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Updated: 06/03/16 01:40 PM
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Compatibility:
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Update 7 (1.7.0)
Update 6 (1.6.5)
Update 5 (1.5.2)
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:06/03/16 01:40 PM
Created:04/14/14 02:35 PM
Downloads:106,784
Favorites:230
MD5:
Categories:Info, Plug-in Bars, Graphic UI Mods, RolePlay, Miscellaneous
2.4
Clock - Tamriel Standard Time  Popular! (More than 5000 hits)
Version: 0.7.3
by: Tyx [More]
Clock
Tamriel Standard Time
by @Tyx

Thank you all for 100.000 Downloads.

Updates

Check out kerb9729's Addon for Clock - TST: Midnight. It will show you the time until midnight.

Since 0.7.2 also with Russian localization! (next to English and German).

With Update 7 a new background feature was added. The Clock - TST never looked that good before. Check it out.
Additional to that and a few bug fixes, you can now have your real time next to the Tamriel time instead of beneath.

You can use this addon together with Harven's Dwemer Clock to get the ingame Time as a fantastic looking, animated clock. Install both addons then right-click on the Dwemer Clock and click "Use Tamriel Standard Time Clock" option. You can change the size of the Dwemer Clock by clicking on it (left mouse button) and then scrolling with your mouse wheel over the Clock.

Follow the Clock on GitHub to always get the latest beta/alpha Version (caution: unstable)
I will release every stable build here as soon as possible!
If you like an offline desktop application of the Clock to see the current time in Tamriel where ever a PC is, search no further and look here (still an alpha Version)


Features

This AddOn will show you the current time in Tamriel.
It is displayed on the Interface wherever you want it to be - completely movable.
You are also able to set the size, font and style of the clock to your liking.

The time in Tamriel is not a fact.

There is not function in the API which gets us the length back.
Many people right now are trying to figure out how long a day is.
Zenimax Online stated in their FAQ that the time is a bit less than 5h, but after many tests I am sure it is 5,83h long.
If you agree with me or not is up to you.
You are able to customize the length of the day easily in the Clock - TST settings.
This can be done to a precision of seconds.

The time could be off after a maintenance or something else.
With the settings menu or commands you can choose one out of four times to synchronize the clock.
For example you see the sun right under your South needle of the compass.
You are sure that it is noon right now.
No problem: Just write /cl noon in the chat or use the "Noon is now!" button in the settings to sync your clock.



The best way to sync your Clock is to set the clock to noon at noon and wait a day or more (ingame).
Then set your time (at noon again) so that your clock shows exactly 12:00.
When this is done you should have a perfectly synced clock
Noon is best because you can see the sun and you have a compass
So just wait until the sun is right under you South sign at you compass.

Right now, the settings and the Clock is localized in English, German and Russian.


If you are from the US or any other country which uses a 12-hour clock, you are able to change the clock to that format too. You can even hide the am/pm signs.
Of course you can use the formats: 12h or 24h wherever you are from.
You can also hide the 0 before a single number: 01:12 -> 1:12.

I personally love to see the seconds pass by. It is fun to see if they reach the zero or step over it (because of the game to real time ratio). It is like the screensaver of a DVD player... you have to watch for some reason.
If they distract you to much - like me - or you just don't want to see them, just disable them.
You can disable to show seconds in the settings menu.

You can let the Clock AddOn show you the current moon phase and the time to the next one.
This feature is like the time not based on a fact but on a adjustable algorithm.
After many month of studding it I am sure one cycle is 30 Tamriel days long, but you can still change the length of the different phases.
You can customize the length of a moon phase at the settings menu.

Clock does not stop there.
You can also let the Clock show you the current lore date on your screen either as a real calculated date or a fake one representing the current real date as a lore date.

The look of the time and date are fully customizable.
Write a String like this in the text field in the settings:
_DDD, _D day of _MMM _YY _hh:_mm:_ss

It will return you a date looking like this:
Fredas, 4th day of First Seed 2E 582 07:09:08


If you want the Clock will also show you the current real date and time as customizable as the lore time and date.


TL;DR
Clock - TST gives you a fully customizable lore- (and real-) date and time system with moon cycle integration.


If you want a new feature to be added too, feel free to suggest it here.


Commands

You can easily change all settings in the menu:
The panel can be called with writing the command /clsettings in the chat.
Or To open it press "esc" -> choose "settings" and look for "Clock - Tamriel Standard Time".

If it is to much of a hassle for you, there are also chat commands.
The meta command is /cl
/cl active toggle the clock on or off
/cl date toggle the date on or off
/cl ldate toggle the lore date on or off
/cl fldate toggle the fake lore date on or off
/cl help will give all available commands
/cl moon toggle the lines for the moon phase under your clock on or off
/cl rt toggle the Real Time on or off
/cl reset resets the clock to the default values (all saved values will be lost)
/cl resetUI resets the changes only to the clock look
/cl sec toggle to show seconds on or off
/cl show shows the length of a day and the upcoming times in real world time

Synchronize the Clock
/cl midnight will save the current time as midnight
/cl sunrise will save the current time as sunrise
/cl noon will save the current time as noon
/cl sunset will save the current time as sunset

/cl us Toggle am/pm format on or off


Known Bugs

Clock will "jump" around if you activate or deactivate the date functions


If you notice one please use this link to report it.
It will help me a lot.


Future Plans

#0.1 Add ingame time algorithm
#0.2 Display ingame time
#0.3 Create commands to adjust time
#0.4 Create user interface to adjust clock
# 0.41 Bugfixes
# 0.42 Add hide seconds
# 0.43 Rewrite time algorithm
# 0.44 Make clock moveable and add colorize, fonts, styles, size to settings
# 0.45 Bugfixes
#0.5 Create moon cycle database
# 0.51 Moon icon
# 0.52 Various improvements
#0.6 Various bug fixes and improvements
#0.7 Added background

#0.8 Display for moon cycle

0.6.0+ will only be improvements and bug fixing.
Thanks to Harven I don't need to provide you with a custom animated Clock.
He made already a really beautiful one compatible with this addon.


#0.8 Make clock visible at the map
#0.9 Animate clock
#1.0 Add moon cycle to the clock (animated)


Thanks

I am really thankful to the Community of ESOUI which helped me a lot in the forum and the comments or per PM.

A special thanks to Seerah for helping me out and giving us the LibAddonMenu, LibMediaProvider and LibStub which I use in this Addon.

Furthermore to name some helpful users which reported bugs and/or presented features:
Munkry, Friiar, Sephiroth018, fosley, LegoManIAm94, WatersMoon110, Kraeius, Phinix, logan9a, oldbushie, MAOofDC, QuadroTony, GT-Schorsch, Philgo68, Phinix, KiriX, kerb9729 and of course Garkin.

I am sorry if I forgot to mention you if you helped me out too


Zenimax Disclosure

This Add-on is not created by, affiliated with or sponsored by ZeniMax Media Inc. or its affiliates.
The Elder Scrolls® and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or other countries.
All rights reserved.


---- 0.7.3 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.4 (Dark Brotherhood).
--------------------
---- 0.7.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Garkin and sirinsidiator (who took over for Seerah if I understood correctly) for updating these two.
- Tested with update 2.3 (Thiefs Guild).
- Added Russian localization - Thank you KiriX (sorry for adding it so late outside of GitHub)

Big thanks to kerb9729 for updating Clock when I was not around.
Check out his Addon Midnight for Clock - TST.
--------------------
---- 0.7.0 ----
- Update for Elder Scrolls Online: Tamriel Unlimited (API 100011)
- Fixed End of the Year Bug - Thank you Philgo68
- Fixed Waxing/Waning moon switch - Phinix
- Added Phinix's start of moon phase as default (hope it is ok)
- Added Background feature - Thanks for the suggestion GT-Schorsch
- Added Horizontal feature
- Added base for future features
- Updated LibMediaProvider
- Updated LibAddonMenu
- Known Bugs:
-- Various label "hops" when switching toggles
-- Moveable area is much larger than Clock label and background
--------------------
---- 0.6.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Seerah for these two.
- Tested with game version 5.
Thanks for the bug report and testing this Version Jigen.
--------------------
---- 0.6.0 ----
-Updated Moon algorithm to a 30 day period
- Changed moon starting time to 14.08.2014 3:00 am
- Changed some strings
- Removed bug from am/pm
- Various fixes
Attention: Will reset the Saved Variables
--------------------
---- 0.5.9 --
- fixes a nasty date bug which came with 0.5.8
Thanks to WatersMoon110, Phinix and logan9a for reporting it and helping me fix it
- fixes a little bug where the Clock would disappear when AutoHide is off and you opend the settings menu.
Thanks to WatersMoon110 for reporting it.
--------------------
---- 0.5.8 --
- changes the manual language selection to a client based language
- fixed a bug with the days in the lore date
- added a picture to show how to sync the Clock at noon
--------------------
---- 0.5.7 --
- I made GetTST() a global function. Feel free to use it (like "OptionalDependsOn: Clock" not without my Addon) if you want to get the current ingame time as a table (hours, minutes, seconds)
- Small adjustment to the day length (-1sec). I think it is now as exact as it gets with only seconds to work with
- I changed the semantic versioning to a more transparent one. vX.Y.Z => v = Version, X = Major change, Y = Minor change with new Save Variable Version (will reset your customization), Z = Patches or Quickfixes
--------------------
---- 0.552 --
- implemented fully customizable format system
- added option to hide the time
-quickfix for the autohide feauter - thanks Garkin and Kraeius
--------------------
---- 0.544 ------
-- add commands:
-- - /clsettings will call the settings panel
-- - /cl resetTime will only reset the saved times
-- - /cl num will delete the added 0 before a single number
-- - /cl move will fix the clock
-- - /cl ldate will show the lore date
-- - /cl fldate will show the fake lore date
-- Added support for the LibAddonMenu-2.0
-- Changed settings panel to matches the LibAddon from Seerah
-- Localized Strings in german (de) and english (en - default)
-- Added lore date and fake lore date
-- Rewrote code to only use one global variable "cl" instead of (cl,tm,st,vi,ui,ln,mn)
-- Added option to automatically hide clock - thanks for the idea Kraeius
--------------------
---- 0.53 ----
- added reset ui without manual sync /cl resetUI
- updated to game version 1.00004
--------------------
---- 0.522 ----
- Bugfix - Thank you for noticing SkOODaT
- Bugfix - Thank you for noticing Frimlin
--------------------
---- 0.52 ----
- improved time algorithm
- improved moon algorithm
- improved moon icons
- added real time
- added date
--------------------
---- 0.51 ----
- icon for moon phase added to the clock
--------------------
---- 0.5 ----
- moon phase algorithm implemented
- lines for moon phase under the clock added
- settings for moon phase added
--------------------
---- 0.45 ----
Bugfixes:
- rewrite reset function
--------------------
---- 0.44 ----
- make clock moveable
- add colorize, fonts style, size to settings
--------------------
---- 0.43 ----
- rewrite time algorithm
--------------------
---- 0.42 ----
- add hide seconds
--------------------
---- 0.41 ----
Bugfixes:
- save bug fixed - at least I hope so
---- 0.4 ----
- possibility to change to am/pm clock
- settings now accessible through a menu
-------------------
---- 0.3 ----
Bugfixes:
- onload Error
- time overflow before midnight
- error when time < 6am
------------------
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
0.7.2
187kB
Tyx
03/15/16 03:17 PM
0.7.0
165kB
Tyx
03/21/15 11:15 PM
0.6.2
160kB
Tyx
11/09/14 04:29 AM
0.6.0
153kB
Tyx
08/27/14 06:27 AM
0.5
16kB
Tyx
04/18/14 07:54 AM
0.4
10kB
Tyx
04/14/14 07:22 PM
0.3
3kB
Tyx
04/14/14 04:51 PM
0.2
3kB
Tyx
04/14/14 02:35 PM


Post A Reply Comment Options
Unread 04/23/16, 12:46 PM  
Hebizuki

Forum posts: 0
File comments: 2
Uploads: 0
I made a similar tool (in HTML) myself and for some reason was one day off. My lore date was one day more than this addon. I couldn't figure out whether the addon or I made a mistake, so I hand-calculated the Tamrialic days that have passed since 4th April 2014 and I believe your addon is one day off. Please correct me if I am wrong. I couldn't quite grasp your moon and midnight calculations to verify, but I believe this is due to the extra leap-day which occurred this year.

In anycase, here are my hand calculations:



Code:
// My local Time: 23rd April 20:00 UTC
// Tamrielic Date: 25th Hearthfire (25/9) Addon
// Tamrielic Date: 26th Hearthfire (26/9) My HTML tool
// Earth days since 4/4/2014
2014: 365 - 31 - 28 - 31 - 3 = 272
2015: 365
2016: 31 + 29 + 31 + 22 + 0.67
total: 750.666666667

Converted to Tamrielic days: 
750.67 * (60*60*24) / 20955 = 3096 (ceiled)
Add 93 days (4/4/2014 0:00) = 3189
divide by 365 = 8 years (+ 269 days)
Days up to Hearthfire: 31+28+31+30+31+30+31+31 = 243
269 - 243 = 26 days into Heathfire
I can publish my HTML code if you wish. Also feel free to point out any mistake I might have made in the calculations (I spent 5+ hours, I did my due diligence, but I might still have fucked up somewhere).
Last edited by Hebizuki : 04/23/16 at 02:27 PM.
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Unread 03/15/16, 03:27 PM  
Tyx
 
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Hello together, sorry for my long absence.
First of all big thanks to kerb9729 for keeping Clock's APIVersion up to date.
(btw his own Addon Midnight is a nice addition).

I was gone for a long time, and not sure if I have time to come back.
Would really like to rework the View (like I said) and add all the promised and wished things to it (Vagrant Zero's inverted show for example), but my real life doesn't allow me to do that right now.
Sorry for that, I hope you understand.

If anyone wants to take over the development: please message me.

Before I forget: Big thanks to KiriX for adding a Russian translation some time ago (hope he still plays). I added it to GitHub but forgot to add it to esoui... sorry... but better late then never I guess
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Unread 11/03/15, 05:08 PM  
kerb9729
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Updated API version

Updated for API version 100013 (Orsinium)

https://www.dropbox.com/s/y6waahoh0y...00013.zip?dl=0
Last edited by kerb9729 : 11/03/15 at 05:08 PM.
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Unread 10/10/15, 12:34 AM  
Oin

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Re: Updated version for api 100012 (IC dlc update)

Originally Posted by kerb9729
Here's a version updated for the DLC update (just changed the api version, seems to be working fine for me). Tyx hasn't been on in two months, hopefully he isn't gone for good.

https://www.dropbox.com/s/u9ikk2y9xp...00012.zip?dl=0
Very-very thanks! It is most useful addon for me!
Will you patch it for updates in future? When API will changed etc.
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Unread 09/06/15, 09:56 PM  
Vagrant Zero

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Re: Re: Updated version for api 100012 (IC dlc update)

Originally Posted by Bordraic
Originally Posted by kerb9729
Here's a version updated for the DLC update (just changed the api version, seems to be working fine for me). Tyx hasn't been on in two months, hopefully he isn't gone for good.

https://www.dropbox.com/s/u9ikk2y9xp...00012.zip?dl=0
Still doesn't seem to work for me. I wonder, did you do anything else to help it back to working order?
It's working for me. Don't know what to say.

Also, would it be possible to make a request? I'd like an option to make the time ONLY show while I'm in a menu and hide itself when a menu is NOT open. Basically the exact opposite of current functionality.
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Unread 09/05/15, 01:16 PM  
Bordraic
 
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Re: Updated version for api 100012 (IC dlc update)

Originally Posted by kerb9729
Here's a version updated for the DLC update (just changed the api version, seems to be working fine for me). Tyx hasn't been on in two months, hopefully he isn't gone for good.

https://www.dropbox.com/s/u9ikk2y9xp...00012.zip?dl=0
Still doesn't seem to work for me. I wonder, did you do anything else to help it back to working order?
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Unread 09/02/15, 06:47 AM  
Jigen

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It's in my experience that Tyx is never gone, and always willing to update the add-on, even when not playing any more.
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Unread 09/01/15, 02:06 PM  
kerb9729
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Updated version for api 100012 (IC dlc update)

Here's a version updated for the DLC update (just changed the api version, seems to be working fine for me). Tyx hasn't been on in two months, hopefully he isn't gone for good.

https://www.dropbox.com/s/u9ikk2y9xp...00012.zip?dl=0
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Unread 08/10/15, 12:51 AM  
kerb9729
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Midnight

Midnight is an addon to Clock. It adds a slash command (/midnight) that displays how long it is to "in game" midnight and what time that is real time.
Does the same for 10pm.

Comes in handy to know when to log in to check ww/vamp spawn if you are trying to get bitten the "hard" way.
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Unread 07/27/15, 08:13 AM  
nich261
 
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Not sure if I am missing something, but I have sync'd my time for noon in game yet the time shows as 12 am not noon. I am using the 12 hour format. It should show as 12 pm.
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Unread 04/28/15, 10:24 PM  
antmck2014

Forum posts: 1
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Bug

The real world time shows a "0" when it's after midnight even with am/pm on. eg 0:34 am - should be 12:34 am.

Also, The in game time shows am when it's passed midday - eg 12:34 am should be 12:34 pm.
Seems to be OK after 1pm though.

In both cases there's seems to be a problem with the "12" in 12 hour time.
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Unread 04/21/15, 11:05 AM  
kerb9729
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Thank you

Just wanted to say thanks for this addon.
I found it very useful as I was hunting lycanthropes.

Would it be possible to add an alarm function? For example, a vampire hunter (or someone seeking to become a vampire) might set an alarm so that at 2200 game time, he can stop what he is doing and travel to where the vampires are commonly found.
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Unread 04/12/15, 09:36 AM  
Sinful Soul

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AM/PM

I've been using this add-on for quite a while and this is only the third time this has ever happened but figured it was worth mentioning.

Three times now right after 11:59am the time instead of going to 12:00pm it switched to 12:00am. To make it show PM I actually have to quit the game and re-launch it since a /reloadui will not make it show the correct time.

I only use the add-on for the real-time clock, everything else is disabled.
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Unread 04/07/15, 07:35 AM  
Tyx
 
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Originally Posted by BornDownUnder
I have a very small request for the display of the clock...

Can you format the display so the text is justified to the left instead of the center/right, I can't help but notice when I look at it and see the text moving every update of the textual display.
Yeah to place it center wasn't the best idea^^.
It is on the todo list.
Right now, I have to study for a Test and work a lot.
But I will return to fix, add and improve the suggested and promised things, as soon as I have time again. (maybe in one or two weeks)
Last edited by Tyx : 04/07/15 at 07:36 AM.
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Unread 03/30/15, 11:55 PM  
BornDownUnder
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I have a very small request for the display of the clock...

Can you format the display so the text is justified to the left instead of the center/right, I can't help but notice when I look at it and see the text moving every update of the textual display.
Last edited by BornDownUnder : 03/31/15 at 12:41 AM.
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