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Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/15/23 08:30 PM
Created:12/11/18 04:19 PM
Monthly downloads:1,538
Total downloads:247,768
Favorites:233
MD5:
Bandits Gear Manager  Popular! (More than 5000 hits)
Version: 2.28
by: Hoft [More]
Gear and ability manager with full drag and drop support.



— EN
- Lightweight.
- Have no active functions in idle.
- Trusty. You will not find yourself in the battle with the wrong skills on your swap panel.
- Full drag and drop support. You can use the mouse to set skills from the skills window, from the ability bar, clothes from the inventory or the character’s window, you can move, rearrange and copy everything in the manager’s window. There are also context menus for complex copying/cleaning of slots.
- Intuitive mouse control with all kinds of highlights and control of user actions. When placing an item or skill will automatically highlight the appropriate slots. The manager will not allow to put two identical skills on the panel, to put the jewelry on the belt slot or inserting ability into the slot of the ultimate. For all items and skills there are in-game tooltips.
- Items that are equipped or not available for equipment are marked with altered slot frames.
- Deep interface customisation.
- Interactive headers with automatically generated names based on exposed item sets.
- Disguise/tabard, collectible costume equipping
- On-screen messages
- Additional ability bar
- Single use slot
- Radial menu

- Option to mark gear items in inventory

- Option to change players inventory

- Outfit and collectible selector


Hints:

Additional slots. Add-on can be used both for a complete disguise by a button without calling the interface, and also to dress objects or individual skills simply by clicking on them. So you can, for example, do not fill all the slots and keep there only individual items/skills so as not to rummage through the inventory/skills panel:


Additional skill panel (disabled by default). It is possible to place skill variations on it and set them just by clicking the mouse and not divert a separate panel of the entire set. You can assign a button for it. When you press the button, the skills from the additional panel of the active set (that you wore the last time) will be placed on current ability bar:


Equipping different sets. When equipping a set with only a part of the slots filled, only those that are indicated will be dressed. So you can quickly change only one set/part of skills:


Second panel. If your swap button is blinking, this means that the Gear Manager is waiting for you to swap the panel to change skills in the second panel:


Different sets combination. You can combine different sets or replace parts of items simply by copying one incomplete set into another:


Sinle use slot. When you press the button, the specified skill will be placed on the current panel in the specified slot. Immediately after its activation, the skill that was previously there will be returned to the panel:


Unequipping. Right click on blank slot to set it to unequip.


— RU
Описание на русском

Developers info:
Callback: BUI_Gear_Swap fires when gear manager waits for panel swap
Callback: BUI_Gear_Equipped returns equipped gear number


See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Map Pins
Bandits Loot Manager
Bandits Alchemy Helper
Bandits User Interface

2.28
- API update

2.27
- API update
- Added french localization. Thx to XXXspartiateXXX!

2.26
- API update
- Controls accessibility fix

2.25
- Radial menu: added preview

2.24
- API update
- Added localization support
- Added russian localization
- Added instance switcher to the radial menu
- Added option to enable emproved ability manager (beta)

2.23.1
- Outfits fix

2.23
- Added radial menu (need to bind a key)

2.22
- Instances selector light changes
- Added current gear number for Gear icon

2.21.1
- PTS fix

2.21
- API update
- Added Mythic items support

2.20
- API update
- Added option to mark inventory set items that is not yet in collection

2.19
- Controls compatibility changes

2.18
- Gear copy function fix

2.17
- API update
- Added gear instances
- Added ability to set custom names for each gear

2.15
- Single use slot now can work as switcher
- Infinite swap animation fix

2.14
- Outfit selector fixes

2.13
- Major update (beta)
- Added outfit and collectible selector

1.12
- API update
- Gear slots are raised to 20
- Placing backup off hand weapon/shield fix
- Gear manager now checks placed weapon for compatibility with nearby weapon

1.11
- Missing gear item fix

1.10
- Single use slot improvement
- Interface now closes on ESC, combat, etc.

1.9
- Weapon reequipment, Single use slot and Interface minor fixes

1.8
- Interface premade
- Interface auto replacement

1.7
- Player inventory graphical improvement
- "Single use slot" function improvement

1.6
Additional panel hotkey now works as switcher between additional and active gear panels.
Minor fixes and improvements.

1.5
Added collectible tooltip
Added option to mark ger items in inventory

1.4
Added collectible costume slot
Added additional ability bar
Added "single use slot"

1.3
Fonts fix
Added option to show on-screen message

1.2
Fixes
Added option to change slot size
Added option to improve Players Inventory window
Added option to unequip all items

1.1
Couple of fixes
Added title for each gear
Archived Files (6)
File Name
Version
Size
Uploader
Date
2.27
32kB
Hoft
01/24/23 01:56 AM
2.26.1
32kB
Hoft
06/12/22 05:22 AM
2.26
32kB
Hoft
06/11/22 09:02 PM
2.25
31kB
Hoft
08/21/21 06:59 PM
2.23.1
27kB
Hoft
06/07/21 02:34 AM
2.22.1
26kB
Hoft
06/03/21 10:28 PM


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Unread 11/01/21, 06:42 PM  
EnigmaniteZ

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File comments: 66
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dragging and dropping a ring of the pale order ((my only one) that is equipped, to an empty config slot

Code:
user:/AddOns/BanditsGearManager/BUI_Gear.lua:1178: attempt to index a nil value
stack traceback:
user:/AddOns/BanditsGearManager/BUI_Gear.lua:1178: in function 'DropItem'
user:/AddOns/BanditsGearManager/BUI_Gear.lua:1210: in function 'OnReceiveDrag'
|caaaaaa<Locals> self = ud, DropItem = user:/AddOns/BanditsGearManager/BUI_Gear.lua:1161, DropSkill = user:/AddOns/BanditsGearManager/BUI_Gear.lua:1187, cursor = 4 </Locals>|r
one look at the code and I see why it did this. while the 'drag' variable isnt defined in the scope it is in., it is defined in an IF block at line 1167, this is just a case of 'wrong table to index'. it should be self, not drag, on that line
Last edited by EnigmaniteZ : 11/01/21 at 07:01 PM.
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Unread 10/06/21, 09:30 PM  
Hoft
 
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Re: UI Error

Originally Posted by Wombat_
I get this a few times a session:
/EsoUI/Libraries/ZO_RadialMenu/ZO_RadialMenu.lua:140: attempt to index a nil value
Can happens if you have many of addons installed.
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Unread 10/06/21, 03:39 PM  
Wombat_

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UI Error

I get this a few times a session:

/EsoUI/Libraries/ZO_RadialMenu/ZO_RadialMenu.lua:140: attempt to index a nil value
stack traceback:
/EsoUI/Libraries/ZO_RadialMenu/ZO_RadialMenu.lua:140: in function 'ZO_RadialMenu:FindSelectedEntry'
|caaaaaa<Locals> self = [table:1]{actionLayerName = "RadialMenu", virtualMouseX = 0, virtualMouseY = 0, selectIfCentered = T, activateOnShow = T, enableMouse = T}, x = -34.5, y = 54.5, shouldSelect = T, key = 6, entryControl = ud </Locals>|r
/EsoUI/Libraries/ZO_RadialMenu/ZO_RadialMenu.lua:219: in function 'ZO_RadialMenu:UpdateSelectedEntryFromVirtualMousePosition'
|caaaaaa<Locals> self = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_RadialMenu/ZO_RadialMenu.lua:237: in function 'ZO_RadialMenu:OnUpdate'
|caaaaaa<Locals> self = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_RadialMenu/ZO_RadialMenu.lua:30: in function '(anonymous)'

Thoughts?
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Unread 10/03/21, 05:10 PM  
EnigmaniteZ

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Re: Re: just a question

Originally Posted by Hoft
Originally Posted by BretonicBlondie
why did you put that line in comments, did you encounter some bad side effects or bugs due to the execution of this clean-up line?
No bugs. This action prevents using addon to mix different combinations of skills.
Anyway: Panel must not have blank places, cause it is stupid.
Well, you could have done what you did with equipment where right clicking to turn a slot 'red' sets the set to remove what is in that slot. It doesn't matter as there is no practical use for it. If XP were split by number of skills on your bar, then it would matter.


On an entirely separate note, I'm running into issues with dragging and dropping skills or items in the manager. It seems that the handler for click+drag is a bit off, as most of the time when I try to drag, it will 'pick up' the icon, but no slots glow, and when I release the mouse the item/skill snaps back and is equipped as if I had done a left click. I narrowed it down to it only allowing drag and drop when done on the lower half of the icon, at least. I'm not sure what is causing that specifically, but it may be related to UI scale and that'd require more testing. I'm starting to fall asleep so that's something for someone else I guess.
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Unread 09/23/21, 07:44 PM  
Hoft
 
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Re: Remove Instance Icon from Radial Menu

Originally Posted by alienmz
Is there a way to disable it to get one more quipment slot ?
No such options.
Slots will be added in future update.
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Unread 09/23/21, 06:34 AM  
alienmz

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Remove Instance Icon from Radial Menu

Hi,

i like this addon, but i don't like the instance icon in the radial menu. I'm using only one instance and so it makes no sense to me - but when going through my equipments, i enter to often the instance selection.

Is there a way to disable it to get one more quipment slot ?

Regards

Norbert
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Unread 09/14/21, 03:42 AM  
BretonicBlondie

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Re: Re: just a question

Thank you for your answer (I get your point; maybe an option for choice would be cool, like for when one trains for a new rotation with a limited panel to avoid old reflexes). Anyway thanks again.
Last edited by BretonicBlondie : 09/14/21 at 03:45 AM.
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Unread 09/12/21, 05:11 AM  
Hoft
 
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Re: just a question

Originally Posted by BretonicBlondie
why did you put that line in comments, did you encounter some bad side effects or bugs due to the execution of this clean-up line?
No bugs. This action prevents using addon to mix different combinations of skills.
Anyway: Panel must not have blank places, cause it is stupid.
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Unread 09/11/21, 08:03 AM  
BretonicBlondie

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just a question

in BUI_Gear.lua, line 781, there is a line in comment:

-- hotbarData:ClearSlot(slot+2)

this suppress the cleaning of a skill slot when no skill is defined for the specific gear line. Personnaly I find this cleaning up well useful and nice (I reactivated the line apparently without bad effects).

So my question: why did you put that line in comments, did you encounter some bad side effects or bugs due to the execution of this clean-up line?

Thanks for your very nice addon and best regards
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Unread 09/04/21, 03:41 AM  
Narlong

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Gotcha, shame.
I'll go back to AlphaGear/Style, but hope that one day such features are added, because I really am a fan of how you layed it out.

Cheers mate!
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Unread 09/03/21, 04:26 PM  
Hoft
 
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Originally Posted by Narlong
Is there a way to change character titles together with the outfits?
Each character have its own setup.
If you mean outfit titles then there is "gear" cusom titles (mouse over it at the right side).
Originally Posted by Narlong
And likewise the same for pets, is it possible to set them to a gear slot?
It is not a pet manager.
Originally Posted by Narlong
not really clear which gear slot's outfit I am managing, and have to re-open it just in case.
It is not an outfit manager.

Please take some time to use this addon and understand its main function before making a discustions.
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Unread 09/03/21, 09:01 AM  
Narlong

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And likewise the same for pets, is it possible to set them to a gear slot?

From functionality perspective, other than the missing character title and pets, this addon is great.
If I could make a small suggestion, it would be to make it a bit easier to handle the outfit manager -- it is often not really clear which gear slot's outfit I am managing, and have to re-open it just in case.

Cheers for the good work, though!
Last edited by Narlong : 09/03/21 at 09:09 AM.
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Unread 09/03/21, 08:47 AM  
Narlong

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Many thanks, your answer is (obviously) more correct.

Is there a way to change character titles together with the outfits?
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Unread 09/03/21, 08:34 AM  
Narlong

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indeed
Meanwhile managed to randomly find it.
In case anyone else stumbles across this, you just need to right-click the "costume" square between the weapons and the armor...
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Unread 09/03/21, 08:33 AM  
Hoft
 
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Originally Posted by Narlong
can't figure out how to access the collectibles selector.
Mouseover the "costume" slot, click appeared "gear" icon.
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