Quantcast
Download
(39 Kb)
Download
Updated: 01/06/19 07:16 AM
Pictures
File Info
Compatibility:
Murkmire (4.2)
Updated:01/06/19 07:16 AM
Created:03/28/15 10:06 AM
Monthly downloads:1,495
Total downloads:16,952
Favorites:62
MD5:
Categories:RolePlay, Character Advancement
4.2
Custom Idle Animation  Popular! (More than 5000 hits)
Version: 1.5.1
by: Xerrok [More]
Update:
Now with fancy GUI settings thanks to LibAddonMenu


This is my very first selfmade ESO addon. With this addon you can replace the default idle animation with any ingame emotes.
You can use up to 10 individual idle sets and every set is able to play 10 different emotes. Every idle set has it's own idle delay and minimum emote time for more customization. Feel free to make idle sets for several "moods" of the character.

The emotes will play after the idle delay is over. After that the emotes will refresh everytime the minimum emote time is over. If you interupt the idle with walking, fighting, fishing, gathering or other actions, then it will start over with the idle delay.

With the chat command /cia or Escape->Settings->Addons->Custom Idle Animations you will get into the settings.
If you hover with the cursor over the single settings, a tooltip will pop up with helpful informations.

You can assign keys to easily switch between the idle sets and a key to activate/deactivate the addon in the controls settings of ESO.

Comments on Bugs... er I mean features :
- If the emotes won't play, after you set up them and used some buttons of the "All emotes"-tab, than just move a little bit and after that they should play normally.
- There is no function or event to get the players "weapon sheath state", so the emotes will play even if your weapons are drawn, but not in combat.


Greetings
Xerrok
1.5.1
- Fixed a bug where the Custom Idle Animation overrode manual emtoes or interaction with world objects like chairs. Thanks "Holl Hears-In-Dusk" for the bug report.

1.5
- Increased emotes per set from 10 to 30
- The character shouldn't do his/her idle animations, when his/her weapons are drawn

1.4.4
- Updated to newest API version 100025

1.4.3
- Updated to newest API version 100023

1.4.2
- Updated to newest API version 100021

1.4.1
- Fixed the conditions for playing emotes (emotes were playing while digging a treasure chest)

1.4
- Updated to newest API version 100021
- Hopefully got rid of the error message in menus
- Increased idle delay maximum to 15000 ms
- Increased minimum emote time maximum to 30000 ms

1.3.8
- Updated to newest API version 100020

1.3.7
- Updated to newest API version 100019

1.3.6
- Updated to newest API version 100018

1.3.5
- Updated to newest API version 100017

1.3.4
- Updated to newest API version 100016

1.3.3
- Added some cases where no idles should be played

1.3.2
- Updated to newest API version 100014

1.3.1.1
- Hopefully fixed a bug where a "main:chunk" error occurs during start

1.3.1
- Embedded LibAddonMenu 2.0

1.3
- Added GUI settings
- Limited the count of emotes per set to 10
- Removed chat commands

1.2.2:
- Added function to list all emotes of the game

1.2.1:
- Updated to newest API version 100013

1.2:
- Added support for up to 10 individual idle sets
- Fixed the break of other looped emotes
- Fixed some minor bugs

1.1:
- Added support for multiple emotes as idle animation with weightings
- Added key binding for activating/deactivating the addon
- Modified parameter inputs
- Stealth won't be interupted now
- Fixed some minor bugs
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
1.5
39kB
Xerrok
12/26/18 06:47 AM
1.4.4
40kB
Xerrok
11/03/18 07:08 PM
1.4.3
40kB
Xerrok
05/22/18 09:06 AM
1.4.2
40kB
Xerrok
10/23/17 11:32 AM
1.4.1
40kB
Xerrok
09/28/17 08:33 AM
1.4
40kB
Xerrok
09/28/17 06:47 AM
1.3.8
41kB
Xerrok
08/25/17 03:58 AM
1.3.7
41kB
Xerrok
05/25/17 01:15 PM
1.3.6
41kB
Xerrok
02/06/17 04:38 PM
1.3.5
41kB
Xerrok
10/06/16 02:35 PM
1.3.4
41kB
Xerrok
08/04/16 01:37 PM
1.3.3
41kB
Xerrok
03/10/16 07:28 AM
1.3.2
41kB
Xerrok
03/07/16 12:36 PM
1.3.1.1
41kB
Xerrok
03/02/16 09:06 AM
1.3.1
41kB
Xerrok
02/29/16 09:42 AM
1.3
6kB
Xerrok
02/26/16 05:04 PM
1.2.2
5kB
Xerrok
02/25/16 07:21 PM
1.2.1
5kB
Xerrok
02/25/16 07:26 AM
1.2
5kB
Xerrok
09/15/15 09:26 AM
1.1
4kB
Xerrok
09/10/15 07:29 AM
1.0
2kB
Xerrok
03/28/15 12:51 PM


Post A Reply Comment Options
Unread 01/06/19, 07:17 AM  
Xerrok
 
Xerrok's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 19
Uploads: 1
Thumbs up Re: Latest changes

Originally Posted by Holl Hears-In-Dusk
Greetings fellow explorers! I've noticed that with latest update gone small but impressive feature, addon once again overrides your own emotes. Let me explain:

In previous version with CIA Enabled you can type your emotion or use addon, and emotion will be played on and not interrupted by anything from CIA as long as you not move (won't work with chairs, though).

Now, we have much more lines for emotes, but each time i type chat emote my CIA slams an idle animation right over it! Is this intended change?

Thank you Xerrox, for this treasure in shell of an addon. And happy holidays!
Thanks for your bug report!
I've just fixed it and the update should be available soon.
Report comment to moderator  
Reply With Quote
Unread 12/30/18, 04:19 PM  
Holl Hears-In-Dusk

Forum posts: 0
File comments: 1
Uploads: 0
Latest changes

Greetings fellow explorers! I've noticed that with latest update gone small but impressive feature, addon once again overrides your own emotes. Let me explain:

In previous version with CIA Enabled you can type your emotion or use addon, and emotion will be played on and not interrupted by anything from CIA as long as you not move (won't work with chairs, though).

Now, we have much more lines for emotes, but each time i type chat emote my CIA slams an idle animation right over it! Is this intended change?

Thank you Xerrox, for this treasure in shell of an addon. And happy holidays!
Last edited by Holl Hears-In-Dusk : 12/30/18 at 04:20 PM.
Report comment to moderator  
Reply With Quote
Unread 12/26/18, 06:51 AM  
Xerrok
 
Xerrok's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 19
Uploads: 1
Re: Re: Personality animation changes

Hi everyone,

with the new update you should be able to register up to 30 emotes per set. Also when the weapons are drawn, the idle animations won't play anymore.

Merry christmas and a happy new year.

Originally Posted by Maddoka
This addon is the best. There is, sadly, only 1 problem I'm having with it right now.
If I do the /tilt animation with the Duchess personality, it doesn't play the right animation. (It plays the book instead of the mirror).
I've tried the /tilt animation with the Duchess personality and it's working fine for me.
Report comment to moderator  
Reply With Quote
Unread 11/29/18, 02:49 PM  
Kaoro

Forum posts: 0
File comments: 3
Uploads: 0
Smile Thank you !

Originally Posted by Xerrok
I will update the amount of emotes per idle set in the next Update.
Hopefully it will fit your needs.
Thank you so much I tried editing the code on my own by trial and error (I'm very much not a coder myself) but failed to get a working result.
Report comment to moderator  
Reply With Quote
Unread 11/23/18, 07:03 AM  
Xerrok
 
Xerrok's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 19
Uploads: 1
Sorry for the late reply.


Originally Posted by Dolgubon
cough ArePlayerWeaponsSheathed() cough
It was finally implemented in the API, good to know.
Will add this with the new Update, thanks.


Originally Posted by Kaoro
Hi ! First of all, thank you for this addon, it's great !

I'd like to know though if there's any way I can add emotes in a one set ? I'd like to just load all the emotes that fit my character and let the addon play them whenever. In a "surprise me!" kind of way !

Is there a file I ca try and edit ?

Thank you again !
I will update the amount of emotes per idle set in the next Update.
Hopefully it will fit your needs.


Originally Posted by Maddoka
Originally Posted by Maddoka
This addon is the best. There is, sadly, only 1 problem I'm having with it right now.
If I do the /tilt animation with the Duchess personality, it doesn't play the right animation. (It plays the book instead of the mirror).
Since this is still a problem for me, I am wondering if anyone knows if this has an easy fix?
Thanks for the report, I will look into it.
Report comment to moderator  
Reply With Quote
Unread 11/12/18, 06:20 PM  
Maddoka

Forum posts: 0
File comments: 2
Uploads: 0
Unhappy Re: Personality animation changes

Originally Posted by Maddoka
This addon is the best. There is, sadly, only 1 problem I'm having with it right now.
If I do the /tilt animation with the Duchess personality, it doesn't play the right animation. (It plays the book instead of the mirror).
Since this is still a problem for me, I am wondering if anyone knows if this has an easy fix?
Report comment to moderator  
Reply With Quote
Unread 10/28/18, 08:40 AM  
Maddoka

Forum posts: 0
File comments: 2
Uploads: 0
Personality animation changes

This addon is the best. There is, sadly, only 1 problem I'm having with it right now.
If I do the /tilt animation with the Duchess personality, it doesn't play the right animation. (It plays the book instead of the mirror).
Report comment to moderator  
Reply With Quote
Unread 07/19/18, 02:09 PM  
Kaoro

Forum posts: 0
File comments: 3
Uploads: 0
Smile More idles per set

Hi ! First of all, thank you for this addon, it's great !

I'd like to know though if there's any way I can add emotes in a one set ? I'd like to just load all the emotes that fit my character and let the addon play them whenever. In a "surprise me!" kind of way !

Is there a file I ca try and edit ?

Thank you again !
Report comment to moderator  
Reply With Quote
Unread 07/07/18, 10:10 PM  
Dolgubon
 
Dolgubon's Avatar
AddOn Author - Click to view AddOns

Forum posts: 322
File comments: 538
Uploads: 13
Originally Posted by Crusism
"- There is no function or event to get the players "weapon sheath state", so the emotes will play even if your weapons are drawn, but not in combat."

But wouldn't weapons automatically be sheathed when an emote plays?
cough ArePlayerWeaponsSheathed() cough
Report comment to moderator  
Reply With Quote
Unread 07/07/18, 09:47 PM  
Crusism

Forum posts: 0
File comments: 20
Uploads: 0
"- There is no function or event to get the players "weapon sheath state", so the emotes will play even if your weapons are drawn, but not in combat."

But wouldn't weapons automatically be sheathed when an emote plays?
Report comment to moderator  
Reply With Quote
Unread 11/01/17, 04:25 AM  
Xerrok
 
Xerrok's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 19
Uploads: 1
Originally Posted by WhiteNoiseMaker
Is anyone else having issues since the patch with the idle sets randomly changing to another and not staying on the selected ones?
I didn't encounter this bug so far, but I will look into it.
Report comment to moderator  
Reply With Quote
Unread 10/26/17, 08:14 AM  
WhiteNoiseMaker

Forum posts: 1
File comments: 18
Uploads: 0
Is anyone else having issues since the patch with the idle sets randomly changing to another and not staying on the selected ones?
Report comment to moderator  
Reply With Quote
Unread 09/29/17, 03:40 AM  
Xerrok
 
Xerrok's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 19
Uploads: 1
Originally Posted by Kenza
Thanks for the update! No more errors in menus!
Sorry for the long wating time for the new update, but finally I could localize the problem.
Have fun and please write here if you or anyone else have any suggestions or problems.
Report comment to moderator  
Reply With Quote
Unread 09/28/17, 03:50 PM  
Kenza

Forum posts: 21
File comments: 106
Uploads: 0
Thanks for the update! No more errors in menus!
Report comment to moderator  
Reply With Quote
Unread 09/25/17, 03:38 PM  
Kenza

Forum posts: 21
File comments: 106
Uploads: 0
Originally Posted by lexo1000
Is it possible to remove annoying messages "can't play emotes now" or something like that each time I entered in menus?
I was just coming to ask for the same thing! Is it possible to add an "If in a menu, don't play emote" line to the code somewhere?

Originally Posted by WhiteNoiseMaker
Is there a "save" function you can create that would backup the various custom sets one assigns in the fields?
I'm not positive, but I think doing a /reloadui (or logging out properly) will 'save' addon settings.

Originally Posted by WhiteNoiseMaker
Also is there a way to perhaps save across characters so that one only has to create a Set once, and can import and export it across characters?
Have you checked out Joviex's Addon Settings Transfer? It's very handy!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.