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Updated: 03/03/19 08:55 AM
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Wrathstone (4.3)
Updated:03/03/19 08:55 AM
Created:01/01/16 02:24 PM
Monthly downloads:193
Total downloads:32,890
Favorites:107
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Slightly Improved™ Dialogues  Popular! (More than 5000 hits)
Version: 1.4.1
by: haggen [More]
Last Update: 1.4.1 (Mar 2 2019)

• Add compatibility to API 100026.

~~~

Slightly Improved™ Dialogues applies small changes to the conversation scene to improve usability and aesthetics.

★ More breathing space around the conversation text.
★ Larger title with removed decorative characters.
★ Improved highlight effect when hovering dialogue options.
★ Requires a second confirmation press for important dialogue options when using the keyboard.

~~~

Slightly Improved™ add-ons:

Slightly Improved™ Attribute Bars
Slightly Improved™ Experience Bar
Slightly Improved™ Dialogues
Slightly Improved™ Gameplay
Slightly Improved™ Buff Tracking

~~~

Slightly Improved™ add-ons were originally created by L8Knight who kindly allowed me to continue his legacy. None of this would be possible without the help and support of the ESOUI community, and the inspiration from players like you. Thank you.
1.4.1 (Mar 2 2019)

• Add compatibility to API 100026.

1.4.0 (Jan 26 2019)

• Add compatibility to API 100025.
• Added dependency property in add-on manifest.
• Fixed compatibility issue with SlowDialog add-on.
• Removed camera unlock feature since it was causing too many issues.

1.3.0 (May 26 2018)

• Add compatibility to API 100023.
• Updated LibAddonMenu to 2.0r26.
• New hooking method might've fixed issues with specific dialogues.
• Fixed issues with the Under Arrest dialogue.
• Added new setting to disable the number prefix.

1.2.2 (Jul 5 2017)

• Added compatibility to API 100019.
• Added new setting to make the Goodbye option always appear greyed out.

1.2.1 (Feb 11 2016)

• Add-on settings are now saved and loaded correctly.
• Fixed an issue that caused dialogue option highlight to persist across conversations.
• When there's only one option flagged as important, it won't require a confirmation press anymore.

1.2.1 (Feb 11 2016)

• Add compatibility to API 100018.
• Added option to unlock the camera during conversations. (Credit to Shinni.)
• When selecting decisive dialogue options with the keyboard, the first press only highlights that option, requiring a second press for confirmation.

1.1.3 (Aug 27 2016)

• Add compatibility to API 100016.
• Change license to the MIT.

1.1.2 (May 31 2016)

• Add compatibility to API 100015.

1.1.1 (Mar 23 2016)

• Fixed missing chat option number when talking to a guard.
• Fixed missing chat option number when also using SlowDialogs add-on.
• Add compatibility to API 100014.

1.1.0 (Jan 6 2016)

• NPC name is now bigger and aligned to the left.
• Added more space between the divider and the text.

1.0.0 (Jan 1 2016)

• Yay!
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
1.4.0
52kB
haggen
01/26/19 08:15 AM
1.3.0
49kB
haggen
05/26/18 06:05 PM
1.2.2
46kB
haggen
07/04/17 09:57 PM
1.2.1
45kB
haggen
02/11/17 06:09 PM
1.2.0
45kB
haggen
02/11/17 12:05 PM
1.1.3
3kB
haggen
08/28/16 02:19 PM
1.1.2
3kB
haggen
05/31/16 07:04 PM
1.1.1
3kB
haggen
03/23/16 06:08 PM
1.1.0
2kB
haggen
01/06/16 08:05 PM
1.0.0
2kB
haggen
01/01/16 02:24 PM


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Unread 03/02/16, 12:48 AM  
Mouse'attigan
 
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Missing Numbers

Heyyo!

As the subject says I'm missing the numbers by my dialogue options. The only other dialogue changing add-on that I have is Slow Dialogs. I disabled Slow Dialogs and the numbers popped up. Is there a way to make these two compatible so that the numbers are added in? I've played without the numbers for this entire time, so t isn't a big deal. It just feels awkward because I know the numbers are supposed to be there.

Mouse.
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Unread 03/02/16, 03:37 PM  
haggen
 
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Re: Missing Numbers

Originally Posted by Mouse'attigan
Heyyo!

As the subject says I'm missing the numbers by my dialogue options. The only other dialogue changing add-on that I have is Slow Dialogs. I disabled Slow Dialogs and the numbers popped up. Is there a way to make these two compatible so that the numbers are added in? I've played without the numbers for this entire time, so t isn't a big deal. It just feels awkward because I know the numbers are supposed to be there.

Mouse.
Hey there. Just added this to the next update. Thanks a lot for the feedback!
Last edited by haggen : 03/02/16 at 03:45 PM.
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Unread 03/08/16, 09:02 AM  
Shinni
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Re: Re: Missing Numbers

Originally Posted by haggen
Originally Posted by Mouse'attigan
Heyyo!

As the subject says I'm missing the numbers by my dialogue options. The only other dialogue changing add-on that I have is Slow Dialogs. I disabled Slow Dialogs and the numbers popped up. Is there a way to make these two compatible so that the numbers are added in? I've played without the numbers for this entire time, so t isn't a big deal. It just feels awkward because I know the numbers are supposed to be there.

Mouse.
Hey there. Just added this to the next update. Thanks a lot for the feedback!
I got the same request, but didn't know how to fix this by changing something in the code of my addon SlowDialogs.
The only way I found was to overwrite the populate chatter option in your addon's code.
If you remove your AddOptionsNumbers function and instead overwrite the PopulateChatterOption like this, it should work:
Lua Code:
  1. local oldFunction = INTERACTION.PopulateChatterOption
  2. function INTERACTION:PopulateChatterOption(controlID, optionIndex, optionText,...)
  3.  
  4.     oldFunction(self, controlID, optionIndex, controlID .. ". " .. optionText, ...)
  5. end
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Unread 03/08/16, 12:44 PM  
haggen
 
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Re: Re: Re: Missing Numbers

Originally Posted by Shinni
I got the same request, but didn't know how to fix this by changing something in the code of my addon SlowDialogs.
The only way I found was to overwrite the populate chatter option in your addon's code.
If you remove your AddOptionsNumbers function and instead overwrite the PopulateChatterOption like this, it should work:
Lua Code:
  1. local oldFunction = INTERACTION.PopulateChatterOption
  2. function INTERACTION:PopulateChatterOption(controlID, optionIndex, optionText,...)
  3.  
  4.     oldFunction(self, controlID, optionIndex, controlID .. ". " .. optionText, ...)
  5. end
Whoa thank you so much! I'm kinda super busy these days but I'll take the time to update my add-ons very soon and make sure I include this fix! ^^
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Unread 03/08/16, 01:51 PM  
uladz
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Smile thank you!

Thank you guys for looking into this! I would really love to use both SlowDialogs and Slightly Improved Dialogs addons together!
Last edited by uladz : 03/08/16 at 01:53 PM.
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Unread 03/24/16, 02:49 PM  
uladz
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Thumbs up Re: thank you!

Originally Posted by uladz
Thank you guys for looking into this! I would really love to use both SlowDialogs and Slightly Improved Dialogs addons together!
And with the latest release they finally work together! Thank you very much!
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Unread 03/24/16, 07:48 PM  
haggen
 
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Re: Re: thank you!

Originally Posted by uladz
Originally Posted by uladz
Thank you guys for looking into this! I would really love to use both SlowDialogs and Slightly Improved Dialogs addons together!
And with the latest release they finally work together! Thank you very much!
I'm glad it worked well. Have fun!
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Unread 08/28/16, 10:50 PM  
Augestflex

Forum posts: 4
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Option to Make Important Choices Red?

First, thank you and keep up the amazing work!!

Such a nice change while still being very minimal and sticking to the slightly improved theme. Love it!

Question, is it possible to make the text red for important dialog options. Like what you get when you mouse over the text of an important decision, it turns red. Just having it red in the first place as I tend to not use the mouse in dialog windows.


Note there is an addon that kind of does this. "Dialog Importance - Keyboard" does this but to do so you have to select the option twice.

If possible it would be more seamless if important dialog choices were red right away.

Cheers!
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Unread 08/29/16, 07:16 AM  
haggen
 
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Re: Option to Make Important Choices Red?

Originally Posted by Augestflex
First, thank you and keep up the amazing work!!

Such a nice change while still being very minimal and sticking to the slightly improved theme. Love it!

Question, is it possible to make the text red for important dialog options. Like what you get when you mouse over the text of an important decision, it turns red. Just having it red in the first place as I tend to not use the mouse in dialog windows.


Note there is an addon that kind of does this. "Dialog Importance - Keyboard" does this but to do so you have to select the option twice.

If possible it would be more seamless if important dialog choices were red right away.

Cheers!
Hey Augest, glad you liked it.

This was one of the ideas that came up a lot during development but I never took the time. I wrote it down anyway and if viable it'll come in the next minor update. But I should warn you that it might not be possible due to the API limitations. Anyway, it's a very good suggestion and I thank you for making it.
Last edited by haggen : 07/04/17 at 10:00 PM.
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Unread 11/21/16, 12:44 PM  
Thirn
 
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Hello!

Firstly -- thank you for your addon, the changes are subtle but make it worth recommending to just about anyone playing ESO!

Secondly -- a quick request : having recently switched from Wykkyd's Dialogue Tweaks to your addon (mostly because its compatibility with SlowDialogs) I have to say I miss one functionality the previous addon had -- the permanent greying out of the "Goodbye" choice. Now, it's a minor thing, from a users perspective, but it made me quite accustomed to it and I can't help but to wonder if adding a similar thing in SI™D would be possible on your end...

Anyway, thanks again for your work!
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Unread 07/04/17, 09:59 PM  
haggen
 
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Originally Posted by Thirn
Hello!

Firstly -- thank you for your addon, the changes are subtle but make it worth recommending to just about anyone playing ESO!

Secondly -- a quick request : having recently switched from Wykkyd's Dialogue Tweaks to your addon (mostly because its compatibility with SlowDialogs) I have to say I miss one functionality the previous addon had -- the permanent greying out of the "Goodbye" choice. Now, it's a minor thing, from a users perspective, but it made me quite accustomed to it and I can't help but to wonder if adding a similar thing in SI™D would be possible on your end...

Anyway, thanks again for your work!
Thank you for your kind words. I just released an update in which I've added the feature you requested. I hope it is of your liking. Have fun!
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Unread 07/05/17, 12:45 PM  
lexo1000
 
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Thanks for the update. I love this addon
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Unread 07/05/17, 02:01 PM  
haggen
 
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Originally Posted by lexo1000
Thanks for the update. I love this addon
Happy to hear it!
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Unread 07/16/17, 04:15 AM  
lexo1000
 
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Originally Posted by haggen
Originally Posted by lexo1000
Thanks for the update. I love this addon
Happy to hear it!
Could you make it open to translation please?
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Unread 07/16/17, 10:31 AM  
haggen
 
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Originally Posted by lexo1000
Could you make it open to translation please?
How so? The only text provided in the add-on are the settings labels and tooltips. What would you like to translate exactly?
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