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Updated: 08/08/19 03:20 AM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/08/19 03:20 AM
Created:12/11/18 04:19 PM
Monthly downloads:4,898
Total downloads:31,692
Favorites:86
MD5:
5.1.5
Bandits Gear Manager  Popular! (More than 5000 hits)
Version: 2.17
by: Hoft [More]
Gear and ability manager with full drag and drop support.



— EN
- Lightweight.
- Have no active functions in idle.
- Trusty. You will not find yourself in the battle with the wrong skills on your swap panel.
- Full drag and drop support. You can use the mouse to set skills from the skills window, from the ability bar, clothes from the inventory or the character’s window, you can move, rearrange and copy everything in the manager’s window. There are also context menus for complex copying/cleaning of slots.
- Intuitive mouse control with all kinds of highlights and control of user actions. When placing an item or skill will automatically highlight the appropriate slots. The manager will not allow to put two identical skills on the panel, to put the jewelry on the belt slot or inserting ability into the slot of the ultimate. For all items and skills there are in-game tooltips.
- Items that are equipped or not available for equipment are marked with altered slot frames.
- Deep interface customisation.
- Interactive headers with automatically generated names based on exposed item sets.
- Disguise/tabard, collectible costume equipping
- On-screen messages
- Additional ability bar
- Single use slot
- Option to mark gear items in inventory

- Option to change players inventory

- Outfit and collectible selector


Hints:

Additional slots. Add-on can be used both for a complete disguise by a button without calling the interface, and also to dress objects or individual skills simply by clicking on them. So you can, for example, do not fill all the slots and keep there only individual items/skills so as not to rummage through the inventory/skills panel:


Additional skill panel (disabled by default). It is possible to place skill variations on it and set them just by clicking the mouse and not divert a separate panel of the entire set. You can assign a button for it. When you press the button, the skills from the additional panel of the active set (that you wore the last time) will be placed on current ability bar:


Equipping different sets. When equipping a set with only a part of the slots filled, only those that are indicated will be dressed. So you can quickly change only one set/part of skills:


Second panel. If your swap button is blinking, this means that the Gear Manager is waiting for you to swap the panel to change skills in the second panel:


Different sets combination. You can combine different sets or replace parts of items simply by copying one incomplete set into another:


Sinle use slot. When you press the button, the specified skill will be placed on the current panel in the specified slot. Immediately after its activation, the skill that was previously there will be returned to the panel:


Unequipping. Right click on blank slot to set it to unequip.


— RU
Описание на русском

Developers info:
Callback: BUI_Gear_Swap fires when gear manager waits for panel swap
Callback: BUI_Gear_Equipped returns equipped gear number


See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Map Pins
Bandits Loot Manager
Bandits User Interface

2.17
- API update
- Added gear instances
- Added ability to set custom names for each gear

2.15
- Single use slot now can work as switcher
- Infinite swap animation fix

2.14
- Outfit selector fixes

2.13
- Major update (beta)
- Added outfit and collectible selector

1.12
- API update
- Gear slots are raised to 20
- Placing backup off hand weapon/shield fix
- Gear manager now checks placed weapon for compatibility with nearby weapon

1.11
- Missing gear item fix

1.10
- Single use slot improvement
- Interface now closes on ESC, combat, etc.

1.9
- Weapon reequipment, Single use slot and Interface minor fixes

1.8
- Interface premade
- Interface auto replacement

1.7
- Player inventory graphical improvement
- "Single use slot" function improvement

1.6
Additional panel hotkey now works as switcher between additional and active gear panels.
Minor fixes and improvements.

1.5
Added collectible tooltip
Added option to mark ger items in inventory

1.4
Added collectible costume slot
Added additional ability bar
Added "single use slot"

1.3
Fonts fix
Added option to show on-screen message

1.2
Fixes
Added option to change slot size
Added option to improve Players Inventory window
Added option to unequip all items

1.1
Couple of fixes
Added title for each gear
Archived Files (16)
File Name
Version
Size
Uploader
Date
2.15
22kB
Hoft
07/16/19 11:34 AM
2.14
22kB
Hoft
06/14/19 07:20 AM
2.13
22kB
Hoft
06/12/19 11:07 AM
1.12
20kB
Hoft
06/06/19 10:41 PM
1.11
19kB
Hoft
03/19/19 11:51 AM
1.10
19kB
Hoft
02/10/19 08:36 AM
1.9
19kB
Hoft
02/06/19 11:01 PM
1.8
19kB
Hoft
01/19/19 04:46 AM
1.7
19kB
Hoft
12/29/18 11:59 PM
1.6
17kB
Hoft
12/24/18 07:42 PM
1.5
17kB
Hoft
12/15/18 04:58 AM
1.4
16kB
Hoft
12/14/18 08:22 AM
1.3
15kB
Hoft
12/13/18 02:41 AM
1.2
15kB
Hoft
12/12/18 01:01 PM
1.1
13kB
Hoft
12/12/18 05:02 AM
1.0.1
13kB
Hoft
12/11/18 05:50 PM


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Unread 08/12/19, 07:29 AM  
Darkwave76

Forum posts: 0
File comments: 11
Uploads: 0
Re: Re: Re: Re: Withdraw from bank

Originally Posted by Darkwave76
Pity because I like the easy of use of this addon especially skill wise, but gearwise for me naming gear sets and this capability to put and retrieve stuff from bank, will make me switch toward others.

Thanks for adding capability to put names..
Last request that will make me happy: "drop/withdraw equip directly from bank such as in AlphaGear".
Than this will be the definitive Gear/Ability Manager for me
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Unread 07/29/19, 05:26 AM  
phwaap

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Re: Re: Re: Withdraw from bank

Originally Posted by Darkwave76
Pity because I like the easy of use of this addon especially skill wise, but gearwise for me naming gear sets and this capability to put and retrieve stuff from bank, will make me switch toward others.
I agree, particularly on the banking interaction. I tried to keep addon functionality within the Bandits family. But equipping and depositing entire sets from the bank is just too convenient for many alts running through dailies or whatever. Farming gear so they can all have their own sets isn't a good option. That just moves the time waste of gear/skill swapping somewhere else.
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Unread 07/28/19, 12:21 PM  
BringerOfOmens

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File comments: 61
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Appearance options update

The new appearance options all seem to be working like a champ with the latest update. Fabulous work. Thanks for all your efforts on the addons. It definitely improves the experience of playing this game.
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Unread 07/28/19, 09:36 AM  
Darkwave76

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Re: Re: Withdraw from bank

Originally Posted by Hoft
Originally Posted by Darkwave76
I suggest to add as feature the capability to withdraw items of a set directly from the bank.
Useless for all who ready to take a time to equip their alts.

I still believe it is useful, new sets always come.
Even more you can spare a lot of space destroying useless stuff that you've twice with same traits..
Lastly I've all my char geared, but sometime you wanna try new way of play especially in pvp.
My NB has at least 5 different set combo for pvp (and 4 for pve)..
Alts only 1 for pve and 1 for pvp.. so you'll never end to equip some chars.

Pity because I like the easy of use of this addon especially skill wise, but gearwise for me naming gear sets and this capability to put and retrieve stuff from bank, will make me switch toward others.
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Unread 07/27/19, 06:32 AM  
Hoft
 
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Forum posts: 16
File comments: 718
Uploads: 9
Re: Withdraw from bank

Originally Posted by Darkwave76
I suggest to add as feature the capability to withdraw items of a set directly from the bank.
Useless for all who ready to take a time to equip their alts.
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Unread 07/27/19, 03:38 AM  
Darkwave76

Forum posts: 0
File comments: 11
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Withdraw from bank

I suggest to add as feature the capability to withdraw items of a set directly from the bank.

This is a tremendous feature for people with alts.
I see it added in latest release of Alphagear and that's amazing.
At the moment I reinstalled it just for that..

Thanks
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Unread 06/30/19, 10:22 AM  
BringerOfOmens

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Originally Posted by Hoft
Originally Posted by Jadax
Ability to custom name profiles would be a nice addition.
May be.
Originally Posted by zartoons1271
BUI_Gear.lua:435
Fixed. Will be available in next update.
Any idea when we should expect the next update? I am looking forward to continuing testing the changes you recently added. Many thanks.
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Unread 06/20/19, 03:46 PM  
Darkwave76

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File comments: 11
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Originally Posted by BringerOfOmens
I will add a +1 to the ability to name the builds
This is really needed.. I'm considering coming back to AlphaGear for this reason..
On same PG I've minimum 2 PVE build (Trial/dungeons and farming - expecially with tanks) and at least 2 other for PVP, 1 for Arena, etc..

I've also 18 toons so naming the build will be very handy..
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Unread 06/19/19, 09:38 PM  
BringerOfOmens

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File comments: 61
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Originally Posted by Archamus
I had two similar setups and found that when switching from one to the other the addon would eventually stop working. Both setups have one ring from a set that they keep, but when I was creating the sets in the addon I had that one ring in a different spot in each saved set. It would sometimes swap between these setups fine, but eventually it will fail to take that one ring off and equip it again. I fixed it by just ensuring that ring is in the same spot on every setup that uses it, but thought it might be something that someone else encounters eventually.
I was gertting the same error when doing this as someone already posted so waiting for the next update to continue testing. This is such a great addon.

I will add a +1 to the ability to name the builds
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Unread 06/19/19, 12:54 PM  
Archamus

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I had two similar setups and found that when switching from one to the other the addon would eventually stop working. Both setups have one ring from a set that they keep, but when I was creating the sets in the addon I had that one ring in a different spot in each saved set. It would sometimes swap between these setups fine, but eventually it will fail to take that one ring off and equip it again. I fixed it by just ensuring that ring is in the same spot on every setup that uses it, but thought it might be something that someone else encounters eventually.
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Unread 06/16/19, 10:33 AM  
Krupps

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Originally Posted by Hoft
Originally Posted by Krupps
Assign an character outfit to a gear profile
Added.
Originally Posted by MilaanESO
If i use poison in one gear profile and then switch to a gear profile without poison the poison is not unequipted. Can this be solved somehow?
Right click on blank slot to set it to unequip.
Awesome. Thank you :-)
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Unread 06/16/19, 02:11 AM  
Hoft
 
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Forum posts: 16
File comments: 718
Uploads: 9
Originally Posted by Jadax
Ability to custom name profiles would be a nice addition.
May be.
Originally Posted by zartoons1271
BUI_Gear.lua:435
Fixed. Will be available in next update.
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Unread 06/15/19, 07:08 PM  
zartoons1271
 
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Installed this addon today... was fine for most of the day, but then started getting these errors when trying to switch gear sets...

user:/AddOns/BanditsGearManager/BUI_Gear.lua:435: operator - is not supported for nil - number
stack traceback:
user:/AddOns/BanditsGearManager/BUI_Gear.lua:435: in function 'EquipGearItem'
|caaaaaa<Locals> gear = 1, slot = 103, uid = 775, id = 775 </Locals>|r
user:/AddOns/BanditsGearManager/BUI_Gear.lua:492: in function 'EquipTable'
|caaaaaa<Locals> slot = 103 </Locals>|r
EsoUI/Libraries/Globals/globalapi.lua:207: in function '(anonymous)'

UPDATE: When I clear the "Outfit" option... it works again. When re-add the outfit - the errors return.
Last edited by zartoons1271 : 06/15/19 at 07:11 PM.
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Unread 06/14/19, 10:15 AM  
Jadax

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Ability to custom name profiles would be a nice addition.
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Unread 06/12/19, 05:08 PM  
BringerOfOmens

Forum posts: 0
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Feedback/Testing

The equip/unequip/do nothing all seem to be working as intended. This is awesome, thank you!!

The costume/collectible portion (Havent tested every option yet but here are the ones I have tested so far):
1. Mounts: Seems to be equipping/swapping as intended
2. Costumes: Seems to be equipping/swapping/unequipping as intended
3. Personalities: Only the first change occurs. For instance, Build 1 contains Treasure Hunter personality and Build 2 contains the Thief personality. I started on Build 1 with everything in place manually. When I swapped to build 2 it changed to Thief personality. Swapping back to Build 1 DID NOT change personality to Treasure Hunter, it left it as Thief.
4. Skin: same results as personality issue.

An error occurs on screen when swapping "This collectible is not ready yet" - perhaps more of a delay is required to change those out?
Last edited by BringerOfOmens : 06/12/19 at 05:09 PM.
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