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Dragonhold (5.2.5)
Updated:12/12/19 09:50 AM
Created:03/28/15 10:06 AM
Monthly downloads:761
Total downloads:25,910
Favorites:80
MD5:
Categories:RolePlay, Character Advancement
5.2.5
Custom Idle Animation  Popular! (More than 5000 hits)
Version: 1.5.5
by: Xerrok [More]
Update:
Now with fancy GUI settings thanks to LibAddonMenu


This is my very first selfmade ESO addon. With this addon you can replace the default idle animation with any ingame emotes.
You can use up to 10 individual idle sets and every set is able to play 30 different emotes. Every idle set has it's own idle delay and minimum emote time for more customization. Feel free to make idle sets for several "moods" of the character.

The emotes will play after the idle delay is over. After that the emotes will refresh everytime the minimum emote time is over. If you interupt the idle with walking, fighting, fishing, gathering or other actions, then it will start over with the idle delay.

With the chat command /cia or Escape->Settings->Addons->Custom Idle Animations you will get into the settings.
If you hover with the cursor over the single settings, a tooltip will pop up with helpful informations.

You can assign keys to easily switch between the idle sets and a key to activate/deactivate the addon in the controls settings of ESO.


Greetings
Xerrok
1.5.4
- Updated to newest API version 100029

1.5.4
- Fixed an error which occurred when CIA was disabled and no emotes were set

1.5.3
- Updated to newest API version 100027

1.5.2
- Updated to newest API version 100026

1.5.1
- Fixed a bug where the Custom Idle Animation overrode manual emtoes or interaction with world objects like chairs. Thanks "Holl Hears-In-Dusk" for the bug report.

1.5
- Increased emotes per set from 10 to 30
- The character shouldn't do his/her idle animations, when his/her weapons are drawn

1.4.4
- Updated to newest API version 100025

1.4.3
- Updated to newest API version 100023

1.4.2
- Updated to newest API version 100021

1.4.1
- Fixed the conditions for playing emotes (emotes were playing while digging a treasure chest)

1.4
- Updated to newest API version 100021
- Hopefully got rid of the error message in menus
- Increased idle delay maximum to 15000 ms
- Increased minimum emote time maximum to 30000 ms

1.3.8
- Updated to newest API version 100020

1.3.7
- Updated to newest API version 100019

1.3.6
- Updated to newest API version 100018

1.3.5
- Updated to newest API version 100017

1.3.4
- Updated to newest API version 100016

1.3.3
- Added some cases where no idles should be played

1.3.2
- Updated to newest API version 100014

1.3.1.1
- Hopefully fixed a bug where a "main:chunk" error occurs during start

1.3.1
- Embedded LibAddonMenu 2.0

1.3
- Added GUI settings
- Limited the count of emotes per set to 10
- Removed chat commands

1.2.2:
- Added function to list all emotes of the game

1.2.1:
- Updated to newest API version 100013

1.2:
- Added support for up to 10 individual idle sets
- Fixed the break of other looped emotes
- Fixed some minor bugs

1.1:
- Added support for multiple emotes as idle animation with weightings
- Added key binding for activating/deactivating the addon
- Modified parameter inputs
- Stealth won't be interupted now
- Fixed some minor bugs
Optional Files (0)


Archived Files (25)
File Name
Version
Size
Uploader
Date
1.5.4
39kB
Xerrok
06/05/19 11:24 AM
1.5.3
39kB
Xerrok
05/20/19 03:30 PM
1.5.2
39kB
Xerrok
02/25/19 01:24 PM
1.5.1
39kB
Xerrok
01/06/19 07:16 AM
1.5
39kB
Xerrok
12/26/18 06:47 AM
1.4.4
40kB
Xerrok
11/03/18 07:08 PM
1.4.3
40kB
Xerrok
05/22/18 09:06 AM
1.4.2
40kB
Xerrok
10/23/17 11:32 AM
1.4.1
40kB
Xerrok
09/28/17 08:33 AM
1.4
40kB
Xerrok
09/28/17 06:47 AM
1.3.8
41kB
Xerrok
08/25/17 03:58 AM
1.3.7
41kB
Xerrok
05/25/17 01:15 PM
1.3.6
41kB
Xerrok
02/06/17 04:38 PM
1.3.5
41kB
Xerrok
10/06/16 02:35 PM
1.3.4
41kB
Xerrok
08/04/16 01:37 PM
1.3.3
41kB
Xerrok
03/10/16 07:28 AM
1.3.2
41kB
Xerrok
03/07/16 12:36 PM
1.3.1.1
41kB
Xerrok
03/02/16 09:06 AM
1.3.1
41kB
Xerrok
02/29/16 09:42 AM
1.3
6kB
Xerrok
02/26/16 05:04 PM
1.2.2
5kB
Xerrok
02/25/16 07:21 PM
1.2.1
5kB
Xerrok
02/25/16 07:26 AM
1.2
5kB
Xerrok
09/15/15 09:26 AM
1.1
4kB
Xerrok
09/10/15 07:29 AM
1.0
2kB
Xerrok
03/28/15 12:51 PM


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Unread Today, 02:58 PM  
Ka'zago_the_Khajiit

Forum posts: 0
File comments: 1
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Issue on Gamepad with manual emotes.

Any time you use an emote from the emote wheel, it will still be cancelled by the idle animations. Also, while doing anything in which the animation does not play (Such as combat) A small error text appears in the top right of the screen. using manual text chat emotes does work however.

PS: Keep up the awesome work!
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Unread 01/13/20, 12:54 PM  
Xerrok
 
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Originally Posted by DreamsUnderStars
Need a way to turn off error messages. If I am mounted I get "cannot play emote" messages.
I don't get any error messages while mounted.
Could you please tell me which settings you use?
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Unread 01/13/20, 10:40 AM  
Xerrok
 
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Re: Feature request

Originally Posted by HowellQagan
Hi,

I've had an interesting idea. Do you think you could add a setting where the active set would be automatically selected based on your active Personality?
Something like this: I would create a set that works with no Personality activated, one that goes with Telvanni Magister and one with Treasure Hunter. And upon changing Personality, it would change the active set.
That's an interesting feature I will consider for the next Update. Thanks for the suggestion and answering DreamsUnderStars' question.


Originally Posted by La'razmirr
This one wonders, what is new in 1.5.5?
It was just updated to the most recent API version, so no new features. I just saw that I've forgot to increase the version number of CIA in the Change Log. Will correct that with the new Update.


Originally Posted by Godmode_On
So I've done some extended testing and stumbled over some wierd behaviors, which sadly make this addon unusable for my purposes. Any help in understanding would be greatly appreciated.

Unfortunately the addon description is a little vague as to what specifically happens behind the scenes. It says "emotes will play after the idle delay is over" and "emotes will refresh everytime the minimum emote time is over". I assume that means it will pick one emote from the list and start playing it after idle delay time. I also assume it plays only this one kind of emote during minimum emote time, and picks another from the list once the time runs out.

Following these assumptions I found the following odd behaviors:

1. The idle delay is wildly inconsistent. If I set 10000ms, I expect the first emote to play after 10 seconds. However, in my tests it took anywhere from 3 to 17 seconds (measured against Windows stopwatch). I also had cases in which it just didn't play any emotes at all.

2. Emotes play multiple times during the minimum emote animation, again in wildly irregular intervals. Sometimes it plays an emote once, sometime it plays it 3 times right after one another. Not sure if that's intended.

3. Looping animations have a chance to completely ignore minimum emote animation and just continue to play indefinitely (tested up to 10mins with 6 different animations in the list)

4. Minimum emote animation seems to occasionally behave as inconsistently as idle delay. In one example I observed 2 different emotes played right after one another, deemingly ignoring the minimum time.
1. The idle delay is a time between 0 and the value you set in milliseconds, which have to pass until one of the emotes will be played. With a value of 10000 milliseconds in idle delay and 1500 milliseconds in minimum emote time, the first emote that will be played, after you did something (moving, looting, come out of stealth, dismounting, etc.) and 10000 milliseconds has passed, will be one of the emotes specified in your list and will be played guarenteed for a minimum of 1500 milliseconds. Every internal check after those 1500 milliseconds has a chance to trigger one of your other emotes, which will also be played for at least 1500 milliseconds.

2., 3. and 4. That shouldn't happen, I will look into that.
Last edited by Xerrok : 01/13/20 at 01:00 PM.
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Unread 01/01/20, 08:01 AM  
Godmode_On
 
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Forum posts: 1
File comments: 9
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So I've done some extended testing and stumbled over some wierd behaviors, which sadly make this addon unusable for my purposes. Any help in understanding would be greatly appreciated.

Unfortunately the addon description is a little vague as to what specifically happens behind the scenes. It says "emotes will play after the idle delay is over" and "emotes will refresh everytime the minimum emote time is over". I assume that means it will pick one emote from the list and start playing it after idle delay time. I also assume it plays only this one kind of emote during minimum emote time, and picks another from the list once the time runs out.

Following these assumptions I found the following odd behaviors:

1. The idle delay is wildly inconsistent. If I set 10000ms, I expect the first emote to play after 10 seconds. However, in my tests it took anywhere from 3 to 17 seconds (measured against Windows stopwatch). I also had cases in which it just didn't play any emotes at all.

2. Emotes play multiple times during the minimum emote animation, again in wildly irregular intervals. Sometimes it plays an emote once, sometime it plays it 3 times right after one another. Not sure if that's intended.

3. Looping animations have a chance to completely ignore minimum emote animation and just continue to play indefinitely (tested up to 10mins with 6 different animations in the list)

4. Minimum emote animation seems to occasionally behave as inconsistently as idle delay. In one example I observed 2 different emotes played right after one another, deemingly ignoring the minimum time.
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Unread 12/28/19, 12:52 PM  
DreamsUnderStars

Forum posts: 5
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Need a way to turn off error messages. If I am mounted I get "cannot play emote" messages.
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Unread 12/12/19, 04:56 PM  
La'razmirr
 
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This one wonders, what is new in 1.5.5?
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Unread 12/12/19, 03:02 PM  
HowellQagan
 
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Originally Posted by DreamsUnderStars
This is such a cool addon!

I have a question though:

If I want to keep a certain Personality idle from happening, would I have to fill all of the slots with, say: /idle?
If you only have 1 emote set in the addon, it will only use that one. It will not allow the default idle animations to play.
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Unread 12/02/19, 11:02 AM  
DreamsUnderStars

Forum posts: 5
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This is such a cool addon!

I have a question though:

If I want to keep a certain Personality idle from happening, would I have to fill all of the slots with, say: /idle?
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Unread 09/21/19, 06:56 AM  
HowellQagan
 
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Feature request

Hi,

I've had an interesting idea. Do you think you could add a setting where the active set would be automatically selected based on your active Personality?
Something like this: I would create a set that works with no Personality activated, one that goes with Telvanni Magister and one with Treasure Hunter. And upon changing Personality, it would change the active set.
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Unread 08/07/19, 10:04 AM  
sobelding

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Re: Re: Emomento

Originally Posted by Xerrok
Originally Posted by Saiurie
Does Emomento work with this?
Emomento uses chat commands to activate the mementos, so it should be work with this addon.
If you find any bugs, feel free to report them to me.


Originally Posted by BigM
Has happened to me, after some research turned out I couldn't use that emote yet. Check if you type emotes in chat window make sure character can use it.
Thanks for the info.
I tried using an emomento chat command, but it did not play the animation when idle.
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Unread 07/21/19, 01:50 AM  
Xerrok
 
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Re: Emomento

Originally Posted by Saiurie
Does Emomento work with this?
Emomento uses chat commands to activate the mementos, so it should be work with this addon.
If you find any bugs, feel free to report them to me.


Originally Posted by BigM
Has happened to me, after some research turned out I couldn't use that emote yet. Check if you type emotes in chat window make sure character can use it.
Thanks for the info.
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Unread 07/20/19, 05:20 AM  
BigM
 
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Re: Deleting each other...

Originally Posted by Arshness
I have an issue where I type in an emote in the first box, then type in another in the second box, type in a third, and when I hit enter or click out after that, it eats the second emote.
If I add others, they just eat the rest. They just disappear.
If I put in an emote then change the weight, it disappears.

Any idea what's going on with that?
Has happened to me, after some research turned out I couldn't use that emote yet. Check if you type emotes in chat window make sure character can use it.
Last edited by BigM : 07/20/19 at 05:21 AM.
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Unread 07/06/19, 02:53 PM  
Saiurie

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Emomento

Does Emomento work with this?
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Unread 05/03/19, 12:13 AM  
Xerrok
 
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Re: Deleting each other...

Originally Posted by Arshness
I have an issue where I type in an emote in the first box, then type in another in the second box, type in a third, and when I hit enter or click out after that, it eats the second emote.
If I add others, they just eat the rest. They just disappear.
If I put in an emote then change the weight, it disappears.

Any idea what's going on with that?
Hi Arshness, unfortunately I can't reproduce the bug you explained...
Maybe try to manually delete the addon and it's saved variables and reinstall it.
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Unread 04/07/19, 07:12 AM  
Arshness

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Deleting each other...

I have an issue where I type in an emote in the first box, then type in another in the second box, type in a third, and when I hit enter or click out after that, it eats the second emote.
If I add others, they just eat the rest. They just disappear.
If I put in an emote then change the weight, it disappears.

Any idea what's going on with that?
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