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Compatibility: | High Isle (8.0.0) Ascending Tide (7.3.5) |
Updated: | 06/03/22 03:24 PM |
Created: | 04/26/16 04:14 PM |
Monthly downloads: | 100,257 |
Total downloads: | 5,079,949 |
Favorites: | 1,475 |
MD5: | |
Categories: | Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns |
Q: The main window won't show any statistics in PvP areas, how can I see them ?
A: disable "Light Mode in Cyrodil"------
Q: Why is Minor Savagery no shown?
A: It is ignored, since it is too spammy"------
Q: How are the effective stats like Spell Damage calculated?
A: Whenever a damage or heal event happens the current stats are noted. At the end of the fight a weighted average is calculated. For example you have a short fight where you only do two light attacks. The first one does 1000 Damage, the second one 2000. During the first attack you have 3000 Spell Damage, during the second you have 3600. Then the effective Spell Damage will be 3400 since the second attack does twice as much damage as the first, so the spell damage from that moment gets twice as much weight, compared to the first. For Critical Damage, only critical hits are considered. When you have a healing category selected, only healing events are considered"------
Q: How is overpenetration calculated and what does the tooltip show?
A: The overpenetration % is calculated as how much damage was done while the penetration was too high. In order to reproduce that number you'd have to look at each single damage event and check the current penetration. Also CMX cannot determine the resistance of targets. instead a fixed number is used (default: 18200) which can be changed in the settings. The effective penetration directly shown on the panel gives you a damage weighted average, where any penetration above the set cap (=target resistance mentioned above) is ignored.Feedback
When you open the tooltip, the average number you see is calculated like the effective number, but this time no penetration is ignored.
So there is a difference between "effective" which ignores anything past the target resistance and "average" which is just the damage weighted average.
Finally the table shows you which fraction of your damage was done at various penetration: "<18.2k: 42%" means that 42% of your damage in this fight was done while the penetration was below 18.2k, which means that 58% was done while above 18.2k, which with the default target resistance set to 18200 whould directly be the overpenetration value.
Lets assume some other lines for example show "14.2k: 22.1%" and "19.2k: 73.5%" then 22.1% of your damage was done while you were below 14.2k penetration, and 73.5 % was done while below 19.2k penetration. Since with many sources, many penetration values can be reached during a fight, steps are rounded to X.2k values to keep the list to a reasonable size while still providing a good picture how penetration was distributed during the fight."
Added a new Info panel.
Added a new Graph panel.
Other Changes:
File Name |
Version |
Size |
Uploader |
Date |
1.5.4 |
173kB |
Solinur |
04/19/22 10:14 AM |
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1.5.3 |
173kB |
Solinur |
04/04/22 04:40 PM |
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1.5.2 |
173kB |
Solinur |
01/19/22 06:36 AM |
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1.5.1 |
173kB |
Solinur |
01/18/22 05:37 PM |
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1.5.0 |
173kB |
Solinur |
11/14/21 07:09 AM |
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1.4.6 |
173kB |
Solinur |
09/16/21 04:59 PM |
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1.4.5 |
173kB |
Solinur |
08/22/21 02:45 PM |
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1.4.4 |
172kB |
Solinur |
07/05/21 04:06 PM |
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1.4.3 |
160kB |
Solinur |
06/09/21 01:50 PM |
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1.4.2 |
160kB |
Solinur |
05/09/21 05:39 AM |
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1.4.1 |
160kB |
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04/17/21 04:08 PM |
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1.4.0 |
160kB |
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04/17/21 04:00 PM |
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1.3.4 |
159kB |
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03/15/21 05:56 PM |
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153kB |
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03/12/21 06:22 PM |
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153kB |
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03/09/21 04:55 PM |
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1.3.1 |
153kB |
Solinur |
03/07/21 07:47 AM |
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1.3.0 |
152kB |
Solinur |
03/04/21 05:54 PM |
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1.2.6 |
147kB |
Solinur |
01/30/21 07:04 AM |
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1.2.5 |
146kB |
Solinur |
12/27/20 02:25 PM |
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1.2.4 |
145kB |
Solinur |
12/27/20 09:33 AM |
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145kB |
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12/26/20 11:42 AM |
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145kB |
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1.2.0 |
141kB |
Solinur |
12/02/20 05:19 PM |
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1.1.2 |
138kB |
Solinur |
11/04/20 01:53 PM |
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1.1.1 |
138kB |
Solinur |
10/20/20 03:47 PM |
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1.1.0 |
137kB |
Solinur |
10/13/20 04:19 PM |
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137kB |
Solinur |
09/17/20 11:55 AM |
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Solinur |
09/04/20 05:48 PM |
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137kB |
Solinur |
08/24/20 02:11 AM |
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1.0.6 |
137kB |
Solinur |
06/11/20 10:36 AM |
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1.0.5 |
137kB |
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1.0.1 |
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1.0.0 |
136kB |
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132kB |
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04/22/20 01:30 AM |
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131kB |
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145kB |
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145kB |
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122kB |
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119kB |
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119kB |
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106kB |
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105kB |
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102kB |
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102kB |
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101kB |
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08/14/16 04:33 PM |
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92kB |
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92kB |
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91kB |
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0.6.0 |
87kB |
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07/02/16 07:23 AM |
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0.5.10 |
87kB |
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06/28/16 05:10 PM |
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87kB |
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87kB |
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118kB |
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118kB |
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85kB |
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85kB |
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05/19/16 04:22 PM |
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0.5.0 |
85kB |
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05/18/16 03:14 PM |
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0.48 |
84kB |
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04/26/16 04:14 PM |
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miguelcura |
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Re: Hi!
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Solinur |
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Forum posts: 0
File comments: 4
Uploads: 0
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Hi!
Excuse me, I came here for the 10k difference too ha ha. The question is: in the end is the CMX ok or is the game report ok? Thank you!
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miguelcura |
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Re: Wrong crit damage modifier on Backstabber
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Solinur |
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Wrong crit damage modifier on Backstabber
Hello,
I have noticed today, that the crit damage modifier of Backstabber seems to still be 15% instead of 10% on cmx. Fighting Finesse seems to have been correctly updated to 8% from 10%. Hope that's an easy fix ![]() |
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Complicative |
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For what it's worth, several of my guildies and I have been testing this and it seems like the CMX numbers are more accurate than the ZOS numbers. When you multiply the total seconds (which both agree on, plus or minus 1 second) by the DPS numbers (which they differ on - ZOS's is consistently higher by several thousand), you should get the total health of the enemy you were fighting.
Here are two test runs I just did, for comparison: Example: Trial dummy (20.9m total health) CMX: 58,553 DPS x 5:58 (358 sec) = 20,961,974 damage ZOS: 62,694 DPS x 5:59 (359 sec) = 22,507,146 damage Obviously I'm not doing 22 million damage on a 20.9 mil dummy. CMX's numbers make sense, ZOS's don't. Example 2: Bone Goliath dummy (6m total health) CMX: 30,317 DPS x 3:18 (198 sec) = 6,002,766 damage ZOS: 36,137 DPS x 3:19 (199 sec) = 7,191,263 damage Similarly, I'm not doing an extra 1.2 million damage on a 6m dummy. CMX's numbers make sense but not ZOS's. ESO logs also matches up with CMX and not ZOS numbers. Sorry to disappoint the guy whose DPS is down 10k in the new patch... :P
Last edited by Calpurrnia : 06/10/22 at 11:46 PM.
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Calpurrnia |
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Re: Re: Re: Re: Re: ZOS Trial Dummy DPS vs. CM DPS
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Solinur |
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Re: Re: Re: Re: ZOS Trial Dummy DPS vs. CM DPS
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Amma Rokk |
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Re: Re: Re: ZOS Trial Dummy DPS vs. CM DPS
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Solinur |
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Re: Re: ZOS Trial Dummy DPS vs. CM DPS
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al-Khizr |
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Re: ZOS Trial Dummy DPS vs. CM DPS
Last edited by Solinur : 06/08/22 at 05:36 AM.
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Solinur |
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ZOS Trial Dummy DPS vs. CM DPS
Post-High Isle, is anyone else seeing large discrepancies between what the Trial Dummy reports as one's DPS vs. what Combat Metrics gives us? I'm consistently seeing the game giving me 10K more DPS than CM. I can post results if this proves to be common.
And thanks for maintaining a very critical add-on for us! |
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al-Khizr |
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Re: Re: Re: Re: Re: Ability to position add-on
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Solinur |
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Forum posts: 0
File comments: 5
Uploads: 0
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Re: Re: Re: Re: Ability to position add-on
I can't stop laughing. I cannot believe I skipped the most rudimentary UI step evar. Well, thank you. Tail tucked, back to work, and OMG you have the patience of... someone with a LOT of patience. This knuckle dragger is now going to get ready for work (which is one keyboard and one screen away from me). Double Pay Memorial Day is here! Seriously, thank you, and Happy Memorial Day. |
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uhmorphous |
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Re: Re: Re: Ability to position add-on
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Solinur |
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