concurrent.Task$TaskCallable.call(Task.java:1423)
	at java.util.concurrent.FutureTask.run(FutureTask.java:266)
	at javafx.concurrent.Service.lambda$null$492(Service.java:725)
	at java.security.AccessController.doPrivileged(Native Method)
	at javafx.concurrent.Service.lambda$executeTask$493(Service.java:724)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
	at java.lang.Thread.run(Thread.java:745)
Love your work, thank you!
Because the new version is pending approval.
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Unread 02/18/24, 06:40 AM  
cloudor
 
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Originally Posted by illionward
Originally Posted by cloudor
Originally Posted by illionward
How to make resource bars always moved upward (not only when conflicted with shift bar)? And at the moment, only the HP bar is moving for me, нow can I make the magic and stamina bars move too?
Azurah is for this purpose.
But Azurah also changes the interface. Is it possible to disable the other Azurah functions except moving bars?
Azurah doesn't seem to change your interface by default, does it?
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Unread 02/18/24, 06:38 AM  
cloudor
 
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Originally Posted by XiiDraco
It's oakensoul. Messed around again and found that it only occurs with oakensoul on. Minimum needed to reproduce: two white daggers, shrouded daggers, alerts set to on and oakensoul equipped.

If I had to guess, it's likely related to continuously getting major sorcery and brutality from shrouded daggers which is also just a permanent effect of oakensoul.

I wonder if this occurs with other permanent effects that get triggered by a skill lots of times.

Huh, just tried with Drain Power and Momentum, which both have Major Sorcery and Brutality and those don't have this problem, just Shrouded Daggers. Also just tried the other morph Flying Blade which still has the Major Brutality and Sorcery and it doesn't have this issue, weird.



EDIT: Alright, I've run out of coffee so I'm done lookin' through the code. Here's what I found while looking through it:

Every cast of Shrouded Daggers (like other abilities) adds instances to your timeActionMap. In the case of Shrouded Daggers, unlike other abilities, instances are not getting removed from the timeActionMap when their durations should be up they only get removed once the most recent instance has run its course and expired. In the Alerts section, having hundreds of instances go through your checkAction function causes the game to slow down considerably. I'm betting "hundreds of instances" is outside the design intentions of that section of the code the problem lies with the infinite increases to instances of Shrouded Daggers effects.

So I went looking to try and find out why the instances don't get removed over time like other abilities normally do. I found that the calculated end time for each Shrouded Daggers instance (or rather the major brutality/sorc effects) were being calculated incorrectly and every instance would result in a "refreshed" new end time whenever the skill was re-cast (or what I assume was incorrectly calculated, none of the other abilities worked this way and it looked like a bug). Every instance would get re-calculated as if it were just cast, which explains why it was adding up infinite instances as they never expire until the most recent cast is fully exhausted without casting another.

I played around a bit more and found sections of code that were related (and when disabled fix the functionality, although they are clearly important in other functionality) but haven't found the exact cause, or why oakensoul seems to cause these instances to now get calculated incorrectly. Anyway, more coffee and I'm going to go spend the rest of my morning working on my own stuff now, hopefully that helps you figure out what's going on obviously you know your code better than I do .

In the meantime, I'll just blacklist this ability from the top which seems to work for now.
Thank you very much for your in-depth investigation into this issue. This bug has been fixed in v3.112.
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Unread 02/18/24, 04:47 AM  
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Originally Posted by Bisenberger
Originally Posted by Bisenberger
Originally Posted by cloudor
Originally Posted by Kaella
Flames of Oblivion does not give a popup alert when the effect drops off, sometimes it does but most of the time I do not get a popup alert about it, happens on both front and back bar.
Edit: the issue is in combat only.
Edit2: It shows the popup alert when setting Seconds to Show Before End to 0 but then Barbed Trap does not give a popup alert instead.
Unfortunately, I ran some tests myself, but every time the alert came up, maybe there were other conditions we overlooked?
I have the same issue with flames of oblivion and can send a video if you want. I don't have the issue with bear trap, however.
Update. It seems that something with Molten Whip is conflicting with Flames of Oblivion's pop up. The FOO pop up works every time I'm running stone giant, but does not show up sometimes when running whip. I'm wondering if it's something to do with seething fury.
Fixed in v3.111.
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Unread 02/17/24, 03:56 PM  
illionward

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Originally Posted by cloudor
Originally Posted by illionward
How to make resource bars always moved upward (not only when conflicted with shift bar)? And at the moment, only the HP bar is moving for me, нow can I make the magic and stamina bars move too?
Azurah is for this purpose.
But Azurah also changes the interface. Is it possible to disable the other Azurah functions except moving bars?
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Unread 02/17/24, 08:15 AM  
XiiDraco
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Originally Posted by cloudor
Originally Posted by XiiDraco
Originally Posted by cloudor
Originally Posted by XiiDraco
Hi,

I'm not sure if this has been mentioned before but there's a bug with the popup alerts that causes the frame rate to nosedive when using Shrouded Daggers. Every subsequent cast causes the frame rate to get worse and worse. Blacklisting the ability doesn't seem to have any effect on the performance drops and ability timers still work fine with that ability.
Very confused, I tried it myself but did not find the problem, maybe there are other conditions we did not realize?
Here's a video I took showcasing what I'm talking about. Framerate drops to a crawl the longer you use the skill. It appears to "accumulate" while in combat and slows down whenever the popups are enabled (even if there's nothing visually being displayed)

https://www.youtube.com/watch?v=hCDXBTebiM8

Since blacklisting the skill has no effect on the framerate drop, it means I can't use the popup notifications i.e., what I'm mostly just using Action Duration Reminder for. :/

This is reproducible on all the computers I have (laptops and my desktop), It's probably just not immediately noticeable with only a couple skill casts. When you're 510 minutes into a boss fight and your game has dropped from 100+ frames to less than 2, it's kinda noticeable.
I have watched your video and tested again on PTS, but still can't see a FPS drop after a 5-minute shrouded dagger spam. BTW, I leave the blacklist as default.
It's oakensoul. Messed around again and found that it only occurs with oakensoul on. Minimum needed to reproduce: two white daggers, shrouded daggers, alerts set to on and oakensoul equipped.

If I had to guess, it's likely related to continuously getting major sorcery and brutality from shrouded daggers which is also just a permanent effect of oakensoul.

I wonder if this occurs with other permanent effects that get triggered by a skill lots of times.

Huh, just tried with Drain Power and Momentum, which both have Major Sorcery and Brutality and those don't have this problem, just Shrouded Daggers. Also just tried the other morph Flying Blade which still has the Major Brutality and Sorcery and it doesn't have this issue, weird.



EDIT: Alright, I've run out of coffee so I'm done lookin' through the code. Here's what I found while looking through it:

Every cast of Shrouded Daggers (like other abilities) adds instances to your timeActionMap. In the case of Shrouded Daggers, unlike other abilities, instances are not getting removed from the timeActionMap when their durations should be up they only get removed once the most recent instance has run its course and expired. In the Alerts section, having hundreds of instances go through your checkAction function causes the game to slow down considerably. I'm betting "hundreds of instances" is outside the design intentions of that section of the code the problem lies with the infinite increases to instances of Shrouded Daggers effects.

So I went looking to try and find out why the instances don't get removed over time like other abilities normally do. I found that the calculated end time for each Shrouded Daggers instance (or rather the major brutality/sorc effects) were being calculated incorrectly and every instance would result in a "refreshed" new end time whenever the skill was re-cast (or what I assume was incorrectly calculated, none of the other abilities worked this way and it looked like a bug). Every instance would get re-calculated as if it were just cast, which explains why it was adding up infinite instances as they never expire until the most recent cast is fully exhausted without casting another.

I played around a bit more and found sections of code that were related (and when disabled fix the functionality, although they are clearly important in other functionality) but haven't found the exact cause, or why oakensoul seems to cause these instances to now get calculated incorrectly. Anyway, more coffee and I'm going to go spend the rest of my morning working on my own stuff now, hopefully that helps you figure out what's going on obviously you know your code better than I do .

In the meantime, I'll just blacklist this ability from the top which seems to work for now.
Last edited by XiiDraco : 02/17/24 at 11:08 AM.
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Unread 02/17/24, 07:39 AM  
cloudor
 
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Originally Posted by illionward
How to make resource bars always moved upward (not only when conflicted with shift bar)? And at the moment, only the HP bar is moving for me, нow can I make the magic and stamina bars move too?
Azurah is for this purpose.
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Unread 02/17/24, 07:36 AM  
illionward

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How to make resource bars always moved upward (not only when conflicted with shift bar)? And at the moment, only the HP bar is moving for me, нow can I make the magic and stamina bars move too?
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Unread 02/17/24, 07:02 AM  
cloudor
 
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Originally Posted by XiiDraco
Originally Posted by cloudor
Originally Posted by XiiDraco
Hi,

I'm not sure if this has been mentioned before but there's a bug with the popup alerts that causes the frame rate to nosedive when using Shrouded Daggers. Every subsequent cast causes the frame rate to get worse and worse. Blacklisting the ability doesn't seem to have any effect on the performance drops and ability timers still work fine with that ability.
Very confused, I tried it myself but did not find the problem, maybe there are other conditions we did not realize?
Here's a video I took showcasing what I'm talking about. Framerate drops to a crawl the longer you use the skill. It appears to "accumulate" while in combat and slows down whenever the popups are enabled (even if there's nothing visually being displayed)

https://www.youtube.com/watch?v=hCDXBTebiM8

Since blacklisting the skill has no effect on the framerate drop, it means I can't use the popup notifications i.e., what I'm mostly just using Action Duration Reminder for. :/

This is reproducible on all the computers I have (laptops and my desktop), It's probably just not immediately noticeable with only a couple skill casts. When you're 510 minutes into a boss fight and your game has dropped from 100+ frames to less than 2, it's kinda noticeable.
I have watched your video and tested again on PTS, but still can't see a FPS drop after a 5-minute shrouded dagger spam. BTW, I leave the blacklist as default.
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Unread 02/17/24, 05:50 AM  
cloudor
 
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Originally Posted by Baertram
Bug report:
Somehow the unequipping of skills does not remove any shown "other bar" icons above the action bars.
Necromancer skill got "stuck" above the bars after I had unequipped the skill



That skill which got stuck above the bar was equipped on bar2 slot 1. I had unequipped it there and after changing the weapon bars all of sudden the icon showed up at bar 1 and now also while swithcing to bar 2 and 1.
Fixed in v3.110
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Unread 02/09/24, 12:16 AM  
Bisenberger

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Originally Posted by cloudor
Originally Posted by Kaella
Flames of Oblivion does not give a popup alert when the effect drops off, sometimes it does but most of the time I do not get a popup alert about it, happens on both front and back bar.
Edit: the issue is in combat only.
Edit2: It shows the popup alert when setting Seconds to Show Before End to 0 but then Barbed Trap does not give a popup alert instead.
Unfortunately, I ran some tests myself, but every time the alert came up, maybe there were other conditions we overlooked?
Please see the attached video for what they're talking about:

https://youtu.be/rQIXBgCyk_M
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Unread 02/07/24, 11:21 PM  
Bisenberger

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Originally Posted by Bisenberger
Originally Posted by cloudor
Originally Posted by Kaella
Flames of Oblivion does not give a popup alert when the effect drops off, sometimes it does but most of the time I do not get a popup alert about it, happens on both front and back bar.
Edit: the issue is in combat only.
Edit2: It shows the popup alert when setting Seconds to Show Before End to 0 but then Barbed Trap does not give a popup alert instead.
Unfortunately, I ran some tests myself, but every time the alert came up, maybe there were other conditions we overlooked?
I have the same issue with flames of oblivion and can send a video if you want. I don't have the issue with bear trap, however.
Update. It seems that something with Molten Whip is conflicting with Flames of Oblivion's pop up. The FOO pop up works every time I'm running stone giant, but does not show up sometimes when running whip. I'm wondering if it's something to do with seething fury.
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Unread 02/04/24, 03:45 AM  
XiiDraco
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Originally Posted by cloudor
Originally Posted by XiiDraco
Hi,

I'm not sure if this has been mentioned before but there's a bug with the popup alerts that causes the frame rate to nosedive when using Shrouded Daggers. Every subsequent cast causes the frame rate to get worse and worse. Blacklisting the ability doesn't seem to have any effect on the performance drops and ability timers still work fine with that ability.
Very confused, I tried it myself but did not find the problem, maybe there are other conditions we did not realize?
Here's a video I took showcasing what I'm talking about. Framerate drops to a crawl the longer you use the skill. It appears to "accumulate" while in combat and slows down whenever the popups are enabled (even if there's nothing visually being displayed)

https://www.youtube.com/watch?v=hCDXBTebiM8

Since blacklisting the skill has no effect on the framerate drop, it means I can't use the popup notifications i.e., what I'm mostly just using Action Duration Reminder for. :/

This is reproducible on all the computers I have (laptops and my desktop), It's probably just not immediately noticeable with only a couple skill casts. When you're 510 minutes into a boss fight and your game has dropped from 100+ frames to less than 2, it's kinda noticeable.
Last edited by XiiDraco : 02/04/24 at 03:48 AM.
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Unread 02/03/24, 01:18 PM  
Baertram
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Bug report:
Somehow the unequipping of skills does not remove any shown "other bar" icons above the action bars.
Necromancer skill got "stuck" above the bars after I had unequipped the skill



That skill which got stuck above the bar was equipped on bar2 slot 1. I had unequipped it there and after changing the weapon bars all of sudden the icon showed up at bar 1 and now also while swithcing to bar 2 and 1.
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