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Updated: 02/01/16 09:44 AM
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Compatibility:
Orsinium (2.2.4)
Update 7 (1.7.0)
Update 6 (1.6.5)
Update 5 (1.5.2)
Update 4 (1.4.3)
Update 3 (1.3.3)
Craglorn (1.1)
Updated:02/01/16 09:44 AM
Created:03/14/14 02:30 PM
Downloads:956,717
Favorites:1,499
MD5:
Categories:Map, Coords, Compasses, Data Mods, TradeSkill Mods
2.2.4
HarvestMap (EsoheadMarkers)  Popular! (More than 5000 hits)
Version: 3.0.7
by: Shinni [More]
HarvestMap (formerly known as EsoheadMarkers) displays harvest nodes, chests and fishing spots on map and compass.

Features:
  • displays (already discovered) harvest nodes and chests on map and compass
  • filters for each pin type (chests/ore/herbs etc)
  • size and color settings for each pin type
  • import already discovered nodes from other players
  • debug mode to delete pins

What exactly does this addon do?

Whenever you harvest crafting materials, lockpick a chest, fish at a fishing hole, this addon will save the location and place a pin on your map and compass.
So if you need a certain ressource later, you can just open your map or look at your compass to find them.
This addon does NOT come with any data, this addon will only display the pins you found yourself. However, you can import other players' data. See How do I import other players' data? for more information.

How can I disable pin types? I only want to to see pins for ressource X.

When you open the map, there is a funnel icon on the right side.
If you click on it, it opens the filters panel. Here you can enable/disable each pin type.

What does the "HarvestMap Debug" checkbox in the filters panel do?

When you enable the debug mode, you can delete pins by clicking on them.

Since using HarvestMap the loading screens take a lot more time!

HarvestMap collects a lot of data and loading this data can result in long loading screens.
Disabling the HarvestMap-Import addon can reduce the load time.
You can also disable one or more of the HarvestMap-XX-zones addons, to reduce the loaded data.
All data from Aldmeri Dominion zones are saved in the addon HarvestMap-AD-Zones.
Likewise the data from Daggerfall Covenant zones or Ebonheart Pact zones are saved in HarvestMap-DC-Zones or HarvestMap-EP-Zones.
If you are for instance currently not interested in pins on AD or DC maps (ie you are doing your cadewell's silver/gold in EP), you can disable the HarvestMap-AD-Zones and HarvestMap-EP-Zones addon.
This reduces the loaded data without deleting it: if you want to see the pins for the other zones again, simply reactivate the other addons.

How do I import other players' data?

If another player exported their data (see How do I export my data?), they can send you the file HarvestMapImport.lua located in My Documents/Elder Scrolls Online/live/SavedVariables.
While you are logged out, copy the other player's HarvestMapImport.lua file into your folder My Documents/Elder Scrolls Online/live/SavedVariables. You can savely overwrite the old file in the SavedVariables folder, if there is one.
(If you are playing on the EU server or on PTS the folder "live" is called "liveeu" or "pts".)

After copying this file, login with a character (copying the file while logged in has no effect!) and enable the "HarvestMap-Import" addon if you haven't already.
The go to ESC -> Settings -> Addon Settings -> HarvestMap-Import.

In this menu you can select which types of pins (ie which ressources) and which zones you want to import.
You start the import process by clicking on the "Import" button. The chat will tell you the progress of the import.

While importing, HarvestMap is disabled. It will display pins on the map again after the progress hit 100%.

How do I export my data?

If you want to share your data with other players go to ESC -> Settings -> AddonSettings -> HarvestMap-Import.
(Make sure the addon HarvestMap-Import" is enabled.)
Hit the "Export" button to start the export process. You will receive a loading screen.
After the loading screen go to the folder My Documents/Elder Scrolls Online/live/SavedVariables.
(If you are playing on the EU server or on PTS the folder "live" is called "liveeu" or "pts".)
The file "HarvestMapImport.lua" contains your exported data. You can share it with other players.

When I harvest something, there isn't a new pin appearing!

Go to ESC -> Settings -> Addon Settings -> HarvestMap
On the very bottom the the options panel you can enable debug messages.
Now harvest a ressource and post the debug output (it's in the chat) to the comment section on esoui:
http://www.esoui.com/downloads/info57.html#comments
With the debug messages I might be able to find and fix the error.

Why are there 5 HarvestMap addons/folders in the .zip file?

HarvestMap is split into 5 smaller addons: HarvestMap, HarvestMap-AD-Zones, HarvestMap-DC-Zones, HarvestMap-EP-Zones and HarvestMap-Import

The first one is the base addon which does all the data gathering and display of pins on your map/compass.

The HarvestMap-XX-Zones addons are just containers for your data.
See Since using HarvestMap the loading screens take a lot more time! for more information.

The HarvestMap-Import addon handles the import/export of data.
See How do I import other players' data? and How do I export my data? for more information.
## 3.0.7
- delayed pin refresh, until loot window is closed. another try to fix the aui bug.

## 3.0.6
- update libmap pin library
- fixed AUI bug, where pins disappeared after looting something

## 3.0.5
- hopefully fixed the rare crash on reloadui bug
- changed the name of the HarvestMapImport/HarvestMapImport.lua to prevent confusion with the save file in SavedVariables/HarvestMapImport.lua

## 3.0.4
- fixed wrothgar import
- added export feature

## 3.0.3
- locked doors are no longer marked as chests
- fixed error with Fyrakins Minimap, where pins on the map would disappear

## 3.0.2
- fixed the following conflict with AUI:
when using a wayshrine in a city, harvestmap added pins to the map which were never removed when changing the map.

## 3.0.1
- updated lib map pin library. this could fix the AUI conflict.

## 3.0.0
- rewritten most of the addon, a lot of bugfixes and performance improvements
- probably added tons of new bugs too :P

## 2.7.7
- updated LibMapPins-1.0, LibAddonMenu-2.0, LibStub
- changed api version

## 2.7.6
- updated LibMapPins-1.0 library [Garkin]
- optimized import routine for importing data from HarvestMerge [Garkin]

## 2.7.5

Updates
- Updated TOC; Checked change notes no routines were effected
- Updated Map Names from Esohead

## 2.7.4
- Added Update 6 support
- updated libraries
- lockbox support

## 2.7.3
- Only added Update 5 support, no other bugfixes

## 2.7.2
Update
- split refactoring into parts to prevent timeout.

## 2.7.1
Feature
- Using libMapPin for EMM support (by Garkin)

Bugfix
- ESO 1.4 changed the craglorn map. Pins had to be moved a bit.

## 2.7.0

Updates
- 2.6.6 data structure change is now optional
(It used to convert the data automatically, which could crash the client. The player can try to convert via the addon options)

Feature
- added import of other account's data, can be used to retrieve data from ESO update whipes.

## 2.6.7

Updates
- Converted settings from LibAddonMenu-1.0 to LibAddonMenu-2.0

## 2.6.6

Updates
- Node data are now saved using the AceSerializer-3.0 library

## 2.6.5

Updates
- Changed version number

## 2.6.4

Updates
- Changed version number
- Added disclaimer to Readme as requested by Zenimax

## 2.6.3

Feature
- Added Map filters[1]

[1]Map filters are organized by Alliance. These filters do not apply to gathering, only importing.

This is the initial release of this new feature but it does the job quite well. If you would like to leave feedback on the new filter please be specific about the change or update you would like. Understand that I don't want to make a large list of maps and only filter certain things when a bunch of conditions are met.

## 2.6.2

Bugfix
- Fixed bug that caused an exception when importing with debug mode on

## 2.6.1

Bugfix
- Fixed bug that allowed containers from Esohead.lua files to be added as Solvent nodes.[1]

[1]The easiest way to fix this is to use your HarvestMerge data and import into HarvestMap with the solvent filters ON. Then turn the filters back OFF when you import other Esohead.lua files. You will only loose the valid "Pure Water" nodes but those are very easy to find. Once you import the HarvestMerge with the filters on, I would reset your HarvestMerge data and import from HarvestMap so you don't import the solvent nodes again in the future.

## 2.6.0

Updates
- Added Node Name translation.[1]

Bugfix
- Updated how HarvestMap handles different nodes in the same location.[2]

[1] This prevents the tooltip from having the node name in each language and translating two from German or French to english.
[2] For example High Iron Ore, Orichalcum Ore and Calcinium Ore spawning in the same spot. The tooltip should properly reflect the nodes that have spawned it its location.

## 2.5.9

Minor Update
- Simplified duplicate node detection routine

## 2.5.8

Minor Update
- Updated Custom Compass Pins only

## 2.5.7

Bugfix
- Changed the coefficient from the incorrect value of 0.00001 to 0.000001

With the old value the result would have been 0.00025 and it should be 0.000025. This would have made some nodes insert into other nodes when they shouldn't have. I am sorry for the mistake and any nodes lost. Please restore and import backups using HarvestMerge. HarvestMerge was unaffected since it did not get the update to have a slider to adjust the range of duplicate nodes.

## 2.5.6

Feature
- Added slider options so users can fine tune the range at which the nodes are considered duplicate nodes
This will let users adjust the setting without manually editing files or waiting for me to release a new version with different values.

- Added new slash command "/harvest reset defaults"
Allows users to reset their settings to the original defaults. This does not reset nodes or collected data. If you had AccountWide settings ON you will need to toggle it ON again.

## 2.5.5

Updates
- Updated localization routines[1][2]
- Updated auto update routines for when localization has changed

[1] Upon further investigation versions 2.4.7, 2.4.8, and 2.4.9 would not have handled Cgarlorn data correctly due to lack of localization information from Esohead.com. This has been resolved. All versions of harvestMap 2.5.0 or newer handle Craglorn data. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.
[2] Upon further investigation HarvestMerge version 0.1.4 had some Craglorn support. HarvestMerge versions 0.1.5 or newer handle Craglorn data. HarvestMerge will automatically move Craglorn data to the pool of usable data for importing into HarvestMap.

## 2.5.4

Bugfixes
- Updates to resolve HarvstMap refreshing pins too frequently [Garkin]
- Updated Custom Map Pins using data for maps other then the current one [Garkin]
- changed "Violet Copninus" to correct spelling of "Violet Coprinus"

Updates
- Verified some Craglorn map names.[1]
- Updated localization info

[1] It was reported that Craglorn data was made unavailable after 2.4.7. I could still use backups of HarvestMap.lua from 2.4.0 to 2.4.6 and 2.5.0 or higher. All versions of HarvestMpa 2.5.0 or higher have proper Craglorn support. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.

## 2.5.3

Bugfix
- Duplicate node verification was too strict

## 2.5.2

Bugfix
- Fixed issue with HarvestMerge skipping chests and fishing holes in certain cases.

## 2.5.1

Bugfix
- Fixed importing with all filters on. Some items were still being imported.

## 2.5.0

Updates
- Updated importing routines. If you use HarvestMerge you will have to update to 0.1.5 in order to import information.
- Attempted to make counters more accurate.
- Updated Craglorn Support[1]

[1] It was reported that Craglorn data was made unavailable after 2.4.7. I could still use backups of HarvestMap.lua from 2.4.0 to 2.4.6 and 2.5.0 or higher. All versions of HarvestMpa 2.5.0 or higher have proper Craglorn support. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.

## 2.4.9

Updates
- Added more craglorn support and other map localization from Esohead
- Updated node recording routines. You should not get duplicate fishing and chest nodes.

## 2.4.8

Updates
- Added craglorn support to localization files

## 2.4.7
- Added importing features for Esohead, EsoheadMerge, Harvester, and HarvestMerge
- Added advanced slash commands
- Most of the save file is now part of an array similar to Esohead allowing use of advanced slash commands
- Updated report when importing data
- Filter settings apply to importing from the 4 different addons allowing you to minimize the data saved
- False nodes and containers are places in separate categories that can now be reset

Notes:

1) If you had previously activated "AccountWide" settings, you will have to set that again due to save file changes. I highly recommend checking the filter settings also.
2) If you leave the data in the backup categories as I make more localization improvements, that data can be updated and placed into the usable data as long as it isn't duplicate information.

Code for slash commands borrowed from Esohead, used with permission

## 2.4.6
- Updated TOC
- Added wmrojer's suggestion for dealing with different map sizes

## 2.4.5
- Updated Libs for Compatibility with other Addons

## 2.4.4
- Updated Libs for Compatibility with other Addons
- Updated Solvent Icon

## 2.4.3
- Added update routine for better node management. Nodes that are not harvested will be saved in an unused section of the HarvestMap.lua save file. This section can be deleted after you see that most of the data is either from an unlocalized Map, or the node is a Crate, Urn, Bottle, Barrel, or bookshelf etc.

## 2.4.2
- Forgot to update foreign language Tool-tips. New Tool-tips need translation.

## 2.4.1
- Updated Tooltip to make them more clear

## 2.4
- Toggle between Account Wide settings, or single account settings (UI WILL RELOAD!!!)
- Filter on Import, per profession (no clean or purge command yet)
- Import feature now filters out Crates, Barrels and such from alchemy
- Import feature now skips False Nodes. For Example, Nodes that are Jute, with a mining ID number, under the Mining Group.
- Import feature now gives basic statistics after import
- Ability to set which harvest nodes are recorded by harvest map
- Added Fishing Hole Tracking
- Added Solvent Tracking (Water Sack and pure Water only)
- Updated localization of Harvest Nodes for French and German. UI translations for the menu are needed.
- Updated Debug messages so any unknown nodes can be properly added
- Attempted to fix in combat FPS loss.

## 2.3.4
- fixed a bug where the pins of the zone map would be drawn in a city or vice versa

## 2.3.3
- Hotfix for Pins without a defined color

## 2.3.2
- added filters to the filter panel (right of the map)
- addon settings are no longer account wide

## 2.3.1
- 2.3 broke the compass
- 2.3 broke chest import from esohead

## 2.3
- data from all clients can now be imported from esohead regardless of the clients' language.
- if you have clients of different languages installed, the gathered data is now shared
- and their tooltips are translated

## 2.2
- if there is a short delay between harvesting and looting a node, the node wasn't collected.

## 2.1.4
- forgot to delete some debug outputs
the chat shouldn't be spammed anymore
- changed some strings in the localization

## 2.1.3
- addon now works with autoloot disabled

## 2.1.2
- added debug function
- too many anchors should be fixed

## 2.1.1
- added French translation
- fixed a bug, where chest pin weren't instantly added to the map/compass

## 2.1
- fixed a chest bug
- changed CustomCompass library version to 1.1

## 2.0
- removed Esohead dependency
- renamed the addon to HarvestMap, as there is no connection to Esohead anymore
- removed skyshard support
The purpose of this addon is now to display recollectable/respawnable content.
If you miss the skyshard feature, use SkyShards by Garkin.
- removed fishing nodes (Sorry!)
They will be added again, but currently they are to buggy.

## 1.5.2
- compass now compatible with the new way of handling skyshard

## 1.5.1
- the pins weren't refreshed when a skyshard was collected
- a pin in Khenarthi's Roost was misplaced.

## 1.5
- fixed runestone bug (the texture file had a wrong name)
- skyshards are now connected to their respective achievement.
This change was already longer in development but it was hard to get the data.
I was able to finish it today thanks to SkyShards.
If you're using EsoheadMarkers only for the skyshard function, you probably want to use the other addon!
This also fixes the following bugs and implements requested features:
- dungeon pins are correctly marked as collected
- skyshards have their journal entry as tooltip
- you can now see, if a skyshard is inside a dungeon
- skyshards should work on non English clients. (But only those on the zone map, not on the dungeon map)

## 1.4
- added fishing nodes
- added filters for fishing nodes
- added new icons with higher resolution because of the compass
(size settings will be reset!)
- this also fixed an issue where it looked like there were two icons for every chest.
- fixed an error which caused the addon to crash if the character logs in on a pvp map.
- added a skyshard to Marbruk
- fixed an error where chests wouldn't appear on the map until the next refresh
- zip file has now version info

## 1.3.1
- fixed skyshard in mathiisen
- fixed bug where the default pins could get a random color

## 1.3
- added colors for highlighting certain pintypes (Requested feature)
- added (beta) compass

## 1.2
- debug mode for skyshards implemented
- filter for uncollected skyshards added

## 1.1
- fixed a filter bug
- pin size can now be changed via /pinsize [category] [size]

## 1.0
- chest pins added
- skyshards don't have to be collected via Esohead anymore
- already discovered skyshards can be filtered

## 0.6
- filters added
(Filters can be changed in the default Filterframe.)

## 0.5
- first release
Optional Files (0)


Archived Files (63)
File Name
Version
Size
Author
Date
3.0.6
155kB
Shinni
01/31/16 08:01 AM
3.0.5
154kB
Shinni
12/21/15 09:17 AM
3.0.4
154kB
Shinni
11/26/15 02:37 PM
3.0.3
154kB
Shinni
11/19/15 12:30 PM
3.0.2
154kB
Shinni
11/03/15 01:29 PM
3.0.1
154kB
Shinni
11/03/15 12:29 PM
3.0.0
154kB
Shinni
11/02/15 01:59 PM
2.7.7
166kB
Shinni
09/02/15 11:29 AM
2.7.6
158kB
Shinni
04/20/15 10:21 AM
2.7.5
158kB
Shinni
04/16/15 12:27 PM
2.7.4
159kB
Shinni
03/07/15 07:17 AM
2.7.3
154kB
Shinni
11/10/14 07:10 AM
2.7.2
154kB
Shinni
09/19/14 12:41 PM
2.7.1
154kB
Shinni
09/17/14 10:24 AM
2.7.0
147kB
Shinni
09/09/14 01:18 PM
2.6.5
121kB
Shinni
06/26/14 12:38 PM
2.6.4
121kB
Shinni
06/25/14 02:15 PM
2.6.3
120kB
Shinni
06/21/14 09:26 AM
2.6.2
119kB
Shinni
06/16/14 01:30 PM
2.6.1
119kB
Shinni
06/15/14 11:59 AM
2.6.0
118kB
Shinni
06/14/14 08:09 AM
2.5.9
116kB
Shinni
06/11/14 12:21 AM
2.5.8
116kB
Shinni
06/09/14 07:16 PM
2.5.7
116kB
Shinni
06/08/14 10:42 PM
2.5.5
114kB
Shinni
06/07/14 02:05 PM
2.5.4
113kB
Shinni
06/06/14 10:06 PM
2.5.3
112kB
Shinni
05/31/14 06:31 PM
2.5.2
111kB
Shinni
05/31/14 08:57 AM
2.5.1
111kB
Shinni
05/30/14 11:00 PM
2.5.0
111kB
Shinni
05/30/14 10:24 PM
2.4.9
111kB
Shinni
05/30/14 10:20 AM
2.4.8
78kB
Shinni
05/29/14 07:58 PM
2.4.7
76kB
Shinni
05/28/14 11:55 AM
2.4.6
71kB
Shinni
05/22/14 03:12 PM
2.4.5
69kB
Shinni
05/15/14 08:52 PM
2.4.4
68kB
Shinni
05/11/14 10:15 AM
2.4.3
62kB
Shinni
04/29/14 08:57 PM
2.4.2
60kB
Shinni
04/27/14 03:00 PM
2.4
60kB
Shinni
04/27/14 11:36 AM
2.3.4
58kB
Shinni
04/26/14 02:38 PM
2.3.3
57kB
Shinni
04/26/14 09:11 AM
2.3.2
58kB
Shinni
04/23/14 04:25 PM
2.3.1
57kB
Shinni
04/19/14 11:50 PM
2.3.1
57kB
Shinni
04/12/14 05:30 PM
2.3
57kB
Shinni
04/12/14 03:11 PM
2.2
45kB
Shinni
04/10/14 02:52 PM
2.1.4
45kB
Shinni
04/10/14 08:35 AM
2.1.3
45kB
Shinni
04/10/14 07:01 AM
2.1.2
45kB
Shinni
04/10/14 04:39 AM
2.1.1
45kB
Shinni
04/10/14 03:15 AM
2.1
44kB
Shinni
04/09/14 07:03 PM
2.0
45kB
Shinni
04/09/14 05:50 PM
1.5.2
29kB
Shinni
04/06/14 12:15 PM
1.5.1
29kB
Shinni
04/06/14 07:43 AM
1.5
29kB
Shinni
04/06/14 07:02 AM
1.4
62kB
Shinni
04/05/14 11:07 AM
1.3.1
12kB
Shinni
04/04/14 02:55 AM
1.3
12kB
Shinni
04/03/14 03:42 AM
1.2
9kB
Shinni
04/01/14 03:49 PM
1.1
8kB
Shinni
04/01/14 12:02 PM
1.0
8kB
Shinni
04/01/14 06:12 AM
0.6
4kB
Shinni
03/15/14 05:34 AM
0.5
3kB
Shinni
03/14/14 02:30 PM


Post A Reply Comment Options
Unread Yesterday, 06:28 AM  
Iphitos

Forum posts: 4
File comments: 21
Uploads: 0
Originally Posted by Mr Pooh
Fishing spots are marked as chests. But there are fishing spots)
I stumbled over that issue too while programming the harvest merge tool and told Shinni.

So I assume this will be fixed with the next release that Shinni sets off
Last edited by Iphitos : 02/10/16 at 06:28 AM.
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Unread Yesterday, 07:39 PM  
Mr Pooh

Forum posts: 0
File comments: 5
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Fishing spots are marked as chests. But there are fishing spots)
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Unread 02/08/16, 11:50 PM  
Redlime

Forum posts: 0
File comments: 3
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Originally Posted by Iphitos
Originally Posted by Redlime
Originally Posted by Iphitos
Originally Posted by Redlime
Hello, guys! Please help me. Where can i find file harvestmapimport.lua to import it? I didn't find it in the add-on folder.
As long as the Harvest Merge website that I have been programming is not online (it is in beta testing stage and will be opened for the public in a few days) you will have to get a friend to share his data with you.
In order to import data, a friend of yours must export his data first, following these instructions:
Your friend can then send you the HarvestMapImport.lua by email.
Then you yourself can import his data, following these instructions:
Thank's for answer, but what should i do if i have no such friends???
Simple:
Be patient for a few more days until I open up the site for public access... While being Patient, collect all nodes along the way inGame and then use the Harvest Merge Tool (upload your nodes and get back all nodes from the database).
Okay. I will wait. Ask for some questions later. Thx!
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Unread 02/08/16, 12:52 PM  
Iphitos

Forum posts: 4
File comments: 21
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Originally Posted by Redlime
Originally Posted by Iphitos
Originally Posted by Redlime
Hello, guys! Please help me. Where can i find file harvestmapimport.lua to import it? I didn't find it in the add-on folder.
As long as the Harvest Merge website that I have been programming is not online (it is in beta testing stage and will be opened for the public in a few days) you will have to get a friend to share his data with you.
In order to import data, a friend of yours must export his data first, following these instructions:
Your friend can then send you the HarvestMapImport.lua by email.
Then you yourself can import his data, following these instructions:
Thank's for answer, but what should i do if i have no such friends???
Simple:
Be patient for a few more days until I open up the site for public access... While being Patient, collect all nodes along the way inGame and then use the Harvest Merge Tool (upload your nodes and get back all nodes from the database).
Last edited by Iphitos : 02/08/16 at 12:53 PM.
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Unread 02/08/16, 10:30 AM  
Redlime

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Iphitos
Originally Posted by Redlime
Hello, guys! Please help me. Where can i find file harvestmapimport.lua to import it? I didn't find it in the add-on folder.
As long as the Harvest Merge website that I have been programming is not online (it is in beta testing stage and will be opened for the public in a few days) you will have to get a friend to share his data with you.
In order to import data, a friend of yours must export his data first, following these instructions:
Your friend can then send you the HarvestMapImport.lua by email.
Then you yourself can import his data, following these instructions:
Thank's for answer, but what should i do if i have no such friends???
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Unread 02/08/16, 06:30 AM  
Iphitos

Forum posts: 4
File comments: 21
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Originally Posted by Redlime
Hello, guys! Please help me. Where can i find file harvestmapimport.lua to import it? I didn't find it in the add-on folder.
As long as the Harvest Merge website that I have been programming is not online (it is in beta testing stage and will be opened for the public in a few days) you will have to get a friend to share his data with you.

In order to import data, a friend of yours must export his data first, following these instructions:

How do I export my data?
If you want to share your data with other players go to ESC -> Settings -> AddonSettings -> HarvestMap-Import.
(Make sure the addon HarvestMap-Import" is enabled.)
Hit the "Export" button to start the export process. You will receive a loading screen.
After the loading screen go to the folder My Documents/Elder Scrolls Online/live/SavedVariables.
(If you are playing on the EU server or on PTS the folder "live" is called "liveeu" or "pts".)
The file "HarvestMapImport.lua" contains your exported data. You can share it with other players.
Your friend can then send you the HarvestMapImport.lua by email.
Then you yourself can import his data, following these instructions:

How do I import other players' data?
If another player exported their data (see How do I export my data?), they can send you the file HarvestMapImport.lua located in My Documents/Elder Scrolls Online/live/SavedVariables.
While you are logged out, copy the other player's HarvestMapImport.lua file into your folder My Documents/Elder Scrolls Online/live/SavedVariables. You can savely overwrite the old file in the SavedVariables folder, if there is one.
(If you are playing on the EU server or on PTS the folder "live" is called "liveeu" or "pts".)

After copying this file, login with a character (copying the file while logged in has no effect!) and enable the "HarvestMap-Import" addon if you haven't already.
Then go to ESC -> Settings -> Addon Settings -> HarvestMap-Import.

In this menu you can select which types of pins (ie which ressources) and which zones you want to import.
You start the import process by clicking on the "Import" button. The chat will tell you the progress of the import.

While importing, HarvestMap is disabled. It will display pins on the map again after the progress hit 100%.
Last edited by Iphitos : 02/08/16 at 06:35 AM.
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Unread 02/07/16, 08:58 PM  
Redlime

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Hello, guys! Please help me. Where can i find file harvestmapimport.lua to import it? I didn't find it in the add-on folder.
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Unread 02/04/16, 10:40 AM  
Iphitos

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Originally Posted by ElmaSoth
@ContraTempo Iphitos and others are attempting to remedy issues related to deprecated nodes and incomplete node databases. Harvest Merge is the solution though it's still in beta. Give Iphitos some time develop it and I think you'll be satisfied. It's looking like it's gonna be awesome!

@Iphitos I haven't encountered any obvious problems with the DBs, but I don't know if the rest of the database is actually giving me something that's been added too yet because I don't have a reference. I'm currently on a mad mat hunting spree in zones I've little data for: hopefully that will help.
Thanks for the Feedback ElmaSoth
You might want to download the files again - I have made minor changes today and refreshed the data that is currently online (6000+ nodes).

I have not yet added my 28.000 nodes because this would result in you beta testing guys not finding any new nodes (or really, really only very few) anywhere in the maps up to V13...I keep the data small for now, so you can find new nodes and add your files every once in a while to see if the numbers in the database go up.

So, if you find a new node that is not on your map yet - please upload your files after you finished gaming and check if the counter rises

At this time there are no open bugs left in the merging of data - the oncoming timestamp functionality of the next HarvestMap release will be implemented in the merging as well.

@All
I am still looking for someone playing with a french client... if you know someone who would like to contribute and help beta testing, please have him PM me
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Unread 02/03/16, 12:44 PM  
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@ContraTempo Iphitos and others are attempting to remedy issues related to deprecated nodes and incomplete node databases. Harvest Merge is the solution though it's still in beta. Give Iphitos some time develop it and I think you'll be satisfied. It's looking like it's gonna be awesome! :)

@Iphitos I haven't encountered any obvious problems with the DBs, but I don't know if the rest of the database is actually giving me something that's been added too yet because I don't have a reference. I'm currently on a mad mat hunting spree in zones I've little data for: hopefully that will help. :)
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Unread 02/02/16, 04:01 AM  
Shinni
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Okay, so this is the first add-on that I've tried, and I'm sure that I'm just doing something wrong, but I was hoping someone here could help me. I downloaded the file, put it in the Addon folder, and it seems to be registered by the game. When I open the game, it shows up under add ons. But, when I go to a specific character, the add on line turns red and my character is marked as "dependency".

Oh, and, the add on isn't actually doing anything. I wasn't sure if the dependency thing was related or not, it just looked like it might be. Any ideas what I might be doing wrong?
There should be 5 folders inside the zip file you donwloaded: HarvestMap, HarvestMapAD, HarvestMapDC, HarvestMapAD and HarvestMapImport.
You need to copy all 5 of them into your AddOns folder.
In the ingame addons menu, it should then display these 5 HarvestMap addons and the dependency error should disappear.

It seems to me that a lot of nodes have been moved around in the past 6 or 8 months. Thus I have a lot of pins to old nodes that no longer exist. Is there a way to delete any nodes that I have not refreshed in a while? I'm thinking that if I have not seen them in 3 months they probably are not there any more.
I added timestamps to each node back with the Wrothgar update for this exact reason. I didn't add the delete feature back then, because data from before the wrothgar update didn't have a timestamp. Using the delete feature would have deleted everything.


Some time has passed and a lot of node will have a timestamp by now, so I guess I can add that feature now. It will be added in one of the next updates for HarvestMap. Then you can delete all data older then X days, where X can be selected in the HarvestMap menu.
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Unread 02/01/16, 05:48 PM  
numitea03

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"Dependency?"

Okay, so this is the first add-on that I've tried, and I'm sure that I'm just doing something wrong, but I was hoping someone here could help me. I downloaded the file, put it in the Addon folder, and it seems to be registered by the game. When I open the game, it shows up under add ons. But, when I go to a specific character, the add on line turns red and my character is marked as "dependency".

Oh, and, the add on isn't actually doing anything. I wasn't sure if the dependency thing was related or not, it just looked like it might be. Any ideas what I might be doing wrong?
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Unread 02/01/16, 02:37 PM  
ContraTempo
 
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Delete old nodes

It seems to me that a lot of nodes have been moved around in the past 6 or 8 months. Thus I have a lot of pins to old nodes that no longer exist. Is there a way to delete any nodes that I have not refreshed in a while? I'm thinking that if I have not seen them in 3 months they probably are not there any more.
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Unread 01/31/16, 08:20 PM  
Lockers

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The new update works like a charm, good stuff!! Keep up the great work :-)
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Unread 01/31/16, 08:02 AM  
Shinni
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Originally Posted by Lockers
Hi there, I recently installed the HarvestMap addon and was working well, as of yesterday after updating another addon "Advanced UI", the pins for the nodes I have selected to be shown on the minimap show when I first log in but as soon as I harvest a particular node, say for example, the chest node, all the pins for that node on the minimap disappear and wont show again unless i reload ui, where once again will disappear if that node is harvested again...I am assuming its more a problem with HarvestMap not being up to date with the minimap from AUI addon? Anyways any thoughts would be much appreciated

Edit: just found out others are having the same issue who use the AUI addon in particular so looks like it's a problem with that addon and not HarvestMap :-)
Thanks for the detailed bug description. I uploaded a new version which should work with AUI.
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Unread 01/31/16, 06:31 AM  
Lockers

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Hi there, I recently installed the HarvestMap addon and was working well, as of yesterday after updating another addon "Advanced UI", the pins for the nodes I have selected to be shown on the minimap show when I first log in but as soon as I harvest a particular node, say for example, the chest node, all the pins for that node on the minimap disappear and wont show again unless i reload ui, where once again will disappear if that node is harvested again...I am assuming its more a problem with HarvestMap not being up to date with the minimap from AUI addon? Anyways any thoughts would be much appreciated

Edit: just found out others are having the same issue who use the AUI addon in particular so looks like it's a problem with that addon and not HarvestMap :-)
Last edited by Lockers : 01/31/16 at 07:36 AM.
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