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Compatibility: | Gold Road (10.0.0) |
Updated: | 06/15/24 06:29 AM |
Created: | 11/03/20 05:02 PM |
Monthly downloads: | 541 |
Total downloads: | 40,887 |
Favorites: | 52 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
4.4 |
17kB |
@DeadSoon |
05/30/24 12:45 PM |
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4.3 |
17kB |
@DeadSoon |
03/09/24 04:55 AM |
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4.2 |
17kB |
@DeadSoon |
10/25/23 03:15 PM |
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4.1 |
17kB |
@DeadSoon |
10/03/23 01:12 PM |
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4.0 |
16kB |
@DeadSoon |
05/11/23 01:34 PM |
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3.5 |
14kB |
@DeadSoon |
03/25/23 05:03 PM |
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3.4 |
14kB |
@DeadSoon |
11/01/22 02:15 PM |
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3.3 |
14kB |
@DeadSoon |
09/04/22 11:28 AM |
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3.2 |
14kB |
@DeadSoon |
08/29/22 05:38 AM |
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3.1 |
13kB |
@DeadSoon |
08/18/22 12:19 PM |
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3.0 |
13kB |
@DeadSoon |
06/04/22 08:40 AM |
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2.6 |
12kB |
@DeadSoon |
04/16/22 06:01 AM |
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2.5 |
12kB |
@DeadSoon |
02/13/22 05:27 AM |
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2.4 |
12kB |
@DeadSoon |
01/09/22 10:34 AM |
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2.3 |
12kB |
@DeadSoon |
12/18/21 04:23 PM |
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2.2 |
11kB |
@DeadSoon |
12/12/21 03:59 PM |
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2.1 |
10kB |
@DeadSoon |
11/28/21 01:42 PM |
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2.0 |
10kB |
@DeadSoon |
11/14/21 02:13 PM |
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1.9 |
9kB |
@DeadSoon |
09/29/21 12:45 PM |
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1.8 |
9kB |
@DeadSoon |
09/13/21 01:43 PM |
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1.7 |
9kB |
@DeadSoon |
08/05/21 02:47 AM |
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1.6 |
9kB |
@DeadSoon |
06/13/21 10:29 AM |
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1.5 |
9kB |
@DeadSoon |
04/28/21 12:56 PM |
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1.4 |
8kB |
@DeadSoon |
03/26/21 05:03 PM |
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1.3 |
8kB |
@DeadSoon |
03/24/21 01:33 PM |
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1.2 |
8kB |
@DeadSoon |
03/08/21 02:39 AM |
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1.1 |
7kB |
@DeadSoon |
12/16/20 09:56 AM |
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1.0 |
7kB |
@DeadSoon |
11/09/20 12:35 PM |
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0.3 |
5kB |
@DeadSoon |
11/04/20 03:32 PM |
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0.2 |
4kB |
11/03/20 05:02 PM |
Comment Options |
05/29/22, 05:56 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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More motifs
Hello there! thanks for the addon! works perfectly for me
I missed motifs from previous DLCs, please can you add them? <3 |
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Visenhia |
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02/17/22, 06:28 AM | ||||
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Check out FCOIS comments -> 1st sticky post's "bottom lines" about the FCOIS beta version:
https://www.esoui.com/downloads/info....html#comments Logout and backup your savedvariables before testing it please! It adds automatic mark settings for Item Cooldown Tracker now. Hope all is working as expected and I'd love some feedback over in FCOIS comments at best. Thanks
Last edited by Baertram : 02/17/22 at 06:29 AM.
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Baertram |
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12/21/21, 07:16 AM | |
Forum posts: 1
File comments: 84
Uploads: 0
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thank you for the update!
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jinncrazey |
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12/12/21, 03:45 PM | ||
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1. Regarding the warning dialog: Unfortunately, I have found no way so far to prevent the item opening as before but without the known issue with the combat. In long term: Im still looking for better solution. In short term: I implement both options. The user can switch between the option a and b. The user can consider the pro and con personally. Option b will be the default one.
2. Regarding tooltip: While I was in contact with Baertram, he helped me to identify a suitable way to add a note to the items tooltip. So I will implement this feature in the next version. Again, a big thank you to Baertram 3. Baertram and I work on an integration scenario for FCO Item Saver. So you will be able to utilize to comprehensive power of FCOIS for the tracked container items. ----- Update 2.2 - implementation of 1. - fixed also a lua error caused by the option b Update 2.3 is planned to follow with item tooltip info and the basis for the FCOIS integration.
Last edited by @DeadSoon : 12/12/21 at 03:48 PM.
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@DeadSoon |
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jinncrazey |
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@DeadSoon |
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12/02/21, 07:50 PM | |||
Re: Re: Re: Fix/adjustment of the warning dialog feature
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choekstr |
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12/02/21, 02:01 PM | ||
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Re: Re: Fix/adjustment of the warning dialog feature
For me, it works. However, it is quite possible that any addon (or game setting) make a difference so that the game's code behaves different. My current problem is that I hook into the game's code earlier then before. |
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@DeadSoon |
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12/02/21, 11:30 AM | ||
Re: Fix/adjustment of the warning dialog feature
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choekstr |
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12/01/21, 11:36 AM | ||||
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Could be a bit tricky as FCOIS relies on the bagId and slotIndex -> itemInstanceId (or the "unique ids" of items -> depending on the user settings). We will see what we can use and find out here, so it might take some time to implement this.
AND one issue could happen: automatically removing the marker icons again will not be exactly at the time as the cooldown is gone! But as you e.g. scroll the inventoy list next time or change a filter, or refresh the inventory list somehow. But I guess this should be ok, especially in terms of performance, as having to check every second if the cooldown is gone would be too heavy and lag the inventories imo. This should be enough for the boxes to update as the inventory is somehow refreshed as you e.g. need to scroll the box into view. Only if you open the inv, use a box and let the inventory stay there until the cooldown is gone (for the boes this addon here tracks this will be hours later as fa as I understood so should never happen) it would not update until you scroll a bit.
Last edited by Baertram : 12/01/21 at 11:38 AM.
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Baertram |
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11/30/21, 11:19 AM | |||
Forum posts: 0
File comments: 66
Uploads: 0
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The integration with FCO ItemSaver has a lot more useful features that I did not think about. Thank you both for your effort. |
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Snow |
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11/29/21, 12:09 PM | |||
@deadsoon thank you soo much for coming up with a workaround, this should help immensely. @Baertram As an extensive FCO Item Saver user, I would find this to be amazing! Great ideas and love the integration suggestion |
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choekstr |
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11/29/21, 12:08 PM | ||
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@DeadSoon |
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11/29/21, 11:46 AM | ||
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If this addon provides an API that returns "IsOnCooldown" or anything like this I could add it to automatic marking of FCOItemSaver so you can define your own marker icons for them, and filter them with FCOIS.
I only need something that returns the info like isOnCooldown (boolean) or cooldownTimeLeft (number) or similar for the item (per bagId and slotIndex of the inventory item). @DeadSoon if this okay with you write me a PM with details abou your API/global function to use for that
Last edited by Baertram : 11/29/21 at 11:47 AM.
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Baertram |
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11/29/21, 11:05 AM | |
Forum posts: 0
File comments: 66
Uploads: 0
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Is it possible to add an option to display an adiitional warning icon in the inverntory list view for containers that are on cooldown?
Something like Craftstore adds for unknown recipes or icons you see in FCO ItemSaver or Research Assistant. So that you see the on cooldown status directly in the inventory and are not tempted to open a container that is on cooldown. I can use the /ict command for most of the supported items, but Black Fin Legion and Ivory Brigade have the same container icons and names but different ids and after getting one of them they have different cooldowns. Thanks Snow |
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Snow |
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