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Scalebreaker (5.1.0)
Elsweyr (5.0.5)
Updated:07/12/19 04:22 PM
Created:11/27/16 06:57 AM
Monthly downloads:114,524
Total downloads:762,092
Favorites:624
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Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
5.0.5
Action Duration Reminder  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.1.13
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
v3.1.13
- Optimized for stackable abilities i.e. Flame Skull.

v3.1.12
- Optimized action matching for abilities that change id in action bar i.e. Flame Skull.

v3.1.11
- Added options of white/black list patterns.
- Added an option to trigger clearing when combat ends.

v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. i.e. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2.

v3.1.8
- Added support for Seething Fury from Molten Whip

v3.1.7
- Update new API version
- Alert at the end of a Haunting Curse.
(Some feedbacks to be processed when possible)

v3.1.6
- Added an option to remove alert when cast the ability again.

v3.1.5
- Added an option to switch auto-move-attribute-bar feature.

v3.1.4
- Added an editbox option to configure popup alert key words.

v3.1.3
- Fixed a bug that the option of "Account Wide Configuration" doesn't work.

v3.1.2
- Improved the effect matching using icon i.e. action Dark Conversion will emit a Dark Deal effect which should be linked.

v3.1.1
- Optimized the effect matching for actions with cast time property such as Channeled Acceleration.

v3.1.0
- Update for murkmire.

v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. i.e. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects i.e. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event i.e. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. i.e. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. i.e. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining i.e. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end i.e. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter i.e. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc“.

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (69)
File Name
Version
Size
Uploader
Date
3.1.12
73kB
cloudor
07/09/19 05:11 PM
3.1.11
73kB
cloudor
07/02/19 09:30 AM
3.1.10
72kB
cloudor
07/01/19 09:57 AM
3.1.9u2
72kB
cloudor
06/29/19 06:49 PM
3.1.9u
71kB
cloudor
06/29/19 05:58 PM
3.1.9
71kB
cloudor
06/28/19 05:49 PM
3.1.8
71kB
cloudor
06/05/19 07:39 AM
3.1.6
71kB
cloudor
05/06/19 04:35 AM
3.1.5
71kB
cloudor
03/02/19 07:17 PM
3.1.4
67kB
cloudor
03/02/19 06:24 PM
3.1.3
67kB
cloudor
11/23/18 06:18 AM
3.1.2
67kB
cloudor
11/16/18 10:46 PM
3.1.1
67kB
cloudor
11/16/18 12:53 PM
3.1.0
67kB
cloudor
11/16/18 12:20 PM
3.0.22
68kB
cloudor
12/08/17 06:29 PM
3.0.21
68kB
cloudor
12/07/17 07:36 AM
3.0.20
67kB
cloudor
09/13/17 04:57 AM
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
3.0.16a
62kB
cloudor
09/06/17 11:27 PM
3.0.15a
62kB
cloudor
09/06/17 09:08 AM
3.0.14
62kB
cloudor
09/06/17 07:56 AM
3.0.13
62kB
cloudor
09/05/17 11:02 AM
3.0.12
61kB
cloudor
09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread Today, 11:46 AM  
Medivh82

Forum posts: 0
File comments: 1
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I think this is the problem with overflowing altar:

"v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. i.e. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2."

Because if you use it where there is no enemies the countdown starts. If you use it near enough to apply the debuff, even to one single enemy, and even not in combat, it detects the debuff and the countdown on the altar goes to 0.0 instantly.
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Unread Today, 05:13 AM  
Baertram
 
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Hi there,

your changelog says:
Code:
Optimized for stackable abilities i.e. Flame Skull.
If I cast any non-stackable ability more than once after another, like applying with a restoration staff the shield on several players, the icon sometimes shows a small 2 in the top right corner.
But these abilities are not able to stack afaik. They just overwrite if they were applied on the same target.
This happens on my Necromancer (healer) e.g.

This also happens for other non-stackable attacks like necromancer's "Death Scythe" (https://elderscrollsonline.wiki.fext...m/Death+Scythe) or it's magicka morph "Hungry Scythe" (https://elderscrollsonline.wiki.fext.../Hungry+Scythe)

Is this only a visual bug? Somehow it distracts me as I always think there is some stack on someone and then I recognize the skill cannot stack at all.
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Unread Yesterday, 03:12 AM  
Jerkling
 
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Originally Posted by Nudel
Overflowing Altar is not tracking reliably with this addon, specifically in vBRP. It's making it really hard to know whether it's down or not without scanning constantly for the altar. I had to setup a tracker in S'rendarr because Action Duration Reminder wasn't always recognizing it.

I would even test it b/t rounds in the hallway and the timer would appear. Then thinking it was working, I'd proceed into the arena, where my altar would not create a timer on the ability bar.
same here. it doesn't seem to track well in dungeons too though.
Last edited by Jerkling : 07/14/19 at 03:18 AM.
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Unread 07/04/19, 09:21 AM  
zidder

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Originally Posted by cloudor
Originally Posted by zidder
Skeletal Archer count down cancelling very often during fights since latest update
Maybe turning off the new option of "Clear When Combat End" could solve it. If it works, I will optimize the option strategy.
Did not helped.

Maybe casting venom skull causing the problem, the necromancer ability counter showing on the shift bar every time.

front bar:
https://1drv.ms/u/s!An9kUKR_y-Ilsn1grNpXXasiMQEt
back bar:
https://1drv.ms/u/s!An9kUKR_y-Ilsn7Wg21B3vXyj1UK
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Unread 07/03/19, 06:36 PM  
Nudel

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Overflowing Altar is not tracking reliably with this addon, specifically in vBRP. It's making it really hard to know whether it's down or not without scanning constantly for the altar. I had to setup a tracker in S'rendarr because Action Duration Reminder wasn't always recognizing it.

I would even test it b/t rounds in the hallway and the timer would appear. Then thinking it was working, I'd proceed into the arena, where my altar would not create a timer on the ability bar.
Last edited by Nudel : 07/03/19 at 06:37 PM.
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Unread 07/03/19, 04:59 PM  
cloudor
 
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Originally Posted by Lightspeedflash
is there anyway to stop this add on from tracking the 3 count for ricochet skulls extra damage? i don't care about the extra damage and it moves wall to above the ulti for tracking, makes it very hard to keep track of.
You can filter it by the black list option. However, I am trying to optimize that display.
Last edited by cloudor : 07/03/19 at 05:00 PM.
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Unread 07/03/19, 04:44 PM  
cloudor
 
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Originally Posted by zidder
Skeletal Archer count down cancelling very often during fights since latest update
Maybe turning off the new option of "Clear When Combat End" could solve it. If it works, I will optimize the option strategy.
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Unread 07/03/19, 01:58 PM  
zidder

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Skeletal Archer count down cancelling very often during fights since latest update
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Unread 07/02/19, 02:32 PM  
Lightspeedflash

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is there anyway to stop this add on from tracking the 3 count for ricochet skulls extra damage? i don't care about the extra damage and it moves wall to above the ulti for tracking, makes it very hard to keep track of.
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Unread 07/02/19, 09:40 AM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Channeled Acceleration timer is messy

Originally Posted by Bjørn
Originally Posted by cloudor
Originally Posted by Alec Fernwood
Originally Posted by Bjørn
Here's a link to my barsetup: http://prntscr.com/o0dl84
Frontbar: Elemental Weapon, Merciless Resolve, Impale, Crippling Grasp, Dampen Magic, Incapacitating Strike
Backbar: Elemental Blockade, Twisting Path, Dark Shade, Channeled Acceleration, Siphoning Attacks, Elemental Rage

Went to vAS again last night and bug happened again. Still haven't found a way to reproduce the bug. I noticed when I start channeling the 3.5 - 4 sec timer starts and refreshes once I'm done channeling. Recasting early does not fix the bug, neither does letting it drop before refreshing either.
Exactly same thing happens for me as well, except it happens when parsing on the dummy.

Frontbar: Twisting Path, Merciless Resolve, Swallow Soul, Impale, Channeled Acceleration, Shooting Star
Backbar: Elemental Blockade, Dark Shade, Crippling Grasp, Elemental Drain, Siphoning Attacks, Incapacitating Strike

Not much to say about reproduction, it just happens all the time.
Can you capture a clip of video? Maybe from that I can figure out why.
No video but I noticed something today that might help you find a solution: I was tanking vSS and noticed when our Warden healer used Expansive Cloak it would disable the timer for my Balance (assuming because EC overrides Balance buffs). I'll try to remember to record tomorrow to bring more info on the issue
When the bug appears, can you paste the following code into your chat box to enable adr's logging?
Lua Code:
  1. /script ActionDurationReminder.load('Core#M').debugLevels.all=2
I think ADR might wrongly matched your actions with some dungeon effects i.e. the continuously poisoning effect. By your log, I might be able to add a new rule to avoid that.
After you have captured some screen shots with ADR chat box logs, you can switch it off by inputting "/reloadui" or pasting code like this:
Lua Code:
  1. /script ActionDurationReminder.load('Core#M').debugLevels.all=0

Thanks.
Last edited by cloudor : 07/02/19 at 09:52 AM.
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Unread 07/02/19, 09:36 AM  
cloudor
 
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Re: just an idea

Originally Posted by Tamelon
would it make sense to remove the reminders when combat ends?

thanks.
This option has been added in v3.1.11 and it is true by default.
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Unread 07/02/19, 09:26 AM  
cloudor
 
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Re: Wrong Timer on Power of the Light (Stamina Templar)

Originally Posted by Macht90
There is a wrong Timer/Cooldown on Power of the Light from the Stamina Templar.
In Action Duration Reminder the Timer is about 8sec while the Timer in-game is about 6 seconds.
Also just for safety you should look at the Magicka Morph.
(Sry for my bad English).
It is the 9 sec of target's Minor Fracture and Minor Breach effect from the ability of Power of The Light. In most cases, ADR uses duration data from in-game effect infomation rather than hard coded settings.
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Unread 07/02/19, 03:05 AM  
Macht90

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Wrong Timer on Power of the Light (Stamina Templar)

There is a wrong Timer/Cooldown on Power of the Light from the Stamina Templar.
In Action Duration Reminder the Timer is about 8sec while the Timer in-game is about 6 seconds.
Also just for safety you should look at the Magicka Morph.
(Sry for my bad English).
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Unread 07/01/19, 12:37 PM  
Tamelon

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just an idea

would it make sense to remove the reminders when combat ends?

thanks.
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Unread 07/01/19, 09:59 AM  
cloudor
 
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Originally Posted by Tonyleila
Rquest for another option:

#1 When an ability that has 2 timers like rearming trap or Haunting Curse there shoud be a small 1/2 and 2/2 for the timers so that I always know if i need to recast the effect when it runs out and so that it prevents me from overwriting the existing effect. (Bandits version of ADR is doing this but I don't like their design with the small icons..)

A bug?:

For Haunting Curse the timer shoud be a little longer, the ingame tooltip is not right - if you recast it as soon as the ADR timer runs out it won't do damage, this is maybe caused by the fact that there is a global cooldown between the 2 effects of the Curse that this addon dosen't count
Staging rules that support Rearming Trap have been added in v3.1.10.
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