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Updated: 10/29/17 09:35 PM
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Clockwork City (3.2)
Horns of the Reach (3.1)
Updated:10/29/17 09:35 PM
Created:09/13/17 05:41 PM
Monthly downloads:835
Total downloads:14,559
Favorites:61
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
Auto Category [Inventory Grid View Integrated]  Popular! (More than 5000 hits)
Version: 1.19
by: rockingdice [More]
RockingDice's Auto Category

Thanks for your appreciation! This add-on is really being POPULAR right now! I hope all of you enjoy it!

Need your help with Localization! Please contact me: email if you want to help

=============================================
Still worry about cleaning your inventory? Always full with items that you don't know how to deal with?

Having this add-on will make your life easier than ever!



Integrated add-ons:
'Inventory Grid View'
'Alpha Gear'
'FCO Item Saver'
'Tamriel Trade Centre'
'Master Merchant'
'Iakoni's Gear Changer'
'BetterUI'



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.



1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


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Unread 02/16/18, 05:41 PM  
Zalaan

Forum posts: 0
File comments: 1
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Help with 'ismarked'

I am trying to get all items I tag as 'sell' grouped together. This option does not seem to work for all items. I presently have a white staff and white steel gauntlets (both showing as 'ornate') in the category "Sell", but a white belt and a blue necklace that will not go into this 'Sell' group. The belt lists under 'Low Level' and the neck under 'BOE'. I have tried editing each of the relevant categories with "and not ismatched("sell") ". The two items then worked their way down through 'Armor' and 'Neck', (which I diligently edited as above), finished up under a heading called 'Other' which is not even listed in the Bag Settings list of categories, (this 'other' category also shows my disguises).

Can anyone help me please?

Edit: Believe I have solved it - Under category General Items > Selling. I added "or ismarked("sell"). [Fingers-crossed]
Last edited by Zalaan : 02/16/18 at 09:27 PM.
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Unread 02/16/18, 01:46 PM  
Temsol

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File comments: 11
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Thanks , Is there any chance to have just this addon and NOT INTERGRATED others ? I dont want TTC , MM and others , just your addon . Is it possible ?
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Unread 02/13/18, 10:40 AM  
Kasorg

Forum posts: 1
File comments: 5
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Is there a way to get it to sort inside of the new storage chests with custom rules, if not this is a feature request?
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Unread 02/03/18, 02:49 PM  
Malyck

Forum posts: 2
File comments: 1
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LUA error on some characters at login

I have an error on some of my characters when logging in:
Code:
 |cff0000Lua Error: 
user:/AddOns/AutoCategory/AutoCategory.lua:68: attempt to index a nil value stack traceback:
user:/AddOns/AutoCategory/AutoCategory.lua:68: in function 'RebuildBagSettingIfNeeded'
user:/AddOns/AutoCategory/AutoCategory.lua:71: in function 'CheckVersionCompatible'
user:/AddOns/AutoCategory/AutoCategory.lua:192: in function 'AutoCategory.LazyInit'
user:/AddOns/AutoCategory/AutoCategory.lua:218: in function 'AutoCategory.Initialize'
user:/AddOns/AutoCategory/AutoCategory.lua:241: in function '(anonymous)'|r
This error happens on some characters consistently, causing AutoCategory to not load, yet I have other characters that do not get this error and AutoCategory loads fine and works well. I see this issue across two accounts on two different ESO installs.

Thanks!
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Unread 01/21/18, 07:29 AM  
CarbonX

Forum posts: 0
File comments: 4
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Laggy

Great addon, but it's laggy to me. It takes about 2 secs to open/close inventory and do some other actions withing the inventory, it's not smooth. Can't use it like this.
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Unread 01/08/18, 06:16 AM  
Bierdeife

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Re: Re: Re: Re: Re: Re: Re: New version(1.15) in pending!

Originally Posted by rockingdice
Originally Posted by Bierdeife
Originally Posted by rockingdice
Originally Posted by Bierdeife
Originally Posted by rockingdice
Originally Posted by Bierdeife
Thank you for updating it!

1.) How can I add a item per name to a categorie?

2.) Can you add the option to remove this, please?

1. Can you explain more? Don't get your point
2. Sorry, seems not doable.
1.) I want to add this item to a category:



2.) I can't add items of this set to a category, is it a bug?



My rule:



Other items work but any of that set doesn't! :/
1. Maybe I can add an api to match part of the name.
2. You can try to use part of the set's name, Like the first word or partial of the word.

Edited:
2. Turned out this is a bug in German. I'll fix it in next version, thanks for your info!
1.) Did you add a code with the new update to put items per name into a category?
2.) I still can't add this set to a category! :/
1. Need to take some time to do it
2. hmmm, it's strange, I'll take a look.
Can you fix this finally, please?

Edit: All of the Asylum-Sets doesn't work too! :/
Last edited by Bierdeife : 01/11/18 at 06:40 AM.
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Unread 01/02/18, 11:11 PM  
crafty35a

Forum posts: 2
File comments: 7
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Amazing addon - great work! One thing that would make this even better is if you could access tracking states that have been set up in Set Tracker (http://www.esoui.com/downloads/info1518-SetTracker.html)

Set Tracker provides easy access to this data (info below pulled right from the add-on description). Being able to access the tracking name of an item's set would be incredibly useful.

Access to SetTracker Data From Other Addons

Some global functions have been provided to allow other addons to access the SetTracker database.

local sTrackColour, sTrackName, sTrackTexture = ST.GetTrackStateInfo(_trackIndex)
--Returns SetTracker data for the specified track index
--sTrackColour - the user configured colour for the set ("RRGGBB")
--sTrackName - the user configured tracking name for the set
--sTrackTexture - the texture used for the track state icon

local iTrackIndex, sTrackName, sTrackColour, sTrackNotes = SetTrack.GetTrackingInfo(bagId, slotIndex)
--Returns SetTracker data for the specified bag item as follows
--iTrackIndex - track state index 0 - 14, -1 means the set is not tracked and 100 means the set is crafted
--sTrackName - the user configured tracking name for the set
--sTrackColour - the user configured colour for the set ("RRGGBB")
--sTrackNotes - the user notes saved for the set

local iMaxIndex = SetTrack.GetMaxTrackStates()
--Returns the current maximum number of tracked states. This can vary depending upon user settings.
--The track state index is 0 base (0 - SetTrack.GetMaxTrackStates()).
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Unread 11/17/17, 02:55 PM  
Baertram
 
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If you use an addon like SetTracker FCOIS is already able to lock the set items automatically. And if you use the FCOIS automatic marking of set items it should also safe your set items (not looking at the set name but the set and trait so far).

Automatic locks of items inside a category should be doable too but you're right. This should be initiated from AutoCategory addon then as FCOIS would need to collect all possible categories first etc.

Originally Posted by Deadmano
I am LOVING all these updates. You are owning at these new APIs, wow!!

May I make an API request? istrialset() which will match items that are part of a trial set, such as The Wise Mage, The Infallible Mage, The Quick Serpent etc. Here's the full list of trial sets;

Warning: Spoiler

I included the armour type, so that'll make it easy for when you implement islightset() etc. as those trial sets only come in specific armour types.

Here is what I am currently using to match all trial sets;

Warning: Spoiler

Regarding category collapse/expanded state, can you share that state (optional settings) with other views like crafting stations? As, I will have a category I collapsed in my inventory, but I go to a crafting station and it will not be collapsed... Perhaps there can be a "lock" icon next to the + and - indicators which will "lock" the category state and that will persist for all other views such as bank/crafting station etc?

Also, I was going to ask Baertram on his page, but I think this is something Auto Category should do... What are the chances we can have an option that will integrate with FCOIS and auto-lock items that are in a category? As FCOIS doesn't have categories or settings so you can't quite do a dynamic approach. So for example, if I had really rare stuff like trial sets, I would want FCOIS to lock them. Right now, that can't easily be done unless Baertram adds such support, but you already have such support for many categories.
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Unread 11/11/17, 05:29 PM  
DerOdin

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doesnt work anymore i deinstalled it and reinstall but the addon doesnt work i type /ac and there is nothing...
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Unread 11/06/17, 06:00 AM  
HellaGorilla

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When I log in

user:/AddOns/AutoCategory/AutoCategory.lua:51: attempt to index a nil value
stack traceback:
user:/AddOns/AutoCategory/AutoCategory.lua:51: in function 'RebuildBagSettingIfNeeded'
user:/AddOns/AutoCategory/AutoCategory.lua:54: in function 'CheckVersionCompatible'
user:/AddOns/AutoCategory/AutoCategory.lua:155: in function 'AutoCategory.LazyInit'
user:/AddOns/AutoCategory/AutoCategory.lua:180: in function 'AutoCategory.Initialize'
user:/AddOns/AutoCategory/AutoCategory.lua:203: in function '(anonymous)'


Update: Deleted the saved variable file and reinstalled and all is back to normal. Love this addon ty.
Last edited by HellaGorilla : 11/08/17 at 07:54 PM.
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Unread 11/05/17, 05:50 PM  
Deadmano

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File comments: 35
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I am LOVING all these updates. You are owning at these new APIs, wow!!

May I make an API request? istrialset() which will match items that are part of a trial set, such as The Wise Mage, The Infallible Mage, The Quick Serpent etc. Here's the full list of trial sets;

Warning: Spoiler

I included the armour type, so that'll make it easy for when you implement islightset() etc. as those trial sets only come in specific armour types.

Here is what I am currently using to match all trial sets;

Warning: Spoiler

Regarding category collapse/expanded state, can you share that state (optional settings) with other views like crafting stations? As, I will have a category I collapsed in my inventory, but I go to a crafting station and it will not be collapsed... Perhaps there can be a "lock" icon next to the + and - indicators which will "lock" the category state and that will persist for all other views such as bank/crafting station etc?

Also, I was going to ask Baertram on his page, but I think this is something Auto Category should do... What are the chances we can have an option that will integrate with FCOIS and auto-lock items that are in a category? As FCOIS doesn't have categories or settings so you can't quite do a dynamic approach. So for example, if I had really rare stuff like trial sets, I would want FCOIS to lock them. Right now, that can't easily be done unless Baertram adds such support, but you already have such support for many categories.
Last edited by Deadmano : 11/05/17 at 06:16 PM.
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Unread 10/31/17, 09:54 AM  
Baertram
 
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Hey there,

if I collapse a category header at the smithing & woodworking deconstrution/improvement tab, as I'm vieweing the weapons:
The header will be collapsed too if I'm changing to the armor parts.

If you are able to distinguish the smithing/woodworking weapons and armor subtabs for the collapsed state of the headers, this would be awesome!

As there is no variable showing you which of the buttons is active (like SMITHING.deconstructionTab.activeSubTab or something like this):
Here are the button names:

Deconstruction
Weapons: ZO_SmithingTopLevelDeconstructionPanelInventoryTabsButton2
Armor: ZO_SmithingTopLevelDeconstructionPanelInventoryTabsButton1

Improvement
Weapons: ZO_SmithingTopLevelImprovementPanelInventoryTabsButton2
Armor: ZO_SmithingTopLevelImprovementPanelInventoryTabsButton1

The active panel of the smithing tab can be read via SMITHING.mode:
3 = Deconstruction
4 = Improvement

You are able to get the object of the button via ".m_object" and the state via ".m_object:GetState()" function (1= pressed, 0 = not pressed).
Maybe you can hook the SetState() function of the m_object to check the state change, then check the active SMITHING.mode and then update your variable for the category headers "collapse state" panel accordingly.

Edit:
Tried this and it works:
Lua Code:
  1. --Smithing station, deconstruction panel, button "weapons", SetState function
  2.     ZO_PreHook(ZO_SmithingTopLevelDeconstructionPanelInventoryTabsButton2.m_object, "SetState", function(smithing_obj, state)
  3. d("Prehook ZO_SmithingTopLevelDeconstructionPanelInventoryTabsButton2:SetState()")
  4.         if state ~= nil then
  5.             if state == 1 then
  6.                 d("Activated deconstruction, weapons")
  7.             elseif state == 0 then
  8.                 d("Deactivated deconstruction, weapons")
  9.             end
  10.         end
  11.     end)
If the button will be pressed the state is 1, and if another button gets pressed the state gets 0.

Same wth the other buttons for armor and improvement weapons & armor
Last edited by Baertram : 10/31/17 at 10:23 AM.
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Unread 10/30/17, 01:21 AM  
lokicoon

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@rockingdice Thank you! Perfect work!
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Unread 10/29/17, 09:37 PM  
rockingdice
 
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New version(1.19) in pending!



1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

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Unread 10/29/17, 06:22 PM  
rockingdice
 
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Originally Posted by Baertram
Was using 1.17 at that moment. 1.18 fixed it as it seems but I still get these messages upon login (maybe I'm wrong and it's not from your addon code but it looks like debug messages that fit to teh "categories" .

This only appears at login, not at a reloadui, so it should be triggered in the OnAddonLoaded callback I guess:

Code:
one application for: Trait
Is trait known:false18with 0 traits known
one application for: Style
one application for: Set
Is trait known:false18with 0 traits known
Not really, I think you can try text search for "one application for" in your add-on folder to know exactly where it is from.
Last edited by rockingdice : 10/29/17 at 06:57 PM.
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