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Updated: 07/09/20 06:33 PM
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Greymoor (6.0.5)
Updated:07/09/20 06:33 PM
Created:06/09/15 03:54 PM
Monthly downloads:601
Total downloads:52,809
Favorites:61
MD5:
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 5.2
by: ahmetertem, MaralieRindu
MassDeconstructor deconstructs items based on your filter settings. These filters are:
If you're not using item saver addons please be careful and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items in bank: off
  • Deconstruct bound items: off
  • Deconstruct ornate items: off
  • Deconstruct set pieces: off
  • Deconstruct intricate items: off
  • Deconstruct crafted items: off
  • Maximum item quality to deconstruct: 4 (Epic/Purple)

Dependencies:
Version 5.2

Version number bump to bring all version numbers reported into sync, apologies to Minion users.

Version 5.0

Removed included libraries, use dependencies instead.

Version 4.5
  • Updated API number for Harrowstorm
  • Use bulk deconstruct at workstation instead of individually deconstructing items

Version 4.4d

Emergency patch to fix a broken version released by clumsiness.

Version 4.4b
  • Updated for Scalecaller, no support for in-game mass-refining yet, just uses the old method for now
  • Tweaked mode changes to use the mode bar
  • Stop displaying Mass Deconstruct/Refine buttons while performing actions, to prevent subsequent attempts at starting actions

Version 4.3
  • Version bump for Elsweyr

Version 4.2
  • Mass Refine now takes items from backpack and bank, not just craft bag
  • Buttons once again show when interacting with crafting stations

Version 4.0a

Only a version bump for Wrathstone.

Version 4.0
  • Updated for Murkmire
  • No longer shows list of things to deconstruct when opening alchemy table

Version 3.4
  • Updated for Wolfhunter
  • No longer shows mass deconstruct or mass refine buttons where they don't apply
  • Rough Oak is now refined

Version 3.3
  • Now properly handles preferences regarding ornate and intricate jewellery.

Version 3.2
  • Minor bugfix

Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
5.1
8kB
MaralieRindu
03/05/20 03:08 AM
5.0
8kB
MaralieRindu
03/02/20 07:40 AM
4.5
34kB
MaralieRindu
02/28/20 05:35 AM
4.4d
38kB
MaralieRindu
08/26/19 05:50 AM
4.4b
34kB
MaralieRindu
08/19/19 03:58 PM
4.4a
38kB
MaralieRindu
08/19/19 06:56 AM
4.4
38kB
MaralieRindu
08/18/19 03:24 AM
4.3
38kB
MaralieRindu
06/22/19 01:43 AM
4.2
38kB
MaralieRindu
03/29/19 02:26 PM


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Unread 02/18/21, 01:08 AM  
MaralieRindu

Forum posts: 7
File comments: 72
Uploads: 0
My gaming computer is still dead and I still haven't replaced it. I'm hoping to get some time this weekend to try running ESO on my laptop long enough to get the settings updated for the new ESO.
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Unread 01/17/21, 05:42 PM  
Baertram
 
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Re: FCOIS Items Marked Intricate

I recommand using DoItAll instead. It supports the special checks for each FCOIS marker icon if you enable the FCOIS panel checks in the DoItAll settings. Also supports vanilla UI multi crafting instead one by one item decon/extraction.
It also supports mass glyph extraction, mass item movement at bank, mass mail attachment and mass player2player trade attachments. always respecting what FCOIS protects at the given panel or not.

Originally Posted by FrostByghte
FCOIS can automatically mark items intricate. Which can be nice, however, if this is done, and Mass Deconstructor is set to deconstruct intricate items it will now ignore anything FCOIS marks as intricate. This may not be desired behavior. A simple fix is just to edit line 64 in the MassDeconstructor.lua and remove item 12 so it will no longer block these items.

Code:
elseif FCOIS and FCOIS.IsMarked and FCOIS.IsMarked(bagId, slotId, {1,2,3,4,5,6,7,8,10,11}, nil)then
FCOIS_CON_ICON_INTRICATE = 12
Last edited by Baertram : 01/17/21 at 05:44 PM.
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Unread 01/17/21, 05:41 PM  
Baertram
 
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File comments: 4164
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Originally Posted by rodneyregis
Hey. Super addon.

Was just wondering if it would be possibly to filter out crafted items? I don't want writ items to be mistakenly deconned!
You can auto-protect them with FCOItemSaver's marker icons, and this addon/as well as DoItAll and other addons, won't touch them afterwards.
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Unread 10/28/20, 08:35 PM  
FrostByghte

Forum posts: 0
File comments: 61
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FCOIS Items Marked Intricate

FCOIS can automatically mark items intricate. Which can be nice, however, if this is done, and Mass Deconstructor is set to deconstruct intricate items it will now ignore anything FCOIS marks as intricate. This may not be desired behavior. A simple fix is just to edit line 64 in the MassDeconstructor.lua and remove item 12 so it will no longer block these items.

Code:
elseif FCOIS and FCOIS.IsMarked and FCOIS.IsMarked(bagId, slotId, {1,2,3,4,5,6,7,8,10,11}, nil)then
FCOIS_CON_ICON_INTRICATE = 12
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Unread 09/30/20, 04:49 AM  
rodneyregis

Forum posts: 0
File comments: 32
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Hey. Super addon.

Was just wondering if it would be possibly to filter out crafted items? I don't want writ items to be mistakenly deconned!
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Unread 09/15/20, 04:26 PM  
ExVault

Forum posts: 0
File comments: 13
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Does not work with gamepad mode. As far as I can see author added a separate ui for gamepad, with its own separate key binding that accepts only gamepad buttons... which is very weird, keyboard buttons do bind correctly but will not be displayed in the addon gamepad ui. Anyway, even if I bind deconstruct all action to gamepad button it just does not do anything, binding does not work. To make addon work I have to switch to non-gamepad mode, do deconstructing on keyboard and switch back to gamepad.
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Unread 08/17/20, 10:48 AM  
Random

Forum posts: 0
File comments: 31
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SetTracker Support

Hello --

Wondering if you could add support for SetTracker.

Namely, I would love to be able to pick a label that I've defined (for me, it's "Decon"), and have items with that label added to the list of things getting selected.

SetTracker has a stable API, so it shouldn't be too hard to add in. I've done a local hack for this, though you'd need to add some UI for enabling it and picking the label, whereas I hardcoded it in.

Code:
local function IsMarkedForBreaking(bagId, slotId)
  if SetTrack and SetTrack.GetTrackingInfo then
    local idx, TName, Colour, Note = SetTrack.GetTrackingInfo(bagId, slotId)
    if TName == "Decon" then
      return true
    end
  end

  if FCOIS and FCOIS.IsMarked then
    isMarked, markedArray = FCOIS.IsMarked(bagId, slotId, {9}, nil)
    return isMarked
  end
  
  return false
end

This hack has been such a delight, as I can quickly clear through all the sets I don't care about after a bunch of adventuring.

Thanks!
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Unread 08/03/20, 05:14 AM  
Senni

Forum posts: 0
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FCO Itemsaver

Is there any way of limiting what is deconstructed to only what is marked for deconstruction by FCO Itemsaver?
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Unread 07/16/20, 08:08 AM  
tralce
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File comments: 27
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I love this, and I would really really appreciate to refine more than 10 at a time, please.
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Unread 07/09/20, 06:58 PM  
Baertram
 
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Forum posts: 3445
File comments: 4164
Uploads: 66
Please add the used dependencies, like LibAddonMneu-2.0, to the addon's description so the users see what they need to install directly at the description (esoui website and within Minion).
Thanks
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Unread 05/09/20, 01:59 AM  
Micke2nd
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Forum posts: 43
File comments: 76
Uploads: 1
Hi Ahmetertem & MaralieRindu,
I would like to ask for accountwide settings, because all of my chars use your addon

Regards Micke
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Unread 04/24/20, 09:06 AM  
jayman10000

Forum posts: 2
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Originally Posted by MaralieRindu
Originally Posted by jayman10000
Mass Refine only refines 10 at a time, making it pretty much useless? Or am I missing something? I'd rather just select the stuff I want refined manually than waiting 5 min for Mass Refine to finish.

Is there a way to refine max amount with Mass Refine?
When I implemented mass refine it would just process 10 at a time because that's what the refining system was capable of. I just haven't gotten around to updating the refining feature to take advantage of bulk refine yet.

edit: for me the time spent mass deconstructing and mass refining was an opportunity to step away from teh keyboard and get a cup of tea
hehe makes sense, I guess that is actually useful, maybe I'll just do that, alt-tabbing and watch some tv-shows
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Unread 04/22/20, 03:39 AM  
MaralieRindu

Forum posts: 7
File comments: 72
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Originally Posted by daimon
Have you thought adding weapon/armour/jewelry traits in the options ?
Yup, I've thought of it. Then I've looked at the work involved and figured I'll get to it Real Soon Now™ just not today

I will see how much time I have this weekend.
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Unread 04/22/20, 03:38 AM  
MaralieRindu

Forum posts: 7
File comments: 72
Uploads: 0
Originally Posted by jayman10000
Mass Refine only refines 10 at a time, making it pretty much useless? Or am I missing something? I'd rather just select the stuff I want refined manually than waiting 5 min for Mass Refine to finish.

Is there a way to refine max amount with Mass Refine?
When I implemented mass refine it would just process 10 at a time because that's what the refining system was capable of. I just haven't gotten around to updating the refining feature to take advantage of bulk refine yet.

edit: for me the time spent mass deconstructing and mass refining was an opportunity to step away from teh keyboard and get a cup of tea
Last edited by MaralieRindu : 04/22/20 at 03:38 AM.
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Unread 04/20/20, 10:48 AM  
daimon
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Forum posts: 10
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Hi MaralieRindu

I know this has been around for a long while and I have recently started to use it again, so thank you.

Have you thought adding weapon/armour/jewelry traits in the options ? Aka list of traits you could add on to a safe list (like divines etc as rest is pretty much trash for me at least). I was thinking it would give the addon quite a bit more functionality even that it's great as it is.

Thank you for your work on this.
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