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Compatibility: | Firesong (8.2.5) |
Updated: | 12/16/22 12:55 PM |
Created: | 01/07/18 02:57 PM |
Monthly downloads: | 2,062 |
Total downloads: | 210,366 |
Favorites: | 294 |
MD5: | |
Categories: | RolePlay, Character Advancement, Graphic UI Mods, Miscellaneous |
File Name |
Version |
Size |
Uploader |
Date |
4.25 |
41kB |
ShinyBones |
08/29/22 08:45 AM |
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4.24 |
40kB |
ShinyBones |
04/26/22 06:50 AM |
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4.23 |
39kB |
ShinyBones |
04/04/22 06:49 AM |
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Hi HowellQagan,
thank you very much for the information about missing entries. I have added them. ![]() |
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ShinyBones |
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Hi,
/teebawarmup and /spyglass are confirmed looped. I don't plan on getting /palelord but judging by the preview and previous seat emote behaviour, it's most likely also looped. |
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HowellQagan |
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ShinyBones |
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![]() @ShinyBones, could you add an update to this that lets us toggle off the startup menu? Every time I load my character, the menu screen pops up and there is no way to disable that. It takes up so much screen space too. Other than that, great mod!
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Tes96 |
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Forum posts: 4
File comments: 70
Uploads: 0
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Start Minimized
I understand why you wouldn't want this as the initial default, but can you please make Start Minimized turn on after the first run??? It's a pretty large window that isn't used very often, after all.
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Marcus |
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Re: emote cooldown
Hi xenofixus, thank you for your suggestion. I would first like to say that I personally don't really have an opinion on whether emotes should be spammed or not, as this is a normal feature of the game.
The answer: It would be easy to add an internal cooldown for running emotes in LovelyEmotes, but I don't think this would have the effect you want. Because in the end, a simple "if" query would prevent the execution, and since the code is clearly readable, anyone can easily remove that line again and continue spamming (and I'm convinced that's exactly what would happen). A more consistent solution to this would be for the developers of TESO to implement a cooldown of some sort for running emotes. However, they have not done this so far. From that point of view, I would guess that it's not a problem. Mementos, for example, cannot be spammed because they have a cooldown. If you want, you can try to contact ZeniMax and tell them your suggestion. Maybe you are not the only person who has problems with this? |
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ShinyBones |
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Forum posts: 1
File comments: 8
Uploads: 0
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emote cooldown
Please add a cooldown to using emotes via keybinds. People are using this addon to spam emotes literally every second in populated areas.
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xenofixus |
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Re: Wonderful Addon - Feature Requests?
Hello kleinlowe,
thank you for your really good ideas. For the first part, I'm afraid I have to tell you that this would indeed only be possible via many workarounds and not in a clean way. For example, there is no way to query the duration of emotes. There is also still no method that I know of for interrupting emotes. Regarding the second part: There is already an addon with which you can change the idle animation. It is called "Custom Idle Animation" and is compatible with LovelyEmotes. However, I don't know if it has all the features you want. If this is not the case (and I eventually find the time to complete the revision of LovelyEmotes) we could see if emotes after certain actions can be implemented satisfactorily as an extension. |
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ShinyBones |
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Forum posts: 0
File comments: 2
Uploads: 0
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Wonderful Addon - Feature Requests?
I apologize, first, if these abilities is already present and I've been too dense to notice it -
First, I would love to be able to access personality-exclusive emotes with one click/command. For instance, if one has the Telvanni Magister personality equipped, they could click a shortcut and select the Dutchess Preen emote, then go back to Magister when the emote ended or was cancelled. Even if automatically resetting the personality would be too technically challenging, I would greatly appreciate having a function to switch personalities and engage an emote without multiple clicks or commands. Secondly, it would be neat to be able to set an emote as 'default idle'. I'm not familiar enough with ESO's client to know how much of the user's input is easily exposed to addon, but I would love to be able to have an emote play automatically when I stopped walking/running. Ah, I'm so tired from running around I automatically go /breathless! Anyway, thank you for your hard work, this addon has been great and continues to be so. :3
Last edited by kleinlowe : 06/08/22 at 05:49 PM.
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awesome! ![]() I already have an idea how to integrate this features as an option. I'm currently working on gradually reworking and improving existing features. But I am confident that I will find time for this in the next few updates. |
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ShinyBones |
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Forum posts: 0
File comments: 12
Uploads: 0
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Edit: Still working fine, but I'm just here to comment how funny it is that High Isle is actually adding additional quickslot wheels, including one for emotes. Well, that means even more emotes for me.
Last edited by Umbreon5 : 04/18/22 at 09:51 PM.
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Umbreon5 |
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Second option sounds just about right. I'll give it a try sometime soon, thanks. But it definitely would be sweet to see this as a proper built-in feature. |
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Umbreon5 |
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the wheel menu displays the selected emotes or commands of the currently selected tab. Binding the wheel menu to a separate/fixed tab is not currently intended. What you can do to achieve something similar is to set the number of tabs to 2 in the LovelyEmotes settings. In one tab, select the emotes you want to use via keybindings. In the other tab, select the emotes you want to use in the wheel menu. Now you have two options: 1. In the menu for keybindings, bind one of the two entries that cycle through the tabs (it is called "Next Tab" or "Previous Tab"). This way you can quickly switch back and forth between the tabs even if the wheel menu is already shown. 2. You can hack the functionality in (not tested). Navigate to the LovelyEmotes folder and open the "RadialMenu.lua" file, which is located in the "Files" folder. - Replace line 91 with "LovelyEmotes.MainWindow.ShowFavoriteEmotesTab(2)". - Add "LovelyEmotes.MainWindow.ShowFavoriteEmotesTab(1)" to line 105. In the game, always leave the first tab selected and use your keybindings to play the emotes. If you now open the wheel menu, the second tab should now be selected and displayed. When you close it again, it selects tab 1. I have made a note of your request and will see if I can implement it in a meaningful way in a future release. ![]() |
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ShinyBones |
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File comments: 12
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Is there any way to keep a set of emotes specifically for the Radial menu?
Basically I want to have ~10 emotes readily available via a keybind then others only available via a radial menu. |
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Umbreon5 |
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Greetings HowellQagan,
awesome, thank you very much for the information! I will add the entries with the next update. ![]() |
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ShinyBones |
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