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Scribes of Fate (8.3.5)
Updated:03/19/23 06:32 AM
Created:11/27/16 06:57 AM
Monthly downloads:110,053
Total downloads:4,780,007
Favorites:1,384
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
8.3.5
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.91a
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对中文客户端修正了一个错误匹配的问题,例如毒爪的计时不应该被中毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对中文客户端修正了一个匹配过滤条件.例如龙骑鞭子的叠层计数器可以正常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.

3.65
- Adjusted the same policy in v3.64 to let it be compatible with triggered timers i.e. Seething Fury for Molten Whip.

3.64
- Adjusted the policy added in v3.61 to always ignore new stack count not from 1 in spite of when it happens.

3.63
- Filtered ground actions that have not got effects yet i.e. Scalding Rune should not get a timer before confirmation.

3.62
- Ignored remnant effects at the begining of a re-cast which had caused wierd number problems when casting aoe actions repeatedly.

3.61
- Ignored stack count obtained right after cast i.e. Stone Giant now only shows the Stagger stack count.

3.60
- Optimized effects priority comparison for actions that won't reset all their effects i.e. healer actions Combat Prayer, Echoing Vigor, etc.

3.59
- Optimized multi-target tracking policy. Action timers for enemy type target won't be removed when looking at others, instead, a '~' hint will be used to indicate that the current timer is not for the current target.

3.58
- Adjusted trigger activation recognition policies to re-enabled the activation hint for Barbed Trap.

3.57
- Added description duration into effect validation even if the action has a duration i.e. Dark Conversion has a wrong duration info of 10s but actually should be 20s.

3.56
- Optimzed effects priority comparison to fix the Carve 3rd hit bug.

3.55
- Adjusted alerts for multiple targets.
- Added an alert option to reset alert frame position.

3.54
- Optimized action property processing to avoid cone actions lost timer e.g. Twisting Path should not disappear when changing target.

3.53
- Optimized effect-bar matching policy to avoid showing Rally Cry timers on Rally bar slot.

3.52a
- Ignored offbalance effect to avoid a wrong timer.

3.51b
- Adjusted shift bar behavior when player wearing an oakensoul ring.

3.50a
- Added several options to config bar label's visibility and shift bar behaviors.

3.49
- Fixed a problem that the first timer of Barbed Trap is disappeared.

3.48a
- Fixed a bug related to quickslot api changes.

3.47
- Optimzed auto-move capability to move player buff/debuff panel when shift bar and health bar is moving up.

3.46
- Updated French translation provided by lexo1000.
- Adjusted cooldown lines to show correctly based on Azurah action bar scaling.

3.45
- Added "outline" in font style options.

3.44
- Optimized popup alert for sorcerer's Bound Armaments when its stack count reaches 4.
Optional Files (0)


Archived Files (251)
File Name
Version
Size
Uploader
Date
3.91
47kB
cloudor
03/15/23 11:15 PM
3.90
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cloudor
03/04/23 07:26 AM
3.89
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cloudor
03/02/23 11:16 AM
3.88a
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02/06/23 10:05 AM
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
3.86
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01/13/23 04:31 AM
3.85a
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01/06/23 08:26 PM
3.85
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01/06/23 07:56 AM
3.84a
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12/31/22 06:57 PM
3.84
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12/30/22 11:32 PM
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12/21/22 06:38 AM
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12/20/22 07:04 AM
3.81
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3.77
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11/04/22 11:31 PM
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11/04/22 07:02 AM
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08/26/22 11:34 PM
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12/14/21 07:57 AM
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2.0.3
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2.0.1
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1.30
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1.28
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1.23
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cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread 03/19/23, 06:33 AM  
cloudor
 
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Originally Posted by Dingodhole
So after updating from some ancient version of ADR to the most up to date one I've noticed that the blacklist Id feature doesn't work. It's really aggravating to see extra timers for resolving vigor and ice blockade even though I've added minor resolve and frost safeguard Ids to the blacklist.
Fixed in v3.91a.
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Unread 03/19/23, 05:50 AM  
cloudor
 
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Re: Re: Re: Merciless Resolve bug is back

Originally Posted by thatlaurachick
Originally Posted by cloudor
Originally Posted by thatlaurachick
Thank you for the fix to Merciless Resolve! however, after Update 37 yesterday I noticed the same bug is back.
I tested but failed to reproduce the bug. The previous bug was related with the performing sequence of Grim Foucs, light attack and other skill abilities. And I'm sure the mechs that had fixed the previous bug still works now. If you have more clues, please let me know.
The issue is refreshing Merciless Resolve resets the timer to 39 seconds every time, even if it the timer was previously at 20seconds. This makes using the bow proc inconsistent, esp if Merciless is accidentally refreshed during combat.

Also, when this timer mismatch appears, then light attacks will stop counting towards bow proc. I've been working on my weave so I see the error less, but in combat, if I make a mistake the entire cycle for tracking bow proc is off.

I use gamepad exclusively and am happy to test stuff if necessary.
Which version of ADR and which language client are you using? Can you capture a clip of video about this bug?
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Unread 03/16/23, 12:56 PM  
Dingodhole

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So after updating from some ancient version of ADR to the most up to date one I've noticed that the blacklist Id feature doesn't work. It's really aggravating to see extra timers for resolving vigor and ice blockade even though I've added minor resolve and frost safeguard Ids to the blacklist.
Last edited by Dingodhole : 03/16/23 at 12:59 PM.
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Unread 03/16/23, 10:02 AM  
thatlaurachick

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Re: Re: Merciless Resolve bug is back

Originally Posted by cloudor
Originally Posted by thatlaurachick
Thank you for the fix to Merciless Resolve! however, after Update 37 yesterday I noticed the same bug is back.
I tested but failed to reproduce the bug. The previous bug was related with the performing sequence of Grim Foucs, light attack and other skill abilities. And I'm sure the mechs that had fixed the previous bug still works now. If you have more clues, please let me know.
The issue is refreshing Merciless Resolve resets the timer to 39 seconds every time, even if it the timer was previously at 20seconds. This makes using the bow proc inconsistent, esp if Merciless is accidentally refreshed during combat.

Also, when this timer mismatch appears, then light attacks will stop counting towards bow proc. I've been working on my weave so I see the error less, but in combat, if I make a mistake the entire cycle for tracking bow proc is off.

I use gamepad exclusively and am happy to test stuff if necessary.
Last edited by thatlaurachick : 03/16/23 at 11:43 AM.
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Unread 03/15/23, 11:15 PM  
cloudor
 
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Re: Power of the Light 2/2 tracker back again

Originally Posted by virtus753
Thank you for your work with keeping this add-on updated!

The 2/2 tracker for Power of the Light's Minor Breach is now back, even though I have "Ignore Debuff Timers if Longer than Skill's" ON in the settings.

This is a new change as of Update 37. It was working very well before that.

Is there a way to get it working again? Or at least an ID to blacklist for that one debuff? (The ID I found in logs, 68588, does not seem to do anything when I add that to the blacklist.)

Thanks in advance.
Fixed in v3.91.
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Unread 03/15/23, 10:11 PM  
cloudor
 
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Re: Merciless Resolve bug is back

Originally Posted by thatlaurachick
Thank you for the fix to Merciless Resolve! however, after Update 37 yesterday I noticed the same bug is back.
I tested but failed to reproduce the bug. The previous bug was related with the performing sequence of Grim Foucs, light attack and other skill abilities. And I'm sure the mechs that had fixed the previous bug still works now. If you have more clues, please let me know.
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Unread 03/14/23, 08:10 PM  
virtus753

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Power of the Light 2/2 tracker back again

Thank you for your work with keeping this add-on updated!

The 2/2 tracker for Power of the Light's Minor Breach is now back, even though I have "Ignore Debuff Timers if Longer than Skill's" ON in the settings.

This is a new change as of Update 37. It was working very well before that.

Is there a way to get it working again? Or at least an ID to blacklist for that one debuff? (The ID I found in logs, 68588, does not seem to do anything when I add that to the blacklist.)

Thanks in advance.
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Unread 03/14/23, 08:54 AM  
thatlaurachick

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Merciless Resolve bug is back

Thank you for the fix to Merciless Resolve! however, after Update 37 yesterday I noticed the same bug is back.
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Unread 03/05/23, 06:21 AM  
Mr_Gum

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Originally Posted by cloudor
Originally Posted by Mr_Gum
我的龙骑无论用不用毒爪,只要带了毒爪技能,每次触发中毒状态毒爪都会立刻弹出图标并且开始读秒,战斗的时候毒爪的计时和图标都是乱的
v3.89修正此bug
谢谢大佬
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Unread 03/04/23, 07:29 AM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Grim Focus Timer

Originally Posted by soundexpression
I'm also seeing issues with grim focus, the relentless focus morph. I'm currently leveling the skill and it's doing some wonky things with the timer. timer sometimes refreshes to full duration after every light attack, timer disappears after using it at 5 stacks, then come back after a light attack, and timer will show as counting down when the skill is expired

update: i'm using it with sap essence and concealed weapon on the same bar. seems sap essence might be causing it to bug out?
You have provided very helpful infomation so that I can reproduce the bug. It has been fixed in v3.90.
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Unread 03/02/23, 09:04 AM  
cloudor
 
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Originally Posted by Mr_Gum
我的龙骑无论用不用毒爪,只要带了毒爪技能,每次触发中毒状态毒爪都会立刻弹出图标并且开始读秒,战斗的时候毒爪的计时和图标都是乱的
v3.89修正此bug
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Unread 02/28/23, 09:16 PM  
soundexpression

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Re: Re: Re: Re: Re: Grim Focus Timer

Originally Posted by jlyon605
Originally Posted by cloudor
Originally Posted by jlyon605
Originally Posted by cloudor
Originally Posted by jlyon605
Since update 3.87 today, I've noticed my Grim Focus stacks have not been counting properly. They have been getting up to 4, but not hitting 5. Other times, it will get to 5, I'll use the arrow, and then it will drop the timer from whatever number it was to 0.
I tested but cannot reproduce the bug. Can you capture a clip of video to show this bug?
This video shows the counter not going above 4 around the 19 second mark. Around the 23 second mark, you will see grim focus proc at 34 seconds left and then drop right to zero. https://streamable.com/w3mx00
Did you use any language pack other than english?
No, I use only English
I'm also seeing issues with grim focus, the relentless focus morph. I'm currently leveling the skill and it's doing some wonky things with the timer. timer sometimes refreshes to full duration after every light attack, timer disappears after using it at 5 stacks, then come back after a light attack, and timer will show as counting down when the skill is expired

update: i'm using it with sap essence and concealed weapon on the same bar. seems sap essence might be causing it to bug out?
Last edited by soundexpression : 02/28/23 at 09:24 PM.
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Unread 02/26/23, 08:37 AM  
Jurreq

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Excellent Addon, thank you!

It would be cool, I think, to have the option to have the popup icons of expiring skills be preceded by their corresponding button number / slot number. Most of the time, with rotation familiarity, I wouldn't benefit from seeing the button number but for new toons or new skill rotations (and their corresponding unfamiliar icons), seeing the button number would be a useful hint of which button to press to restart the expiring skill.

Thanks for your consideration!
@Jurreq
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Unread 02/21/23, 10:43 AM  
Maelstromboli

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"Sticky" dot timers and pop-up alerts continue even after the afflicted target dies. No need to be alerted when fetcher infection is expiring on a dead mob

Edit: I resolved the problem by disabling the shift bar, unfortunately. It appears to have been an issue only when the sticky dots were being tracked on the shift bar rather than the front bar. For the time being, I'll track backbar durations with the in-game interface option.

Edit II: Never mind. There's nothing I can do to get pop-up alerts for dots to stop tracking on dead bodies.
Last edited by Maelstromboli : 02/23/23 at 11:30 AM.
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Unread 02/16/23, 06:36 PM  
Mr_Gum

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我的龙骑无论用不用毒爪,只要带了毒爪技能,每次触发中毒状态毒爪都会立刻弹出图标并且开始读秒,战斗的时候毒爪的计时和图标都是乱的
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