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Updated: 10/21/19 08:26 AM
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Compatibility:
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:10/21/19 08:26 AM
Created:12/10/18 04:52 AM
Monthly downloads:13,682
Total downloads:316,461
Favorites:249
MD5:
Categories:Bags, Bank, Inventory, Plug-Ins & Patches
5.2.5
Advanced Filters - Updated  Popular! (More than 5000 hits)
Version: 1.5.3.2
by: Baertram [More]
Original addon: https://www.esoui.com/downloads/info245-AdvancedFilters.html
Idea and base code were done by ingeniousclown and Randactyl.

I'm just fixing bugs within this updated version.
Please do not ask for new features, thank you.

Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibFilters-3.0
LibCustomMenu
LibAddonMenu
libCommonInventoryFilters
LibMotifCategories-1.0 -> NOT included anymore. Needs to be installed as standalone version! (buggy: Motif filters may not work!)


Other adopted addons (beta versions):
1) Fix for CraftCompare (see comments for a changelog here)
Updated version of CraftCompare v1.17, which should be compatible with AdvancedFilters UPDATED (old name: BETA) v1.5.0.6 and higher

Information
-> SavedVars were changed to Server dependent + Character ID (not name anymore).


Information for developers
-Updated the filterInformation for the plugins so it can only be shown at some of the filterGroups. The tag is named "onlyGroups".
-> The possible filterGroups can be found here: AdvancedFilters/constants.lua -> table "subfilterButtonNames".
-> The table contains subtables with the filtertype as the key (e.g. ITEMFILTERTYPE_WEAPONS) and the possible subfilterGroups as entries in these subtables (e.g.
"HealStaff", "DestructionStaff", "Bow", "TwoHand", "OneHand", AF_CONST_ALL). AF_CONST_ALL is a constant for the "All" entries.
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        onlyGroups = {"Armor", "Junk"}
    },
-Updated the filterInformation for the plugins so it can exclude some of the LibFilters filterPanelIds. e.g. to hide the dropdown filter entries at the enchating panels. The tag is named "excludeFilterPanels".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeFilterPanels = {
           LF_ENCHANTING_CREATION,
           LF_ENCHANTING_EXTRACTION
        },
    },
-Updated the filterInformation for the plugins so it can exclude some of the subFilterss e.g. to hide the dropdown filter entries at the Alchemy and RefinedMaterial subfilters. The tag is named "excludeSubfilters".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeSubfilters = {"Alchemy", "Enchanting", "Provisioning",
                         "Style", "WeaponTrait", "ArmorTrait",
                         "RawMaterial", "RefinedMaterial", "Temper", "Resin", "Tannin",
                         "FurnishingMat"},
    },
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
-> Example filter plugin: AF_FCODuplicateItemsFilters

Possible parameters:
name: The unique name of your callback table entry, used for the Strings table to translate it
filterResetAtStart: Reset the filter at the current subfilterPanel to "All" before applying the new filters from this callback table entry
filterResetAtStartDelay: Delay the execution of the function filterStartCallback and filterCallback by this milliseconds. The delay will happen AFTER the filter was reset to "All" (if enabled).
filterStartCallback: This function is called before the new filters are applied. Can be used to rebuild needed internal tables e.g.
filterCallback: The normal callback function to be applied to the items
filterEndCallback: This function will be called after the filterCallback function applied the filters. Can be used to reset internal tables or do stuff with the now shown items.

Code:
local delay = 50
local FilterStartCallbackFunc = function()
 --e.g. if you only want to use the currently visible (pre-filtered) items in the inventory you can build an internal coimparison table here once which can be used in your function GetFilterCallbackForThisFilterPlugin for the comparison of items
 myAddon.prepareInternalStuff()
end
local FilterEndCallbackFunc = function()
 --Clear the internal table again so it will be build new in your FilterStartCallbackFunc 
 myAddon.clearInternalStuff()
end

local dropdownCallback = {
    {name = "All",                 filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("all"),                filterEndCallback=FilterEndCallbackFunc},
    {name = "Name",                filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("name"),               filterEndCallback=FilterEndCallbackFunc},
end

local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
callbackTable = dropdownCallback ,
	filterType = {ITEMFILTERTYPE_ALL},
    subfilters = {"All",},
	enStrings = enStrings,
	deStrings = deStrings,
	frStrings = enStrings, },


-Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.

-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the code of FCOCraftFilter so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.

-DropdownCallback entries can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdownentry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
Example for ArmorClothier:
Code:
ArmorClothier = {
        addonDropdownCallbacks = {},
        All = {
            filterCallback = GetFilterCallback(nil),
            dropdownCallbacks = {},
        },
        LightArmor = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_LIGHT}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_LIGHT})},
                {name = "Chest", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_LIGHT})},
                {name = "Shoulders", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_LIGHT})},
                {name = "Hand", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_LIGHT})},
                {name = "Waist", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_LIGHT})},
                {name = "Legs", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_LIGHT})},
                {name = "Feet", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_LIGHT})},
            },
        },
        Medium = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_MEDIUM}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_MEDIUM})},
                {name = "Chest", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_MEDIUM})},
                {name = "Shoulders", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_MEDIUM})},
                {name = "Hand", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_MEDIUM})},
                {name = "Waist", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_MEDIUM})},
                {name = "Legs", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_MEDIUM})},
                {name = "Feet", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_MEDIUM})},
            },
        },
    },
-The plugin filterInformation accepts a table for "filterType" now! You can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter are supported.

If you want your filter addon to upodate the AdvancedFilters filtered itemCount as well you can use the following function:
Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType is the inventory type of the inventory to update.
The following inventory types can be used, or leave it empty so AdvancedFilters automatically determines the current inventoryType for you.
Code:
    [INVENTORY_BACKPACK]        = "PlayerInventory",
    [INVENTORY_BANK]            = "PlayerBank",
    [INVENTORY_GUILD_BANK]      = "GuildBank",
    [INVENTORY_CRAFT_BAG]       = "CraftBag",
    [INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
    --[LF_SMITHING_CREATION]      = "SmithingCreate",
    [LF_SMITHING_REFINE]        = "SmithingRefine",
    [LF_SMITHING_DECONSTRUCT]   = "SmithingDeconstruction",
    [LF_SMITHING_IMPROVEMENT]   = "SmithingImprovement",
    --[LF_JEWELRY_CREATION]       = "JewelryCraftingCreate",
    [LF_JEWELRY_REFINE]         = "JewelryCraftingRefine",
    [LF_JEWELRY_DECONSTRUCT]    = "JewelryCraftingDeconstruction",
    [LF_JEWELRY_IMPROVEMENT]    = "JewelryCraftingImprovement",
    [LF_ENCHANTING_CREATION]    = "EnchantingCreation",
    [LF_ENCHANTING_EXTRACTION]  = "EnchantingExtraction",
    [INVENTORY_HOUSE_BANK]      = "HouseBankWithdraw",
    [LF_RETRAIT]                = "Retrait"

Known bugs:
-The addon "Multicraft" is breaking this addon's Enchanting table. Please disable Multicraft as the Vanilla UI now provides multicrafting.

-Sometimes the guild bank withdraw panel does not show any subfilter buttons enabled even if there are items. Not quite sure how and when this happens. ONly had it once today, maybe it's already fixed. If you find out how to reproduce this, please tell me so I can fix it (if it's still there as an error). Thanks

-Using CraftBagExtended: First open mail and select the craftbag so the last opened panel at mail sent was the craftbag. Then go to the inventory and open the craftbag in inventory and select a subfilter, select the inventory afterwards again! Then directly switch between inventory ->mail craftbag (last opened before was CBE panel) by using the mal keybind. The correct craftbag filter will be shown but the subfilter bar is missing.
Renamed this addon to Advanced Filters - Updated (old name: BETA)

Changelog

Version 1.5.3.2
Updated API for Dragonhold.
Changed crafting table PreHooks to SecurePostHook.

Version 1.5.3.1
Removed debug message

Version 1.5.3.0
-Fixed refine panels chat error message
-Fixed bank auto close chat error message (last try)

Version 1.5.2.9
Fixed filtered item count showing at bank, guild bank etc. again

Version 1.5.2.8
-Some more changes to the bank auto-close checks
-Added support for NtakLootAndSteal custom addon added inventory tab "Stolen items"

Version 1.5.2.7
-Fixed bank auto-close
-Fixed Harven's Stolen Filter error message for subfilterbar
-Prepared for other addons adding menuBar buttons
-Fixed dropdown box filter functions

Version 1.5.2.6
Fixed typo...

Version 1.5.2.5
-Removed chat debug message
-Fixed lua error message after create of crafted items

Version 1.5.2.4
-Fixed error at bank withdraw, if bank get's closed again before AdvancedFilters can apply the subfilter bar properly
-Added research/jewelry research at crafting station filters:
-show a subfilter bar containing the same buttons like e.g. deconstruction or improvement panel at the same crafting station
-change the amount of items resaerchable in the lists if you filter something
-react on the dropdown box filters as well
e.g. the dropdown box filter chooses "Level 1-10" the item count researchable should only reflect the items with that level
-If you click the subfilterbar button e.g. "Armor" and then choose "Head" from the dropdown filters the horizontal list only should show the head entry selected (e.g. light or medium)
-If you click on the all subfilterbar button and then choose "Head" from the drodpwon filters the horizontal list only should show the head entry (e.g. light or medium)
-If you click the subfilterbar button e.g. "Ring" and then choose e.g. "Arcane" from the dropdown filters and afterwards select the "All" entry from the dropdown box (or right click the dropdown box and choose "Select all") the horizontal scroll list recognizes the currently active subfilterBar button ("Ring") and ONLY show the items of this type (rings) then (and not ring AND neck items like clicking the "All" subfilter bar button).
-Works in combination with FCOCraftFilter (only bank items, only bag items, both)
-Fixed fence sell & launder subfilter bars to only show the button if there are stolen items
-Fixed some subfilter bar buttons to show proper items below at teh junk tab

Version 1.5.2.3
-Fixed consumables->containers subfilters to show all types of containers again + junk->containers (dropdown box filter) as well.
Bug was introduced by adding the provisioning containers for recipe.
-Updated description and API for filterPlugins.
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
Check the descriotion for further details

Version 1.5.2.2
-Drodpown filter can now reset the filters to "All" before the chosen dropdown filter gets called, via the parameter "filterResetAtStart".
If you are using e.g the filterStartCallback function this can come in handy to reset the visible inventory list rows to all before you apply the filter of the dropdownbox.
The parameter "filterResetAtStartDelay" defines how many milliseconds the chosen dropdown filter will wait until it gets applied after the reste to "All". The standrd value is 25ms.

You need to register the parameters in the dropdownCallbackTable with the following names:
filterResetAtStart= Boolean (true/false)
filterResetAtStartDelay= number (milliseconds to delay)


Version 1.5.2.1
Fixed:
Changed debugMessage to not show for a subfilterGroup which wasn't missing

Changed:
Dropdown filters will remember the last active filter for each filterPanel (Inventory, mail send, player trade, etc.) differently now.

Added:
-Setting to remember the last chosen dropdown filter for each filter panel
-Drodpown filter can now run a function before the filters start and after the filters finished as well.
You need to register the functions in the dropdownCallbackTable with the following names:
filterStartCallback = function() end -- runs before filters are applied
filterEndCallback = function() end --runs after filters got applied

Version 1.5.2.0
Changed:
-If you are using the addon "MultiCraft" AdvancedFilters will now stop to work. It will show an onscreen message about the chat and show the information to disable MultiCraft into the chat.
-Chat error messages will be shown if a translation text is missing. PLease report the error message !and the information given in them! to me via the addon comments.
-An on screen message will be shown now if an AdvancedFilters related error message was written to the chat

Fixed:
-Containers for events and stylepages wil lbe shown below consumables->containers again
-Added error messages if some of the translation strings related lua error messages occur. The addon will continue to work but texts wil lbe shown as "ERROR: n/a" then. Please check the chat message then and provide me the information.

Version 1.5.1.9
Added a quick and dirty nil check to suppress error message in line 38 of AF_FilterBar.lua

Version 1.5.1.8
Made compatible with Scalebreaker patch.

Added
-Dropdown filter context menu shows tooltip if text inside is to long to show completely
-Dropdown filter context menu right click menu will show the name of the active filter inside the "Invert" option now
-Dropdown filter invert option will show a "≠" sign in front of the filter name if the inverted filter is currently active

Fixed
Several bugs:
#3. Error message upon loading of the game on live (User: darkedone02)
#5. Error upon opening vendor BUY panel
#6. Guild store sell tab shows subcategories enabled where there are no items in there to sell (maybe bound items exist, or stolen ones)
#7. Junk in inventory: "jewelry" will show as armor AND jewelry, but should only be shown below jewelry
#8. Dropdown filter will re-apply the inverted filter properly if you reopen this subfilter group

Tried to fix:
#1. Error message on PTS if opening the Enchanting table: Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!

#4 new summerset master furnisher's documents are hidden: Not reproducable as achievement/writ vouchers are missing. Added a new function to add itemfiltertype_provisioning and specializedfiltertype_container to the consumables->container items

#2. Error message upon doing something at crafting station (User: Phuein)
Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!


Version 1.5.1.7
-Fixed update function for itemCount from external addons.
This function will update the itemCount label at the freeSlots inventory label if you filter your inventory.
It's currently used within addons FCOCraftFilter and FCOItemSaver.

Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType can be left empty and will be filled in automatically.
If not left empty it needs to be the inventoryType which AdvancedFilters should update.

You can use the following inventory types for the inventories (left= inventory variable to use, right=description what inventory it relates to)
[INVENTORY_BACKPACK] = "PlayerInventory",
[INVENTORY_BANK] = "PlayerBank",
[INVENTORY_GUILD_BANK] = "GuildBank",
[INVENTORY_CRAFT_BAG] = "CraftBag",
[INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
--[LF_SMITHING_CREATION] = "SmithingCreate",
[LF_SMITHING_REFINE] = "SmithingRefine",
[LF_SMITHING_DECONSTRUCT] = "SmithingDeconstruction",
[LF_SMITHING_IMPROVEMENT] = "SmithingImprovement",
--[LF_JEWELRY_CREATION] = "JewelryCraftingCreate",
[LF_JEWELRY_REFINE] = "JewelryCraftingRefine",
[LF_JEWELRY_DECONSTRUCT] = "JewelryCraftingDeconstruction",
[LF_JEWELRY_IMPROVEMENT] = "JewelryCraftingImprovement",
[LF_ENCHANTING_CREATION] = "EnchantingCreation",
[LF_ENCHANTING_EXTRACTION] = "EnchantingExtraction",
[INVENTORY_HOUSE_BANK] = "HouseBankWithdraw",
[LF_RETRAIT] = "Retrait"


Version 1.5.1.6
-Removed bundled/included library libCommonInventoryFilters.
-> Please download and install as standalone version: libCommonInventoryFilters
-Removed bundled/included library LibMotifCategories.
-> Please download and install as standalone version: LibMotifCategories


Version 1.5.1.5
Added new functions to util part, to be used in filter plugins like AF_FCODuplicateItemFilters

Version 1.5.1.4
Added container_currency itemtype to the subfilters of containers

Version 1.5.1.3
Updated: API to Elsweyr
Fixed: Made compatible with libraries using LibStub and without
New library: LibFilters-3.0
Removed library: LibFilters-2.0
Added: Retrait stations
Fixed: Filtered itemcount fix for search boxes

Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (0)


Archived Files (26)
File Name
Version
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Date
1.5.3.1
272kB
Baertram
09/14/19 04:29 AM
1.5.3.0
272kB
Baertram
09/13/19 09:05 AM
1.5.2.9
271kB
Baertram
09/13/19 06:51 AM
1.5.2.8
271kB
Baertram
09/12/19 04:44 AM
1.5.2.7
271kB
Baertram
09/09/19 09:15 AM
1.5.2.6
267kB
Baertram
09/06/19 05:05 PM
1.5.2.5
267kB
Baertram
09/06/19 04:01 PM
1.5.2.5
267kB
Baertram
09/06/19 01:36 PM
1.5.2.3
259kB
Baertram
08/23/19 08:46 AM
1.5.2.2
259kB
Baertram
08/18/19 08:22 PM
1.5.2.1
258kB
Baertram
08/16/19 04:18 PM
1.5.2.0
257kB
Baertram
08/15/19 11:31 AM
1.5.1.9
256kB
Baertram
08/13/19 10:21 AM
1.5.1.8
257kB
Baertram
08/11/19 06:38 PM
1.5.1.7
261kB
Baertram
07/01/19 03:28 PM
1.5.1.6
261kB
Baertram
07/01/19 12:40 PM
1.5.1.5
264kB
Baertram
05/26/19 05:31 PM
1.5.1.4
263kB
Baertram
05/26/19 12:39 PM
1.5.1.3
263kB
Baertram
05/20/19 01:06 PM
1.5.1.2
258kB
Baertram
02/27/19 03:17 AM
1.5.1.1
259kB
Baertram
02/25/19 09:54 AM
1.5.1.0
278kB
Baertram
01/26/19 03:46 PM
1.5.0.9
262kB
Baertram
01/25/19 12:07 PM
1.5.0.8
257kB
Baertram
01/14/19 04:13 AM
1.5.0.7
259kB
Baertram
01/13/19 06:57 PM
1.5.0.6
289kB
Baertram
12/10/18 11:12 AM


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Unread 08/11/19, 01:34 PM  
Baertram
 
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Re: Re: Re: PTS

Just found the items you mean but they need the achievement "For the queen" finished which I have but as I got no writvouchers to buy them ... Same problem PTS is not granting achievement results, too bad. Bt it gives writ vouchers. Great, not going to quest the whole quests and doing master writs to get the vouchers, sorry.

Edit:
I was able to get the itemlink from that item and check the itemType and specializedItemType which basically do the filtering within base game and AdvancedFilters.
itemType: ITEMFILTERTYPE_PROVISIONING (18), specializedItemType: SPECIALIZED_ITEMTYPE_CONTAINER (850)

If the item is not shown at the "ALL" tab it's a base game fault. AF is not changing the main categories like armor, weapons, miscelaneous or the ALL subfilters of these. This is handled by the game itsself.
As the filtertype is ITEMFILTERTYPE_PROVISIONING and the base only seems to add these itemtypes as filter for teh craftbag (https://github.com/esoui/esoui/blob/c47af79c7c51681ae315d4f9a6d70d9e965ad514/esoui/ingame/inventory/inventory.lua#L454) it maybe only shown at the craftbag as item?
Or are they shown at consumables->containers in the normal inventory?
Could you maybe check with the updated vesion 1.5.1.8?


Cannot test this as I cannot get the item to my inventory as described above

Originally Posted by Thallassa
Originally Posted by Baertram
Originally Posted by Thallassa
Hi Baertram,

I tried version 1.5.17 on the pts and while I got no errors, the new summerset master furnisher's documents are hidden even when I'm on the "all" tab. In fact advanced filters says that my Inventory space is at 170/200 but only 165 items are shown. I'm not actually sure what the other two hidden items are (I only had 3 of the documents). I didn't check if the clockwork city documents are hidden as I am not eligible to buy them.
Thanks for the info. Haven't found time to check addons on PTS yet.
And never heard of the master furnisher's documents so far
Where can I buy/get them on PTS to test why they don't show? Somehwere in the crown store?
They're on Faustina Curio, who stands next to the writ turn-ins in mournhold, elden root, and wayrest. You need master writ vouchers to buy them.
Last edited by Baertram : 08/11/19 at 06:39 PM.
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Unread 08/09/19, 08:58 AM  
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Hm, not able to reproduce so far.
Are you always getting this error message upon login?
On all characters/toons or only some?

Are you using other addons? Note down the addons activated as you get the error message and then test :
Are you getting this error message if you disable all other addons and libraries except the ones needed for AF updated?
If not, please enable the other addons one after another again, starting with addons about crafting as the error says something about SmithingDeconstruction. Maybe another addon was hooking into it as well.
And if you get the error message agin tell me which other addon it was. Thanks.


Originally Posted by darkedone02
Code:
user:/AddOns/AdvancedFilters/AF_FilterBar.lua:38: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/AF_FilterBar.lua:38: in function 'AF_FilterBar:Initialize'
|caaaaaa<Locals> self = tbl, inventoryName = "SmithingDeconstruction", tradeSkillname = "_BLACKSMITH_", groupName = "All", subfilterNames = tbl, _ = true, _ = 9, _ = ud, _ = 9, _ = 0, offsetY = 63, parents = tbl, parent = ud </Locals>|r
user:/AddOns/AdvancedFilters/AF_FilterBar.lua:9: in function 'AF_FilterBar:New'
|caaaaaa<Locals> self = tbl, inventoryName = "SmithingDeconstruction", tradeSkillname = "_BLACKSMITH_", groupName = "All", subfilterNames = tbl, obj = tbl </Locals>|r
user:/AddOns/AdvancedFilters/AF_FilterBar.lua:364: in function 'AF.CreateSubfilterBars'
|caaaaaa<Locals> doDebugOutput = false, inventoryNames = tbl, tradeSkillNames = tbl, filterTypeNames = tbl, subfilterGroups = tbl, subfilterButtonNames = tbl, inventoryType = 16, tradeSkillTypeSubFilterGroup = tbl, tradeSkillType = 1, subfilterGroup = tbl, itemFilterType = 0, _ = tbl </Locals>|r
user:/AddOns/AdvancedFilters/main.lua:890: in function 'AdvancedFilters_Loaded'
|caaaaaa<Locals> eventCode = 65536, addonName = "AdvancedFilters" </Locals>|r
Got this error when I launched.
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Unread 08/09/19, 12:32 AM  
darkedone02

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Code:
user:/AddOns/AdvancedFilters/AF_FilterBar.lua:38: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/AF_FilterBar.lua:38: in function 'AF_FilterBar:Initialize'
|caaaaaa<Locals> self = tbl, inventoryName = "SmithingDeconstruction", tradeSkillname = "_BLACKSMITH_", groupName = "All", subfilterNames = tbl, _ = true, _ = 9, _ = ud, _ = 9, _ = 0, offsetY = 63, parents = tbl, parent = ud </Locals>|r
user:/AddOns/AdvancedFilters/AF_FilterBar.lua:9: in function 'AF_FilterBar:New'
|caaaaaa<Locals> self = tbl, inventoryName = "SmithingDeconstruction", tradeSkillname = "_BLACKSMITH_", groupName = "All", subfilterNames = tbl, obj = tbl </Locals>|r
user:/AddOns/AdvancedFilters/AF_FilterBar.lua:364: in function 'AF.CreateSubfilterBars'
|caaaaaa<Locals> doDebugOutput = false, inventoryNames = tbl, tradeSkillNames = tbl, filterTypeNames = tbl, subfilterGroups = tbl, subfilterButtonNames = tbl, inventoryType = 16, tradeSkillTypeSubFilterGroup = tbl, tradeSkillType = 1, subfilterGroup = tbl, itemFilterType = 0, _ = tbl </Locals>|r
user:/AddOns/AdvancedFilters/main.lua:890: in function 'AdvancedFilters_Loaded'
|caaaaaa<Locals> eventCode = 65536, addonName = "AdvancedFilters" </Locals>|r
Got this error when I launched.
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Unread 08/01/19, 07:36 PM  
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Originally Posted by Baertram
Tried several things but could not reproduce it until now
Any further ideas how to get the error? Maybe it was because of another addon you were using at the same time.
Tsk, it's alright. I'll try to keep an eye peeled for next time, to catch it in action. Then I'll check the code and see if it matches any addon code I might recognize. I'll keep you updated.
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Unread 08/01/19, 02:22 AM  
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Originally Posted by Phuein
Originally Posted by Baertram
Originally Posted by Phuein
Got this error, I think while at my banker. Was also doing crafting stations. <shrug>

https://i.imgur.com/7btGZff.png
As the crafting type is not 0 but 1 it should have happened at the craft station of that type. The only problem now is how I am able to rebuild this error :-)
And ideas what you did at the crafting table?
Was breaking gear from dungeons. Purples mostly. Some gear from BG reward boxes. Wood, cloth, smith, jewels.
Tried several things but could not reproduce it until now
Any further ideas how to get the error? Maybe it was because of another addon you were using at the same time.
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Unread 07/31/19, 09:17 AM  
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Originally Posted by Baertram
Originally Posted by Phuein
Got this error, I think while at my banker. Was also doing crafting stations. <shrug>

https://i.imgur.com/7btGZff.png
As the crafting type is not 0 but 1 it should have happened at the craft station of that type. The only problem now is how I am able to rebuild this error :-)
And ideas what you did at the crafting table?
Was breaking gear from dungeons. Purples mostly. Some gear from BG reward boxes. Wood, cloth, smith, jewels.
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Last edited by Phuein : 07/31/19 at 09:18 AM.
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Unread 07/30/19, 11:57 PM  
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Originally Posted by Phuein
Got this error, I think while at my banker. Was also doing crafting stations. <shrug>

https://i.imgur.com/7btGZff.png
As the crafting type is not 0 but 1 it should have happened at the craft station of that type. The only problem now is how I am able to rebuild this error :-)
And ideas what you did at the crafting table?
Last edited by Baertram : 07/30/19 at 11:57 PM.
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Unread 07/30/19, 08:51 PM  
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Got this error, I think while at my banker. Was also doing crafting stations. <shrug>

https://i.imgur.com/7btGZff.png
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Unread 07/28/19, 09:48 AM  
Thallassa

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Re: Re: PTS

Originally Posted by Baertram
Originally Posted by Thallassa
Hi Baertram,

I tried version 1.5.17 on the pts and while I got no errors, the new summerset master furnisher's documents are hidden even when I'm on the "all" tab. In fact advanced filters says that my Inventory space is at 170/200 but only 165 items are shown. I'm not actually sure what the other two hidden items are (I only had 3 of the documents). I didn't check if the clockwork city documents are hidden as I am not eligible to buy them.
Thanks for the info. Haven't found time to check addons on PTS yet.
And never heard of the master furnisher's documents so far
Where can I buy/get them on PTS to test why they don't show? Somehwere in the crown store?
They're on Faustina Curio, who stands next to the writ turn-ins in mournhold, elden root, and wayrest. You need master writ vouchers to buy them.
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Unread 07/28/19, 07:25 AM  
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Requested in the old and discontinued addon AdvancedFilters:
Originally Posted by BornDownUnder
I would like to request an implementation of a toggle to include or ignore the rarity discrepancy of the motif type for trait filtering.

Example:
In Bank/Inventory:
Light Shoulder, Training trait x2, Primal x1, Bosmer x1

In pop-up tool-tip it displays as:
Light Shoulder, Training trait, Primal x1
Light Shoulder, Training trait, Bosmer x1

This issue is only applicable to the division of rarity (Common, Rare, etc) In the case of two of the same rarity it will display correctly the number of traits for the item type.

I have a tendency to stockpile item sets for trait research distribution in the bank to multiple alt characters, unfortunately current implementation of motif types means that I have to do a cursory count of individual item types to ensure that I leave at least one researchable trait item in the bank for my main/currently played character.

Going through almost 400 items on each of 6 characters can be quite the task (I know I am a hoarder...)
Hey, not sure if I understand this request.
1st: The item tooltip of one of the 2 Light shoulders shows you both lines, 1 for the 1st training primal and one for the training bosmer light shoulder?
I don't remember the base game doing this? Is it another addon? AdvancedFilter does not change any item tooltips. It only filters the visible items in your inventories.

So I'm basically not able to do something about this. You might need to raise an error /bug ingame if it's the base game tooltip or find the addon changing the tooltip for you.
Last edited by Baertram : 07/28/19 at 07:27 AM.
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Unread 07/28/19, 07:17 AM  
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Originally Posted by vecny.samotar
i can help
I started doing psijic guild line
and level 6 more accurate: Level 6 Black Marsh (Shadowfen, Deshaan) I had to view the map so I opened the inventory but the map was not there and in the comments of the AVG addon I found that this addon Maybe the problem is not in the Addon Advanced Filters - Updated (old Name: BETA) but in another Addon

Oh now I think I understood you.
You mean the "Psijic map level 6 item" in your "Quest" subfilter? Did you check the quest filter properly and did not maybe look in another filter like Miscelaneous?

What addon is AVG? Link me the comment you are talking about please, thank you.

And what do you mean by:
I found that this addon Maybe the problem is not in the Addon Advanced Filters - Updated (old Name: BETA) but in another Addon
You mean another addon is causing this?
Last edited by Baertram : 07/28/19 at 07:27 AM.
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Unread 07/27/19, 11:45 PM  
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i can help
I started doing psijic guild line
and level 6 more accurate: Level 6 Black Marsh (Shadowfen, Deshaan) I had to view the map so I opened the inventory but the map was not there and in the comments of the AVG addon I found that this addon Maybe the problem is not in the Addon Advanced Filters - Updated (old Name: BETA) but in another Addon
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Unread 07/21/19, 10:21 AM  
Baertram
 
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Re: PTS

Originally Posted by Thallassa
Hi Baertram,

I tried version 1.5.17 on the pts and while I got no errors, the new summerset master furnisher's documents are hidden even when I'm on the "all" tab. In fact advanced filters says that my Inventory space is at 170/200 but only 165 items are shown. I'm not actually sure what the other two hidden items are (I only had 3 of the documents). I didn't check if the clockwork city documents are hidden as I am not eligible to buy them.
Thanks for the info. Haven't found time to check addons on PTS yet.
And never heard of the master furnisher's documents so far
Where can I buy/get them on PTS to test why they don't show? Somehwere in the crown store?
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Unread 07/21/19, 10:14 AM  
Thallassa

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PTS

Hi Baertram,

I tried version 1.5.17 on the pts and while I got no errors, the new summerset master furnisher's documents are hidden even when I'm on the "all" tab. In fact advanced filters says that my Inventory space is at 170/200 but only 165 items are shown. I'm not actually sure what the other two hidden items are (I only had 3 of the documents). I didn't check if the clockwork city documents are hidden as I am not eligible to buy them.
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Unread 07/21/19, 04:33 AM  
Baertram
 
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Re: Collecting Problem

Originally Posted by CatlinDenesha
Most of the time when I try to collect the stuff from my bags like coffers. It will not allow me to collect the items. It will just show up with a black box next to the item where it is suppose to show the item description. 99% of the time i have to log out and back in to be allowed to collect my items.
Hi, any chance you could tell me why this is a problem of AF?
Please note all active addons and then disable all except AF and the needed libraries. Test if this works well please. If not tell me please in steps how to rebuild the error (including the coffer name/type).

If you don't get the error with other addons disabled enable other addons one after another to check which one is the problem. Maybe there are any in your list which deal with coffers, then try them first.

And could you maybe show a Screenshot of the error? I think you mean you hover the mouse above a coffer and the tooltip is black? Are you able to open the coffer? Is the keybind missing to do so? Do you get any error message? If it's about the tooltip then check addons adding information to the tooltip (Master Merchant, TTC, others like recipes learned or traits researched etc.) too!
Last edited by Baertram : 07/21/19 at 04:35 AM.
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