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| Compatibility: | Ascending Tide (7.3.5) |
| Updated: | 04/19/22 10:14 AM |
| Created: | 04/26/16 04:14 PM |
| Monthly downloads: | 82,801 |
| Total downloads: | 4,966,902 |
| Favorites: | 1,457 |
| MD5: | |
| Categories: | Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns |

Q: The main window won't show any statistics in PvP areas, how can I see them ?
A: disable "Light Mode in Cyrodil"------
Q: Why is Minor Savagery no shown?
A: It is ignored, since it is too spammy"------
Q: How are the effective stats like Spell Damage calculated?
A: Whenever a damage or heal event happens the current stats are noted. At the end of the fight a weighted average is calculated. For example you have a short fight where you only do two light attacks. The first one does 1000 Damage, the second one 2000. During the first attack you have 3000 Spell Damage, during the second you have 3600. Then the effective Spell Damage will be 3400 since the second attack does twice as much damage as the first, so the spell damage from that moment gets twice as much weight, compared to the first. For Critical Damage, only critical hits are considered. When you have a healing category selected, only healing events are considered"------
Q: How is overpenetration calculated and what does the tooltip show?
A: The overpenetration % is calculated as how much damage was done while the penetration was too high. In order to reproduce that number you'd have to look at each single damage event and check the current penetration. Also CMX cannot determine the resistance of targets. instead a fixed number is used (default: 18200) which can be changed in the settings. The effective penetration directly shown on the panel gives you a damage weighted average, where any penetration above the set cap (=target resistance mentioned above) is ignored.Feedback
When you open the tooltip, the average number you see is calculated like the effective number, but this time no penetration is ignored.
So there is a difference between "effective" which ignores anything past the target resistance and "average" which is just the damage weighted average.
Finally the table shows you which fraction of your damage was done at various penetration: "<18.2k: 42%" means that 42% of your damage in this fight was done while the penetration was below 18.2k, which means that 58% was done while above 18.2k, which with the default target resistance set to 18200 whould directly be the overpenetration value.
Lets assume some other lines for example show "14.2k: 22.1%" and "19.2k: 73.5%" then 22.1% of your damage was done while you were below 14.2k penetration, and 73.5 % was done while below 19.2k penetration. Since with many sources, many penetration values can be reached during a fight, steps are rounded to X.2k values to keep the list to a reasonable size while still providing a good picture how penetration was distributed during the fight."
Added a new Info panel.
Added a new Graph panel.
Other Changes:
File Name |
Version |
Size |
Uploader |
Date |
1.5.3 |
173kB |
Solinur |
04/04/22 04:40 PM |
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11/14/21 07:09 AM |
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Comment Options |
| Solinur |
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Hide live window out of combat?
Sorry if I missed it, but is there a way to hide the live window display out of combat?
Thanks for the great mod. |
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| bizzy401 |
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Re: Re: Re: Re: Re: Re: Main Server Bug-Conflict with other addons
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Forum posts: 2
File comments: 16
Uploads: 0
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Re: Re: Re: Re: Re: Main Server Bug-Conflict with other addons
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Re: Re: Re: Re: Main Server Bug-Conflict with other addons
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Forum posts: 2
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Re: Re: Re: Main Server Bug-Conflict with other addons
This is happening on the LIVE server. Code:
user:/AddOns/CombatMetrics/CombatMetricsUI.lua:5150: operator * is not supported for nil * number
stack traceback:
user:/AddOns/CombatMetrics/CombatMetricsUI.lua:5150: in function 'initPlotWindow'
|caaaaaa<Locals> plotWindow = ud, editableControls = [table:1]{1 = "XTick1"}, i = 1, name = "XTick1", control = ud, label = ud, editControlName = "CombatMetrics_Report_MainPanel...", editControl = ud, font = "", size = "", style = "soft-shadow-thin" </Locals>|r
user:/AddOns/CombatMetrics/CombatMetricsUI.lua:6955: in function 'initFightReport'
|caaaaaa<Locals> fightReport = ud, pos = [table:2]{x = 1044, y = 571.5}, fragment = [table:3]{hideDuration = 0, allowShowHideTimeUpdates = T, showDuration = 250, state = "hidden"}, resize = user:/AddOns/CombatMetrics/CombatMetricsUI.lua:6844, titlePanel = ud, mainPanel = ud, fightStatsPanel = ud, fightStatsPanelLeft = ud, fightStatsPanelRight = ud, fightStatsButton = ud, combatLogPanel = ud, combatLogPageButtonRow = ud, combatLogFilterButtonRow = ud, graphPanel = ud, plotToolBar = ud, plotWindow = ud </Locals>|r
user:/AddOns/CombatMetrics/CombatMetricsUI.lua:7248: in function 'CMX.InitializeUI'
|caaaaaa<Locals> _ = T, size = 0.16319274902344 </Locals>|r
user:/AddOns/CombatMetrics/CombatMetrics.lua:2829: in function 'Initialize'
|caaaaaa<Locals> event = 65536, addon = "CombatMetrics", svmain = [table:4]{}, svtable = [table:5]{}, fightdata = [table:6]{}, oldsv = [table:7]{} </Locals>|r
user:/AddOns/CombatMetrics/CombatMetrics.lua:2874: in function '(anonymous)'
And then the UI looks like this in game: ![]() Hope there's a fix soon, thanks!
Last edited by papahuge : 04/23/22 at 12:26 AM.
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Forum posts: 0
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Re: Re: New High Isles PTS Bug
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Re: Re: Main Server Bug-Conflict with other addons
Thanks for your concerns Phinix and Sharlikran.
Unless there are more reports or more precise details, I wouldn't expect any interference either. My best guess for now is, that the mentioned addons don't work on PTS, simply due tothe API changes and not due to interference with each other. I will have a brief look later on Live to see if there are issues. |
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Re: Main Server Bug-Conflict with other addons
What kind of issues do you have, can you please describe them? Are there error messages? If so, please post them here. |
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Re: Main Server Bug-Conflict with other addons
Hi, Srendarr author here. Just saw this, and wondering if there is anything specific that leads one to conclude incompatibility with Srendarr? I can certainly take a look while I am slowly working through trial-and-error testing all my addons. However thus far the changes from "CombatMechanicType" to "CombatMechanicFlags" in some of the events Srendarr uses seem relatively superficial as they are just references to global constants which Srendarr is not keeping in saved variables or relying on being a specific value, and so work as any other variable from the perspective of Srendarr's code.
In other words, none of the changes I have seen so far should affect Srendarr. I am still researching however and again, I'm available to investigate anything specific.
__________________
PC NA @IllusoryID - My Addons: Srendarr - Azurah - ESO Master Recipe List - SALTI - LootDrop Reborn - Dungeon Tracker - EZReport - Chat Window Manager - Treasure Box - Vampire's Woe ... (more) "What did the naked Psijic say to the talking crystal skull hosting a party? 'I don't know if I'll find my breaches in time!'"
Last edited by Phinix : 04/19/22 at 09:23 PM.
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Re: Main Server Bug-Conflict with other addons
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash. |
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| Sharlikran |
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Forum posts: 1
File comments: 11
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Main Server Bug-Conflict with other addons
Thanks for everything and then
the new version has conflicts with some addons such as Mini Map Fyrakin and Srendarr |
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| siavash |
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Re: New High Isles PTS Bug
![]() Fix is on the way. |
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New High Isles PTS Bug
I can only see damage tab, can NOT click anything else. I have found atleast one other player on the PTS with the same issue at the moment. Let me know if there's anything you need from me to help with the troubleshooting etc. Thanks
Edit: It works fine on the live server. I uninstalled the PTS completely and only had the CMX + libs required and still couldnt open the info tab.
Last edited by LordKruxis : 04/19/22 at 09:36 AM.
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Re: Re: Re:
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