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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:09/05/18 04:58 PM
Created:04/06/15 01:31 PM
Monthly downloads:833
Total downloads:28,252
Favorites:76
MD5:
Categories:Bags, Bank, Inventory, Mail, Miscellaneous
4.1
Advanced AutoLoot Renewed  Popular! (More than 5000 hits)
Version: 1.9.8
by: SilverWF, Mandrakia, TheChessurCat
Originally developed by Mandrakia here and continued by TheChessurCat here
Big thanks to them for all their hard work! I'm really love this addon and can't play without it! So I decided to renew it and share.


This addon allows you to automatically filter your loot, based on your settings and keep only 'good' (for you) items and autojunk 'bad' ones.
There's also a new set of buttons in the mail panel, that will send the content of your inventory to the designated crafters you configured in the settings (except the ornate items, those are for you obviously) or to your friend for mail bouncing. You can't send mails to yourself tho - this is ingame restriction.

Features:
  • Filtering your loot, based on many filters (quality, type, level etc). Note: all filtration happens after looting, not before!
  • Autojunk of unwilling items
  • Integration of Item Saver, FCO Item Saver, Begging the Gear and CraftStore addons filters
  • Keybinds for Autoloot and Autolot stolen
  • Autosell all junk
  • Chat notification on junking, deleting and sending
  • Mail sending to designated crafters with 1 click
  • In-built mail bouncer
  • Suppress delete and return confirmation dialogues


Requirements
This addon requires following libs installed:
LibAddonMenu
LibStub
Download and unzip them just like any another addon to the C:\Users\Name\Documents\Elder Scrolls Online\live\AddOns\ folder or use Minion for installing that addons.


Slash commands
/aaloot - Change state of the ingame 'Auto-loot' option
/aasteal - Change state of the ingame 'Auto-loot stolen' option
/aalset - Open addon settings


How to use:
To configure addon go to addons settings: Press ESC - Settings - Addons - Advanced Autoloot Renewed
To configure keybinds go to controls settings: Press ESC - Controls - Addon Keybinds - Advanced AutoLoot
To enable/disable game autoloot go to ingame settings: Press ESC - Settings - Gameplay - Auto Loot or Auto Loot Stolen Items
To send mails you need to open your mailbox and use specific buttons at the top right corner of the mailbox.


Hints:
If you have some items in the bags and want to keep it, preventing from sending - just lock it (Right click on the item - Lock) or make them bound to you (just wear or convert to Imperial style, if you can).


If you have troubles
1. Try to completely remove whole folder C:\Users\your_name\Documents\Elder Scrolls Online\live\AddOns\AdvancedAutoLoot\ and install addon again - manually! Use 7zip to unzip the file archive
2. Addon does not compatible with most of addons, that have a deal with your loot too, i.e. Dustman, CraftAutoloot etc. It may work, but this is not guaranteed.


For developers
Addon var name is AdvancedAutoLoot
This addon would listen for events EVENT_MAIL_OPEN_MAILBOX, EVENT_MAIL_INBOX_UPDATE, EVENT_MAIL_CLOSE_MAILBOX, EVENT_MAIL_SEND_FAILED, EVENT_OPEN_STORE, EVENT_INVENTORY_SINGLE_SLOT_UPDATE
It changes this official ESO settings in the SETTING_TYPE_LOOT: LOOT_SETTING_AUTO_LOOT and LOOT_SETTING_AUTO_LOOT_STOLEN
It has custom modified official ESO API functions: MAIL_INBOX: Delete() and MAIL_INBOX:Return()
It creates buttons, anchored to group ZO_MainMenuSceneGroupBarButton2
Slash commands, that was used: /aaloot, /aasteal, /aalset


-------------------
You can support my work by sending me some gold if you are at the EU server: @SilverWF or just


-------------------
Changes in 1.9.8:
Attention! This version requires LibAddonMenu and LibStub libraries installed separately!
+ Mail Bouncer: made not optional and always ON.
+ Mail Sender: all sending mails now would contain a list of items sent in the mail body
+ Junker: added option to keep items with researchable traits for current character
+ Junker: integration with CraftStore added. Added option to keep items with researchable traits for selected crafters in the CraftStore
+ Several script corrections

Changes in 1.9.7:
+ Rewrote whole Mail send part. Made several independent functions, instead of one huge monster.
+ Fixed 'Min quality to send' filter (made it actually working)
+ Added Item savers integration to the most mail sender scripts (exclude Glyph and Alchemy senders)
+ Added several filters to some mail sender scripts
~ Fixed most tooltips
- Removed /sendmails slash command (it wasn't worked anyway)
~ Loot filtration: Imperial style now is 'common' (was 'rare' before). Styles Mercenary, Glass, Xivkyn, Yokudan, Draugr, Ra Gada, Ashlander now are 'rare' (was 'exotic' before)

Changes in 1.9.6.1:
~Previously added filters (for set items and jewelry) would ignore items, which level is lower than CP160

Changes in 1.9.6:
+ Added ability to keep any set items
+ Added ability to keep any jewelry

Changes in 1.9.5:
+ Fixed Mail bouncer - now it work in single Mailbox open
+ API bump

Changes in 1.9.4:
+ Delete worthless junk option changed to a slider with 0-100g range (0 would turn destroying to OFF)

Changes in 1.9.3:
- Addon wouldn't junk trophies anymore, because Survey maps are trophies

Changes in 1.9.2:
+ Added possibility to destroy stolen treasures by quality. OFF by default
+ Some code polishing

Changes in 1.9.1:
+ Mail bouncer added. OFF by default
+ Added ability to suppress Delete and Return confirmation dialogues. OFF by default.
+ Added Jewelry send part to the Mail sender
~ Triple reviewed code, added new jewelrycrafting handlers where needed.
~ Code and tooltips polished where needed
- Removed ability to keep Ornate items
- Removed Intricate level filter
- Finally removed Send All task tails

Changes in 1.9.0a:
+ Just updated addon version, that shows ingame. Forgot to do that in last time :)

Changes in 1.9.0:
Added support for item saver addons
+ Item Saver - would keep any marked items, on by default
+ FCO Item Saver - would keep items, protected from being junked or sold (not tested, coz I don't using this addon), on by default
+ Begging the Gear - would keep items, that would match to BTG filters, on by default
+ API ver. bump

Changes in 1.8.9.a:
+ API bumped to ver.020 (HotR ones)

Changes in 1.8.9:
+ Libs updated to newest versions

Changes in 1.8.8:
+ Added possibility to chat announce on junk (optional, ON by default)
+ Added possibility to delete worthless loot (optional, OFF by default)
+ Added unique items saver (always ON)

Changes in 1.8.7:
- Removed autoloot all and autoloot stolen parts completely. Event listeners for loot update too.
+ Added two keybind options to change state of ingame "autoloot" and "autoloot stolen" settings

Changes in 1.8.6:
+ Improved support for keeping styles: it is separated now for Common (OFF by default), Rare and Exotic (both are ON by default)

Changes in 1.8.5:
+ Added support for Account wide settings. OFF by default
+ Added support for sorting stolen items. OFF by default
+ Rewritten item style check. Now any new styles wouldn't be just ignored
+ API version bumped to 019 - current Morrowind API version

Changes in 1.8.4:
+ Several code improvements

Changes in 1.8.3:
+ Added possibility to store any crafted items, unmatter what, ON by default
+ Potions now have separate checkbox (ON by default), but still uses the same CP-lvl filter as Food and Drink.

Changes in 1.8.3:
+ Added support for gems, different for charged and empty, both are ON by default
+ Added support for glyphs, on by default.
+ Added glyphs CP level filter, 150 by default
+ Fixed CP filter for gear
+ Fixed poisons filtration
+ Several code improvements

Changes in 1.8.2:
+ Added potions to the Food and Drinks filter.
+ Added treasures to the always_junk items.
+ Added donation support - use it if you have a will for it and you are PC EU player only!
- Removed LibAddonmenu-1.0 support
+ Fixed LibAddonMenu-2.0 support (it causes troubles with some another addons)

Changes in 1.8.1:
- Removed recipe CP filter, because I hate monstrous scripts.
+ A little autojunk filter and options page improovements.

Changes in 1.8.0:
- Rewritten autojunk part for more stable and fast work.
+ Added function "Autosell junk items". "Off" by default.
+ Added poisons support. Addon would keep it by default.
+ (Beta) Added CP lvl filters for the Intricate items, Recipes, Food and Drinks, Poisons and other items
+ Stolen items would not be autojunked anymore.

Changes in 1.7.1:
- Some code clearance.
+ Added function "Keep rare style items", where "rare" is "Dwemer, Ancient Elf, Imperial, Barbaric, Primal or Daedric". "On" by default.
+ Junked items now wouldn't be sent.
- Removed "Send white items" option, because there is already item rarity filter.

Changes in 1.7.0:
+ Some compatibility with 1.6.5 game version
+ Turned back autoloot option
+ Added "autoloot or not" stolen items option. "Off' by default.

-------------------
Changes in 1.6.1:

Updated API version

Changes in 1.6.0:

Removed loot filtering functionality because there are better add-ons for it.
Changed the name of the runes to match the changes in 1.2.3
Updated to match changes with the API in 1.3.0
Updated API version

Changes in 1.5.1:

Reverted back to 1.5 because I'm an idiot!
Updated API version


Changes in 1.5:

Updated the name auto-complete function to match API changes.
Removed the "Sent X mail" debug message because it was spammy.
Added new debug messages to show in a non-spammy way the add-on's progress.

---------------------------
Changes 1.4 :
Added functionalities

You can know specify to loot or not food/drinks/recipes
You can now choose to send or not Recipes
You can now choose to send or not Enchantment materials
Fixed a bug with Alchemy materials

Changes 1.3 :
Added functionalities

You can now choose to send or not equipment (Wood/Cloth/Metal)
You can now choose to send or not Materials/Raw materials/Boosters
You can now choose the max quality of items to send
You can now choose the minimum of items to be in the mail before sending

Changes 1.2.1 :
Left by error some debugging messages, removed them.
Changes 1.2 :
Mainly cosmetic/ease of use changes this version. Next version will add functionalities

No more /command : You can now click buttons in the mail panel !
AutoComplete in the name fields of the recipients in the settings
Better error handling during the send mail (no more stuck in an endless loop)

Changes 1.1 :

Added autoloot filter for Ingredients and baits
Added mail sending for Provisionning
Added mail sending for Alchemy
Fixed a bug in the auto loot feature (if it didn't work before it should now !)
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Author
Date
1.9.7
121kB
SilverWF
08/26/18 03:49 PM
1.9.6-1
120kB
SilverWF
08/13/18 06:14 PM
1.9.6.1
120kB
SilverWF
08/13/18 03:26 PM
1.9.5
120kB
SilverWF
08/07/18 07:18 AM
1.9.4
120kB
SilverWF
07/18/18 06:25 AM
1.9.3
120kB
SilverWF
07/09/18 06:41 PM
1.9.2
120kB
SilverWF
07/07/18 12:32 PM
1.9.1
128kB
SilverWF
06/29/18 10:28 AM
1.9.0a
127kB
SilverWF
06/26/18 10:42 AM
1.9.0
127kB
SilverWF
06/25/18 04:10 PM
1.8.9.a
126kB
SilverWF
08/29/17 02:49 AM
1.8.9
126kB
SilverWF
07/15/17 08:56 AM
1.8.8
124kB
SilverWF
07/09/17 03:23 PM
1.8.7
124kB
SilverWF
07/05/17 01:48 PM
1.8.6
123kB
SilverWF
06/19/17 04:32 AM
1.8.5
123kB
SilverWF
05/30/17 02:15 PM
1.8.4
123kB
SilverWF
05/02/17 12:52 PM
1.8.3
123kB
SilverWF
04/14/17 01:13 PM
1.8.2
123kB
SilverWF
04/07/17 09:53 AM
1.8.1
121kB
SilverWF
04/04/17 05:46 AM
1.8.0
121kB
SilverWF
04/03/17 03:44 PM
1.7.1
118kB
SilverWF
04/13/15 09:45 AM
1.7
118kB
SilverWF
04/06/15 01:31 PM


Post A Reply Comment Options
Unread 09/30/18, 11:38 AM  
SilverWF
 
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Forum posts: 49
File comments: 338
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I did this because Treasures, Trash and Trophies are ment to be sold only
And it useful (for me) with stolen items too: all treasures got junked, so at the Fence I'm opening the Junk tab and mindlessly pressing E to fence them all with no fear to fence some needed item.
Because other items (recipes, gear etc) remains unjunked and I can look on them more closely and decide: what to fence and what to launder.
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ESO PC EU: @SilverWF
Addons: Advanced Autoloot Renewed, BeggingTheGear, Wykkyd Toolbar Updated
Last edited by SilverWF : 09/30/18 at 11:39 AM.
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Unread 09/30/18, 10:08 AM  
tyggerbob

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Originally Posted by SilverWF
Originally Posted by tyggerbob
Originally Posted by SilverWF
Originally Posted by tyggerbob
Originally Posted by SilverWF
Originally Posted by crafty35a
Originally Posted by SilverWF
If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked. In the settings tab, all that filters are sorted by priority: upper - higher
So if I set minimum quality to purple, and loot a blue set item that is tracked by IS/FCOIS, it will be marked as junk anyways? Because Min. Quality is higher priority?
Not, then this item would be passed to lower filters, because it has lower quality and can not be saved by quality
Does this work with stolen items, like things you get off nobles and guards?
I'm finding that no matter what I set the equal or above quality setting to, all my higher quality stolen items are going into junk. They don't seem to have a section for post processing after the initial quality check, so I'm wondering if that has something to do with it. They're not gear or jewelry, etc.
Bob
Well, in the addon logic, any ITEMTYPE_TREASURE (also as TRASH or TROPHY) are going to junk unmatter what.
And if you allowed stolen sorting, then this hidden rule would affect it too.
But only if it's a type that has a setting in that section below, correct? So if I steal a blue piece of armour, it will stay in the bag, but if I steal a blue dwarven dog dish, it'll get junked. Sorry.. Just trying to make sure I understand. I love the add-on btw. I have it on all my characters. It's just the thief character where this is a bit inconvenient.
Is there anyway that quality check could apply to treasure types as well? or can the add-on not tell it's quality if it's one of the treasure type? want to ditch all the white quality 'treasure' and only keep the green above to sell. I suppose I could use the destroy if below min value but I'm nervous about losing thinks.
I appreciate your time
Thanks
Bob
Nah, you can't change it from the addon settings. Most stolen items are Treasures, so they would get junked.
You can freely set deletion of white and green stolen Treasures as I did. You will loose nothing, since it's work for stolen Treasures, Trash and Trophies only.

Or, if you still want to use quality filter for treasures
Open a file ...\AddOns\AdvancedAutoLoot\AdvancedAutoLoot.lua
find a lines 735 and 736 and swap them in places, so this 2 lines would look like that:
Code:
if quality >= self.db.minQuality then return end -- It will keep any items above set quality unmatter what
if itemTypeS == SPECIALIZED_ITEMTYPE_COLLECTIBLE_MONSTER_TROPHY or itemType == ITEMTYPE_TRASH or itemType == ITEMTYPE_TREASURE then self:Junker(bagId,slotId,itemLink,itemStack) return end
after this the quality filter would work for (any) treasures
I went with the first option. I can't get the advanced filters to work. It and some other add-ons are red, even though I appear to have the right supporting libraries installed. But that's not a problem for you to fix.
Thank you for your help, it's now working the way I would like, more or less.. it's too bad the Treasures are automatically trashed, but it's good enough for now
Thanks again for your help
Bob
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Unread 09/30/18, 09:46 AM  
SilverWF
 
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Forum posts: 49
File comments: 338
Uploads: 2
Originally Posted by tyggerbob
Originally Posted by SilverWF
Originally Posted by tyggerbob
Originally Posted by SilverWF
Originally Posted by crafty35a
Originally Posted by SilverWF
If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked. In the settings tab, all that filters are sorted by priority: upper - higher
So if I set minimum quality to purple, and loot a blue set item that is tracked by IS/FCOIS, it will be marked as junk anyways? Because Min. Quality is higher priority?
Not, then this item would be passed to lower filters, because it has lower quality and can not be saved by quality
Does this work with stolen items, like things you get off nobles and guards?
I'm finding that no matter what I set the equal or above quality setting to, all my higher quality stolen items are going into junk. They don't seem to have a section for post processing after the initial quality check, so I'm wondering if that has something to do with it. They're not gear or jewelry, etc.
Bob
Well, in the addon logic, any ITEMTYPE_TREASURE (also as TRASH or TROPHY) are going to junk unmatter what.
And if you allowed stolen sorting, then this hidden rule would affect it too.
But only if it's a type that has a setting in that section below, correct? So if I steal a blue piece of armour, it will stay in the bag, but if I steal a blue dwarven dog dish, it'll get junked. Sorry.. Just trying to make sure I understand. I love the add-on btw. I have it on all my characters. It's just the thief character where this is a bit inconvenient.
Is there anyway that quality check could apply to treasure types as well? or can the add-on not tell it's quality if it's one of the treasure type? want to ditch all the white quality 'treasure' and only keep the green above to sell. I suppose I could use the destroy if below min value but I'm nervous about losing thinks.
I appreciate your time
Thanks
Bob
Nah, you can't change it from the addon settings. Most stolen items are Treasures, so they would get junked.
You can freely set deletion of white and green stolen Treasures as I did. You will loose nothing, since it's work for stolen Treasures, Trash and Trophies only.

Or, if you still want to use quality filter for treasures
Open a file ...\AddOns\AdvancedAutoLoot\AdvancedAutoLoot.lua
find a lines 735 and 736 and swap them in places, so this 2 lines would look like that:
Code:
if quality >= self.db.minQuality then return end -- It will keep any items above set quality unmatter what
if itemTypeS == SPECIALIZED_ITEMTYPE_COLLECTIBLE_MONSTER_TROPHY or itemType == ITEMTYPE_TRASH or itemType == ITEMTYPE_TREASURE then self:Junker(bagId,slotId,itemLink,itemStack) return end
after this the quality filter would work for (any) treasures
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ESO PC EU: @SilverWF
Addons: Advanced Autoloot Renewed, BeggingTheGear, Wykkyd Toolbar Updated
Last edited by SilverWF : 09/30/18 at 09:59 AM.
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Unread 09/30/18, 09:36 AM  
tyggerbob

Forum posts: 0
File comments: 3
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Originally Posted by SilverWF
Originally Posted by tyggerbob
Originally Posted by SilverWF
Originally Posted by crafty35a
Originally Posted by SilverWF
If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked. In the settings tab, all that filters are sorted by priority: upper - higher
So if I set minimum quality to purple, and loot a blue set item that is tracked by IS/FCOIS, it will be marked as junk anyways? Because Min. Quality is higher priority?
Not, then this item would be passed to lower filters, because it has lower quality and can not be saved by quality
Does this work with stolen items, like things you get off nobles and guards?
I'm finding that no matter what I set the equal or above quality setting to, all my higher quality stolen items are going into junk. They don't seem to have a section for post processing after the initial quality check, so I'm wondering if that has something to do with it. They're not gear or jewelry, etc.
Bob
Well, in the addon logic, any ITEMTYPE_TREASURE (also as TRASH or TROPHY) are going to junk unmatter what.
And if you allowed stolen sorting, then this hidden rule would affect it too.
But only if it's a type that has a setting in that section below, correct? So if I steal a blue piece of armour, it will stay in the bag, but if I steal a blue dwarven dog dish, it'll get junked. Sorry.. Just trying to make sure I understand. I love the add-on btw. I have it on all my characters. It's just the thief character where this is a bit inconvenient.
Is there anyway that quality check could apply to treasure types as well? or can the add-on not tell it's quality if it's one of the treasure type? want to ditch all the white quality 'treasure' and only keep the green above to sell. I suppose I could use the destroy if below min value but I'm nervous about losing thinks.
I appreciate your time
Thanks
Bob
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Unread 09/30/18, 09:17 AM  
SilverWF
 
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Forum posts: 49
File comments: 338
Uploads: 2
Originally Posted by tyggerbob
Originally Posted by SilverWF
Originally Posted by crafty35a
Originally Posted by SilverWF
If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked. In the settings tab, all that filters are sorted by priority: upper - higher
So if I set minimum quality to purple, and loot a blue set item that is tracked by IS/FCOIS, it will be marked as junk anyways? Because Min. Quality is higher priority?
Not, then this item would be passed to lower filters, because it has lower quality and can not be saved by quality
Does this work with stolen items, like things you get off nobles and guards?
I'm finding that no matter what I set the equal or above quality setting to, all my higher quality stolen items are going into junk. They don't seem to have a section for post processing after the initial quality check, so I'm wondering if that has something to do with it. They're not gear or jewelry, etc.
Bob
Well, in the addon logic, any ITEMTYPE_TREASURE (also as TRASH or TROPHY) are going to junk unmatter what.
And if you allowed stolen sorting, then this hidden rule would affect it too.
__________________
ESO PC EU: @SilverWF
Addons: Advanced Autoloot Renewed, BeggingTheGear, Wykkyd Toolbar Updated
Last edited by SilverWF : 09/30/18 at 09:22 AM.
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Unread 09/30/18, 09:06 AM  
tyggerbob

Forum posts: 0
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Originally Posted by SilverWF
Originally Posted by crafty35a
Originally Posted by SilverWF
If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked. In the settings tab, all that filters are sorted by priority: upper - higher
So if I set minimum quality to purple, and loot a blue set item that is tracked by IS/FCOIS, it will be marked as junk anyways? Because Min. Quality is higher priority?
Not, then this item would be passed to lower filters, because it has lower quality and can not be saved by quality
Does this work with stolen items, like things you get off nobles and guards?
I'm finding that no matter what I set the equal or above quality setting to, all my higher quality stolen items are going into junk. They don't seem to have a section for post processing after the initial quality check, so I'm wondering if that has something to do with it. They're not gear or jewelry, etc.
Bob
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Unread 09/25/18, 02:45 PM  
SilverWF
 
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Question Re: Filled Soul Gems are being Junked

Well, why use AAL and Dustman at the same time?

Originally Posted by Omikon
I have "Keep Charged Soul Gems" to ON

I'm not certain about my other toons but this level 20 toon keeps junking the soulgems (of which I lost a 100 stack).

What to do?


This was caused by the addon DUSTMAN. Great addon for junking types of items. I had to unJunk the soulgems. Moving on....
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Addons: Advanced Autoloot Renewed, BeggingTheGear, Wykkyd Toolbar Updated
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Unread 09/25/18, 01:19 PM  
Omikon

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Filled Soul Gems are being Junked

I have "Keep Charged Soul Gems" to ON

I'm not certain about my other toons but this level 20 toon keeps junking the soulgems (of which I lost a 100 stack).

What to do?


This was caused by the addon DUSTMAN. Great addon for junking types of items. I had to unJunk the soulgems. Moving on....
Last edited by Omikon : 09/25/18 at 01:31 PM.
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Unread 09/05/18, 05:17 PM  
SilverWF
 
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Exclamation Changes in 1.9.8:

Attention! This version (and all in the future) requires LibAddonMenu and LibStub libraries installed separately!

Mail Bouncer: made not optional and always ON.
I was faced with several scammers, that just stole my mails (nothing valuable tho, just test mails). Sorry, but now it would be like that.

Mail Sender: all sending mails now would contain a list of items sent in the mail body
Same purposes - anti-scam.
Big thanks to Fiktius for his help in tests!

Junker: added option to keep items with researchable traits for current character
If your current character can learn a trait at looted item - then it would be kept. OFF by default.

Junker: integration with CraftStore added.
Works only if previous option is ON and you have CraftStore addon. ON by default.
This option would overwrite previous one.
If you have set at some character (or several) to track traits in the CraftStore addon, then AAL would try to keep items, that can be researched on them, and don't junk that items. This is smart function, that would follow of some CS setting: "Allow duplicate items".
If you allowed to have duplicates in the CS - then AAL would keep any matching items.
If you don't, then AAL would check if item of that type and trait already stored in the CS data: AAL would keep item if you didn't have that item yet (just looted it) or there is no item of that type and trait in your bank or in the bags of selected crafters.
This option also has chat notify to let you know - why some item has been stored and which of your characters can research it. Chat notify is optional, added to already existed notify setting.

AAL here checks CS data, so if you have CS for a pretty long time already (more than 2-3 patches) I highly recommend to exit the game, go to C:\Users\Name\Documents\Elder Scrolls Online\live\SavedVariables\ folder and delete a file CraftStoreFixedAndImproved.lua
Then login to the game and login at your every character one by one, to allow CS rewrite data correctly.
I.e. my CS variables file was 16 MB size, after this operation - only 1,8 MB for 7 characters. Can suggest, it stored some pretty old formats from very old addon versions, that has no real use, but causes troubles, like wrong info about stored items etc...


Added keybind to open AAL settings directly
Self-explanatory
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ESO PC EU: @SilverWF
Addons: Advanced Autoloot Renewed, BeggingTheGear, Wykkyd Toolbar Updated
Last edited by SilverWF : 09/05/18 at 08:19 PM.
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Unread 08/26/18, 03:56 PM  
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Exclamation Changes in 1.9.7

Rewrote whole Mail send part.
Made several independent functions, instead of one huge monster. Works smoother now.

Fixed 'Min quality to send' filter
Actually, it's not 'fixed', but 'implemented' - it was in the settings but not in the mailer scripts

Added Item savers integration to the most mail sender scripts (exclude Glyph and Alchemy senders)
Item Saver addon - would prevent sending of any marked items
FCO Item Saver addon - would prevent sending of items, protected from being mailed

Added several filters to some mail sender scripts
To the Glyph and Provisioning sender, maybe somewhere else, forgot...

Fixed most tooltips
Another attempt to make clear and correct tooltips

Removed /sendmails slash command
Corresponding script was removed more than a year ago.

Loot filtration - demoted some styles rarity
Imperial now is 'common' (was 'rare' before).
Mercenary, Glass, Xivkyn, Yokudan, Draugr, Ra Gada, Ashlander now are 'rare' (was 'exotic' before)
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Unread 08/24/18, 01:41 PM  
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Re: SLASH COMMANDS

Originally Posted by ESOARMY
I assumed the slash command /sendmails would automatically send all of the mails that fit the criteria. it doesn't seem to do anything. Has anyone else been successful with getting that to work? If so what did you do? If not, is there something in the code I can change to make it work? It points to the sendMails function but doesn't do anything.
It wouldn't work - take it as turned off.
Use buttons in your MailBox
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Unread 08/20/18, 06:10 PM  
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SLASH COMMANDS

I assumed the slash command /sendmails would automatically send all of the mails that fit the criteria. it doesn't seem to do anything. Has anyone else been successful with getting that to work? If so what did you do? If not, is there something in the code I can change to make it work? It points to the sendMails function but doesn't do anything.
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Unread 08/13/18, 05:50 PM  
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Exclamation Changes in 1.9.6.1:

Changes in 1.9.6.1:
~Previously added filters (for set items and jewelry) would ignore items, which level is lower than CP160

Sorry, forgot to add this check in the prev. update
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Unread 08/13/18, 03:29 PM  
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Exclamation Changes in 1.9.6

Changes in 1.9.6:
+ Added ability to keep any set items. Off by default

Was suggested several times, so here we go. If an armor, weapon or jewelry are parts of any set, then this function would store it.

+ Added ability to keep any jewelry. Off by default.
If an item is ring or necklace and can be deconstructed (any level and rarity), then this function would store it.
Why it was made? I have several characters that need to level up their jewelry crafting (for daily writs, better nodes to spawn etc).
For this purposes I'm storing any jewelry and then just decon on that characters.
Got bored from browsing Junk tab and unjunk jewelry items, digging tons of other items, because my rarity filter is on "purple and above"
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Last edited by SilverWF : 08/13/18 at 03:53 PM.
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Unread 08/07/18, 02:56 PM  
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Originally Posted by crafty35a
Originally Posted by SilverWF
If item equal or above set quality, then it would be saved and all other filters wouldn't be even checked. In the settings tab, all that filters are sorted by priority: upper - higher
So if I set minimum quality to purple, and loot a blue set item that is tracked by IS/FCOIS, it will be marked as junk anyways? Because Min. Quality is higher priority?
Not, then this item would be passed to lower filters, because it has lower quality and can not be saved by quality
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