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Ascending Tide (7.3.5)
Updated:04/26/22 06:50 AM
Created:01/07/18 02:57 PM
Monthly downloads:6,941
Total downloads:186,838
Favorites:274
MD5:
Categories:RolePlay, Character Advancement, Graphic UI Mods, Miscellaneous
7.3.5
LovelyEmotes  Popular! (More than 5000 hits)
Version: 4.24
by: ShinyBones [More]
This addon provides quick and easy access to emotes. (For mouse/keyboard users)

Aren't you tired of remembering each emote and typing its name into the chat? With this addon you can search a list of all available emotes and save up to 120 of your favorite emotes spread over 8 tabs. You can play emotes using a list, key bindings, or a radial/wheel menu.

I will improve the addon from time to time and add more features. If you have any problems, ideas or other feedback, feel free to let me know.
Thanks to all the people who helped me with comments to find bugs and improve this addon.

Depends on:
- LibAddonMenu

Features:
- Future emotes, categories and personalities are automatically added to the list
- Emote categories
- Supports all languages supported by ESO (translation of emotes, categories and personalities by ZeniMax)
- Fast and comfortable access to personalities
- Highlights emotes that are overridden by a personality
- Increase or decrease the number of favorites
- Radial quick menu to play your favorite emotes more comfortable
- Display localized names or slash names in the emote list (both in alphabetical order)
- Search bar: Search the emote list for a string to find your desired emote faster
- Synchronize emotes with other players (optional)
- Favorite commands: Add and play any available chat command as a favorite or in the emote list.
- Key bindings
- More in development...

Slash Commands:
- /letoggle (toggles the main window)
- /lesettings (opens the AddOn Settings menu)
- /lefavoritecommands (opens the favorite commands window)
- /lerandom (plays a random emote)

Favorite Commands:
In LovelyEmotes, you can add pretty much all the chat commands you want to use frequently as favorites.
To do this, open the favorite commands menu with the chat command "/lefavoritecommands". All chat commands added there will appear in the emote list under the category "Custom".
Note: When you select a command as a favorite, remember that a left click will also execute the command. Use the right mouse button for selection.

Modify Emotes:
In addition to the settings in the game, emotes themselves can also be configured through EmoteDataMod.lua file. Open the following file with a text editor and add the desired entries to the table:
LovelyEmotes/Modifications/EmoteDataMod.lua

In the same folder there is also a short manual to help you understand how it works.
Always remember to backup this file outside the "AddOns" folder because it will reset with each update.


Settings can be changed in the game under "Settings -> Addons -> LovelyEmotes".
Modify your key bindings under "Controls -> General -> LovelyEmotes".
See the pictures for a better overview of how this addon works.
For more information about new features, see the Change Log.
Version 4.24:
INFO: If you have already added commands, the IDs may have changed. If this is the case for you, don’t worry they are still available in the emote list. You only have to reassign them as favorites.
- Renamed “CustomButtons” into “FavoriteCommands” to better describe its purpose
- FavoriteCommands menu completely reworked
- Replaced the chat command “/lecustombuttons” with “/lefavoritecommands”
- Added endless loop icons to: /feedbird, “/sworddance”

Version 4.23:
- API Version 101033
- Fixed missing icons
- Fixed missing copy choices
- Added endless loop icons to: "/banneraldmeri", "/bannercovenant", "/bannerebonheart", "/qanun", "/ragnarthered"

Version 4.22:
Info: Due to the changes, the size of the radial menu has been reset.
- The radial menu can now be freely scaled.
- The setting "Radial Menu Variant" has been replaced by "Radial Menu Scale". It no longer requires reloading the user interface.
- New radial menu animation.
- Added endless loop icons to: "/stargazer", "/juggleyarn"

Version 4.21:
- API Version 101032
- Fixed a bug that prevents uppercase arguments in the custom buttons window.
- Added endless loop icons to: /crochet, /marshmallowtreat

Version 4.20:
- API Version 100034
- Added endless loop icons to: "/alinorallemande", "/bannerkarthwatch", "/bannermorthal", "/bannersolitude", "/barkeep", "/dayoflights", "/ownthrone"

Version 4.19:
- API Version 100033
- Added endless loop icon to: "/scarecrow", "/firespinning"
- Updated to support "Custom Idle Animation" version 1.6.4 or above.

Version 4.18:
- Updated the workaround for a concurrency issue with another addon.

Version 4.17:
- API Version 100032
- Removed the shipped LibAddonMenu. You have to install and update it separately from now on.
- Added endless loop icon to: "/falkreathfrolic"
- Refactoring

Version 4.16:
- API Version 100031
- Added a smaller/optional variant of the radial quick menu. Search for "Radial Menu Variant" in the settings menu of LovelyEmotes.

Version 4.15:
- API Version 100030
- The number of tabs for favorite emotes has been increased from 4 to 8.
- The width of the main window and selection window has been slightly increased to make room for the new tabs.
- Added endless loop icon data for: "/festivebellring", "/mistletoeposterior", "/mistletoe", "/arachnophobia", "/eggscramble", "/onyourmark", "/egghatch", "/lichen", "/angrydustoff"
- Refactoring

Version 4.14:
- API Version 100029
- The shipped LibAddonMenu has been updated to version 2.0 r30.
- Added endless loop icon data for: "/slapknee", "/summonbat", "/wardingsymbol", "/drinkfromskull"

Version 4.13:
- The copy function has been reworked and now gives information about the selected tabs.
- Copy buttons are now disabled if an empty tab is selected.
- Added Russian translation (unfinished).
- Fixed a bug that caused the first account-wide tab to never have less than 5 emotes after reload.
- Fixed a bug that caused some new emotes not localized correctly.

Version 4.12:
- API Version 100028

Version 4.11:
- It is now possible to mark favorite slots as "empty". The idea behind this is that you can create space between favorite emotes and sort them in the individual tabs.
- A button has been added to the emote selection window to empty the selected favorite slot.
- Missing favorite emotes (e.g. emotes removed from the API) are no longer selectable.
- Added endless loop icon data for: "/salty", "/rollingpin", "/esraj", "/goutfang", "/whisperingclaw", "/guarstomp", "/slicefood", "/desertrain", "/brightmoonsgreeting"
- Fixed a bug that caused interactions with controls located behind the custom buttons window.

Version 4.10:
- Added a setting to add personalities to the emote list. This can be useful to save personalities as favorites and to switch them via hotkeys or the radial menu. (disabled by default)
- Activated personalities are highlighted with an individual color.
- More efficient emote list.
- Added a missing German string.
- Fixed a bug that caused the emote list not to reset properly after a personality was activated or deactivated.
- Refactoring

Version 4.9:
- API Version 100027
- Added a setting to add locked emotes to the available emotes list. (enabled by default)
- Added a slider to resize the minimized window.
- Some settings were assigned to the wrong header.
- Fixed a bug that caused some ignored emotes to appear after closing the custom buttons window.

Version 4.8:
- LibAddonMenu is now included as a standalone. If you don't want to use the included version of LibAddonMenu (currently 2.0 r29), you can simply delete it in the subfolder "Dependencies".
- Compatibility with the latest version of LibAddonMenu and some older versions.

Version 4.7:
- Added a button in the main window to show and play unlocked personalities.
- Added a setting to enable/disable the minimized window state.
- The minimum value of the "Visibility (Minimized)" slider has been increased from 0 to 20.
- The size of the emote list button in the main window has been slightly increased.
- Added endless loop icon data for: "/handpuppet", "/mimewall"
- The second "/crouch" emote does not seem to work properly and has been removed.
- Updated LibAddonMenu to version 2.0 r29
- The Reload UI button has been removed from the settings menu because it is no longer needed.
- Fixed a bug that caused emotes to update multiple times after switching personalities.

Version 4.6:
- Locked emotes in the emote list are no longer clickable.
- Locked emotes are now more visible in the emote list.
- Added French translation.
- Updated LibAddonMenu to 2.0 r27
- Refactoring

Version 4.5:
- The chat string check of the emote synchronization has been reworked and limited to the first two words to avoid possible misbehaviour.
- Synchronized emotes via whisper chat have been fixed and should now work as intended.
- Custom Buttons: When an empty slot is selected, the input field of the command is automatically focused.
- Favorites selection: The display name is now hidden if the display name and the slash name are identical.
- Added a fade animation to the selection window.
- Chat messages when copying emotes have been replaced by alerts.
- Added an alert for successful copy.
- Added an alert when a missing favorite emote is triggered by a hotkey.
- Implemented a workaround for a concurrency issue with another addon.

Version 4.4:
- API Version 100026
- Added some sounds.
- Added a setting to replace some of the default click sounds with alternative sounds. (enabled by default)
- Fixed: The number of custom buttons is no longer added to the number of available emotes.

Version 4.3.1:
- Fixed: Synchronized emotes can no longer be accidentally played through unauthorized chats.

Version 4.3:
- Added custom buttons.
* Custom buttons are similar to emote buttons, but they can execute chat commands.
* Created custom buttons are shown like emote buttons in the emote list and can be saved as favorites.
* Once custom buttons are defined, a new category named "Custom" is created in the emote list.
- Added a slash command "/lecustombuttons" to open the custom buttons window.
- Added emote synchronization. You can sync emotes via chat with other people who are using LovelyEmotes.
- Added a submenu in the settings menu to configure the emote synchronization.
- Refactoring

Version 4.2:
- Added key bindings for each tab.
- Added key bindings to select the next and previous tab.
- You can now also select tabs in the radial/wheel menu using the key bindings.

Version 4.1:
- Added a setting to change the number of tabs available in the main window. (default 4)

Version 4.0:
- Added 4 tabs in the main window for your favorite emotes. Each of these tabs contains up to 15 emotes and can be customized in the settings menu.
- The saved emotes of previous versions are moved to the first tab.
- The radial/wheel menu displays the saved emotes of the currently selected tab.
- Key bindings play the emotes of the currently selected tab.
- Depending on the settings, the last tab displayed is saved account wide or locally for the character.
- Reworked and improved settings menu.
- "Character Wide Settings" has been replaced by "Emotes Settings".
- "Account Wide Settings" have been renamed to "General Settings".
- Added sliders for the new emotes tabs.
- Sliders of the emote settings now manage both account wide and local values.
- Copying emotes no longer requires reloading the user interface.
- Some names and descriptions have been changed.
- Added endless loop icon data for: "/gladiatortaunt"
- The default position of the windows on the vertical axis has been changed from 3/4 to 3/5 of the screen height.
- Updated ingame description.

Version 3.8:
- Automated updating of LovelyEmotes windows when new emotes are unlocked. (I couldn't test this, but it should work. If someone finds out, please let me know.)
- Some changes in preparation for the next update.

Version 3.7.1:
- Fixed the "View All" function in the category dropdown of the emote list.

Version 3.7:
- Emotes that are overridden by a personality are now highlighted.
- Changed the default emote category icon of the radial menu.
- General improvements.
- Fixed: The property "ReplaceName" in the EmoteDataMod.lua file no longer hides unchanged default entries.

Version 3.6:
Note: A new internal command has been added to replace the display names provided by ZeniMax.
- The "/eat2" and "/eatbread" emotes are basically the same, but at different speed. The provided English display names were wrong and has been corrected.
- Added an option to highlight locked emotes in the emote list (enabled by default).
- Added a way to modify emotes yourself.
- The random emote function does not try to play locked emotes anymore.
- The "Show Endless Loop Icons" option no longer resets the emote list.
- Refactoring
- Fixed a bug that made it difficult to drag the main window after switching between favorites and emote list.

Version 3.5:
- API Version 100025.

Version 3.4:
- You can now switch between account-wide (shared) favorites and character-specific favorites without reloading the user interface.
- You can now change the number of favorite buttons without reloading the user interface.
- Warning icons have been removed from the "Is Using Shared Favorites", "Favorite Emotes Count" and "Shared Favorite Emotes Count" settings.
- Added right-click behavior to all buttons.
- A right click on an emote in the emote selection window selects the emote without playing it.
- Settings that have no effect due to another setting will be deactivated.
- Fixed a minimize/expand bug.

Version 3.3:
- Added endless loop icon data for: "/festivalbeggar", "/jugglepumpkin", "/skullponder", "/throweggs", "/throwtreats", "/tracker"
- Refactoring

Version 3.2.1:
- Fixed: The addon stopped working after the "Is Using Shared Favorites" option was disabled.

Version 3.2:
- Added a new button design which is now the default.
- Added an option to change the button design of the favorite emotes in the main window.
- Added an option to change the button design in the emote list.
- Improved performance of the emote list for a more stable frame rate on weaker computers.
- The code of the main window has been reworked.
- The position of the emote list has been corrected.
- The background of the main window is now less transparent.
- The entry to ignore "/testme" is now obsolete and has been removed.
- Changed the default value of the "Visibility (Minimized)" setting to 50.
- Some optimizations.

Version 3.1:
- API Version 100024.

Version 3.0.1:
- Fixed: Search bar was not working.

Version 3.0:
- Added a button in the main window to switch the list between all emotes or favorites only.
- Changed the main window render order to show in front of the default UI. The main window has a lower tier when minimized.
- The emote selection menu now also shows the display name of the selected emote.
- Updated ingame description.
- Fixed: An issue of the emote list build code.
- Fixed: Several bugs where the emote list was not correctly reseted.

Version 2.9:
- Added localization support for the settings menu and the key bindings.
- Added localized strings for the German language for the settings menu and key bindings.
- Added endless loop icon data for: "/glowglobe", "/showtime"
- Some renamings and text changes in the settings menu.

Version 2.8:
- Added an option to show/hide the endless loop icons (enabled by default).
- Added an information text in the addon settings menu to show how many emotes are currently available.
- Refactoring
- Fixed: Redundant emote list initialization.

Version 2.7:
- API Version 100023.
- Added a button in the upper right corner of the main window to lock/unlock the positions of the windows.
- Added endless loop icon data for: "/tada", "/happyface", "/sadface"
- Updated LibAddonMenu to 2.0 r26

Version 2.6:
- Improved code for faster and more efficient emote playback.
- Better performance when playing emotes by pressing a key.
- Added endless loop icon data for: "/kickthedirt", "/comegetsome", "/iseeyou", "/lineinsand", "/flipthebird"
- Added a slash command "/lerandom" to play a random emote.
- Fixed: An issue after changing the alpha value of the minimized main window.

Version 2.5:
- Empty emote categories are now hidden in the emote list window.
- Refactoring

Version 2.4.1:
- Fixed: Executing emotes using keys.

Version 2.4:
- Improved minimize/expand code.
- Reduzed the size of the minimized window.
- New button for the minimized window.
- Windows that can be moved are now highlighted.
- New (unique) buttons for save and cancel in the emote list window.
- Fixed: Initialization issue.

Version 2.3:
- Added a search bar to search in the emote list for a string. Display names of the current language and slash names are considered.
- When the emote list is displayed, it no longer resets each time a favorite is selected.
- Added a reset button in the bottom right corner of the emote list window.
- Refactoring
- Fixed: The emote list is no longer sorted over and over again.

Version 2.2:
- API Version 100022.
- The position of the minimized window is now saved separately.

Version 2.1:
Note: Don't worry, your old favorites are still available. All you have to do is turn off the "Is Using Shared Favorites" setting. You can also copy your old favorites to the shared list (see the "Copy Favorites" submenu in the addon settings menu).
- Added an option to save favorites account wide (enabled by default). You can disable this option for each character individually if you have characters that need different emotes.
- Added a submenu in the addon settings menu to copy favorite emotes from and to your specific or account wide favorite emote list.
- The "Toggle Cursor" option is now enabled by default.
- A few text changes in the addon settings menu.
- Refactoring
- Fixed: Radial Quick Menu show/hide bug.

Version 2.0:
NOTE: Because of the changes it is unfortunately necessary to reassign your keys once.
- Added a "Radial Quick Menu" for mouse/keyboard users to make emoting more convenient. The radial menu will display all available favorites from the main window. This radial menu works like any standard radial menu in the game, but you have to assign a key first.
- Added a key binding for the new Radial Quick Menu.
- Added a slash command "/letoggle" to toggle the main window. The idea is that you can switch the invisible main window without having to bind a second key when using the addon as a simple quick menu.
- Added a slash command "/lesettings" to open the "AddOn Settings" menu.
- Removed obsolete code.
- Some code changes to avoid possible conflicts with other addons.
- Fixed: Rare error message when using a key to execute emotes.

Version 1.10:
- Added an option to display the slash names in alphabetical order instead of the localized names in the emote list (disabled by default).
- Added a link to the LovelyEmotes website on ESOUI.
- Fixed: Menus are no longer accidentally closed by pressing the "Toggle Main Window" key.

Version 1.9:
- Added a setting to change the visibility of the main window and the emote list.
- Fixed: The main window should no longer appear in menus.
- Fixed: Duplicates are no longer invisible.

Version 1.8:
- Added an option to automatically minimize the main window when the cursor is hidden (disabled by default).
- Added an option to toggle the cursor by pressing the key binding "Toggle Main Window" (disabled by default).
- Removed the "Use cursor key" option.

Version 1.7:
- Added setting to set the visibility of the minimized main window. Set the value less than 10 to hide the window instead of minimizing it.
- Support for character name changes.

Version 1.6.1:
- Fixed combat event bug.
- Refactoring

Version 1.6:
- Key bindings for favorites: You can assign a key for each selected favorite (up to 15 favorites can be selected). Even hidden favorites can still be played by pressing the set key.

Version 1.5.1:
- Added a keybind to toggle the main window (again and now forever).

Version 1.5:
- Highlight selected favorites: Whenever the emote list opened, the selected favorite button is highlighted to give you a better overview of which favorite to be replaced.
- I have decided to remove the keybind for toggling the main window. Instead, I added an additional setting in the "Addons" menu to toggle the main window using the ESO's own "Toggle In-Game Cursor" keybind. The main window expands and the mouse becomes visible at the same time. This is probably the more convenient solution. (Disabled by default)

Version 1.4:
- Added a keybind to toggle the main window (can be found under "Controls -> General -> LovelyEmotes").
- Fixed: Some button textures and sounds.

Version 1.3:
- I added a category box at the top of the emote list to make it easier to find the desired emotes. The categories are updated automatically. Translation by ZeniMax.
- Refactoring

Version 1.2:
- Added an option to start minimized (disabled by default).

Version 1.1:
- Minimizes in combat and shows up again when you leave the fight (enabled by default). Has no effect if the window is minimized by the player.
This is optional and can be disabled in the menu "AddOn Settings".
Archived Files (3)
File Name
Version
Size
Uploader
Date
4.23
39kB
ShinyBones
04/04/22 06:49 AM
4.22
40kB
ShinyBones
01/29/22 04:42 AM
4.21
40kB
ShinyBones
11/29/21 05:16 AM


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Unread 04/22/22, 11:56 AM  
ShinyBones
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Forum posts: 1
File comments: 65
Uploads: 3
Originally Posted by Umbreon5
I just tested this, and it works perfectly. It feels like it was even meant to work this way, it's smooth and works without bugs (from what I can tell). As of now I basically have another 10+ "quickslots" for emotes, and I can happily glitch emotes even more. Thanks a whole bunch.

Edit: Still working fine, but I'm just here to comment how funny it is that High Isle is actually adding additional quickslot wheels, including one for emotes. Well, that means even more emotes for me.
Hi Umbreon5,

awesome!
I already have an idea how to integrate this features as an option. I'm currently working on gradually reworking and improving existing features. But I am confident that I will find time for this in the next few updates.
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Unread 04/17/22, 08:09 PM  
Umbreon5

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Originally Posted by ShinyBones
2. You can hack the functionality in (not tested).
Navigate to the LovelyEmotes folder and open the "RadialMenu.lua" file, which is located in the "Files" folder.
- Replace line 91 with "LovelyEmotes.MainWindow.ShowFavoriteEmotesTab(2)".
- Add "LovelyEmotes.MainWindow.ShowFavoriteEmotesTab(1)" to line 105.
In the game, always leave the first tab selected and use your keybindings to play the emotes. If you now open the wheel menu, the second tab should now be selected and displayed. When you close it again, it selects tab 1.
I just tested this, and it works perfectly. It feels like it was even meant to work this way, it's smooth and works without bugs (from what I can tell). As of now I basically have another 10+ "quickslots" for emotes, and I can happily glitch emotes even more. Thanks a whole bunch.

Edit: Still working fine, but I'm just here to comment how funny it is that High Isle is actually adding additional quickslot wheels, including one for emotes. Well, that means even more emotes for me.
Last edited by Umbreon5 : 04/18/22 at 09:51 PM.
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Unread 04/15/22, 03:24 AM  
Umbreon5

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Originally Posted by ShinyBones
1. In the menu for keybindings, bind one of the two entries that cycle through the tabs (it is called "Next Tab" or "Previous Tab"). This way you can quickly switch back and forth between the tabs even if the wheel menu is already shown.

2. You can hack the functionality in (not tested).
Navigate to the LovelyEmotes folder and open the "RadialMenu.lua" file, which is located in the "Files" folder.
- Replace line 91 with "LovelyEmotes.MainWindow.ShowFavoriteEmotesTab(2)".
- Add "LovelyEmotes.MainWindow.ShowFavoriteEmotesTab(1)" to line 105.
In the game, always leave the first tab selected and use your keybindings to play the emotes. If you now open the wheel menu, the second tab should now be selected and displayed. When you close it again, it selects tab 1.
Hmm. First option is definitely not for me as it would feel off to have to press a button and then bring up the radial menu separately to make it show the emote list I want.
Second option sounds just about right. I'll give it a try sometime soon, thanks. But it definitely would be sweet to see this as a proper built-in feature.
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Unread 04/13/22, 07:29 AM  
ShinyBones
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Forum posts: 1
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Originally Posted by Umbreon5
Is there any way to keep a set of emotes specifically for the Radial menu?
Basically I want to have ~10 emotes readily available via a keybind then others only available via a radial menu.
Hello Umbreon5,

the wheel menu displays the selected emotes or commands of the currently selected tab. Binding the wheel menu to a separate/fixed tab is not currently intended.

What you can do to achieve something similar is to set the number of tabs to 2 in the LovelyEmotes settings. In one tab, select the emotes you want to use via keybindings. In the other tab, select the emotes you want to use in the wheel menu.

Now you have two options:

1. In the menu for keybindings, bind one of the two entries that cycle through the tabs (it is called "Next Tab" or "Previous Tab"). This way you can quickly switch back and forth between the tabs even if the wheel menu is already shown.

2. You can hack the functionality in (not tested).
Navigate to the LovelyEmotes folder and open the "RadialMenu.lua" file, which is located in the "Files" folder.
- Replace line 91 with "LovelyEmotes.MainWindow.ShowFavoriteEmotesTab(2)".
- Add "LovelyEmotes.MainWindow.ShowFavoriteEmotesTab(1)" to line 105.
In the game, always leave the first tab selected and use your keybindings to play the emotes. If you now open the wheel menu, the second tab should now be selected and displayed. When you close it again, it selects tab 1.

I have made a note of your request and will see if I can implement it in a meaningful way in a future release.
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Unread 04/10/22, 10:09 PM  
Umbreon5

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Is there any way to keep a set of emotes specifically for the Radial menu?
Basically I want to have ~10 emotes readily available via a keybind then others only available via a radial menu.
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Unread 04/07/22, 12:36 PM  
ShinyBones
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Greetings HowellQagan,

awesome, thank you very much for the information! I will add the entries with the next update.
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Unread 04/04/22, 02:08 PM  
HowellQagan
 
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Hey,

I guess I'm a bit late. /feedbird and /sworddance from the newest ones are also looped.
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Unread 01/29/22, 06:23 AM  
ShinyBones
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Hi HowellQagan,
thank you very much for your help.
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Unread 01/29/22, 05:03 AM  
HowellQagan
 
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Hi.

For a future update:

Lua Code:
  1. ["/banneraldmeri"] = { HasLoop = true, },
  2. ["/bannercovenant"] = { HasLoop = true, },
  3. ["/bannerebonheart"] = { HasLoop = true, },
  4. ["/qanun"] = { HasLoop = true, },
  5. ["/ragnarthered"] = { HasLoop = true, },
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Last edited by HowellQagan : 01/29/22 at 05:04 AM.
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Unread 01/24/22, 02:03 AM  
ShinyBones
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Hello Nerradin,

I have already tried to reproduce this issue. And unfortunately I could not trigger such an issue, nor could I trace it back to LovelyEmotes. Therefore, I would stick to the point of view that this is triggered by another addon. To narrow down the problem, you should check whether your addons are up to date and whether such errors are described in their discussions. Otherwise, you can deactivate your addons and activate them one by one, then play for a while and activate the next one if no problems occur. I'm sorry I can't help you with anything else for now. If you have found the source of this issue, please let me know. Then I'll take a look at it.

In the text, the last section describes that the character keeps looking in a certain direction as soon as you stop. I also had this problem a long time ago. However, this problem occurred quite randomly in different situations and only a restart helped. I never found out exactly why. But it has nothing to do with LovelyEmotes. What has changed is that I have massively reduced the number of addons I use.

Edit: Are you perhaps using an addon that hides error messages (such as "Suppress Error Message")? If the camera is locked and an error occurs, the camera remains locked even after "/reloadui".
Last edited by ShinyBones : 01/24/22 at 04:17 AM.
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Unread 01/23/22, 06:10 AM  
Nerradin

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Originally Posted by Mr.Envy
Hi ShinyBones, I want to report a bug, sometimes when opening the emotes wheel, the wheel won't show up at all and it will break the freelook option of the game, resulting in the character lookin in one direction only (the one he was facing when opening the wheel), and being unable to look around with the mouse. What's even more disturbing is that reloading the UI doesn't fix it, I have to reopen the game... Sometimes this can be fixed by spamming the shortcut I set up for opening the wheel untill it does appear, or by relogging in and trying to open up the wheel, opening the wheel and it appearing this time fixes the lookaround option, but rarely happens, most of the times I have to reopen the game. Hope this will be fixed soon, It's a pretty major deal... Or maybe it's only happening to me, any idea how I can fix this if this is the case? Otherwise, thank you for this addon, it really is awesome, easy to use, and the interface is nice.

Coming with an update... Also... another thing I noticed after getting the lookaround to work without shutting off the game and reopening it (I did it just by relogging on the character, and then the radial wheel opened up) is that for some reason, when moving around, when the character stops, it will instantly turn back to one direction, it will not stop facing the direction I was going, no matter the direction I am going, the character will result in facing the same direction when I stop moving... This makes it hard to interact with resource nodes/quest markers, and often interacting doesn't even work. I made a short clip of this last bug, I can share it with you if you want.
Having the same problem. Had to quit my trial because of it.
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Unread 12/11/21, 04:41 AM  
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Still in love with this addon, I 'hacked' in 2 additional pages for myself Had to increase width too.
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Unread 10/26/21, 03:36 PM  
ShinyBones
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Re: Awesome!

Hi Phinix, thank you for your good idea. I have made a note of it.
First of all, it will take a lot of effort to implement it properly.
Custom Idle Animation is an addon that already plays emotes in idle state. There have already been two requests for compatibility and it should now be compatible with LovelyEmotes.
As long as this addon is provided with updates, I would do without this feature for the time being. I hope there is understanding for this. But I will keep it in mind and think about it.
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Unread 09/01/21, 10:28 AM  
Phinix
 
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Awesome!

I really love this addon! Very well done with the interface and scalable selection wheel.

I was going to request a possible feature to select an emote to play in a loop whenever your character was idle (with a keybind to toggle between this and the default behavior), however it looks EVENT_EFFECT_CHANGED value AbilityType == ABILITY_TYPE_STOPMOVING doesn't actually fire when the player stops moving and is probably related to being stunned or something.

No big deal really as I can just set an emote to favorites for that. However I did have a question about how to set a favorite to play in an infinite loop as I can't seem to figure it out.

Anyway thanks for such a cool addition to the game!
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Last edited by Phinix : 09/01/21 at 02:50 PM.
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Unread 08/02/21, 11:53 AM  
ShinyBones
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Hello Mr.Envy,

thank you very much for your detailed explanation of the problem.
I have tried to reconstruct the problem. The wheel menu opens and closes as it should. The character also behaves normally. Unfortunately, I was not able to trigger the bug. LovelyEmotes doesn't do anything weird with your character either, so I couldn't find anything in the code. So for now I would say that it is not due to this addon.

Have you tried deactivating your addons and activating them one after the other to find out which addon is causing this or if it's an addon at all?

I would love to see your video on this. Please write me privately about it.

There are a few google hits on the problem you describe. Maybe that can help you too.
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