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Updated: 08/24/20 07:21 PM
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Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Harrowstorm (5.3.5)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/24/20 07:21 PM
Created:12/10/18 04:52 AM
Monthly downloads:17,572
Total downloads:921,939
Favorites:470
MD5:
Categories:Bags, Bank, Inventory, Plug-Ins & Patches
6.1.5
Advanced Filters - Updated  Popular! (More than 5000 hits)
Version: 1.5.4.7
by: Baertram [More]
Please read the description and check screenshots at the original addon page:
Original addon: AdvancedFilters

Code:
Finally, Advanced Filters! The default inventory has type filters, but they're still WAY too broad. This add-on fixes that!

Features:
Subfilters to find exactly what you're looking for!
Main inventory, personal bank, guild bank, guild store, vendors, and craft bag support!
Custom icon work that makes the add-on feel like it came with the game!
Empty subfilters are greyed out and inaccessible to help save you time searching!
Shortens the time you need to find an item in your inventory!
German, French, Russian, and Spanish localization! (some are partial, PM me for corrections/additions)
Extensible filter system for authors to create additional dropdown filters! (See included documentation for details)
Idea and base code were done by ingeniousclown and Randactyl.

I'm just fixing bugs within this updated version.
Please do not ask for new features, thank you.

Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibFilters-3.0
LibCustomMenu
LibAddonMenu
libCommonInventoryFilters
LibMotifCategories-1.0 -> NOT included anymore. Needs to be installed as standalone version! (buggy: Motif filters may not work!)


Compatible inventory addons
Protect your items before they get sold/deconstructed/traded + many more features: FCO ItemSaver
Only show bank/inventory/both items at crafting tables: FCO CraftFilter


Other adopted addons (beta versions):
1) Fix for CraftCompare (see comments for a changelog here)
Updated version of CraftCompare v1.17, which should be compatible with AdvancedFilters UPDATED


Information
-> SavedVars were changed to Server dependent + Character ID (not name anymore).


Information for developers
-Updated the filterInformation for the plugins so it can only be shown at some of the filterGroups. The tag is named "onlyGroups".
-> The possible filterGroups can be found here: AdvancedFilters/constants.lua -> table "subfilterButtonNames".
-> The table contains subtables with the filtertype as the key (e.g. ITEMFILTERTYPE_WEAPONS) and the possible subfilterGroups as entries in these subtables (e.g.
"HealStaff", "DestructionStaff", "Bow", "TwoHand", "OneHand", AF_CONST_ALL). AF_CONST_ALL is a constant for the "All" entries.
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        onlyGroups = {"Armor", "Junk"}
    },
-Updated the filterInformation for the plugins so it can exclude some of the LibFilters filterPanelIds. e.g. to hide the dropdown filter entries at the enchating panels. The tag is named "excludeFilterPanels".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeFilterPanels = {
           LF_ENCHANTING_CREATION,
           LF_ENCHANTING_EXTRACTION
        },
    },
-Updated the filterInformation for the plugins so it can exclude some of the subFilterss e.g. to hide the dropdown filter entries at the Alchemy and RefinedMaterial subfilters. The tag is named "excludeSubfilters".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeSubfilters = {"Alchemy", "Enchanting", "Provisioning",
                         "Style", "WeaponTrait", "ArmorTrait",
                         "RawMaterial", "RefinedMaterial", "Temper", "Resin", "Tannin",
                         "FurnishingMat"},
    },
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
-> Example filter plugin: AF_FCODuplicateItemsFilters

Possible parameters:
name: The unique name of your callback table entry, used for the Strings table to translate it
filterResetAtStart: Reset the filter at the current subfilterPanel to "All" before applying the new filters from this callback table entry
filterResetAtStartDelay: Delay the execution of the function filterStartCallback and filterCallback by this milliseconds. The delay will happen AFTER the filter was reset to "All" (if enabled).
filterStartCallback: This function is called before the new filters are applied. Can be used to rebuild needed internal tables e.g.
filterCallback: The normal callback function to be applied to the items
filterEndCallback: This function will be called after the filterCallback function applied the filters. Can be used to reset internal tables or do stuff with the now shown items.

Code:
local delay = 50
local FilterStartCallbackFunc = function()
 --e.g. if you only want to use the currently visible (pre-filtered) items in the inventory you can build an internal coimparison table here once which can be used in your function GetFilterCallbackForThisFilterPlugin for the comparison of items
 myAddon.prepareInternalStuff()
end
local FilterEndCallbackFunc = function()
 --Clear the internal table again so it will be build new in your FilterStartCallbackFunc 
 myAddon.clearInternalStuff()
end

local dropdownCallback = {
    {name = "All",                 filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("all"),                filterEndCallback=FilterEndCallbackFunc},
    {name = "Name",                filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("name"),               filterEndCallback=FilterEndCallbackFunc},
end

local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
callbackTable = dropdownCallback ,
	filterType = {ITEMFILTERTYPE_ALL},
    subfilters = {"All",},
	enStrings = enStrings,
	deStrings = deStrings,
	frStrings = enStrings, },


-Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.

-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the code of FCOCraftFilter so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.

-DropdownCallback entries can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdownentry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
Example for ArmorClothier:
Code:
ArmorClothier = {
        addonDropdownCallbacks = {},
        All = {
            filterCallback = GetFilterCallback(nil),
            dropdownCallbacks = {},
        },
        LightArmor = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_LIGHT}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_LIGHT})},
                {name = "Chest", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_LIGHT})},
                {name = "Shoulders", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_LIGHT})},
                {name = "Hand", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_LIGHT})},
                {name = "Waist", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_LIGHT})},
                {name = "Legs", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_LIGHT})},
                {name = "Feet", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_LIGHT})},
            },
        },
        Medium = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_MEDIUM}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_MEDIUM})},
                {name = "Chest", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_MEDIUM})},
                {name = "Shoulders", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_MEDIUM})},
                {name = "Hand", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_MEDIUM})},
                {name = "Waist", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_MEDIUM})},
                {name = "Legs", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_MEDIUM})},
                {name = "Feet", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_MEDIUM})},
            },
        },
    },
-The plugin filterInformation accepts a table for "filterType" now! You can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter are supported.

If you want your filter addon to upodate the AdvancedFilters filtered itemCount as well you can use the following function:
Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType is the inventory type of the inventory to update.
The following inventory types can be used, or leave it empty so AdvancedFilters automatically determines the current inventoryType for you.
Code:
    [INVENTORY_BACKPACK]        = "PlayerInventory",
    [INVENTORY_BANK]            = "PlayerBank",
    [INVENTORY_GUILD_BANK]      = "GuildBank",
    [INVENTORY_CRAFT_BAG]       = "CraftBag",
    [INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
    --[LF_SMITHING_CREATION]      = "SmithingCreate",
    [LF_SMITHING_REFINE]        = "SmithingRefine",
    [LF_SMITHING_DECONSTRUCT]   = "SmithingDeconstruction",
    [LF_SMITHING_IMPROVEMENT]   = "SmithingImprovement",
    --[LF_JEWELRY_CREATION]       = "JewelryCraftingCreate",
    [LF_JEWELRY_REFINE]         = "JewelryCraftingRefine",
    [LF_JEWELRY_DECONSTRUCT]    = "JewelryCraftingDeconstruction",
    [LF_JEWELRY_IMPROVEMENT]    = "JewelryCraftingImprovement",
    [LF_ENCHANTING_CREATION]    = "EnchantingCreation",
    [LF_ENCHANTING_EXTRACTION]  = "EnchantingExtraction",
    [INVENTORY_HOUSE_BANK]      = "HouseBankWithdraw",
    [LF_RETRAIT]                = "Retrait"

Known bugs:
Check the addon's comment section, first "sticky" post -> Known bugs
Renamed this addon to Advanced Filters - Updated (old name: BETA)

Changelog

Version 1.5.4.7
-Updated API
-Updated needed library versions
-Fixed new checkbox "Include banked items" at deconstruction/research crafting panels: Moved to the top and repositioned anchored controls.
Hint: If FCOCraftFilter will be used the checkbox will be hidden in total as FCOCraftFilter provides even more flexibility and options than this ZOs checkbox
-Fixed spanish translations (thnaks to Inval1d)

Version 1.5.4.6
-Show an light blue animated rectangle around the filter dropdown box if the selected entry in the box is ~= "All", so users more easily recognize a filter is still enabled, if the setting to remember the last used dropdown filter at each filter panel is enabled.
Also added a setting to enable/disable the animated rectangle (standard setting: On)
-Updated ES translations (Thanks to Inval1d)


Version 1.5.4.5
Fixed:
--#28 Vendor buy panels behave properly again if you change between vendors who got different filter buttons (e.g. 1st got furniture, 2nd didn't. All items were hidden)

Added:
--#31 Vendor buy panel uses subfilter buttons now for existing inventory subfilters (e.g. armor, weapons, furniture, misc., consumables)
--#32 Vendor buy panel subfilter buttons will grey out if there ar enot items to buy at this vendor (and the grey out setting is enabled)

Added upon request:
--#30 AvA keep recall stones were added to Consumables -> Trophies (ITEMTYPE_RECALL_STONE)

Version 1.5.4.4
Fixed zip file contents

Version 1.5.4.3
Updated extra filter translations Spanish (thanks to Inval1d and sorry I forgot about them!) and French

Version 1.5.4.2
-Added Impressaria event group repair kit and itemId of it to repair tools

Version 1.5.4.1
-Fixed wrong version of LibMotifCategories (3- > 2)
-Removed debug message

Version 1.5.4.0
-Updated API
-Added support for dropdown subMenu filters within AF stnadrd filters
-Added support for icons in the subMenus of dropdown entries. Use the tag showIcon=true. The texture must be known in the table "textures" in the file textures.lua of AF!
-Fixed jewelry trait filters at retrait station
-Moved jewelry neck/ring trait filters to submenus to split them
-Several other small fixes and improvements

Version 1.5.3.9
-Corrected typo in library error translation variable
-Added error causing Spanish translations and fixed others -> Many thanks to Inval1d

Version 1.5.3.8
-Added new dropdown filters for some fragments and collectible items, and (rare)fish at miscellaneous/consumables

Version 1.5.3.7
Fixed:
-Version in settings
-#26: Bows not only showing bows at woodworking station

Version 1.5.3.6
-Fixed problem that filter plugins of dropdownboxes did not reapply properly sometimes
-Added API functions for other addons to get the active filterbar, button, dropdown filter box, reapply the dropdown's filter etc.

Version 1.5.3.5
Updated:
API to Harrowstorm

Fixed:
-Made compatiblw with live and Harrowstorm
-Fixed error at vendor buy (subfilterbar for furnishing items)
-Fixed non-sellable items not enabling the subfilter bar buttons

Version 1.5.3.4
Fixed:
-#22: Error messages multi language support
-#23: User kebabman: Bank closing raised an error "user:/AddOns/AdvancedFilters/main.lua:304: attempt to index a nil value"
-#24: Compatibility with CraftStoreFixedAndImproved rune chanes to show subfilter bars properly if vanilla UI and CS UI is mixed
-#25: Unsupported filterBar recipes at enchanting table will not show an error message to the chat anymore

Version 1.5.3.3
Added on request:
--#18 User MadDragon: Added level filters for "1-49" (for toon levelling) and "CP10-160" to the level filter dropdown box entries

Fixed:
--#13 Changed PostHook overwrite to Smithing/Enchanting to use SecurePostHook ZOs functions!
--#15 User Durnik: Golden vendor "Adhazabi Aba-daro" at Cyrodiil threw error to chat if jewelry was selected
--#16 User Marazota: Impressario assistance vendor threw error ion chat with collectibles
--#17 User Maelynn: lua error at crafting station after deconstructing items (related to the item count filtered)
--#20 User Illutian: Opening JewelryCrafting station and then another crafting station's research tab showed the JC icons there overlayed
--#21 Bank withdraw panel does not show subfilterbar anymore (only "All" items shown) after chosing one, change to deposit tab, close and re-open bank.


Version 1.5.3.2
Updated API for Dragonhold.
Changed crafting table PreHooks to SecurePostHook.

Version 1.5.3.1
Removed debug message

Version 1.5.3.0
-Fixed refine panels chat error message
-Fixed bank auto close chat error message (last try)

Version 1.5.2.9
Fixed filtered item count showing at bank, guild bank etc. again

Version 1.5.2.8
-Some more changes to the bank auto-close checks
-Added support for NtakLootAndSteal custom addon added inventory tab "Stolen items"

Version 1.5.2.7
-Fixed bank auto-close
-Fixed Harven's Stolen Filter error message for subfilterbar
-Prepared for other addons adding menuBar buttons
-Fixed dropdown box filter functions

Version 1.5.2.6
Fixed typo...

Version 1.5.2.5
-Removed chat debug message
-Fixed lua error message after create of crafted items

Version 1.5.2.4
-Fixed error at bank withdraw, if bank get's closed again before AdvancedFilters can apply the subfilter bar properly
-Added research/jewelry research at crafting station filters:
-show a subfilter bar containing the same buttons like e.g. deconstruction or improvement panel at the same crafting station
-change the amount of items resaerchable in the lists if you filter something
-react on the dropdown box filters as well
e.g. the dropdown box filter chooses "Level 1-10" the item count researchable should only reflect the items with that level
-If you click the subfilterbar button e.g. "Armor" and then choose "Head" from the dropdown filters the horizontal list only should show the head entry selected (e.g. light or medium)
-If you click on the all subfilterbar button and then choose "Head" from the drodpwon filters the horizontal list only should show the head entry (e.g. light or medium)
-If you click the subfilterbar button e.g. "Ring" and then choose e.g. "Arcane" from the dropdown filters and afterwards select the "All" entry from the dropdown box (or right click the dropdown box and choose "Select all") the horizontal scroll list recognizes the currently active subfilterBar button ("Ring") and ONLY show the items of this type (rings) then (and not ring AND neck items like clicking the "All" subfilter bar button).
-Works in combination with FCOCraftFilter (only bank items, only bag items, both)
-Fixed fence sell & launder subfilter bars to only show the button if there are stolen items
-Fixed some subfilter bar buttons to show proper items below at teh junk tab

Version 1.5.2.3
-Fixed consumables->containers subfilters to show all types of containers again + junk->containers (dropdown box filter) as well.
Bug was introduced by adding the provisioning containers for recipe.
-Updated description and API for filterPlugins.
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
Check the descriotion for further details

Version 1.5.2.2
-Drodpown filter can now reset the filters to "All" before the chosen dropdown filter gets called, via the parameter "filterResetAtStart".
If you are using e.g the filterStartCallback function this can come in handy to reset the visible inventory list rows to all before you apply the filter of the dropdownbox.
The parameter "filterResetAtStartDelay" defines how many milliseconds the chosen dropdown filter will wait until it gets applied after the reste to "All". The standrd value is 25ms.

You need to register the parameters in the dropdownCallbackTable with the following names:
filterResetAtStart= Boolean (true/false)
filterResetAtStartDelay= number (milliseconds to delay)


Version 1.5.2.1
Fixed:
Changed debugMessage to not show for a subfilterGroup which wasn't missing

Changed:
Dropdown filters will remember the last active filter for each filterPanel (Inventory, mail send, player trade, etc.) differently now.

Added:
-Setting to remember the last chosen dropdown filter for each filter panel
-Drodpown filter can now run a function before the filters start and after the filters finished as well.
You need to register the functions in the dropdownCallbackTable with the following names:
filterStartCallback = function() end -- runs before filters are applied
filterEndCallback = function() end --runs after filters got applied

Version 1.5.2.0
Changed:
-If you are using the addon "MultiCraft" AdvancedFilters will now stop to work. It will show an onscreen message about the chat and show the information to disable MultiCraft into the chat.
-Chat error messages will be shown if a translation text is missing. PLease report the error message !and the information given in them! to me via the addon comments.
-An on screen message will be shown now if an AdvancedFilters related error message was written to the chat

Fixed:
-Containers for events and stylepages wil lbe shown below consumables->containers again
-Added error messages if some of the translation strings related lua error messages occur. The addon will continue to work but texts wil lbe shown as "ERROR: n/a" then. Please check the chat message then and provide me the information.

Version 1.5.1.9
Added a quick and dirty nil check to suppress error message in line 38 of AF_FilterBar.lua

Version 1.5.1.8
Made compatible with Scalebreaker patch.

Added
-Dropdown filter context menu shows tooltip if text inside is to long to show completely
-Dropdown filter context menu right click menu will show the name of the active filter inside the "Invert" option now
-Dropdown filter invert option will show a "≠" sign in front of the filter name if the inverted filter is currently active

Fixed
Several bugs:
#3. Error message upon loading of the game on live (User: darkedone02)
#5. Error upon opening vendor BUY panel
#6. Guild store sell tab shows subcategories enabled where there are no items in there to sell (maybe bound items exist, or stolen ones)
#7. Junk in inventory: "jewelry" will show as armor AND jewelry, but should only be shown below jewelry
#8. Dropdown filter will re-apply the inverted filter properly if you reopen this subfilter group

Tried to fix:
#1. Error message on PTS if opening the Enchanting table: Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!

#4 new summerset master furnisher's documents are hidden: Not reproducable as achievement/writ vouchers are missing. Added a new function to add itemfiltertype_provisioning and specializedfiltertype_container to the consumables->container items

#2. Error message upon doing something at crafting station (User: Phuein)
Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!


Version 1.5.1.7
-Fixed update function for itemCount from external addons.
This function will update the itemCount label at the freeSlots inventory label if you filter your inventory.
It's currently used within addons FCOCraftFilter and FCOItemSaver.

Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType can be left empty and will be filled in automatically.
If not left empty it needs to be the inventoryType which AdvancedFilters should update.

You can use the following inventory types for the inventories (left= inventory variable to use, right=description what inventory it relates to)
[INVENTORY_BACKPACK] = "PlayerInventory",
[INVENTORY_BANK] = "PlayerBank",
[INVENTORY_GUILD_BANK] = "GuildBank",
[INVENTORY_CRAFT_BAG] = "CraftBag",
[INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
--[LF_SMITHING_CREATION] = "SmithingCreate",
[LF_SMITHING_REFINE] = "SmithingRefine",
[LF_SMITHING_DECONSTRUCT] = "SmithingDeconstruction",
[LF_SMITHING_IMPROVEMENT] = "SmithingImprovement",
--[LF_JEWELRY_CREATION] = "JewelryCraftingCreate",
[LF_JEWELRY_REFINE] = "JewelryCraftingRefine",
[LF_JEWELRY_DECONSTRUCT] = "JewelryCraftingDeconstruction",
[LF_JEWELRY_IMPROVEMENT] = "JewelryCraftingImprovement",
[LF_ENCHANTING_CREATION] = "EnchantingCreation",
[LF_ENCHANTING_EXTRACTION] = "EnchantingExtraction",
[INVENTORY_HOUSE_BANK] = "HouseBankWithdraw",
[LF_RETRAIT] = "Retrait"


Version 1.5.1.6
-Removed bundled/included library libCommonInventoryFilters.
-> Please download and install as standalone version: libCommonInventoryFilters
-Removed bundled/included library LibMotifCategories.
-> Please download and install as standalone version: LibMotifCategories


Version 1.5.1.5
Added new functions to util part, to be used in filter plugins like AF_FCODuplicateItemFilters

Version 1.5.1.4
Added container_currency itemtype to the subfilters of containers

Version 1.5.1.3
Updated: API to Elsweyr
Fixed: Made compatible with libraries using LibStub and without
New library: LibFilters-3.0
Removed library: LibFilters-2.0
Added: Retrait stations
Fixed: Filtered itemcount fix for search boxes

Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (1)
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06/30/20 10:38 AM
Patch


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289kB
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12/10/18 11:12 AM


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Unread 12/21/19, 01:23 PM  
MadDragon

Forum posts: 3
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Feature request - levels

Currently my (awesome, very useful, quite reliable) Advanced Filter has a "Level Filter" that shows 1-10, 11-20, etc.

Could we please have an extra couple of more general filters that says "1-49" (so, "under 50") and another that says "under CP160", so less than max. As I level up toons I find myself trying to find gear those toons put in the bank, but not quite remembering what level they were when they did.

thanks!
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Unread 12/21/19, 04:36 AM  
Baertram
 
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Re: error

Thanks for the info. Did it happen directly as you opened the event merchant assistant or as you did something at this merchant like buy something?

Edit:
Tried several combinations now and couldn't rebuild it so far.
Sell tab, buy tab, sold something, bought something, opened inventory before and did not open inv before. never get the message.
Maybe it's caused by another vendor related addon you got active?
I need the steps to rebuild it please

Originally Posted by Marazota
error


1) buying Feather for 10 tickets
2) speaking to nearby event merchant assistant and look at his Store
Last edited by Baertram : 12/21/19 at 05:20 AM.
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Unread 12/20/19, 02:19 AM  
Marazota

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error

error


1) buying Feather for 10 tickets
2) speaking to nearby event merchant assistant and look at his Store
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Unread 12/18/19, 04:55 PM  
Baertram
 
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Re: Minor new bug today

Thanks, hard to reproduce though. Maybe if I take a lot of items to the inventory and do not stack them.

Questions:
-Do you have D's lazy writ crfter setup to auto craft as you open the crafting tables or do you see the dialog at the top and press the "craft now" button manually?
-Does the info message show up directly after the jewelry item got into your inventory (was crafted)?
-What panel is active at the jewelry crafting table at this time, the "create" panel or any other like "deconstruct" or "improve" where the inventory items are shown?
-Describe this with more details please as I do not understand you:
" I was then unable to destroy items "while crafting (I was not in the crafting UI) and stepping over to the vendor and selling some items caused the error to pop back up again"

How did you carft without being at a crafting table?
Why is that related to the AdvancedFilters message (AF only works at inventories which are only shown at crafting tables, for carfting)?
The vendor error was the totally same? I doubt this as at least the variables shown must be different. 1 are crafting variables the others should be vendor related ones, like
inventoryType: 1, craftingType 0/0, currentFilter: ???, subFilterGroupMissing: ?, subfilterBarMissing: ?
at the vendor
but craftingType 7/7 at jewelry crafting table.


Originally Posted by fearlessace
Hello!
I have fully updated. I encountered this minor error today when my inventory is considered full. I didn't get a full pop-up with error codes, just a system popup telling me to look at chat. Here I am!

AdvancedFilters - Error ShowSubfilterBar - SubFilterBarBase missing
1 ) I did a writ using D's Lazy Writ Crafter when the error occurred.
2 ) At the jewelry crafting station in Rimmen. The error occurred immediately after crafting the jewelry writ, which perfectly capped my inventory at 200/200. I was then unable to destroy items "while crafting (I was not in the crafting UI) and stepping over to the vendor and selling some items caused the error to pop back up again -- but after reducing my inventory below maximum, the error has ceased.
3 ) No; can't replicate issue without refilling my inventory to maximum (I cleared half of it completely when I noticed it was full). If I max my inventory again soon I'll report back.
4 ) -> InventoryType: 1, craftingType 7/7, currentFilter: 0, subFilterGroupMissing: false, subfilterBarMissing: false
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Unread 12/18/19, 12:38 PM  
fearlessace

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Minor new bug today

Hello!
I have fully updated. I encountered this minor error today when my inventory is considered full. I didn't get a full pop-up with error codes, just a system popup telling me to look at chat. Here I am!

AdvancedFilters - Error ShowSubfilterBar - SubFilterBarBase missing
1 ) I did a writ using D's Lazy Writ Crafter when the error occurred.
2 ) At the jewelry crafting station in Rimmen. The error occurred immediately after crafting the jewelry writ, which perfectly capped my inventory at 200/200. I was then unable to destroy items "while crafting (I was not in the crafting UI) and stepping over to the vendor and selling some items caused the error to pop back up again -- but after reducing my inventory below maximum, the error has ceased.
3 ) No; can't replicate issue without refilling my inventory to maximum (I cleared half of it completely when I noticed it was full). If I max my inventory again soon I'll report back.
4 ) -> InventoryType: 1, craftingType 7/7, currentFilter: 0, subFilterGroupMissing: false, subfilterBarMissing: false
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Unread 11/28/19, 12:53 PM  
Baertram
 
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Originally Posted by Maelynn
Small request while patiently waiting for the impatience bug. :3

In the tailoring crafting screen, you have added the light/medium filter buttons to the research tab. Is it possible to add this filter to the creation tab as well? It would be faster to craft medium gear (like for daily writs) if I could just skip scrolling through all the light ones first.
Not planned as it's difficult.
You can use my addon "FCO ChangeStuff" which adds a button to the crafting creation tab where you can jump between light and medium armor parts (like trousers to trousers, chest to chest etc.)
It also got other features.
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Unread 11/28/19, 06:39 AM  
Maelynn

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Small request while patiently waiting for the impatience bug. :3

In the tailoring crafting screen, you have added the light/medium filter buttons to the research tab. Is it possible to add this filter to the creation tab as well? It would be faster to craft medium gear (like for daily writs) if I could just skip scrolling through all the light ones first.
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Unread 11/27/19, 12:26 AM  
Baertram
 
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Re: Re: error on start

Okay. If you get out again I need the complete error message please. You can use PChat addon (check comments for an updated version) to copy the chat text by clicking on the timestamp with right mouse button
(enable timestamps in the pChat settings menu).

Originally Posted by CelticStones
Originally Posted by CelticStones
Hi, error on start.
Talking to personal banker
Reapers
Tested with just Advanced filters + 5 Lib files, that you suggest
I got the error with my usual extensive list of addons,
"invent type 3, craft type5/5 current filter 0 sub filter group missing false sub filter bar missing false.
(no copy text addon from UI in game, so just adding text by hand)
EDIT< uninstalled , reinstalled lib files and main addon, seems to be fixed
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Unread 11/26/19, 02:07 PM  
CelticStones

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Re: error on start

Originally Posted by CelticStones
Hi, error on start.
Talking to personal banker
Reapers
Tested with just Advanced filters + 5 Lib files, that you suggest
I got the error with my usual extensive list of addons,
"invent type 3, craft type5/5 current filter 0 sub filter group missing false sub filter bar missing false.
(no copy text addon from UI in game, so just adding text by hand)
EDIT< uninstalled , reinstalled lib files and main addon, seems to be fixed
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Unread 11/26/19, 01:50 PM  
CelticStones

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error on start

Hi, error on start.
Talking to personal banker
Reapers
Tested with just Advanced filters + 5 Lib files, that you suggest
I got the error with my usual extensive list of addons,
"invent type 3, craft type5/5 current filter 0 sub filter group missing false sub filter bar missing false.
(no copy text addon from UI in game, so just adding text by hand)
Last edited by CelticStones : 11/26/19 at 01:54 PM.
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Unread 11/25/19, 02:36 AM  
Maelynn

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Originally Posted by Baertram
You need to slow down then

Please edit the file /live/AddOns/AdvancedFilters/util.lua with a text editor.
Go to line 609 and change the line from this
Code:
        if craftingInvCtrl == nil then return nil end
To this:
Lua Code:
  1. if craftingInvCtrl == nil or craftingInvCtrl.list == nil then return nil end

Save the file and do a /reloadui ingame.

Does this fix the problem for you?
Sadly, no. I still get an error, although now it seems slightly different. See below.

Also, I forgot to mention this but it happens with both deconstruction and refining - so basically an action that generates materials.

Code:
user:/AddOns/AdvancedFilters/main.lua:966: operator < is not supported for number < nil
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:966: in function 'UpdateInventorySlots'
user:/AddOns/AdvancedFilters/util.lua:642: in function 'util.updateInventoryInfoBarCountLabel'
user:/AddOns/AdvancedFilters/util.lua:69: in function 'Update'
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Unread 11/25/19, 02:29 AM  
Baertram
 
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Thanks for the detail! And no, you do not suck at submitting. I'm just colelcting as many details as one can get to rebuild the "same" error. Experience... you know

Okay, this is the problem then. Never tested AF with this vendor in Cyrodiil. It might have names of filters which are the same like in inventories and shouldn't appear at this vendor at all, but they do as the names are equal

I'll have to see if the vendor is there on PTS all the time or need a weekened to find it then and test if I can put a fix in.

Originally Posted by Durnik
Steps are almost right. I suck at submitting apparently. It is "The Golden" (Adhazabi Aba-daro) vendor in cyrodiil that only comes out on weekends. For me she is at Norther High Rick Gate (I only have DC).

1. Approach vendor with name XXX located at YYY
2. Interact with it
3. Buy tab active, no subfilters shown
5. *Select "Apparel", no subfilters shown. Selecting the "Jewelry" option does not give subfilters. Once sub filters do show up (after step 7) they have same subfilters as Apparel which is technically not right.
6. Switch to sell tab
7. Switch back to buy tab, subfilters are shown now

Subfilters that show now are "All", "Heavy", "Medium", "Light", "Shield"


Originally Posted by Baertram
Well which vendor in detail are you talking about as AF is not supporting the vendor's buy tab afaik.
If there are subfilters shown they are base game I assume.
And from your screenshot it looks like you are at a vendor where you can buy something with alliance points.

Which vendor is it, where is it located?

Please tell me in steps then. I assume it's like this?
1. Approach vendor with name XXX located at YYY
2. Interact with it
3. Buy tab active, no subfilters shown
5. *Select "apparel", no subfilters shown
6. Switch to sell tab
7. Switch back to buy tab, subfilters are shown now

Thanks

Originally Posted by Durnik
Originally Posted by Baertram
Thanks for letting me know. A bit weird though as the error says the subfilteBar is missing but the check variable says subfilterBarMissing: false
I need to try myself what happens there. If I'm not able to reproduce this and you did not answer the questions from the error message: Are you able to get the error each time with all other addons disabled as well? Or does it only happen with other addons enabled too?

Originally Posted by Mladen90
Happens on Golden Vendor in Cyro

[22:28:14] >====================================>
[22:28:14] [AdvancedFilters - ERROR] ShowSubfilterBar - SubFilterBar missing
[22:28:14] !> Please answer the following 4 questions and send the answers (and if given: the variables shown in the lines, starting with ->, after the questions) to the addon's comments of AdvancedFilters @www.esoui.com:
https://bit.ly/2IlJ56J
[22:28:14] 1) What did you do?
2)Where did you do it?
3)Did you test if the error happenes with only the addon AdvancedFilters UPDATED activated (please test this!)?
4)If error happens with other addons active: Which other addons were you using as the error happened?
[22:28:14] -> InventoryType: 900, craftingType: 0/0, currentFilter: 25, subFilterGroupMissing: false, subfilterBarMissing: false
[22:28:14] Thank you very much for your invested time and the will to fix this addon!
[22:28:14] <====================================<
I'm also experiencing an issue at the same vendor. I went through and disabled all addons outside of AF and still have the same problem. AF does not show until I hit the sell tab then buy tab. This has been happening probably since the last update, maybe longer.
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Unread 11/24/19, 06:48 PM  
Durnik

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Steps are almost right. I suck at submitting apparently. It is "The Golden" (Adhazabi Aba-daro) vendor in cyrodiil that only comes out on weekends. For me she is at Norther High Rick Gate (I only have DC).

1. Approach vendor with name XXX located at YYY
2. Interact with it
3. Buy tab active, no subfilters shown
5. *Select "Apparel", no subfilters shown. Selecting the "Jewelry" option does not give subfilters. Once sub filters do show up (after step 7) they have same subfilters as Apparel which is technically not right.
6. Switch to sell tab
7. Switch back to buy tab, subfilters are shown now

Subfilters that show now are "All", "Heavy", "Medium", "Light", "Shield"


Originally Posted by Baertram
Well which vendor in detail are you talking about as AF is not supporting the vendor's buy tab afaik.
If there are subfilters shown they are base game I assume.
And from your screenshot it looks like you are at a vendor where you can buy something with alliance points.

Which vendor is it, where is it located?

Please tell me in steps then. I assume it's like this?
1. Approach vendor with name XXX located at YYY
2. Interact with it
3. Buy tab active, no subfilters shown
5. *Select "apparel", no subfilters shown
6. Switch to sell tab
7. Switch back to buy tab, subfilters are shown now

Thanks

Originally Posted by Durnik
Originally Posted by Baertram
Thanks for letting me know. A bit weird though as the error says the subfilteBar is missing but the check variable says subfilterBarMissing: false
I need to try myself what happens there. If I'm not able to reproduce this and you did not answer the questions from the error message: Are you able to get the error each time with all other addons disabled as well? Or does it only happen with other addons enabled too?

Originally Posted by Mladen90
Happens on Golden Vendor in Cyro

[22:28:14] >====================================>
[22:28:14] [AdvancedFilters - ERROR] ShowSubfilterBar - SubFilterBar missing
[22:28:14] !> Please answer the following 4 questions and send the answers (and if given: the variables shown in the lines, starting with ->, after the questions) to the addon's comments of AdvancedFilters @www.esoui.com:
https://bit.ly/2IlJ56J
[22:28:14] 1) What did you do?
2)Where did you do it?
3)Did you test if the error happenes with only the addon AdvancedFilters UPDATED activated (please test this!)?
4)If error happens with other addons active: Which other addons were you using as the error happened?
[22:28:14] -> InventoryType: 900, craftingType: 0/0, currentFilter: 25, subFilterGroupMissing: false, subfilterBarMissing: false
[22:28:14] Thank you very much for your invested time and the will to fix this addon!
[22:28:14] <====================================<
I'm also experiencing an issue at the same vendor. I went through and disabled all addons outside of AF and still have the same problem. AF does not show until I hit the sell tab then buy tab. This has been happening probably since the last update, maybe longer.
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Unread 11/24/19, 05:46 PM  
Baertram
 
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Well which vendor in detail are you talking about as AF is not supporting the vendor's buy tab afaik.
If there are subfilters shown they are base game I assume.
And from your screenshot it looks like you are at a vendor where you can buy something with alliance points.

Which vendor is it, where is it located?

Please tell me in steps then. I assume it's like this?
1. Approach vendor with name XXX located at YYY
2. Interact with it
3. Buy tab active, no subfilters shown
4. Switch to sell tab
5. Switch back to buy tab, subfilters are shown now

Thanks

Originally Posted by Durnik
Originally Posted by Baertram
Thanks for letting me know. A bit weird though as the error says the subfilteBar is missing but the check variable says subfilterBarMissing: false
I need to try myself what happens there. If I'm not able to reproduce this and you did not answer the questions from the error message: Are you able to get the error each time with all other addons disabled as well? Or does it only happen with other addons enabled too?

Originally Posted by Mladen90
Happens on Golden Vendor in Cyro

[22:28:14] >====================================>
[22:28:14] [AdvancedFilters - ERROR] ShowSubfilterBar - SubFilterBar missing
[22:28:14] !> Please answer the following 4 questions and send the answers (and if given: the variables shown in the lines, starting with ->, after the questions) to the addon's comments of AdvancedFilters @www.esoui.com:
https://bit.ly/2IlJ56J
[22:28:14] 1) What did you do?
2)Where did you do it?
3)Did you test if the error happenes with only the addon AdvancedFilters UPDATED activated (please test this!)?
4)If error happens with other addons active: Which other addons were you using as the error happened?
[22:28:14] -> InventoryType: 900, craftingType: 0/0, currentFilter: 25, subFilterGroupMissing: false, subfilterBarMissing: false
[22:28:14] Thank you very much for your invested time and the will to fix this addon!
[22:28:14] <====================================<
I'm also experiencing an issue at the same vendor. I went through and disabled all addons outside of AF and still have the same problem. AF does not show until I hit the sell tab then buy tab. This has been happening probably since the last update, maybe longer.
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Unread 11/24/19, 05:42 PM  
Baertram
 
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You need to slow down then

Please edit the file /live/AddOns/AdvancedFilters/util.lua with a text editor.
Go to line 609 and change the line from this
Code:
        if craftingInvCtrl == nil then return nil end
To this:
Lua Code:
  1. if craftingInvCtrl == nil or craftingInvCtrl.list == nil then return nil end

Save the file and do a /reloadui ingame.

Does this fix the problem for you?

Originally Posted by Maelynn
I get the following error at a crafting screen, right after I've deconstructed items and switch to another tab a bit too fast. Too fast as in, immediately after I hit 'deconstruct' and not waiting for the retrieved materials to appear in the centre of my screen. This impatience was never an issue, except now that I started using AF.

Tried it with only AF enabled, it persists. It also happens regardless of which tab I switch to. Tailoring/Blacksmithing/Woodworking are all affected. Haven't tested enchanting, because the error doesn't happen there - might be because normally, I use the modified window from CS for it.

My suspicion is that the addon needs a few seconds to process the retrieved materials, and if you switch tabs before it's done then something goes wrong.

Code:
user:/AddOns/AdvancedFilters/util.lua:610: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/util.lua:610: in function 'util.getInvItemCount'
user:/AddOns/AdvancedFilters/main.lua:965: in function 'UpdateInventorySlots'
user:/AddOns/AdvancedFilters/util.lua:642: in function 'util.updateInventoryInfoBarCountLabel'
user:/AddOns/AdvancedFilters/util.lua:69: in function 'Update'
Last edited by Baertram : 11/24/19 at 05:42 PM.
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