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Compatibility: | Harrowstorm (5.3.5) |
Updated: | 03/06/20 04:35 PM |
Created: | 04/14/14 02:35 PM |
Monthly downloads: | 929 |
Total downloads: | 348,556 |
Favorites: | 483 |
MD5: | |
Categories: | Info, Plug-in Bars, Graphic UI Mods, RolePlay, UI Media, Miscellaneous, Discontinued & Outdated |
File Name |
Version |
Size |
Uploader |
Date |
1.0.0 |
157kB |
Tyx |
02/21/20 07:45 AM |
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0.7.13 |
201kB |
Tyx |
10/26/17 05:21 AM |
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0.7.0 |
165kB |
Tyx |
03/21/15 11:15 PM |
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0.6.0 |
153kB |
Tyx |
08/27/14 06:27 AM |
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0.5 |
16kB |
Tyx |
04/18/14 07:54 AM |
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0.4 |
10kB |
Tyx |
04/14/14 07:22 PM |
|
0.3 |
3kB |
Tyx |
04/14/14 04:51 PM |
|
0.2 |
3kB |
04/14/14 02:35 PM |
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Comment Options |
Tyx |
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view.lua
Line 174 is local style = vi.styles["thick_outtline"] i think you meant to have this local style = st.GetLook("style") so the font style actually changes ![]() |
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SkOODaT |
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You are of course right and I fixed it in the release V 0.521 ![]() |
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Tyx |
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Forum posts: 0
File comments: 5
Uploads: 0
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Hi again Tyx
![]() Since the last version, every time I log into a character, the clock has moved position slightly. |
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Frimlin |
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thanks for your report. Spoiler only important if not fixed already ![]()
Warning: Spoiler
I can't reproduce it...
Did you try to reset your Clock? (/cl reset) Maybe there is a issue with the saved variables from a previous version. Can you give me some more details like your settings, (12h clock?, am/pm signs?, date? realtime? etc.) Did you move your clock? And where at your display is it? How slightly is the movement? Does it also happen if you write /reloadui in the chat? Is the movement when you log into other characters or even when you relog into the same (both shouldn't happen^^) These infos will help me allot figuring the bug out ![]() EDIT: Now I see it too... the infos are still helpfull but I think the problem lies with the y value. Does your clock move only down too not to the right or left? EDIT2: Ok uploaded the quickfix V5.22. I hope it is fixed now. ![]()
Last edited by Tyx : 04/26/14 at 07:20 PM.
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Tyx |
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Forum posts: 0
File comments: 3
Uploads: 0
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Positioning
hey thx for this addon but could u write an unlockoption ? right now its overlapping with my slightly improved experience bar and doesnt look good
![]() ![]() regards
Last edited by xasu : 04/27/14 at 03:34 AM.
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xasu |
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Re: Positioning
You should be able to move it freely. Just click on the clock (not the moon icon) and drag-and-drop it to the right side ![]() |
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Tyx |
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Great!
![]() Yeah, I was thinking of the tamriel date equivalent to real world date, with the nice look you already got in your addon. The real world date is not as important, but the realworld time, tamriel date, time and moonphase would cover my personal needs hehe ![]() |
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Saftsuse |
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Realworld: - time : implemented - date: implemented Tamriel: -time : implemented -moon: implemented -date: thats a tricky one. I fear for a Tamriel date I lack the lore knowledge. It should not be that hard to implement but it will take more time than I have right now to get the required knowledge. I know the Addon (probably shouldn't say that because his Addon is kind of a concurrent to my mod ![]() My ultimate goal for my Clock - TST mod is to make an animated pocket watch visible (maybe bound to a key or if you open your map) and the time, obviously, but also the moon phase will be shown on it. The clock we have now is only a temporary solution. So I don't really plan on adding a Tamriel date right now. |
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Tyx |
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Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Positioning
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xasu |
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![]() I'm receiving a .rar file when I download your latest version .522
Had to go into Other Files to grab the old .zip version .51 to use. Great addon! It is so hard to tell sometime when I log in if it is dusk or dawn and such! ![]() |
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MalariaWest |
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Re: File type
I changed the file to a zip Version. ![]() |
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Tyx |
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Have a look at http://uesp.net/wiki/Lore:Calendar, that should cover your every calendar need ![]() |
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stjobe |
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First of all, i really love your addon, especially because i don't have the time
to do those myself ![]() But i don't know, why the code is so complicated and why the "syncing" (tm.GetTST(osT)) is necessary. I'd be happy to know, why simply using the following two commands don't ouput the ingame time. What i am missing there? GetGameTimeMilliseconds() and FormatTimeMilliseconds(integer timeValueInMilliseconds, TimeFormatStyleCode formatType, TimeFormatPrecisionCode precisionType, TimeFormatDirectionCode direction) Returns: string formattedTimeString, integer nextUpdateTimeInMilliseconds |
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McUsher |
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![]()
![]() To the code:
http://www.esoui.com/forums/showpost...54&postcount=1 FormatTimeMilliseconds is a easy way to format a Time in a specific way - easier than the custom way I used but thats it. It will not give you a special time or ingame time just a formatted time of you input. Lua Code:
The tm.CreateMidnight() calculates the midnight from the synced time and the variable day length. It has to called every update because of the variable day length. To get the delta Time between now and the saved midnight the saved time is subtracted from the current time. To know how many full(!) days have past, the time-since-midnight is divided through the variable day length (floored because we want full days) and multiplied with the day length because we need it in seconds. When subtracting the calculated days from the midnight time we have the current daytime in real time. By dividing it with the day length and multiplying it with 24 we get the Tamriel time in our 24h day system. The return function is unnecessary code because ZO gives us the TimeFormat... function but it is not better or worse than the given function. I hope I could answer your question ![]() Tyx |
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Tyx |
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