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Elsweyr (5.0.5)
Updated:06/01/19 06:34 AM
Created:01/07/18 02:57 PM
Monthly downloads:5,344
Total downloads:67,075
Favorites:159
MD5:
Categories:RolePlay, Character Advancement, Graphic UI Mods, Miscellaneous
5.0.5
LovelyEmotes  Popular! (More than 5000 hits)
Version: 4.10
by: ShinyBones [More]
This addon provides quick and easy access to emotes. (For mouse/keyboard users)

Aren't you tired of remembering each emote and typing its name into the chat? With this addon you can search a list of all available emotes and save up to 60 of your favorite emotes spread over 4 tabs. You can play emotes using a list, key bindings, or a radial/wheel menu.

I will improve the addon from time to time and add more features. If you have any problems, ideas or other feedback, feel free to let me know.
Thanks to all the people who helped me with comments to find bugs and improve my addon.

Features:
- Future emotes, categories and personalities are automatically added to the list
- Emote categories
- Supports all languages supported by ESO (translation of emotes, categories and personalities by ZeniMax)
- Fast and comfortable access to personalities.
- Highlights emotes that are overridden by a personality.
- Increase or decrease the number of favorites
- "Radial Quick Menu" for emotes
- Display localized names or slash names in the emote list (both in alphabetical order).
- Search bar: Search the emote list for a string to find your desired emote faster.
- Synchronize emotes with other players. (optional)
- Custom buttons: Define your own buttons that execute chat commands.
- Key bindings
- More in development...

Slash Commands:
- /letoggle (toggles the main window)
- /lesettings (opens the AddOn Settings menu)
- /lecustombuttons (opens the custom buttons window)
- /lerandom (plays a random emote)

Modify Emotes:
In addition to the settings in the game, emotes themselves can also be configured through EmoteDataMod.lua file. Open the following file with a text editor and add the desired entries to the table:
LovelyEmotes/Modifications/EmoteDataMod.lua

In the same folder there is also a short manual to help you understand how it works.
Always remember to backup this file outside the "AddOns" folder because it will reset with each update.


Uses LibAddonMenu. Settings can be changed in the game under "Settings -> Addons -> LovelyEmotes".
Modify your key bindings under "Controls -> General -> LovelyEmotes".
See the pictures for a better overview of how this addon works.
For more information about new features, see the Change Log.
Version 4.10:
- Added a setting to add personalities to the emote list. This can be useful to save personalities as favorites and to switch them via hotkeys or the radial menu. (disabled by default)
- Activated personalities are highlighted with an individual color.
- More efficient emote list.
- Added a missing German string.
- Fixed a bug that caused the emote list not to reset properly after a personality was activated or deactivated.
- Refactoring

Version 4.9:
- API Version 100027
- Added a setting to add locked emotes to the available emotes list. (enabled by default)
- Added a slider to resize the minimized window.
- Some settings were assigned to the wrong header.
- Fixed a bug that caused some ignored emotes to appear after closing the custom buttons window.

Version 4.8:
- LibAddonMenu is now included as a standalone. If you don't want to use the included version of LibAddonMenu (currently 2.0 r29), you can simply delete it in the subfolder "Dependencies".
- Compatibility with the latest version of LibAddonMenu and some older versions.

Version 4.7:
- Added a button in the main window to show and play unlocked personalities.
- Added a setting to enable/disable the minimized window state.
- The minimum value of the "Visibility (Minimized)" slider has been increased from 0 to 20.
- The size of the emote list button in the main window has been slightly increased.
- Added endless loop icon data for: "/handpuppet", "/mimewall"
- The second "/crouch" emote does not seem to work properly and has been removed.
- Updated LibAddonMenu to version 2.0 r29
- The Reload UI button has been removed from the settings menu because it is no longer needed.
- Fixed a bug that caused emotes to update multiple times after switching personalities.

Version 4.6:
- Locked emotes in the emote list are no longer clickable.
- Locked emotes are now more visible in the emote list.
- Added French translation.
- Updated LibAddonMenu to 2.0 r27
- Refactoring

Version 4.5:
- The chat string check of the emote synchronization has been reworked and limited to the first two words to avoid possible misbehaviour.
- Synchronized emotes via whisper chat have been fixed and should now work as intended.
- Custom Buttons: When an empty slot is selected, the input field of the command is automatically focused.
- Favorites selection: The display name is now hidden if the display name and the slash name are identical.
- Added a fade animation to the selection window.
- Chat messages when copying emotes have been replaced by alerts.
- Added an alert for successful copy.
- Added an alert when a missing favorite emote is triggered by a hotkey.
- Implemented a workaround for a concurrency issue with another addon.

Version 4.4:
- API Version 100026
- Added some sounds.
- Added a setting to replace some of the default click sounds with alternative sounds. (enabled by default)
- Fixed: The number of custom buttons is no longer added to the number of available emotes.

Version 4.3.1:
- Fixed: Synchronized emotes can no longer be accidentally played through unauthorized chats.

Version 4.3:
- Added custom buttons.
* Custom buttons are similar to emote buttons, but they can execute chat commands.
* Created custom buttons are shown like emote buttons in the emote list and can be saved as favorites.
* Once custom buttons are defined, a new category named "Custom" is created in the emote list.
- Added a slash command "/lecustombuttons" to open the custom buttons window.
- Added emote synchronization. You can sync emotes via chat with other people who are using LovelyEmotes.
- Added a submenu in the settings menu to configure the emote synchronization.
- Refactoring

Version 4.2:
- Added key bindings for each tab.
- Added key bindings to select the next and previous tab.
- You can now also select tabs in the radial/wheel menu using the key bindings.

Version 4.1:
- Added a setting to change the number of tabs available in the main window. (default 4)

Version 4.0:
- Added 4 tabs in the main window for your favorite emotes. Each of these tabs contains up to 15 emotes and can be customized in the settings menu.
- The saved emotes of previous versions are moved to the first tab.
- The radial/wheel menu displays the saved emotes of the currently selected tab.
- Key bindings play the emotes of the currently selected tab.
- Depending on the settings, the last tab displayed is saved account wide or locally for the character.
- Reworked and improved settings menu.
- "Character Wide Settings" has been replaced by "Emotes Settings".
- "Account Wide Settings" have been renamed to "General Settings".
- Added sliders for the new emotes tabs.
- Sliders of the emote settings now manage both account wide and local values.
- Copying emotes no longer requires reloading the user interface.
- Some names and descriptions have been changed.
- Added endless loop icon data for: "/gladiatortaunt"
- The default position of the windows on the vertical axis has been changed from 3/4 to 3/5 of the screen height.
- Updated ingame description.

Version 3.8:
- Automated updating of LovelyEmotes windows when new emotes are unlocked. (I couldn't test this, but it should work. If someone finds out, please let me know.)
- Some changes in preparation for the next update.

Version 3.7.1:
- Fixed the "View All" function in the category dropdown of the emote list.

Version 3.7:
- Emotes that are overridden by a personality are now highlighted.
- Changed the default emote category icon of the radial menu.
- General improvements.
- Fixed: The property "ReplaceName" in the EmoteDataMod.lua file no longer hides unchanged default entries.

Version 3.6:
Note: A new internal command has been added to replace the display names provided by ZeniMax.
- The "/eat2" and "/eatbread" emotes are basically the same, but at different speed. The provided English display names were wrong and has been corrected.
- Added an option to highlight locked emotes in the emote list (enabled by default).
- Added a way to modify emotes yourself.
- The random emote function does not try to play locked emotes anymore.
- The "Show Endless Loop Icons" option no longer resets the emote list.
- Refactoring
- Fixed a bug that made it difficult to drag the main window after switching between favorites and emote list.

Version 3.5:
- API Version 100025.

Version 3.4:
- You can now switch between account-wide (shared) favorites and character-specific favorites without reloading the user interface.
- You can now change the number of favorite buttons without reloading the user interface.
- Warning icons have been removed from the "Is Using Shared Favorites", "Favorite Emotes Count" and "Shared Favorite Emotes Count" settings.
- Added right-click behavior to all buttons.
- A right click on an emote in the emote selection window selects the emote without playing it.
- Settings that have no effect due to another setting will be deactivated.
- Fixed a minimize/expand bug.

Version 3.3:
- Added endless loop icon data for: "/festivalbeggar", "/jugglepumpkin", "/skullponder", "/throweggs", "/throwtreats", "/tracker"
- Refactoring

Version 3.2.1:
- Fixed: The addon stopped working after the "Is Using Shared Favorites" option was disabled.

Version 3.2:
- Added a new button design which is now the default.
- Added an option to change the button design of the favorite emotes in the main window.
- Added an option to change the button design in the emote list.
- Improved performance of the emote list for a more stable frame rate on weaker computers.
- The code of the main window has been reworked.
- The position of the emote list has been corrected.
- The background of the main window is now less transparent.
- The entry to ignore "/testme" is now obsolete and has been removed.
- Changed the default value of the "Visibility (Minimized)" setting to 50.
- Some optimizations.

Version 3.1:
- API Version 100024.

Version 3.0.1:
- Fixed: Search bar was not working.

Version 3.0:
- Added a button in the main window to switch the list between all emotes or favorites only.
- Changed the main window render order to show in front of the default UI. The main window has a lower tier when minimized.
- The emote selection menu now also shows the display name of the selected emote.
- Updated ingame description.
- Fixed: An issue of the emote list build code.
- Fixed: Several bugs where the emote list was not correctly reseted.

Version 2.9:
- Added localization support for the settings menu and the key bindings.
- Added localized strings for the German language for the settings menu and key bindings.
- Added endless loop icon data for: "/glowglobe", "/showtime"
- Some renamings and text changes in the settings menu.

Version 2.8:
- Added an option to show/hide the endless loop icons (enabled by default).
- Added an information text in the addon settings menu to show how many emotes are currently available.
- Refactoring
- Fixed: Redundant emote list initialization.

Version 2.7:
- API Version 100023.
- Added a button in the upper right corner of the main window to lock/unlock the positions of the windows.
- Added endless loop icon data for: "/tada", "/happyface", "/sadface"
- Updated LibAddonMenu to 2.0 r26

Version 2.6:
- Improved code for faster and more efficient emote playback.
- Better performance when playing emotes by pressing a key.
- Added endless loop icon data for: "/kickthedirt", "/comegetsome", "/iseeyou", "/lineinsand", "/flipthebird"
- Added a slash command "/lerandom" to play a random emote.
- Fixed: An issue after changing the alpha value of the minimized main window.

Version 2.5:
- Empty emote categories are now hidden in the emote list window.
- Refactoring

Version 2.4.1:
- Fixed: Executing emotes using keys.

Version 2.4:
- Improved minimize/expand code.
- Reduzed the size of the minimized window.
- New button for the minimized window.
- Windows that can be moved are now highlighted.
- New (unique) buttons for save and cancel in the emote list window.
- Fixed: Initialization issue.

Version 2.3:
- Added a search bar to search in the emote list for a string. Display names of the current language and slash names are considered.
- When the emote list is displayed, it no longer resets each time a favorite is selected.
- Added a reset button in the bottom right corner of the emote list window.
- Refactoring
- Fixed: The emote list is no longer sorted over and over again.

Version 2.2:
- API Version 100022.
- The position of the minimized window is now saved separately.

Version 2.1:
Note: Don't worry, your old favorites are still available. All you have to do is turn off the "Is Using Shared Favorites" setting. You can also copy your old favorites to the shared list (see the "Copy Favorites" submenu in the addon settings menu).
- Added an option to save favorites account wide (enabled by default). You can disable this option for each character individually if you have characters that need different emotes.
- Added a submenu in the addon settings menu to copy favorite emotes from and to your specific or account wide favorite emote list.
- The "Toggle Cursor" option is now enabled by default.
- A few text changes in the addon settings menu.
- Refactoring
- Fixed: Radial Quick Menu show/hide bug.

Version 2.0:
NOTE: Because of the changes it is unfortunately necessary to reassign your keys once.
- Added a "Radial Quick Menu" for mouse/keyboard users to make emoting more convenient. The radial menu will display all available favorites from the main window. This radial menu works like any standard radial menu in the game, but you have to assign a key first.
- Added a key binding for the new Radial Quick Menu.
- Added a slash command "/letoggle" to toggle the main window. The idea is that you can switch the invisible main window without having to bind a second key when using the addon as a simple quick menu.
- Added a slash command "/lesettings" to open the "AddOn Settings" menu.
- Removed obsolete code.
- Some code changes to avoid possible conflicts with other addons.
- Fixed: Rare error message when using a key to execute emotes.

Version 1.10:
- Added an option to display the slash names in alphabetical order instead of the localized names in the emote list (disabled by default).
- Added a link to the LovelyEmotes website on ESOUI.
- Fixed: Menus are no longer accidentally closed by pressing the "Toggle Main Window" key.

Version 1.9:
- Added a setting to change the visibility of the main window and the emote list.
- Fixed: The main window should no longer appear in menus.
- Fixed: Duplicates are no longer invisible.

Version 1.8:
- Added an option to automatically minimize the main window when the cursor is hidden (disabled by default).
- Added an option to toggle the cursor by pressing the key binding "Toggle Main Window" (disabled by default).
- Removed the "Use cursor key" option.

Version 1.7:
- Added setting to set the visibility of the minimized main window. Set the value less than 10 to hide the window instead of minimizing it.
- Support for character name changes.

Version 1.6.1:
- Fixed combat event bug.
- Refactoring

Version 1.6:
- Key bindings for favorites: You can assign a key for each selected favorite (up to 15 favorites can be selected). Even hidden favorites can still be played by pressing the set key.

Version 1.5.1:
- Added a keybind to toggle the main window (again and now forever).

Version 1.5:
- Highlight selected favorites: Whenever the emote list opened, the selected favorite button is highlighted to give you a better overview of which favorite to be replaced.
- I have decided to remove the keybind for toggling the main window. Instead, I added an additional setting in the "Addons" menu to toggle the main window using the ESO's own "Toggle In-Game Cursor" keybind. The main window expands and the mouse becomes visible at the same time. This is probably the more convenient solution. (Disabled by default)

Version 1.4:
- Added a keybind to toggle the main window (can be found under "Controls -> General -> LovelyEmotes").
- Fixed: Some button textures and sounds.

Version 1.3:
- I added a category box at the top of the emote list to make it easier to find the desired emotes. The categories are updated automatically. Translation by ZeniMax.
- Refactoring

Version 1.2:
- Added an option to start minimized (disabled by default).

Version 1.1:
- Minimizes in combat and shows up again when you leave the fight (enabled by default). Has no effect if the window is minimized by the player.
This is optional and can be disabled in the menu "AddOn Settings".
Archived Files (3)
File Name
Version
Size
Uploader
Date
4.9
83kB
ShinyBones
05/23/19 07:09 AM
4.8
83kB
ShinyBones
05/13/19 01:31 PM
4.7
81kB
ShinyBones
05/08/19 12:01 PM


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Unread 06/04/19, 02:23 PM  
ShinyBones
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Originally Posted by amber1019
I didn't realize that the lock on the main window also controlled if the minimized window can be moved! I understand now.
Unfortunately, not everything is obvious at first sight. If something is still unclear to you or if you have any questions, please let me know.

Originally Posted by amber1019
The scaling that I wanted is there, too. So, for me, everything is pretty perfect. Thank you!
It's nice to know you're happy with the changes. Have fun with LovelyEmotes.
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Unread 06/02/19, 09:39 AM  
amber1019
 
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Hi amber1019,
you can lock and unlock the positions of the windows with the "Lock" button in the maximized window. If the lock is displayed as open, you can minimize the window and move the cursor over the free background of the minimized window. As soon as the border of the window turns green, you can drag it.
How can I understand your desire for resizing? Would you like to make the button even smaller or bigger? (This is a serious question)
I didn't realize that the lock on the main window also controlled if the minimized window can be moved! I understand now. The scaling that I wanted is there, too. So, for me, everything is pretty perfect. Thank you!
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Unread 05/17/19, 01:14 AM  
ShinyBones
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Hello, Kermitftw. You can report a bug by writing a comment or a private message to me.
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Unread 05/16/19, 09:03 PM  
Kermitftw

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Hey, is there a place to submit bugs and issues..?
Last edited by Kermitftw : 05/16/19 at 09:11 PM.
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Unread 05/14/19, 01:01 PM  
HowellQagan
 
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Originally Posted by ShinyBones
Originally Posted by HowellQagan
I'm not arguing the usefulness of libaddonmenu, what I meant is not ship the libaddonmenu with your addon since it can cause problems when different addons use different versions of libs but I totally understand your point of making it usable more easier.
Hello HowellQagan, thank you very much for your answer.
I think the problems that different addons support different versions of LibAddonMenu will always exist as long as developers don't adapt their addon to the latest versions of LibAddonMenu. Otherwise you are using an older version of LibAddonMenu and some addons are already adapted to the changes of newer versions and therefore didn't work. But I understand what you mean and want to support your point of view as much as I can. I will make changes so that with the next update you can easily delete the LibAddonMenu folder under the "Dependencies" folder without any problems. However, if you delete it with every update it will reappear.
🙏🙏
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Unread 05/12/19, 07:34 AM  
ShinyBones
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Originally Posted by HowellQagan
I'm not arguing the usefulness of libaddonmenu, what I meant is not ship the libaddonmenu with your addon since it can cause problems when different addons use different versions of libs but I totally understand your point of making it usable more easier.
Hello HowellQagan, thank you very much for your answer.
I think the problems that different addons support different versions of LibAddonMenu will always exist as long as developers don't adapt their addon to the latest versions of LibAddonMenu. Otherwise you are using an older version of LibAddonMenu and some addons are already adapted to the changes of newer versions and therefore didn't work. But I understand what you mean and want to support your point of view as much as I can. I will make changes so that with the next update you can easily delete the LibAddonMenu folder under the "Dependencies" folder without any problems. However, if you delete it with every update it will reappear.
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Unread 05/12/19, 04:52 AM  
HowellQagan
 
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Originally Posted by ShinyBones
Hello HowellQagan,
I will not remove the dependency, but i will change it from embedded code to embeddes standalone to get the benefit of the tag ##AddOnVersion. So far I did not know about that feature. But in context of your request I have taken a closer look at the discussion on the internet and I have come to the conclusion that there is no valid argument to remove this dependency completely. LibAddonMenu is very small, only 48kb packed. So no argument. LibAddonMenu uses ##AddOnVersion, so the addon is not loaded multiple times. Only there is a parsing, which is probably negligible. So no argument again.
There is a crucial reason why I will ship it with my addon: The usability. Neither minion nor eso offer sufficient handling for missing dependencies. But I want a user to be able to download my addon and use it immediately, without having to worry about any dependencies.
I'm not arguing the usefulness of libaddonmenu, what I meant is not ship the libaddonmenu with your addon since it can cause problems when different addons use different versions of libs but I totally understand your point of making it usable more easier.
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Unread 05/11/19, 02:04 PM  
ShinyBones
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Originally Posted by HowellQagan
Hi, just saw you also included update of libaddonmenu in the change log. Do you plan on making it so the dependencies are on standalone libs instead of included ones?

Also thanks for the personality thingy, about to try it just now. Whoever thought of it is a genius.
Hello HowellQagan,
I will not remove the dependency, but i will change it from embedded code to embeddes standalone to get the benefit of the tag ##AddOnVersion. So far I did not know about that feature. But in context of your request I have taken a closer look at the discussion on the internet and I have come to the conclusion that there is no valid argument to remove this dependency completely. LibAddonMenu is very small, only 48kb packed. So no argument. LibAddonMenu uses ##AddOnVersion, so the addon is not loaded multiple times. Only there is a parsing, which is probably negligible. So no argument again.
There is a crucial reason why I will ship it with my addon: The usability. Neither minion nor eso offer sufficient handling for missing dependencies. But I want a user to be able to download my addon and use it immediately, without having to worry about any dependencies.


Originally Posted by amber1019
I like the visibility settings lot. Like how you can change the transparency.
But, would it be possible to make the minimized window moveable and then able to lock it in place? Where it currently sits is okay, but I'd really love to be able to move it into the upper left hand corner of my screen.
Being able to somewhat resize the minimized window would be great, too.

Thank you so much for this addon!!
Hi amber1019,
you can lock and unlock the positions of the windows with the "Lock" button in the maximized window. If the lock is displayed as open, you can minimize the window and move the cursor over the free background of the minimized window. As soon as the border of the window turns green, you can drag it.
How can I understand your desire for resizing? Would you like to make the button even smaller or bigger? (This is a serious question)
Last edited by ShinyBones : 05/11/19 at 02:51 PM.
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Unread 05/11/19, 12:17 PM  
amber1019
 
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Question Move Tab?

I like the visibility settings lot. Like how you can change the transparency.
But, would it be possible to make the minimized window moveable and then able to lock it in place? Where it currently sits is okay, but I'd really love to be able to move it into the upper left hand corner of my screen.
Being able to somewhat resize the minimized window would be great, too.

Thank you so much for this addon!!
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Unread 05/11/19, 04:46 AM  
HowellQagan
 
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Hi, just saw you also included update of libaddonmenu in the change log. Do you plan on making it so the dependencies are on standalone libs instead of included ones?

Also thanks for the personality thingy, about to try it just now. Whoever thought of it is a genius.
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Unread 04/08/19, 08:44 AM  
ShinyBones
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Hi Phuein, I'm glad you like it.

There is already a possibility to hide the window completely. You don't have to change anything. In the game there is a slider in the LovelyEmotes settings menu called "Visibility (Minimized)". If you set this slider to a value less than 10, the window will be deactivated when minimized.

Also don't forget to activate the option "Start Minimized".

EDIT:
With version 4.7 it is no longer possible to hide the minimized window with the visibility slider. Instead, a separate setting is now available.
Last edited by ShinyBones : 05/08/19 at 12:05 PM.
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Unread 04/06/19, 08:56 PM  
Phuein
 
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Awesome addon!

Could you add a checkbox to hide the selection window completely? I installed it just for the keyboard hotkeys to Greet people quickly. And I play in "Immersive" mode heh.

As a temporary measure, I changed line 305 of SettingsMenu.lua to let me "hide" it by putting alpha to 0 (instead of min 25), but I'm not sure if that's the best way to do it really.

Code:
min = 0,
Last edited by Phuein : 04/06/19 at 09:06 PM.
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Unread 03/16/19, 10:37 AM  
ShinyBones
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Hello lexo1000, that is a good suggestion. I will keep it in mind.
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Unread 03/14/19, 04:33 AM  
lexo1000
 
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Hello ShinyBones,
A great addition for your addon could be to add the possibility to launch personnalities with shortcuts. It is always boring to have to enter Appearance menu to activate/deactivate them.
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Unread 03/07/19, 04:46 PM  
ShinyBones
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Originally Posted by lexo1000
Thanks a lot for that
By the way, it seems there is a bug with Scholar personnality that make all emotes edit by it to appear in double..
Hello lexo1000,
emotes that are part of the Scholar personality have been added to the emote list by ZeniMax. These have the same slash and display names as the regular emotes, so this can be a bit confusing.
Last edited by ShinyBones : 03/08/19 at 11:48 AM.
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