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Updated: 12/15/22 05:20 PM
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Greymoor (6.0.5)
Updated:12/15/22 05:20 PM
Created:06/09/15 03:54 PM
Monthly downloads:612
Total downloads:83,580
Favorites:87
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 6.4.1
by: ahmetertem, Troodon80
Note: with 5.4, settings will become account-wide and will be reset to better suit the multi-trait options now available. Apologies for the inconvenience. If none of these additions interest you, feel free to continue using 5.3b.


MassDeconstructor refines raw materials and deconstructs items based on your filter settings. These filters are:
  • Items in bank (use the base game checkbox within the deconstruction panel (keyboard) or options menu (gamepad)
  • Items with no trait (usually junk)
  • Bound items
  • Set pieces
  • Retraited/trait changed
  • Reconstructed
  • Researchable (this is not across all characters, only the character you're currently on unless you have CraftStore)
  • Crafted items
  • Items by trait (see list below)
  • Items marked by Item Saver add-on
  • Items marked by FCO ItemSaver
  • Items marked by Circonians FilterIt add-on

If you're not using item saver addons please be careful and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items with no trait: off
  • Deconstruct bound items: off
  • Deconstruct set pieces: off
  • Deconstruct re-traited items: off
  • Deconstruct reconstructed items: off
  • Deconstruct researchable items: off
  • Deconstruct crafted items: off

Legacy Settings:
In order to preserve the original behaviour of the addon, a "Deconstruct all traits" option has been added, along with options for Intricate, Ornate, and Nirhoned. While "all traits" is enabled it will deconstruct all traits with those three as exceptions. If all four options are ON then all traits will be deconstructed. If all traits is enabled but, for example, only Intricate is ON then Ornate and Nirnhoned will not be deconstructed.

While "Deconstruct all traits" is ON, all the trait-specific settings below will be disabled for obvious reasons (quality and ability to deconstruct will remain operational). Your settings will remain intact.

Enchanting Options:
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic

All equipment defaults follow the same structure and can be changed at any time in the addon settings panel. By default, all traits are turned off and can be changed to suit your personal wants.
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic
  • Intricate items: off
  • Ornate items: off

Armour traits to deconstruct:
  • Sturdy: off
  • Impenetrable: off
  • Reinforced: off
  • Well-fitted: off
  • Training: off
  • Infused: off
  • Invigorating: off
  • Divines: off
  • Nirnhoned: off

Weapon traits to deconstruct:
  • Powered: off
  • Charged: off
  • Precise: off
  • Ingused: off
  • Defending: off
  • Training: off
  • Sharpened: off
  • Decisive: off
  • Nirnhoned: off

Jewellery traits to deconstruct:
  • Healthy: off
  • Arcane: off
  • Robust: off
  • Swift: off
  • Harmony: off
  • Triune: off
  • Bloodthirsty: off
  • Protective: off
  • Infused: off

If you're unsure how safe your items are and whether the addon might deconstruct something you don't want it to, turn on the "List items before starting work" setting. This will output the list of items it will deconstruct when you interact with a crafting station or the deconstruction assistant. You can also use "/md list" chat command without the setting.

Please be sure to read the above information and, if there are any problems (or requests), report issues in the comments section.

To-do:


Dependencies:
Version 6.4.1 (Troodon80)
Typos

Version 6.4 (Troodon80)
Cleaned up some variable leaks to the global namespace.

Version 6.3 (Troodon80)
Removed errorneous line. May or may not have caused issues, but shouldn't have been there in either case.

Version 6.2 (Troodon80)
  • Added check for Summerset chapter when deconstructing jewellery
    • I never tested without the chapter until now, and it came to my attention that there is an issue when trying to deconstruct items via the Assistant if you have jewellery in your list but do not own the Summerset chapter
  • Changed FCOIS from IsMarked to IsDeconstructionLocked. I thought I had done so sooner, but apparently I had not
  • Added a check for Meticulous Disassembly CP, and an associated option to display a notification (or not) if you do not have the CP slotted; if you do not have the CP slotted and the option is enabled to show the warning, you will have a simply confirm/cancel option (requested by daimon)

Version 6.1 (Troodon80)
  • Better gamepad support
    • Also supports rebuilding and output of the deconstruction queue list automatically refreshing (if the setting it enabled)
  • Restored the keybinds that went missing from the keybind settings menu

Version 6.0 (Troodon80)
  • API bump for High Isle
  • Added initial support for localisation
  • Added support for CraftStore (to protect traits which you can learn on other characters)
  • Added a legacy mode, which will allow you to disable the micromanaging of traits
  • Added buttons to all craftlines to toggle all traits on or off collectively within the craftline

Version 5.5 (Troodon80)
  • Added option to toggle account-wide or character settings (requested privately to keep old functionality); current account-wide settings already in use are kept, or you can toggle off for individual characters
  • Added options to enable/disable deconstruction for each craft; this is primarily for the deconstruction assistant but does apply to crafting stations as well
  • Added option for refinement; OFF will keep the old system of looping through 10 items to refine at a time until done, ON will deconstruct entire stacks instead of only 10 at a time
  • Removed bank setting in favour of using the base game bank checkbox; used SecurePostHook on the checkbox which will refresh the output list in chat when toggled (if "List items before starting work" a.k.a. verbose mode is enabled instead of needing to leave the crafting station, if that option is not enabled then there will be no output)

Version 5.4 (Troodon80)
Rewritten a chunk of the addon to accommodate all traits (requested). I've also made the settings account-wide (requested) as the old settings were also outdated. However, as a result of this and some other changes, the settings will be reset. My hope is that this won't happen again. Apologies for the inconvenience.
  • Added all traits to the options (requested), this covers all equipment crafting broken down into:
    • Clothing (Intricate, Ornate, Armour)
    • Blacksmithing (Intricate, Ornate, Armour, Weapons)
    • Woodworking (Intricate, Ornate, Armour, Weapons)
    • Jewellery (Intricate, Ornate, Jewellery)
  • Changed Ornate and Intricate and put them at the start of each category.
    • I have not separated Ornate and Intricate between weapon/armour categories and have deliberately left them linked (this is still a step further than the original implementation); if people want these separated futher it will be possible with limited impact, though I don't intend on doing it unless someone requests it
  • Changed the numerical Quality selection into a more user-friendly dropdown

Version 5.3b (Troodon80)
Fixed typo for reconstructed items

Version 5.3 (Troodon80)
  • Version and API bump (Ascending Tide)
  • Added options for re-traited items, reconstructed items, and nirnhoned items
  • Added support for Giladil the Ragpicker, Deconstruction Assistant

Version 5.2

Version number bump to bring all version numbers reported into sync, apologies to Minion users.

Version 5.0

Removed included libraries, use dependencies instead.

Version 4.5
  • Updated API number for Harrowstorm
  • Use bulk deconstruct at workstation instead of individually deconstructing items

Version 4.4d

Emergency patch to fix a broken version released by clumsiness.

Version 4.4b
  • Updated for Scalecaller, no support for in-game mass-refining yet, just uses the old method for now
  • Tweaked mode changes to use the mode bar
  • Stop displaying Mass Deconstruct/Refine buttons while performing actions, to prevent subsequent attempts at starting actions

Version 4.3
  • Version bump for Elsweyr

Version 4.2
  • Mass Refine now takes items from backpack and bank, not just craft bag
  • Buttons once again show when interacting with crafting stations

Version 4.0a

Only a version bump for Wrathstone.

Version 4.0
  • Updated for Murkmire
  • No longer shows list of things to deconstruct when opening alchemy table

Version 3.4
  • Updated for Wolfhunter
  • No longer shows mass deconstruct or mass refine buttons where they don't apply
  • Rough Oak is now refined

Version 3.3
  • Now properly handles preferences regarding ornate and intricate jewellery.

Version 3.2
  • Minor bugfix

Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Uploader
Date
6.4
17kB
Troodon80
08/15/22 08:50 AM
6.3
17kB
Troodon80
08/04/22 03:48 AM
6.2
17kB
Troodon80
08/03/22 05:25 PM
6.1
16kB
Troodon80
04/26/22 05:32 AM
6.0
16kB
Troodon80
04/20/22 06:03 PM
5.5
12kB
Troodon80
04/09/22 08:38 PM
5.4
11kB
Troodon80
04/02/22 03:01 PM
5.3b
9kB
Troodon80
03/30/22 01:36 PM
5.3
9kB
Troodon80
03/30/22 12:56 PM
5.2
8kB
ahmetertem
07/09/20 06:33 PM
5.1
8kB
MaralieRindu
03/05/20 03:08 AM
5.0
8kB
MaralieRindu
03/02/20 07:40 AM
4.5
34kB
MaralieRindu
02/28/20 05:35 AM
4.4d
38kB
MaralieRindu
08/26/19 05:50 AM
4.4b
34kB
MaralieRindu
08/19/19 03:58 PM
4.4a
38kB
MaralieRindu
08/19/19 06:56 AM
4.4
38kB
MaralieRindu
08/18/19 03:24 AM
4.3
38kB
MaralieRindu
06/22/19 01:43 AM
4.2
38kB
MaralieRindu
03/29/19 02:26 PM


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Unread 09/08/19, 08:03 AM  
nupogodi

Forum posts: 0
File comments: 1
Uploads: 0
Here is the fix for refinement...

In AddOns\MassDeconstructor\MassDeconstructor.lua, line 465:

Code:
if not MD.isDebug then SMITHING.refinementPanel:Extract() end
becomes
Code:
if not MD.isDebug then SMITHING.refinementPanel:ExtractAll() end
You see, with MultiCrafting, ZoS exploded the Extract() function into ExtractAll, ExtractSingle and ExtractPartialStack. This change was made to MD but it looks like the author forgot about making the change to refinement.

THAT BEING SAID... Goddamn does ESO need some proper API docs!
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Unread 09/06/19, 05:11 PM  
Glintz

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File comments: 3
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Error

I uninstalled and reinstalled the addon and deleted the saved variables and tried with no other addons running but I still get this error when I try to deconstruct resources. Deconstructing gear works fine.

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Unread 09/03/19, 09:00 AM  
Baertram
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Forum posts: 4982
File comments: 6040
Uploads: 78
Re: Error

Deinstall the addon Multicraft as this is now implemented into the base vanilla UI and the addon is not working anymore, nor needed anymore!

Code:
/AddOns/MultiCraft/MultiCraft.lua


Originally Posted by FDSnime
user:/AddOns/MultiCraft/MultiCraft.lua:209: operator / is not supported for nil / number
stack traceback:
user:/AddOns/MultiCraft/MultiCraft.lua:209: in function 'ResetSpinner'
user:/AddOns/MultiCraft/MultiCraft.lua:531: in function 'OnExtractionSlotChanged'
EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:156: in function 'ZO_SharedSmithingExtraction:OnSlotChanged'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Crafting/Keyboard/SmithingExtraction_Keyboard.lua:106: in function 'ZO_SmithingRefinement:OnSlotChanged'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:103: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "ItemsChanged", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:102, deleted = false </Locals>|r
EsoUI/Ingame/Crafting/CraftingUtils.lua:212: in function 'ZO_CraftingMultiSlotBase:AddItem'
|caaaaaa<Locals> self = tbl, bagId = 5, slotIndex = 71198, addedItem = true </Locals>|r
EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:18: in function 'ZO_SmithingExtractionSlot:AddItem'
|caaaaaa<Locals> self = tbl, bagId = 5, slotIndex = 71198 </Locals>|r
EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:184: in function 'ZO_SharedSmithingExtraction:AddItemToCraft'
|caaaaaa<Locals> self = tbl, bagId = 5, slotIndex = 71198, newStackCount = 24, stackCountPerIteration = 10, maxStackCount = 10000 </Locals>|r
EsoUI/Ingame/Crafting/Smithing_Common.lua:174: in function 'ZO_Smithing_Common:AddItemToCraft'
|caaaaaa<Locals> self = tbl, bagId = 5, slotIndex = 71198 </Locals>|r
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:461: in function 'ProcessRefiningQueue'
|caaaaaa<Locals> itemToRefine = tbl </Locals>|r
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:483: in function 'MD.StartRefining'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:489: in function 'MD.RefiningKeypress'
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "MD_DECONSTRUCTOR_REFINE_ALL" </Locals>|r




I can't get rid of this error and the add-on does not work - nor deconstruct or refine.
I play the game on a MacBook Pro
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Unread 08/31/19, 05:50 AM  
FDSnime

Forum posts: 0
File comments: 1
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Error

user:/AddOns/MultiCraft/MultiCraft.lua:209: operator / is not supported for nil / number
stack traceback:
user:/AddOns/MultiCraft/MultiCraft.lua:209: in function 'ResetSpinner'
user:/AddOns/MultiCraft/MultiCraft.lua:531: in function 'OnExtractionSlotChanged'
EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:156: in function 'ZO_SharedSmithingExtraction:OnSlotChanged'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Crafting/Keyboard/SmithingExtraction_Keyboard.lua:106: in function 'ZO_SmithingRefinement:OnSlotChanged'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:103: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "ItemsChanged", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:102, deleted = false </Locals>|r
EsoUI/Ingame/Crafting/CraftingUtils.lua:212: in function 'ZO_CraftingMultiSlotBase:AddItem'
|caaaaaa<Locals> self = tbl, bagId = 5, slotIndex = 71198, addedItem = true </Locals>|r
EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:18: in function 'ZO_SmithingExtractionSlot:AddItem'
|caaaaaa<Locals> self = tbl, bagId = 5, slotIndex = 71198 </Locals>|r
EsoUI/Ingame/Crafting/SmithingExtraction_Shared.lua:184: in function 'ZO_SharedSmithingExtraction:AddItemToCraft'
|caaaaaa<Locals> self = tbl, bagId = 5, slotIndex = 71198, newStackCount = 24, stackCountPerIteration = 10, maxStackCount = 10000 </Locals>|r
EsoUI/Ingame/Crafting/Smithing_Common.lua:174: in function 'ZO_Smithing_Common:AddItemToCraft'
|caaaaaa<Locals> self = tbl, bagId = 5, slotIndex = 71198 </Locals>|r
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:461: in function 'ProcessRefiningQueue'
|caaaaaa<Locals> itemToRefine = tbl </Locals>|r
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:483: in function 'MD.StartRefining'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:489: in function 'MD.RefiningKeypress'
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "MD_DECONSTRUCTOR_REFINE_ALL" </Locals>|r




I can't get rid of this error and the add-on does not work - nor deconstruct or refine.
I play the game on a MacBook Pro
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Unread 08/27/19, 05:02 PM  
Glintz

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File comments: 3
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Thanks for working on this addon. Since the last few updates since scalebreaker deconstructing resources fails to auto push the deconstruct button for me. The resource appears in the box to be deconstructed but them the button does not push to actually deconstruct it. Since your latest update deconstrcting gear works great so this is no big deal to push that resource button since now you only have to press it once. Here is the error i get when i press the button to deconstruct resources.

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Unread 08/26/19, 09:41 AM  
Phakes

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File comments: 12
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issues seem to be fixed, thanks for all your hard works!
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Unread 08/26/19, 07:24 AM  
jayman10000

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Originally Posted by MaralieRindu
4.4d released which should fix that brokenness. I'm off to bed and will check back in the morning.
Both of my described issues are fixed for me, thanks for the speedy updates!
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Unread 08/26/19, 05:51 AM  
MaralieRindu

Forum posts: 7
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4.4d released which should fix that brokenness. I'm off to bed and will check back in the morning.
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Unread 08/26/19, 05:37 AM  
MaralieRindu

Forum posts: 7
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Looks like I've managed to release a broken Mass Deconstructor

Working to get a fixed one released shortly.
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Unread 08/25/19, 12:06 PM  
jayman10000

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Sudden MD wont deconstruct anything. Not sure if this is also the same bug as the previous poster? It worked yesterday, but not today. Nothing I do seems to make a difference, "Mass Deconstructor will deconstruct 0 items" every time.

Will upload error message in a bit with the debug option enabled.
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Unread 08/25/19, 10:40 AM  
Phakes

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Here's Debug Messages

Don't know if this normal, it's very long so I'll post an album.

https://imgur.com/a/lAwl6SW
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Unread 08/25/19, 05:47 AM  
MaralieRindu

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I'm not sure what's going on there, but I do have a version in the works that removes dependency on a third party library responsible for identifying the crafting station required for deconstructing each item.

In the meantime, can you turn on the Debug option in Mass Deconstructor settings and let me know if you can find the items you're trying to deconstruct in the extremely verbose debug messages?
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Unread 08/25/19, 12:08 AM  
Phakes

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Not detecting item correctly

Seem to happened with every crafting bench except Enchanting.

Items are in my inventory.



Last edited by Phakes : 08/25/19 at 12:09 AM.
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Unread 08/23/19, 10:30 PM  
MaralieRindu

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Originally Posted by Baertram
Yep and this is e.g. the reason why I mentioned the keybinds should only work (visible function does this) if you ARE at the crafting table AND are at the panel where the needed operation (in this case deconstruction) should be done
The button already has a visible function which should only allow the button interaction when the user is at the crafting table.

edit: it was the Key mapping linking directly to the functions that start the deconstruction process, nothing to do with the toolbar button visibility.

so I do need to check the scene, but from the key bind handler, and the key bind handler needs to be distinct from the deconstruct method. Work in progress, should be resolved soon.
Last edited by MaralieRindu : 08/23/19 at 11:49 PM.
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Unread 08/21/19, 11:31 AM  
SneakyWitchTheif

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Hey there! This is just a cross-post from Baertram's FCOCraftFilter page regarding my strange, uh, UI error.

Pretty much.

Since the launch of Scalebreaker, I no longer get the FCOCraftFilter error. Now it's appearing as a Mass Decontructor bug, which is good, I think? Or at least, I'm now getting a Mass Deconstructor error in the same fashion as the original FCO error. Randomly.
Code:
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:223: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:223: in function 'ShouldDeconstructItem'
|caaaaaa<Locals> bagId = 1, slotIndex = 9, itemLink = "|H1:item:26133:358:50:0:0:0...", sIcon = "/esoui/art/icons/gear_breto...", iStack = 1, iSellPrice = 28, bMeetsUsageRequirement = true, isLocked = false, iEquipType = 10, iItemStyle = 1, quality = 2, itemType = 2, specialisedItemType = 300, boundType = 2, isSetPc = false, isIntricateItem = false, isOrnateItem = false, isGlyph = false </Locals>|r
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:329: in function 'AddItemsToDeconstructionQueue'
|caaaaaa<Locals> bagId = 1, bagSlots = 101, slotIndex = 9, itemLink = "|H1:item:26133:358:50:0:0:0..." </Locals>|r
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:352: in function 'BuildDeconstructionQueue'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:398: in function 'MD.StartDeconstruction'
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "MD_DECONSTRUCTOR_DECON_ALL" </Locals>|r
This can be reproduced simply by hitting the keybind for mass deconstruct outside the craft window.

New issue:
Edit: I see the keybind thing was already reported.
Last edited by SneakyWitchTheif : 05/25/20 at 08:18 PM.
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