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Updated: 06/29/21 11:07 AM
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Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/29/21 11:07 AM
Created:12/25/17 12:40 AM
Monthly downloads:108,782
Total downloads:2,747,450
Favorites:1,276
MD5:
7.0.5
Map Pins  Popular! (More than 5000 hits)
Version: 1.74
by: Hoft [More]
Little add-on (420kb). It adds additional pins on your ingame map.

If you want to help to add survey/treasure maps then:
1. Right click on map in your inventory>link in chat, copy this string.
2. Find location, type /loc, copy this string.
3. Post collected data in comment tab.
4. Do not post chests locations or other scrap you found.
Full instruction

Frequently asked questions:
>Are you planning to add eidetic memory books?
No. You can use LoreBooks add-on.
>Can you add quests?
No. You can use Quest Map add-on.
>I can not see [pin name] on my map.
>How to enable pins?
>Can you add it in menu options?
Just enable it in Map>Filters (see screenshot).
>I do not see some pins on my map.
Check Add-on path. It must be "AddOns\MapPins". Not "AddOns\MapPins\MapPins", not "AddOns\MapPins 204957", etc.
>I do not see bosses pins in pledges.
They are lineal, all bosses are in the way. There is no need to add this pins.


Contains:
- Dungeon Bosses
- Skyshards
- Lore books
- Treasure and survey maps
- Unknown POI
- Mundus description
- Crafting Station description
- Chests (known base and ability to add new)
- Vimpire, Werewolf shrines
- Fishing nodes
- Morrowind:
Vivec Lessons
Ancestral Tombs
Pilgrim's Path
- World achievements:
I like M'aiq
Lightbringer
Give to the Poor
Crime Pays
Peacemaker
- Undaunted:
This One's on Me
Undaunted rescuer
- Orsinium:
One Last Brawl
Orsinium Patron
Wrothgar Relic Hunter
- Thieves guild:
Breaking and Entering
A Cutpurse Above
- Summerset:
Summerset Relics
Time Rifts
Message in Bottle
World event
- Clockwork city:
Precursor Maker
- Murkmire:
Chronic Chronogler
Poems of Nothing
Achievement quests
Surreptitiously Shadowed
Swamp Rescuer
Vine-Tongue Traveler
- Elsweyr:
Mural Mender
- Greymoor:
Instrumental Triumph
- Blackwood:
Antiquity Leads
Random encounters
Oblivon portals
Lost in the Wilds
Bane of the Sul-Xan

This add-on do not use any map librares, it works directly with ingame map, so it is fast as possible.
This add-on have no menu. To enable/disable pins use map filters (see screenshot).
Default size for pins is 20. Use slash command: /pinsize 16-40 to change it.

See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Bandits Gear Manager
Bandits Loot Manager
Bandits Alchemy Helper
Bandits User Interface

1.74
- Blackwood: Survey maps rearranged, aded new one.
- Imperial City: Fixed filters tab.
- Imperial City: Added locations for bosses spawns, player respawns. Thx to art1ink.

1.73
Added:
- New pins. Thx to M-ree, art1ink
- Clothier Survey. Thx to eagle7979
Fixed chests update event.

1.72
- Blackwood: Treasure maps. Thx to art1ink

1.71
- Blackwood: Oblivion portals, Bane of the Sul-Xan, Lost in the Wilds. Thx to art1ink
- Blackwood: Random encounters. Thx to Lerozain
- Blackwood: Survey maps (9/9). Thx to Shantoo

1.70
- Blackwood: Skyshards, Bosses. Thx to art1ink for the great work!
- Blackwood: Antiquity Leads (16/16). Thx to remosito

1.68
- API update
- Blackwood: POI
- Blackwood: Antiquity Leads (15/16). Thx to remosito
- Map filters scroll

1.67
- Western Skryim: Added two new wayshrines (at last).
- Markarth: Adeded treasure maps. Thx to SuppeFuss165.
- Lorebooks changes. Thx to Zym.

1.66
- Markarth: POI, Crafting stations, Skyshards
Thanks to Kibert, Bence, Daniel, Kelly, Danzio for all your help!

1.65
- API update
- Added pin tooltips for gamepad mode

1.64
- API update
- New lorebooks
- Adding the new chest bug fix

1.63
Added Western Skryim and Graymoor treasure and survey maps. Thx to demidaddy, Teva and Akotar!

1.62
- An Instrumental Triumph added all pins
- An Instrumental Triumph added dynamic tooltip

1.61
- API update
Western Skryim:
- Skyshards
- Bosses
- Unknown PoI
- Crafting stations
- An Instrumental Triumph 11/19 Provided by Aqufolius

1.59
- Fishing DLC locations pins fix
- Sourthern Elsweyr added: "Grappling Bow Pathfinder"

1.58
Sourthern Elsweyr added:
- Treasure maps

1.57
Sourthern Elsweyr added:
- Pieces of History
- Theater Critic
- Legacy Slayer

1.56
- Added Glenmoril Wyrd Treasure Maps

1.55
- API update
Sourthern Elsweyr:
- Skyshards
- Bosses
- Unknown PoI
- Crafting stations

1.53
- Precursor Maker tooltip fix
- Zone ids fix

1.52
- Precursor Maker tooltip is now dinamic.
- Delve Bosses: added drop info. Elsweyr only.

1.51
- de, fr language support fix

1.49
- Elsweyr Treasure and Survey Maps. Thx to Gamer1986PAN.

1.48
- Mural Mender Torval Fragment fix
- Elsweyr pins update events
- Elsweyr CE Treasure Maps
- Some Lore Books

1.47
Elsweyr:
- Added Mural Mender achievement

1.46
Elsweyr:
- Skyshards
- Bosses
- Unknown PoI
- Crafting stations

1.45
- Precursor Maker and Chronic Chronogler update events fix
- New fishing nodes

1.44
- Compass bug fix
- New fishing nodes in Eastmarth

1.43
- New Pins:
Treasure Map II in Murkmire
Additional fishing nodes in Shadowfen
Additional lore books in Gold coast
- New boss drop info system (currently is empty)

1.42
- Murkmire:
Chronic Chronogler
Poems of Nothing
Achievement quests
Surreptitiously Shadowed
Swamp Rescuer
Vine-Tongue Traveler
Dungeon bosses
Crafting stations
Fishing nodes

1.41
- Murkmire: Added Chronic Chronogler achievement pins (thx to Runs)
- Changed: Treasure map icons

1.40
- Murkmire: Added Skyshards and Unknown POI

1.39
- Fishing nodes: zone ids fix

1.38
- "Precursor Maker" fix

1.37
- Added: "Precursor Maker" locations tooltip
- Fishing nodes are now linked to fishing achievements

1.36
- Added: Precursor Maker

1.35
- Update API for Murkmire
- Treasure map update event fix
- Added: AvA filters. Thx to Gandalf
- Added: Vimpire, Werewolf shrines
- Added: Fishing nodes

1.34
- Treasure map update event fix

1.33
- Chests flood fix
- New chests

1.32
- Update API for Wolfhunter
- Added Vvardenfell "Pilgrim's Path" achivement pins

1.31.3
- Compass pins fix

1.31.2
- Treasure maps fix

1.31
- New settings. All settings are reseted to defaults. Need to enable pins in Map>Filters.
- Added:
Undaunted Rescuer
Message in Bottle
A Book and its Cover
- Skyshards fix for some dungeons
- Bosses fix for some dungeons
- Time breaches fix
- Chests are disabled by default (they are still bugged)

1.29
- Chests/Thieves troves colors are returned back
- imperialsewershub_base skyshards fix

1.28
- New maps

1.27
- "Chests flood" final fix... failed
- Psijic Portals are removed (they randomly spawns on rune nodes)
- New maps

1.26
- Added ability to remember Psijic Portals
- Time Rifts improvement
- New maps

1.25
- New maps. Jevelry survey maps is nearly full! Thanks to all for helping me to collect it! Special thanks to GaelicCat.

1.24
- This One's on Me fix
- I like M'aiq fix
- "Chests flood" fix. Another one... failed
- New maps

1.23
- Summerset relics update fix
- Time Rifts lvl 0 fix
- New survey maps

1.22
- Summerset Skyshards and dungeon bosses update fix
- Added Time Rifts
- "Chests flood" fix. Another one... failed

1.21.1
- Summerset Skyshards fix

1.21
- "Chests flood" fix... failed
- Summerset: Skyshards, Bosses, CE Treasure Maps, Relics, Crafting stations, Unknown POI

1.20
New Vvardenfell survey maps, thanks to VvaNogert
Wrothgar relic hunter now removes pins when you have the relic in youe bag.

1.19
New chests
Achivements compass pins

1.18
"I like M'aiq" achievment fix
New chests

1.17
Changed chest icon
Added new pins:
- Ancestral Tombs
- A Cutpurse Above
- I like M'aiq
- Lightbringer
- Give to the Poor
- Crime Pays
- This One's on Me
- One Last Brawl
- Orsinium Patron
- Wrothgar Relic Hunter
- Breaking and Entering
- Peacemaker

1.16.4
- Levels of important pins are rised

1.16
- Compass pins fix
- New pins

1.15
- Trials chests fix
- Events are now disables for disabled pins

1.14
- Public dungeons bosses fix
- Added new survey maps in Vvardenfel

1.13
- Update API for Dragon Bones
- Chests fix
- Added new survey maps in Vvardenfel

1.12
- Added new lorebooks, survey maps
- Bandits User Interface minimap pin size fix

1.11
- Vvardenfell: Added Vivec Lessons
- Minor Icon changes

1.10
- Fixed chests saved data
- Changes chest icon
- Vvardenfell: added bosses, unknown POI

1.9
- Added: Chests (known base and ability to add new)

1.8
- Added: Opacity for unknown pins
- Added: Clockwork city treasure maps
- Fixed: pins for pvp areas

1.7
- Changed compass pins
- Added slash command: /pinsize 16-40 (default: 16)

1.6.1
- Compas pins fix

1.5
Added:
- Unknown POI
- Mundus description
- Crafting Station description

1.4
Added:
- Tresure and survey maps
- Compass pins
- Tooltips
Archived Files (64)
File Name
Version
Size
Uploader
Date
1.73
137kB
Hoft
06/12/21 09:51 AM
1.72
137kB
Hoft
06/10/21 07:03 AM
1.72
137kB
Hoft
06/09/21 11:30 PM
1.70
136kB
Hoft
06/03/21 10:27 PM
1.68
135kB
Hoft
05/26/21 06:33 PM
1.67
134kB
Hoft
12/29/20 03:18 PM
1.66
134kB
Hoft
11/08/20 01:33 PM
1.65
133kB
Hoft
10/24/20 03:39 AM
1.64
133kB
Hoft
08/12/20 05:28 PM
1.63
133kB
Hoft
06/08/20 09:18 PM
1.62
133kB
Hoft
05/27/20 02:21 PM
1.61
132kB
Hoft
05/11/20 11:42 PM
1.59
131kB
Hoft
11/23/19 08:34 AM
1.58
131kB
Hoft
11/04/19 01:24 PM
1.57
130kB
Hoft
10/30/19 09:12 AM
1.56
130kB
Hoft
10/29/19 01:00 AM
1.55
130kB
Hoft
10/02/19 07:04 AM
1.53
129kB
Hoft
07/21/19 07:23 PM
1.52
129kB
Hoft
07/16/19 11:30 AM
1.51
129kB
Hoft
06/08/19 11:59 PM
1.49
129kB
Hoft
06/01/19 06:39 PM
1.48
128kB
Hoft
05/26/19 11:47 AM
1.47
129kB
Hoft
05/20/19 05:29 PM
1.46
128kB
Hoft
05/02/19 01:11 PM
1.45
127kB
Hoft
01/10/19 09:29 AM
1.44
128kB
Hoft
01/01/19 03:51 PM
1.43
128kB
Hoft
12/24/18 04:28 PM
1.42
127kB
Hoft
12/03/18 08:30 AM
1.41.1
127kB
Hoft
11/20/18 02:27 PM
1.40
126kB
Hoft
11/15/18 09:05 PM
1.39
126kB
Hoft
10/30/18 01:34 AM
1.38
126kB
Hoft
10/12/18 11:08 PM
1.37
126kB
Hoft
10/07/18 12:57 PM
1.36
125kB
Hoft
10/06/18 06:16 AM
1.35
124kB
Hoft
10/01/18 02:12 PM
1.34
114kB
Hoft
09/05/18 04:53 AM
1.33
114kB
Hoft
08/25/18 01:15 AM
1.32
112kB
Hoft
08/14/18 01:10 AM
1.31.3
112kB
Hoft
07/27/18 05:54 AM
1.31
112kB
Hoft
07/23/18 01:53 AM
1.29
112kB
Hoft
06/22/18 12:28 AM
1.28
112kB
Hoft
06/13/18 06:42 PM
1.27
111kB
Hoft
06/04/18 01:54 AM
1.26
111kB
Hoft
06/01/18 04:06 AM
1.25
111kB
Hoft
05/29/18 04:56 AM
1.24
111kB
Hoft
05/27/18 08:28 AM
1.23
110kB
Hoft
05/25/18 07:49 AM
1.22
111kB
Hoft
05/24/18 09:24 AM
1.21.1
109kB
Hoft
05/21/18 10:05 PM
1.21
110kB
Hoft
05/18/18 12:43 PM
1.20
108kB
Hoft
04/07/18 07:37 PM
1.19
108kB
Hoft
03/27/18 04:08 AM
1.18
111kB
Hoft
03/24/18 08:28 PM
1.17
79kB
Hoft
03/24/18 09:52 AM
1.16.4
76kB
Hoft
03/05/18 11:18 PM
1.16.3
76kB
Hoft
03/05/18 05:13 AM
1.16.2
76kB
Hoft
03/04/18 07:07 AM
1.16.1
76kB
Hoft
03/03/18 10:02 PM
1.16
76kB
Hoft
03/02/18 04:09 PM
1.15
76kB
Hoft
02/26/18 01:47 PM
1.14
76kB
Hoft
01/29/18 09:49 PM
1.13
76kB
Hoft
01/27/18 01:04 AM
1.12
76kB
Hoft
01/16/18 06:36 AM
1.11
75kB
Hoft
01/09/18 05:24 AM


Post A Reply Comment Options
Unread Today, 12:08 PM  
Othienka

Forum posts: 1
File comments: 6
Uploads: 0
Originally Posted by Hoft
Yes. Example:
/script ZO_MapPin.PIN_DATA[MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE].tint=ZO_ColorDef:New(1,1,0,1)
And. There is a "Forum" tab for such questions.
Sorry to bother you, I was just asking in case there was a setting/command to do that specific to this addon that I didn't know about. Was certainly not asking for a Lua tutorial, but guess that works too, thanks!
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Unread Today, 08:13 AM  
Hoft
 
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Forum posts: 17
File comments: 1359
Uploads: 11
Originally Posted by Othienka
Is there a way to change the colors of pins in-game?
Yes. Example:
/script ZO_MapPin.PIN_DATA[MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE].tint=ZO_ColorDef:New(1,1,0,1)
And. There is a "Forum" tab for such questions.
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Unread Today, 07:29 AM  
Othienka

Forum posts: 1
File comments: 6
Uploads: 0
Is there a way to change the colors of pins in-game?
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Unread 07/23/21, 06:22 AM  
Hoft
 
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Forum posts: 17
File comments: 1359
Uploads: 11
Re: Volendrung

Originally Posted by tim99
"Volendrung" location from EP behind the gates...:
ava_whole={{.844,.166,0}}
Added, ty!
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Unread 07/22/21, 05:29 AM  
tim99
 
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Forum posts: 2
File comments: 97
Uploads: 1
Post Volendrung

at the "Volendrung" location from EP behind the gates (so not just one in theorie) it gave me this link:
Code:
ava_whole={{.844,.166,0}},
Map Screenshot:
Warning: Spoiler
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Unread 07/12/21, 05:07 PM  
Hoft
 
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Forum posts: 17
File comments: 1359
Uploads: 11
Originally Posted by AndyKab
Correct coordinates for survey after 7.0.7 update
Thank you!
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Unread 07/12/21, 02:14 PM  
AndyKab

Forum posts: 0
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Correct coordinates for survey after 7.0.7 update:

Woodworker Survey: Blackwood
|H1:item:178465:4:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h
blackwood_base={{.366,.19,56}},

Jewellery Crafting Survey: Blackwood
|H1:item:178466:4:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h
blackwood_base={{.732,.558,56}},
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Unread 07/11/21, 01:21 AM  
Hoft
 
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Forum posts: 17
File comments: 1359
Uploads: 11
Originally Posted by tim99
Here is the complete line, with the delves added
Good work!
Originally Posted by tim99
wrong icon at Bloodruncave at northeast on the map
Ty!
Originally Posted by tim99
the maps of the public dungeons are messed up a bit
Yep. ZoS changed tile names structure.
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Unread 07/10/21, 09:23 PM  
tim99
 
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Forum posts: 2
File comments: 97
Uploads: 1
Ok, it took a while, but i found out, thx also to the tipp of BloodStainChild666 to check the archievement number. lol
If you would consider to add it to the map, it would be really nice. And we have complete shards on the map, like in all zones before skyrim-dlc.

Here is the complete line, with the delves added (within "local SkyShards={" ):

Code:
blackwood_base={{.293,.641,2982,1},{.703,.911,2982,2},{.164,.447,2982,3},{.302,.226,2982,4},{.753,.363,2982,5},{.581,.182,2982,6},{.536,.457,2982,7},{.813,.706,2982,8},{.588,.765,2982,9},{.467,.563,2982,10},{.577,.645,2982,11},{.458,.312,2982,12},{.548,.772,2982,13},{.207,.501,2982,14},{.743,.515,2982,15},{.371,.262,2982,16},{.641,.182,2982,17},{.839,.694,2982,18}},
11, 12 are the public dungeons, 13-18 delves.
After the change they are on the map like the screenshots in my previous post (i hope it was oversseen and not ignored due to me being an annyoing pain in the eye.




I would also have 3 another small things (2 reports, 1 request):
  1. Report: wrong icon at Bloodruncave at northeast on the map
    1st pic: Undiscovered (Icon from MapPins)
    2nd pic: Nearby (MapPins Icon and Ingame Icon stacked)
    3rd pic: Discovered (ingame icon i guess)

    .
  2. Request: if the layer of the shards could be raised, it would be good. For public dungeons you cant see them, as they are underneath the original dungeon icon. Its in all zones like this. You can see them when you remove the first ingame-filter on the map, but a higher layer would be more comfortable, maybe.
    I think they have been on top a long time ago, but it changed at some point. Same for delves.
    At a special time (Location discovered, but Skyshard not collected) it is still correct. Shard on top of dungeon. But when you discover the location you usually also pick up the shard, so its just a short moment of happiness:

    .
  3. And finally on a side note, the maps of the public dungeons are messed up a bit, but not only on MapPins. Like you can see on the following pictures, all bosses and the shards are shown on each sub-map of the dungeon. Like the once the marked are examples only, they are not even in any of this 2 maps, the are on a 3. or 4. sub-map of the dungeon. It has 2 sides... in Vaardenfell you have also multiple maps, you dont know if you missed a boss. Here you have an overview of all bosses, but you run to a location just to see, there is no boss, its on a different sup-map. Dont know how to solve. Maybe on the wrong maps, the boss icons can be located at the edge/border where the door is to the next map (in wrothgar/orsinium it is setup like this and its quite nice).
    Warning: Spoiler

    oh boy, i realize myself now... i'm being annyoing again... sry for that
Last edited by tim99 : 07/10/21 at 09:29 PM.
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Unread 07/07/21, 10:17 AM  
zarazandra

Forum posts: 0
File comments: 3
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Re: Re: Question: enlarge Player Pin?

Originally Posted by Hoft
Originally Posted by zarazandra
I'd love to have the possibility to enlarge or colorize my very own marker - and put the layer on top
1. Player pin already had different color and higher layer.
2. There is a button to center map to the player.
3. MapPins adds pins and does no changes to default ones.
for 1.: yes, I found that. It just didn't help me, because other pins were layered above it (not only pins from this AddOns). I didn't found a layer for the player pins, though.
for 2.: yes, I'm aware for that. I just would be happy to be able to see where I am without doing that.
for 3. yes, but there was a possibility to choose from different pins. That's what I had in mind. Maybe a larger one? Or does it get scaled down anyway?

Thanks for the quick response
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Unread 07/07/21, 10:13 AM  
Hoft
 
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Uploads: 11
Re: Question: enlarge Player Pin?

Originally Posted by zarazandra
I'd love to have the possibility to enlarge or colorize my very own marker - and put the layer on top
1. Player pin already had different color and higher layer.
2. There is a button to center map to the player.
3. MapPins adds pins and does no changes to default ones.
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Unread 07/07/21, 03:35 AM  
zarazandra

Forum posts: 0
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Question: enlarge Player Pin?

Hi,

I love the variety of mappins you canhave. But even with the vanilla ones, especially on the world map, I have problems to find my own Player-Marker!

I'd love to have the possibility to enlarge or colorize my very own marker - and put the layer on top, so that it's not covered by the dozen other markers like wayshrines and housings etc.

Yes you can just remove them, but that's more work than use.

Any chance to add this?

Pretty thanks!
Last edited by zarazandra : 07/07/21 at 03:36 AM.
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Unread 06/30/21, 02:34 PM  
Jammet
 
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Originally Posted by Hoft
Blue thieves troves, green chests found by player, for example. So .dds must be b&w.
I still notice a hue change, interestingly, after painting them solid yellowish where white used to be. So this feature still appears to be working, and the chests stand out a little more, which is what I was hoping for. I was used to having them look more standout after many months of using Harvestmap, and found it difficult otherwise. :3

Many thanks for making this addon!
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Unread 06/30/21, 06:06 AM  
valun

Forum posts: 0
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нету полосы прокрутки фильтров справа, список пинов уходит вниз за экран как исправить? где-то видел инфу про фикс добавляющий полосу прокрутки
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Unread 06/30/21, 02:55 AM  
Hoft
 
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Uploads: 11
Originally Posted by Jammet
Gimp let me do it, recognising the format. Now chests are golden for me, which helps a ton, really. I'll probably give everything else a bit of a colorization too.
Chests and some other pins are colored by code. Blue thieves troves, green chests found by player, for example. So .dds must be b&w.
Originally Posted by tdenc
Please add Japanese names so that your addon fully works on Japanese ESO client.
Sure. With the next update.
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