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Updated: 06/12/16 03:23 PM
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Compatibility:
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Update 7 (1.7.0)
Update 6 (1.6.5)
Update 5 (1.5.2)
Update 4 (1.4.3)
Update 3 (1.3.3)
Craglorn (1.1)
Updated:06/12/16 03:23 PM
Created:03/14/14 02:30 PM
Downloads:1,193,420
Favorites:1,627
MD5:
Categories:Map, Coords, Compasses, Data Mods, TradeSkill Mods
2.4
HarvestMap (EsoheadMarkers)  Popular! (More than 5000 hits)
Version: 3.2.8
by: Shinni [More]
AddOn description

HarvestMap (formerly known as EsoheadMarkers) displays ressource nodes, chests and fishing spots on map and compass.

Features:
  • displays (already discovered) harvest nodes and chests on map and compass
  • heatmap mode, which displays the ressource density on the map
  • farming helper which will calculate a farming tour with a very high ressource per time ratio
  • filters for each pin type (chests/ore/herbs etc)
  • size and color settings for each pin/ressource type
  • import already discovered nodes from other players

What exactly does this addon do?

Whenever you harvest crafting materials, lockpick a chest, fish at a fishing hole, this addon will save the location and place a pin on your map and compass.
So if you need a certain ressource later, you can just open your map or look at your compass to find them.
This addon does NOT come with any data, this addon will only display the pins you found yourself. However, you can import other players' data. See How to import other players' data? in the below FAQ for more information.
Alternatively Iphitos created a website to which you can upload your save files. The website will automatically merge your data with the data of all the other players who used the site.
Link: www.teso-harvest-merge.de

FAQ and Tutorial
Content
  1. How to use filters/hide pins of a certain type?
  2. How to delete a pin?
  3. How to use the heatmap mode?
  4. How to use the farming helper?
  5. How to set advanced settings like pin size, pin color, respawn timer, removal of outdated data?
  6. How to improve loading times?
  7. How to improve ingame performance/fps?
  8. How to import other players' data?
  9. How to export my own data?
  10. Why are there so many folders in the .zip archive?
  11. No new pins appear, when I harvest something. / I discovered a bug!
  12. List of known bugs and current developement

1. How to use filters/hide pins of a certain type?

When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a ressource icon.
If you click on the funnel (third icon), it will open the filters panel. Here you can enable/disable each pin type.


2. How to delete a pin?

When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a ressource icon.
If you click on the funnel (third icon), it will open the filters panel. Further below at the filter panel there is the "HarvestMap debug mode" option. If you check this checkbox, it will enable the debug mode.
While the debug mode is enabled, you can delete pins on the map by clicking on them.
Make sure to disable the debug mode again, so you won't delete any pins by accident later on.


3. How to use the heatmap mode?

When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a ressource icon.
If you click on the funnel (third icon), it will open the filters panel. Further below at the filter panel there is the "Heatmap mode" option. If you check the checkbox, it will enable the heatmap mode.


4. How to use the farming helper?

When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a ressource icon.
If you click on the ressource icon (fourth icon), it will open the farming helper's panel. On this panel you can select the minimum length of the farming tour.
If the tour is longer, then the chances that the ressources have respawned when you revisit them are higher. Longer tours however will have a lower ressource per time ratio, because they will have to visit optimal ressource locations to reach the minimum length.
The farming helper will calculate a tour with a very high ressource per time ratio. It will only include the currently visible pins in its calculation, so you may want to enable/hide certain ressource types, before starting the calculation.
Clicking on "Calculate Tour" will start the calculation. This will take a while and your game will run with like 5 fps while calculating a frming tour. You can see the progress on the loading bar below.

5. How to set advanced settings like pin size, pin color, respawn timer, removal of outdated data?

Press ESC and go to Settings -> Addon Settings -> HarvestMap
Here you can set many advanced options.

6. How to improve loading times?

HarvestMap collects a lot of data and loading this data can result in long loading screens.
Disabling the HarvestMap-Import addon can reduce the load time. This part of the HarvestMap addon is only needed for importing/exporting data, so you don't need to have it active most of the time.

You can also disable one or more of the HarvestMap-XX-zones addons, to reduce the loaded data.
All data from Aldmeri Dominion zones are saved in the addon HarvestMap-AD-Zones.
Likewise the data from Daggerfall Covenant zones or Ebonheart Pact zones are saved in HarvestMap-DC-Zones or HarvestMap-EP-Zones.
If you are for instance currently not interested in pins on AD or DC maps (ie you are doing your cadewell's silver/gold in EP), you can disable the HarvestMap-AD-Zones and HarvestMap-EP-Zones addon.
This reduces the loaded data without deleting it: if you want to see the pins for the other zones again, simply reactivate the other addons.

7. How to improve ingame performance/fps?

Setting the respawn timer to 0 can improve the performance, as HarvestMap doesn't have to check for nearby ressource locations every few frames.

Disabling the compass can improve the performance as well, as the game doesn't have to compute and display nearby pins' locations on the compass.

Displaying a lot of pins at once will decrease the performance as well. Using the heatmap mode has generally a better performance while the map is open, than displaying each individual pin on the map.

Minimaps will usually result in performance problems when used together with harvest map, as they have to display a lot of pins. There isn't much that can be done.
If you don't mind having the ressource locations only displayed on the compass but not on the minimap, you can enable the heatmap mode. The heatmap mode isn't compatible with minimaps yet, so there won't be anything displayed on the minimap.
Unlike disabling each pin type in the filters manu however, enabling the heatmap mode won't hide the pins on your compass.

8. How to import other players' data?

If another player exported their data (see How to export my own data?), they can send you the file HarvestMapImport.lua located in My Documents/Elder Scrolls Online/live/SavedVariables.
While you are logged out, copy the other player's HarvestMapImport.lua file into your folder My Documents/Elder Scrolls Online/live/SavedVariables. You can savely overwrite the old file in the SavedVariables folder, if there is one.
(If you are playing on the EU server or on PTS the folder "live" is called "liveeu" or "pts".)

After copying this file, login with a character (copying the file while logged in has no effect!) and enable the "HarvestMap-Import" addon if you haven't already.
The go to ESC -> Settings -> Addon Settings -> HarvestMap-Import.

In this menu you can select which types of pins (ie which ressources) and which zones you want to import.
You start the import process by clicking on the "Import" button. The chat will tell you the progress of the import.

While importing, HarvestMap is disabled. It will display pins on the map again after the progress hits 100%.

9. How to export my own data?

Make sure the addon HarvestMap-Import is enabled.
If you want to share your data with other players go to ESC -> Settings -> AddonSettings -> HarvestMap-Import.
Hit the "Export" button to start the export process. You will receive a loading screen.
After the loading screen go to the folder My Documents/Elder Scrolls Online/live/SavedVariables.
(If you are playing on the EU server or on PTS the folder "live" is called "liveeu" or "pts".)
The file "HarvestMapImport.lua" contains your exported data. You can share it with other players.

You can disable the HarvestMap-Import addon after you exported your data to reduce the loading time after you log in.

10. Why are there so many folders in the .zip archive?

HarvestMap is split into 5 smaller addons: HarvestMap, HarvestMap-AD-Zones, HarvestMap-DC-Zones, HarvestMap-EP-Zones and HarvestMap-Import

The first one is the base addon which does all the data gathering and displays the pins on your map/compass.

The HarvestMap-XX-Zones addons are just containers for your data.
See How to improve loading times? for more information.

The HarvestMap-Import addon handles the import/export of data.
See How to import other players' data? and How to export my own data? for more information.

11. No new pins appear, when I harvest something. / I discovered a bug!

No new pins appear, when I harvest something.
If you harvested a ressource but no pin appeard on the map, make sure your respawn time is set to 0. Otherwise the newly created pin will be immediately hidden, because the ressource has to respawn yet.
If the respawn time was set to 0 when you harvested something and you still didn't get a new pin on the map, go to ESC -> Settings -> Addon Settings -> HarvestMap
On the very bottom of the options panel you can enable debug messages.
Now harvest a ressource and post the debug output (it's in the chat) to the comment section on esoui:
http://www.esoui.com/downloads/info57.html#comments
With the debug messages I might be able to find and fix the error.

I discovered a bug!
If your bug isn't in the list of known bugs below, post a comment in the comment section.
If possible please state what you did, what you expected to happen and what happened instead.


12. List of known bugs and current developement
(last updated on June 6th)
Bugs: (in arbitrary order, this isn't sorted by priority or anything)
  • the heatmap is not displayed on the minimap
  • in rare cases the heatmap becomes opaque when viewed for the first time
  • french localization is missing
  • all pins are hidden on the AUI minimap, when the respawn timer tries to hide one pin (bug in libMapPin)
  • pins which were hidden by the respawn timer, do not reappear on Fyrakin's minimap
  • the filter settings in the addon menu and in the map menu sometimes become out of sync
Current developement: (in arbitrary order, this isn't sorted by priority or anything)
  • fixing above bugs (well... some of them)
# 3.2.8
- fixed UI error on heist maps

# 3.2.7
- fixed UI error when using the heatmap mode


# 3.2.6
- fixed missing pins in delves
- fixed text overlapping in the farming helper window (english localization)
- fixed nodes which were saved on their global instead of local coordinate
- fixed nodes being saved at their global coordinate instead of their zone coordinate
- fixed heatmap being opaque when viewing it for the first time


# 3.2.5
- i forgot to upload the file for 3.2.4
- fixed a bug which would corrupt the data of an already discovered node when harvesting at their location again


# 3.2.4
- fixed duplicate nodes on small maps


# 3.2.3
- fixed deleted pins reappearing on small maps
- fixed existing pins not being updated when harvesting at their location again
- completed the german localization (though the localization for the Harvest-Import subaddon is still missing)
- added gold coast to the import settings
- Delayed the heatmap initialization until it is viewed for the first time per play session.
As a result the map has to handle about 1.3k controls less when the heatmap is never used, which should improve the peformance.


## 3.2.2
- fixed crash while using the farming helper when harvesting a ressources for which MM has no data
- fixed crash which occured when starting the farming helper after discovering a new ressource location


## 3.2.1 (change log in comparison to the last live version 3.1.13)
- added a statistics window to the farming helper (it displays the number of harvested nodes per minute)
- statistics window will display gold/minute instead of nodes/minute if master merchant is installed and active
- added skip-next-node-button to the farming helper
- the tour of the farming helper is now displayed on the minimap (Fyrakin's minimap and AUI's minimap are supported)
- changed the default state to disabled for the pin types in the farming helper
- the tour can now be removed/the calculation can be aborted
- fixed a bug which would save a node on the zone map when harvested in a city
- the message "Moving old data to the correct save files" now only appears when the debug output is enabled
- changed tooltips to fit the new scaling mechanic when "Show only discovered items" is disabled in the options
- added timestamps to item ids, in the future this will allow the "remove outdated data" option to also remove outdated tooltips, if "Show only discovered items" is enabled in the options.
- cleaned up the save file a bit to reduce the filesize:
- node names are no longer saved. The tooltips are handled via item ids since verison 3.1.0, so the node names don't need to be saved.
- item ids are no longer saved for enchantment nodes. With the DB update any rune can be found in a "Runestone" node so saving the exact items would just result in a bloated save file.
- added lib GPS to properly calculate the distance of pins as a result the following changes/bugfixes were made:
- fixed pin duplicates on small maps (ie cities or dungeons)
- removed the min pin distance setting
- the farming helper arrow no longer disappears when walking next to a city
- length settings and results of the farming helper are now based on kilometers instead of relative to the map size


## 3.2.0 (my current indev version for the Dark Brotherhood PTS)
Download
- the farming helper arrow no longer disappears when walking next to a city
- changed the default state to disabled for the pin types in the farming helper
- the tour can now be removed/the calculation can be aborted
- added a statistics window to the farming helper (it displays the number of harvested nodes per minute)
- added skip-next-node-button to the farming helper
- the message "Moving old data to the correct save files" now only appears when the debug output is enabled
- changed tooltips to fit the new scaling mechanic when "Show only discovered items" is disabled in the options
- added timestamps to item ids, in the future this will allow the "remove outdated data" option to also remove outdated tooltips, if "Show only discovered items" is enabled in the options.
- cleaned up the save file a bit to reduce the filesize:
- node names are no longer saved. The tooltips are handled via item ids since verison 3.1.0, so the node names don't need to be saved.
- item ids are no longer saved for enchantment nodes. With the DB update any rune can be found in a "Runestone" node so saving the exact items would just result in a bloated save file.


## 3.1.13
- fixed the error that would appear when looting an enemy or writ container

## 3.1.12
- slight changes to the compass library, which should fix Wandamey's issue
- slight changes to the AceSerializer library, which should fix disappearing nodes on macs.

## 3.1.11
- halfed distance to a ressource that had to be reached for the farming helper to update
- added a bunch of new debug messages to help with finding bugs
- set load order of HarvestMap and the minimap addon
- added a log function which saves deserialization errors
- removed recurrence quest

## 3.1.10
- fixed a bug where the addon could crash when harvesting something

## 3.1.9
- hotfix for CustomCompassPin library bug

## 3.1.8
- updated CustomCompassPin library
- fixed a bug where pins would get stuck on the map, when entering/leaving a city
- fixed the bugs which appeared when trying to find a 5th note for the recurrence quest
- the quest is now disabled by default, but can be enabled in the addon options
(the quest will be removed next week)
(edit: I lied, it was removed the next month, ha!)

## 3.1.7
- added an option to display pins above POI pins
- added an option to let the respawn timer only hide harvested pins
- added an option to hide the arrow of the farming helper
- the color and size setting for the justice container pins is now displayed correctly in the options menu
- changing the filter settings next to the map, didn't update compass pins
- item id's weren't saved which resulted in wrong tooltips
- updated lib addon menu


## 3.1.6
- added justice pin type which tracks safeboxes and heist objectives
- changed thieves trove icon yet again (the old trove icon is now used by the justice pins)
- possible fix to the disappearing trove pins
- added missing lib addon menu files to the toc file
- updated compass library
- fixed empty tooltips while having the debug mode enabled
- added a filter panel to the farming helper's interface

## 3.1.5
- replaced the trove pin texture, hopefully this fixes some instances of trove pins not being displayed on the map/compass
- addon shouldn't crash with unoficial translations anymore (i couldn't test this)
- added russian localization (by KiriX)
- added a rotating arrow which displays direction and distance of the next ressource of the farming route
- the map pin which displays the next ressource of the farming route doesn't get stuck on the map when looking at a different zone anymore
- optimized the result of the farming helper a bit, the path's will now have a slightly better ressource/time ratio
- pins that reappear after being hidden by the respawn timer no longer get stuck on the map

## 3.1.4
- updated lib addon menu and lib stub
- fixed tooltips for chests, fishing pins, troves and heavy sacks
- added a bunch of (optional) debug messages
- fixed one issue of serialized and deserialized data becoming out of sync

## 3.1.3
- map will properly load in gamepad mode
- added a pin which displays the next pin of the farming tour
- fixed pins not reappearing after being hidden by the respawn timer
- fixed "Soie Ancestrale" being displayed as "Ahnenseide"
- added an option to display only the discovered ressources in the pins' tooltip
- updated lib addon menu library
- fixed the formatting of some debug messages

## 3.1.2 (features in comparison to 3.0.7)
- added thieves troves
- added option to delete old/outdated pins
- map pin tooltips now display the crafting material you are expected to find:
For instance if you are in Auridon with an AD character, the tooltip will display iron.
If you are in Auridon with an EP character (cadwell's gold), the tooltip will display calcinium instead.
- added a respawn timer. This option will hide pins, if their location was recently visited.
- added a heatmap mode. In This mode you will see a heatmap displaying the ressource density instead of individual pins. This mode also increases the performance a lot, however it is incompatible with minimaps (for now).
- added a farming helper (beta version). This feature will calculate framing tours with a very high ressource per time ratio.
- fixed fish pins being displayed as chests
- fixed locations not being saved after harvesting something with a low framerate


## 3.1.1 (second Thieves Guild PTS beta)
Download
- fixed some wrong node name localizations
- added heatmap mode which needs less performance than map pins
The heatmap can be enabled in the map's filter panel.
- added respawn timer (hides recently visited pins)



## 3.1.0 (first Thieves Guild PTS beta)
Download
- fixed fishing pins that were marked as chests
- added thieves troves
- added an option to delete old/outdated data
- changed the way the addon handles different languages.
everything is now using itemIDs instead of item/node names, which should make the addon more robust against translation errors.
however this change may result in tooltips saying "Unknown item" in de/fr games, since the itemId -> item name table isn't complete for those languages.



## 3.0.7
- delayed pin refresh, until loot window is closed. another try to fix the aui bug.

## 3.0.6
- update libmap pin library
- fixed AUI bug, where pins disappeared after looting something

## 3.0.5
- hopefully fixed the rare crash on reloadui bug
- changed the name of the HarvestMapImport/HarvestMapImport.lua to prevent confusion with the save file in SavedVariables/HarvestMapImport.lua

## 3.0.4
- fixed wrothgar import
- added export feature

## 3.0.3
- locked doors are no longer marked as chests
- fixed error with Fyrakins Minimap, where pins on the map would disappear

## 3.0.2
- fixed the following conflict with AUI:
when using a wayshrine in a city, harvestmap added pins to the map which were never removed when changing the map.

## 3.0.1
- updated lib map pin library. this could fix the AUI conflict.

## 3.0.0
- rewritten most of the addon, a lot of bugfixes and performance improvements
- probably added tons of new bugs too :P

## 2.7.7
- updated LibMapPins-1.0, LibAddonMenu-2.0, LibStub
- changed api version

## 2.7.6
- updated LibMapPins-1.0 library [Garkin]
- optimized import routine for importing data from HarvestMerge [Garkin]

## 2.7.5

Updates
- Updated TOC; Checked change notes no routines were effected
- Updated Map Names from Esohead

## 2.7.4
- Added Update 6 support
- updated libraries
- lockbox support

## 2.7.3
- Only added Update 5 support, no other bugfixes

## 2.7.2
Update
- split refactoring into parts to prevent timeout.

## 2.7.1
Feature
- Using libMapPin for EMM support (by Garkin)

Bugfix
- ESO 1.4 changed the craglorn map. Pins had to be moved a bit.

## 2.7.0

Updates
- 2.6.6 data structure change is now optional
(It used to convert the data automatically, which could crash the client. The player can try to convert via the addon options)

Feature
- added import of other account's data, can be used to retrieve data from ESO update whipes.

## 2.6.7

Updates
- Converted settings from LibAddonMenu-1.0 to LibAddonMenu-2.0

## 2.6.6

Updates
- Node data are now saved using the AceSerializer-3.0 library

## 2.6.5

Updates
- Changed version number

## 2.6.4

Updates
- Changed version number
- Added disclaimer to Readme as requested by Zenimax

## 2.6.3

Feature
- Added Map filters[1]

[1]Map filters are organized by Alliance. These filters do not apply to gathering, only importing.

This is the initial release of this new feature but it does the job quite well. If you would like to leave feedback on the new filter please be specific about the change or update you would like. Understand that I don't want to make a large list of maps and only filter certain things when a bunch of conditions are met.

## 2.6.2

Bugfix
- Fixed bug that caused an exception when importing with debug mode on

## 2.6.1

Bugfix
- Fixed bug that allowed containers from Esohead.lua files to be added as Solvent nodes.[1]

[1]The easiest way to fix this is to use your HarvestMerge data and import into HarvestMap with the solvent filters ON. Then turn the filters back OFF when you import other Esohead.lua files. You will only loose the valid "Pure Water" nodes but those are very easy to find. Once you import the HarvestMerge with the filters on, I would reset your HarvestMerge data and import from HarvestMap so you don't import the solvent nodes again in the future.

## 2.6.0

Updates
- Added Node Name translation.[1]

Bugfix
- Updated how HarvestMap handles different nodes in the same location.[2]

[1] This prevents the tooltip from having the node name in each language and translating two from German or French to english.
[2] For example High Iron Ore, Orichalcum Ore and Calcinium Ore spawning in the same spot. The tooltip should properly reflect the nodes that have spawned it its location.

## 2.5.9

Minor Update
- Simplified duplicate node detection routine

## 2.5.8

Minor Update
- Updated Custom Compass Pins only

## 2.5.7

Bugfix
- Changed the coefficient from the incorrect value of 0.00001 to 0.000001

With the old value the result would have been 0.00025 and it should be 0.000025. This would have made some nodes insert into other nodes when they shouldn't have. I am sorry for the mistake and any nodes lost. Please restore and import backups using HarvestMerge. HarvestMerge was unaffected since it did not get the update to have a slider to adjust the range of duplicate nodes.

## 2.5.6

Feature
- Added slider options so users can fine tune the range at which the nodes are considered duplicate nodes
This will let users adjust the setting without manually editing files or waiting for me to release a new version with different values.

- Added new slash command "/harvest reset defaults"
Allows users to reset their settings to the original defaults. This does not reset nodes or collected data. If you had AccountWide settings ON you will need to toggle it ON again.

## 2.5.5

Updates
- Updated localization routines[1][2]
- Updated auto update routines for when localization has changed

[1] Upon further investigation versions 2.4.7, 2.4.8, and 2.4.9 would not have handled Cgarlorn data correctly due to lack of localization information from Esohead.com. This has been resolved. All versions of harvestMap 2.5.0 or newer handle Craglorn data. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.
[2] Upon further investigation HarvestMerge version 0.1.4 had some Craglorn support. HarvestMerge versions 0.1.5 or newer handle Craglorn data. HarvestMerge will automatically move Craglorn data to the pool of usable data for importing into HarvestMap.

## 2.5.4

Bugfixes
- Updates to resolve HarvstMap refreshing pins too frequently [Garkin]
- Updated Custom Map Pins using data for maps other then the current one [Garkin]
- changed "Violet Copninus" to correct spelling of "Violet Coprinus"

Updates
- Verified some Craglorn map names.[1]
- Updated localization info

[1] It was reported that Craglorn data was made unavailable after 2.4.7. I could still use backups of HarvestMap.lua from 2.4.0 to 2.4.6 and 2.5.0 or higher. All versions of HarvestMpa 2.5.0 or higher have proper Craglorn support. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.

## 2.5.3

Bugfix
- Duplicate node verification was too strict

## 2.5.2

Bugfix
- Fixed issue with HarvestMerge skipping chests and fishing holes in certain cases.

## 2.5.1

Bugfix
- Fixed importing with all filters on. Some items were still being imported.

## 2.5.0

Updates
- Updated importing routines. If you use HarvestMerge you will have to update to 0.1.5 in order to import information.
- Attempted to make counters more accurate.
- Updated Craglorn Support[1]

[1] It was reported that Craglorn data was made unavailable after 2.4.7. I could still use backups of HarvestMap.lua from 2.4.0 to 2.4.6 and 2.5.0 or higher. All versions of HarvestMpa 2.5.0 or higher have proper Craglorn support. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.

## 2.4.9

Updates
- Added more craglorn support and other map localization from Esohead
- Updated node recording routines. You should not get duplicate fishing and chest nodes.

## 2.4.8

Updates
- Added craglorn support to localization files

## 2.4.7
- Added importing features for Esohead, EsoheadMerge, Harvester, and HarvestMerge
- Added advanced slash commands
- Most of the save file is now part of an array similar to Esohead allowing use of advanced slash commands
- Updated report when importing data
- Filter settings apply to importing from the 4 different addons allowing you to minimize the data saved
- False nodes and containers are places in separate categories that can now be reset

Notes:

1) If you had previously activated "AccountWide" settings, you will have to set that again due to save file changes. I highly recommend checking the filter settings also.
2) If you leave the data in the backup categories as I make more localization improvements, that data can be updated and placed into the usable data as long as it isn't duplicate information.

Code for slash commands borrowed from Esohead, used with permission

## 2.4.6
- Updated TOC
- Added wmrojer's suggestion for dealing with different map sizes

## 2.4.5
- Updated Libs for Compatibility with other Addons

## 2.4.4
- Updated Libs for Compatibility with other Addons
- Updated Solvent Icon

## 2.4.3
- Added update routine for better node management. Nodes that are not harvested will be saved in an unused section of the HarvestMap.lua save file. This section can be deleted after you see that most of the data is either from an unlocalized Map, or the node is a Crate, Urn, Bottle, Barrel, or bookshelf etc.

## 2.4.2
- Forgot to update foreign language Tool-tips. New Tool-tips need translation.

## 2.4.1
- Updated Tooltip to make them more clear

## 2.4
- Toggle between Account Wide settings, or single account settings (UI WILL RELOAD!!!)
- Filter on Import, per profession (no clean or purge command yet)
- Import feature now filters out Crates, Barrels and such from alchemy
- Import feature now skips False Nodes. For Example, Nodes that are Jute, with a mining ID number, under the Mining Group.
- Import feature now gives basic statistics after import
- Ability to set which harvest nodes are recorded by harvest map
- Added Fishing Hole Tracking
- Added Solvent Tracking (Water Sack and pure Water only)
- Updated localization of Harvest Nodes for French and German. UI translations for the menu are needed.
- Updated Debug messages so any unknown nodes can be properly added
- Attempted to fix in combat FPS loss.

## 2.3.4
- fixed a bug where the pins of the zone map would be drawn in a city or vice versa

## 2.3.3
- Hotfix for Pins without a defined color

## 2.3.2
- added filters to the filter panel (right of the map)
- addon settings are no longer account wide

## 2.3.1
- 2.3 broke the compass
- 2.3 broke chest import from esohead

## 2.3
- data from all clients can now be imported from esohead regardless of the clients' language.
- if you have clients of different languages installed, the gathered data is now shared
- and their tooltips are translated

## 2.2
- if there is a short delay between harvesting and looting a node, the node wasn't collected.

## 2.1.4
- forgot to delete some debug outputs
the chat shouldn't be spammed anymore
- changed some strings in the localization

## 2.1.3
- addon now works with autoloot disabled

## 2.1.2
- added debug function
- too many anchors should be fixed

## 2.1.1
- added French translation
- fixed a bug, where chest pin weren't instantly added to the map/compass

## 2.1
- fixed a chest bug
- changed CustomCompass library version to 1.1

## 2.0
- removed Esohead dependency
- renamed the addon to HarvestMap, as there is no connection to Esohead anymore
- removed skyshard support
The purpose of this addon is now to display recollectable/respawnable content.
If you miss the skyshard feature, use SkyShards by Garkin.
- removed fishing nodes (Sorry!)
They will be added again, but currently they are to buggy.

## 1.5.2
- compass now compatible with the new way of handling skyshard

## 1.5.1
- the pins weren't refreshed when a skyshard was collected
- a pin in Khenarthi's Roost was misplaced.

## 1.5
- fixed runestone bug (the texture file had a wrong name)
- skyshards are now connected to their respective achievement.
This change was already longer in development but it was hard to get the data.
I was able to finish it today thanks to SkyShards.
If you're using EsoheadMarkers only for the skyshard function, you probably want to use the other addon!
This also fixes the following bugs and implements requested features:
- dungeon pins are correctly marked as collected
- skyshards have their journal entry as tooltip
- you can now see, if a skyshard is inside a dungeon
- skyshards should work on non English clients. (But only those on the zone map, not on the dungeon map)

## 1.4
- added fishing nodes
- added filters for fishing nodes
- added new icons with higher resolution because of the compass
(size settings will be reset!)
- this also fixed an issue where it looked like there were two icons for every chest.
- fixed an error which caused the addon to crash if the character logs in on a pvp map.
- added a skyshard to Marbruk
- fixed an error where chests wouldn't appear on the map until the next refresh
- zip file has now version info

## 1.3.1
- fixed skyshard in mathiisen
- fixed bug where the default pins could get a random color

## 1.3
- added colors for highlighting certain pintypes (Requested feature)
- added (beta) compass

## 1.2
- debug mode for skyshards implemented
- filter for uncollected skyshards added

## 1.1
- fixed a filter bug
- pin size can now be changed via /pinsize [category] [size]

## 1.0
- chest pins added
- skyshards don't have to be collected via Esohead anymore
- already discovered skyshards can be filtered

## 0.6
- filters added
(Filters can be changed in the default Filterframe.)

## 0.5
- first release
Optional Files (0)


Archived Files (82)
File Name
Version
Size
Author
Date
3.2.7
317kB
Shinni
06/12/16 04:49 AM
3.2.6
317kB
Shinni
06/11/16 11:57 AM
3.2.5
320kB
Shinni
06/08/16 04:42 AM
3.2.4
320kB
Shinni
06/05/16 04:24 PM
3.2.2
319kB
Shinni
06/04/16 04:00 AM
3.2.1
319kB
Shinni
05/31/16 05:44 AM
3.1.13
301kB
Shinni
05/06/16 04:26 AM
3.1.12
301kB
Shinni
05/05/16 03:08 PM
3.1.11
301kB
Shinni
05/04/16 04:32 PM
3.1.10
308kB
Shinni
04/02/16 06:43 PM
3.1.9
308kB
Shinni
04/02/16 08:29 AM
3.1.8
308kB
Shinni
04/02/16 07:16 AM
3.1.7
307kB
Shinni
03/26/16 11:24 AM
3.1.6
296kB
Shinni
03/24/16 11:46 AM
3.1.5
300kB
Shinni
03/13/16 03:08 PM
3.1.4
309kB
Shinni
03/10/16 07:44 PM
3.1.3
308kB
Shinni
03/10/16 12:02 PM
3.1.2
283kB
Shinni
03/07/16 12:14 PM
3.0.7
150kB
Shinni
02/01/16 09:44 AM
3.0.6
155kB
Shinni
01/31/16 08:01 AM
3.0.5
154kB
Shinni
12/21/15 09:17 AM
3.0.4
154kB
Shinni
11/26/15 02:37 PM
3.0.3
154kB
Shinni
11/19/15 12:30 PM
3.0.2
154kB
Shinni
11/03/15 01:29 PM
3.0.1
154kB
Shinni
11/03/15 12:29 PM
3.0.0
154kB
Shinni
11/02/15 01:59 PM
2.7.7
166kB
Shinni
09/02/15 11:29 AM
2.7.6
158kB
Shinni
04/20/15 10:21 AM
2.7.5
158kB
Shinni
04/16/15 12:27 PM
2.7.4
159kB
Shinni
03/07/15 07:17 AM
2.7.3
154kB
Shinni
11/10/14 07:10 AM
2.7.2
154kB
Shinni
09/19/14 12:41 PM
2.7.1
154kB
Shinni
09/17/14 10:24 AM
2.7.0
147kB
Shinni
09/09/14 01:18 PM
2.6.5
121kB
Shinni
06/26/14 12:38 PM
2.6.4
121kB
Shinni
06/25/14 02:15 PM
2.6.3
120kB
Shinni
06/21/14 09:26 AM
2.6.2
119kB
Shinni
06/16/14 01:30 PM
2.6.1
119kB
Shinni
06/15/14 11:59 AM
2.6.0
118kB
Shinni
06/14/14 08:09 AM
2.5.9
116kB
Shinni
06/11/14 12:21 AM
2.5.8
116kB
Shinni
06/09/14 07:16 PM
2.5.7
116kB
Shinni
06/08/14 10:42 PM
2.5.5
114kB
Shinni
06/07/14 02:05 PM
2.5.4
113kB
Shinni
06/06/14 10:06 PM
2.5.3
112kB
Shinni
05/31/14 06:31 PM
2.5.2
111kB
Shinni
05/31/14 08:57 AM
2.5.1
111kB
Shinni
05/30/14 11:00 PM
2.5.0
111kB
Shinni
05/30/14 10:24 PM
2.4.9
111kB
Shinni
05/30/14 10:20 AM
2.4.8
78kB
Shinni
05/29/14 07:58 PM
2.4.7
76kB
Shinni
05/28/14 11:55 AM
2.4.6
71kB
Shinni
05/22/14 03:12 PM
2.4.5
69kB
Shinni
05/15/14 08:52 PM
2.4.4
68kB
Shinni
05/11/14 10:15 AM
2.4.3
62kB
Shinni
04/29/14 08:57 PM
2.4.2
60kB
Shinni
04/27/14 03:00 PM
2.4
60kB
Shinni
04/27/14 11:36 AM
2.3.4
58kB
Shinni
04/26/14 02:38 PM
2.3.3
57kB
Shinni
04/26/14 09:11 AM
2.3.2
58kB
Shinni
04/23/14 04:25 PM
2.3.1
57kB
Shinni
04/19/14 11:50 PM
2.3.1
57kB
Shinni
04/12/14 05:30 PM
2.3
57kB
Shinni
04/12/14 03:11 PM
2.2
45kB
Shinni
04/10/14 02:52 PM
2.1.4
45kB
Shinni
04/10/14 08:35 AM
2.1.3
45kB
Shinni
04/10/14 07:01 AM
2.1.2
45kB
Shinni
04/10/14 04:39 AM
2.1.1
45kB
Shinni
04/10/14 03:15 AM
2.1
44kB
Shinni
04/09/14 07:03 PM
2.0
45kB
Shinni
04/09/14 05:50 PM
1.5.2
29kB
Shinni
04/06/14 12:15 PM
1.5.1
29kB
Shinni
04/06/14 07:43 AM
1.5
29kB
Shinni
04/06/14 07:02 AM
1.4
62kB
Shinni
04/05/14 11:07 AM
1.3.1
12kB
Shinni
04/04/14 02:55 AM
1.3
12kB
Shinni
04/03/14 03:42 AM
1.2
9kB
Shinni
04/01/14 03:49 PM
1.1
8kB
Shinni
04/01/14 12:02 PM
1.0
8kB
Shinni
04/01/14 06:12 AM
0.6
4kB
Shinni
03/15/14 05:34 AM
0.5
3kB
Shinni
03/14/14 02:30 PM


Post A Reply Comment Options
Unread Yesterday, 12:04 PM  
Iphitos

Forum posts: 4
File comments: 39
Uploads: 0
Re: Importing Files

Originally Posted by mazenaq
Greetings, the addons looks really great and useful. I'm kinda new and want to farm for enchant/blacksmithing materials and I've seen that you can download the merged data that players upload in case I want to see the pins already without discovering them myself. Which is great because I enjoy the actual gameplay rather than keep searching like a blind man for resources each time I want it which is PAIN for me. Long short story, where can I find those files? I've looked in that website but apparently there was no download option, only upload. Thanks.
The Harvest Merge works like this:

Upload your own HarvestMap SavedVariables so that possible undiscovered nodes can be added to our database, after upload you will receive the merged new files with all nodes in them
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Unread 06/20/16, 06:45 PM  
mazenaq

Forum posts: 0
File comments: 1
Uploads: 0
Talking Importing Files

Greetings, the addons looks really great and useful. I'm kinda new and want to farm for enchant/blacksmithing materials and I've seen that you can download the merged data that players upload in case I want to see the pins already without discovering them myself. Which is great because I enjoy the actual gameplay rather than keep searching like a blind man for resources each time I want it which is PAIN for me. Long short story, where can I find those files? I've looked in that website but apparently there was no download option, only upload. Thanks.
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Unread 06/16/16, 07:45 PM  
Augestflex

Forum posts: 0
File comments: 34
Uploads: 0
How to Turn Off Red Farm Compass Location

edited - i found the cancel button for route
Last edited by Augestflex : 06/16/16 at 08:03 PM.
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Unread 06/15/16, 03:24 AM  
Zephalo

Forum posts: 0
File comments: 4
Uploads: 0
Hello!

At first, thnaks for this great add on.

As heavy sacks are already shown when found, could you also add the heavy crates that can be found e.g. in Craglorn?

Thanks,
Zephalo
Last edited by Zephalo : 06/15/16 at 03:25 AM.
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Unread 06/13/16, 12:20 PM  
slippers

Forum posts: 0
File comments: 1
Uploads: 0
Hey Shinni,
Thanks for the mod.
I was helping my GF with the mod when her pins weren't showing up on a DLC map. We tried exporting her data but it hanged on the loading screen so we closed the game out.
Now, no pins load unless we click "import".

Any way to fix this?
Last edited by slippers : 06/13/16 at 12:21 PM.
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Unread 06/12/16, 03:18 PM  
Helediron

Forum posts: 0
File comments: 27
Uploads: 0
Re: Re: Re: Update throwing errors

Originally Posted by Shinni
Originally Posted by Helediron
Originally Posted by Sahugani
Getting this after updating.
user:/AddOns/HarvestMap/HarvestMap.lua:813: table index is nil
...snip...
I get the same everytime i enter a heist.
Which version of HarvestMap do you use? It should be fixed in 3.2.7.

edit: ok i discovered another bug. should be fixed in a few minutes.
I think i got it in 3.2.7, but i updated it today. I verify tomorrow, when i have next chance for heists.
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Unread 06/12/16, 02:25 PM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 56
File comments: 192
Uploads: 14
Re: Re: Update throwing errors

Originally Posted by Helediron
Originally Posted by Sahugani
Getting this after updating.
user:/AddOns/HarvestMap/HarvestMap.lua:813: table index is nil
...snip...
I get the same everytime i enter a heist.
Which version of HarvestMap do you use? It should be fixed in 3.2.7.

edit: ok i discovered another bug. should be fixed in a few minutes.
edit 2: the UI error on heist maps should be fixed in the update i just release (3.2.8)
Last edited by Shinni : 06/12/16 at 03:25 PM.
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Unread 06/12/16, 02:16 PM  
Helediron

Forum posts: 0
File comments: 27
Uploads: 0
Re: Update throwing errors

Originally Posted by Sahugani
Getting this after updating.
user:/AddOns/HarvestMap/HarvestMap.lua:813: table index is nil
...snip...
I get the same everytime i enter a heist.
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Unread 06/12/16, 03:15 AM  
Sahugani

Forum posts: 3
File comments: 14
Uploads: 0
Update throwing errors

Getting this after updating.

Lua Code:
  1. user:/AddOns/HarvestMap/HarvestMap.lua:813: table index is nil
  2. stack traceback:
  3.     user:/AddOns/HarvestMap/HarvestMap.lua:813: in function 'Harvest.LoadToCache'
  4.     user:/AddOns/HarvestMap/HarvestMap.lua:892: in function 'Harvest.GetNodesOnMap'
  5.     user:/AddOns/HarvestMap/HeatMap/HarvestMapHeatCalc.lua:54: in function 'HarvestHeat.CalculateHeatMap'
  6.     user:/AddOns/HarvestMap/HeatMap/HarvestMapHeatTiles.lua:137: in function 'HarvestHeat.RefreshTiles'
  7.     user:/AddOns/HarvestMap/HeatMap/HarvestMapHeatTiles.lua:177: in function 'callback'
  8.     EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
  9.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:248: in function 'ZO_Scene:SetState'
  10.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:363: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
  11.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:306: in function 'ZO_Scene:OnSceneFragmentStateChange'
  12.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:108: in function 'ZO_SceneFragment:SetState'
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Unread 06/11/16, 04:46 AM  
ElMosquito

Forum posts: 0
File comments: 2
Uploads: 0
Dungeon pins in the Gold Coast

I have noticed that pins in the delves of the Gold Coast (Hrota Cave and Garlas Agea) only seem to be able to display 2 chest pins at the same time. I have been running around in both delves, trying to add the chest locations, but when I find a new one to add one of the two old pins disappear.
Last edited by ElMosquito : 06/11/16 at 04:47 AM.
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Unread 06/10/16, 07:09 PM  
Sshoalin

Forum posts: 0
File comments: 1
Uploads: 0
Missing PINS

I have noticed that I have had to repair my client twice recently (past two days) and when logging in all of my pins are gone from all maps. I use minion and have the latest version of harvestmap installed.

Any ideas?
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Unread 06/10/16, 06:40 AM  
GizmoDuck

Forum posts: 0
File comments: 39
Uploads: 0
DL this addon to only show Merchant strongboxes, however, when I find them, they display at Thief icons, instead of strongboxes. Any way to customize the pins? Or can you point me to where in the LUA I could make the change myself?
Saw this addon mentioned in a forum post and in their image, was all the strongboxes in green and as little rounded edge chests. I haven't seen any in the field chests (cause all the other settings are disabled), so I don't know how that icon would look (maybe like the bank icon)
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Unread 06/09/16, 08:51 AM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 56
File comments: 192
Uploads: 14
Originally Posted by Phinix
Seems to be a problem with pins from this addon not showing up on Minimap by Fyrakin. He has looked into it and says the problem isn't on his end.

Harven's Thief Troves addon seems to always show properly. But I have noticed even Skyshards, Lorebooks, and default game pins can sometimes not show on the minimap.

Is this a problem with that addon after all, or something that can be fixed here?

Pins from Harvest Map are not showing even when others are.
When HarvestMap is initialized, it's first checking/refactoring the save files.
During that time HarvestMap's pin function isn't drawing any pins.
After HarvestMap has finished refactoring the save files, it will refresh its map pins and draw them to the map.
However the minimap addon doesn't realize the pins are getting refreshed. This is not a HarvestMap related issue, it even happens for the default map pins like POIs or wayshrines.
If you for instance disable wayshrine pins in the map's filter menu, the minimap doesn't remove them until you change zones or click the reload minimap button. The same happen when you enable the wayshrine pins again, they only reappear on the minimap after changing zones or reloading the minimap.
Last edited by Shinni : 06/09/16 at 08:53 AM.
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Unread 06/09/16, 05:14 AM  
Phinix
 
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Forum posts: 80
File comments: 409
Uploads: 18
Seems to be a problem with pins from this addon not showing up on Minimap by Fyrakin. He has looked into it and says the problem isn't on his end.

Harven's Thief Troves addon seems to always show properly. But I have noticed even Skyshards, Lorebooks, and default game pins can sometimes not show on the minimap.

Is this a problem with that addon after all, or something that can be fixed here?

Pins from Harvest Map are not showing even when others are.
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Unread 06/05/16, 04:56 PM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 56
File comments: 192
Uploads: 14
And now the problem: The first few gathers I did were in Shornhelm, ore and wood that I gather regularly and were in my upload files, and likely already in the database. Now I am getting duplicates of these on my map. Additionally when I look at the settings in HarvestMap it appears my distance was not adjusted. Which I can confirm when I read through the HarvestMap.lua:
The distance setting was removed. Before the DB update, HarvestMap merged data based on the distance relative to the map size. This resulted in duplicates on small maps.
The addon now uses the library libGPS to calculate the "real" distance between pins. Pins within 10m distance are merged. This removes any duplicates as the player's interaction range is less than 10m.
However I just realized the merging is only done when the data is loaded from the save file - and not when a ressource is harvested/a new pin is created.
So when harvesting something on a small map there will be duplicates again.
I'll fix that in the next version (3.2.4)

Every node in Auridon seems to be either inaccurate or completely wrong (not where it says it is on the map). Idk if this is a bug or the spawn locations (the ones i got from the merge website) are out of date. They're all correct in Khenarthi's Roost. So idk if its specifically a problem with Auridon spawns.
That's a bug in the game. Every pin in auridon is misplaced by a small amount.

New discovered nodes should adapt to this bug. If you set the "Keep only recent data" setting in the HarvestMap options to something like a year, it should keep only adapted data.
Though you'll probably lose a lot of data by doing so.

Since the Dark Brotherhood was released I have had a lot of problems with pins not being saved properly and reappear after they were deleted.
Thanks for the report. Pins reappearing should be fixed in the version I just released (3.2.3).
HarvestMap merges close pins to prevent duplicates. When you tried to delete a pin, HarvestMap deleted only one pin of the merged group. After a restart/reload a different pin of the group was displayed.
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