Quantcast
Download
(24 Kb)
Download
Updated: 09/25/21 07:22 AM
Pictures
File Info
Compatibility:
Waking Flame (7.1.5)
Updated:09/25/21 07:22 AM
Created:12/12/18 01:48 PM
Monthly downloads:4,629
Total downloads:53,427
Favorites:68
MD5:
Categories:Auction House & Vendors, Bags, Bank, Inventory, ToolTip
7.1.5
Price Tooltip (+Gamepad)  Popular! (More than 5000 hits)
Version: 1.7.0
by: Mladen90 [More]
Price AddOn to better focus prices from different sources.


The AddOn works with MM / TTC / ATT / UESP.


uespLog supported! You only need uespLogSalesPrices from this AddOn. This AddOn increases Game Loading time noticeably. Don't forget to set NA or EU option when downloading UESP data in their APP.


Download library: LibAddonMenu LibCustomMenu


Features:

Custom color and font for tooltips
Gamepad tooltips
Vendor price extension
Price scaling
Price calculation (Best Price, Average Price, and others)
Low price indicators
Grid price settings
Grid price sort (Works with AutoCategory and Grid View)
Custom Item NOTE (via Context Menu or slash command)



Known issues:

1) Grid Sort can get messed up. Reload UI fixes it.
2) If another AddOn overrides Grid Values, you have to decide which one should handle it.
1.7.0
Added UESP LOG Support (you need only uespLogSalesPrices Addon from uespLog Addon)
Some other small changes

1.6.0
Adding Gamepad Fonts
Adding Gamepad Actions
Adding ATT info
Adding Crafting Station Tooltips
some other minor FIXES / UPDATES

1.5.6
MasterMerchant handling UPDATE
MasterMerchant Grid Values FIX
Sorting FIX - if someone had that issue
PriceTooltipNote is now Optional Addon
Some Menu UPDATES
some other minor FIXES / UPDATES

1.5.5
Updating Override Settings - Disable Override on Top or Bottom Value
Updating Grid Sort Settings - new Sort Button with custom name and removing Standard Sort

1.5.4
Updating API Version
Fixing error with enum - updating enums

1.5.3
Updating API Version
Minor Code change

1.5.2
Updating API Version
Adding delete for PTN
Updating Code in PT and PTN


1.5.1
Typo fix for PriceTooltipNote error

1.5.0
Added Price Tooltip Note extension
Small link type fix

1.4.2
Fixed a sort issue (sort value caching)
Added option to diable sort cache (useful when single item prices get changed a lot)

1.4.1
Fixed and updated Grid Sort (added stack sort option)

1.4.0
Added Grid Sort
Removed empty Divider

1.3.2:
Added spacing option for tooltip
Added font option for price info
Changed option name's from TCC AVG to TTC ALT, because it is an Alternative price
Added brackets [ ] in option names for keyboard only options
Added missing price seperator in grid price
Added suggested TTC price to price info

1.3.1:
Adjusted how LibAddonMenu2 is used
Adding other color for TTC AVG price
Adding more options to Include TTC AVG
Adding more details in grid, now you see single and stack price

1.3.0:
Updating API Version
Removed Libstub
Adding OptionalDependendsOn MM,TTC,ATT
Updating/Adding settings
Adding price info with color for MM/TTC
Updating TTC price to include AVG price also
Updating Avg Trade price to select which prices to calculate

1.2.3:
Updating API Version
Some minor fixes
Updating Grid Override
Adding Default price to Grid Override Behaviour
Adding Min item price color filter for Grid Override Coloring
Adding option to show single item price in grid

1.2.2:
Updating API Version
Changing vendor price tooltip to match original vendor price tooltip
Removing double vendor price tooltip (mby not all)

1.2.1:
Updating API version
Adding option to fix double tooltip (beta fix category)
Removing divider when no display data

1.2:
Adding Gamepad Tooltip support

1.1.2:
Adding low price indicator for tooltip and grid
Adding option to include profit price to best price calculation
Reordering menu
Small fix for default value

1.1.1a:
Small fix for coloring price to chat menu

1.1.1:
Fixing issue with Banking item
Adding Setting to enable/disable price to chat menu
Adding color setting for price to chat menu

1.1:
Fixing some minor bugs
Updating (adding) settings for better control
Updating text format
Updating default values
Adding link original price to chat function
Removing library files from addon, library should be downloaded seperate now

1.0.2a:
Small fix for rounding in override behaviour

1.0.2:
Adding support for ATT

1.0.1a:
Fix for override behaviour
Removing average price from best price calculation

1.0.1:
Adding rounding option
Adding thousand separator change option
Adding font change option
Adding color change option
Adding override item price in grid option
Adding override behaviour for override item price
Changed saved variables type to account
Updating tooltip to show gold icon
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Uploader
Date
1.6.0
22kB
Mladen90
09/20/21 02:53 PM
1.5.6
16kB
Mladen90
09/18/21 03:15 AM
1.5.5
15kB
Mladen90
09/05/21 01:32 PM
1.5.4
14kB
Mladen90
08/28/21 01:00 PM
1.5.3
14kB
Mladen90
06/20/21 11:10 AM
1.5.2
14kB
Mladen90
08/30/20 04:08 PM
1.5.1
14kB
Mladen90
01/21/20 03:18 PM
1.5.0
14kB
Mladen90
01/20/20 06:50 PM
1.5.0
12kB
Mladen90
12/23/19 05:34 PM
1.4.1
12kB
Mladen90
12/18/19 05:36 PM
1.4.0
12kB
Mladen90
12/17/19 07:11 PM
1.3.2
11kB
Mladen90
11/18/19 02:44 PM
1.3.1
11kB
Mladen90
10/28/19 07:20 PM
1.3.0
11kB
Mladen90
10/27/19 10:20 AM
1.2.3
10kB
Mladen90
10/16/19 11:18 AM
1.2.2
9kB
Mladen90
06/16/19 04:29 PM
1.2.1
8kB
Mladen90
03/27/19 05:29 PM
1.2
8kB
Mladen90
02/18/19 07:57 AM
1.1.2
7kB
Mladen90
01/23/19 02:47 PM
1.1.1a
7kB
Mladen90
12/22/18 07:56 PM
1.1.1
7kB
Mladen90
12/22/18 07:36 PM
1.1
7kB
Mladen90
12/19/18 11:27 AM
1.0.2a
51kB
Mladen90
12/15/18 03:14 PM
1.0.2
51kB
Mladen90
12/15/18 02:47 PM
1.0.1a
50kB
Mladen90
12/14/18 06:39 PM
1.0.1
50kB
Mladen90
12/14/18 06:09 PM
1.0
48kB
Mladen90
12/12/18 01:48 PM


Post A Reply Comment Options
Unread 09/24/21, 10:41 PM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 302
File comments: 1316
Uploads: 11
Originally Posted by Mladen90
Hello, can you update your function MasterMerchant:itemStats to be able to read also the Bonanza Price via PriceTooltip or other addons? For now, I have to use internal functions to be able to do that.

thanks
Warning: Spoiler

I will have a way to get that information at a later time.
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Last edited by Sharlikran : 10/13/21 at 07:10 PM.
Report comment to moderator  
Reply With Quote
Unread 09/21/21, 10:55 AM  
Mladen90
 
Mladen90's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 6
Re: PTV

Sorting on Price Tooltip Value, which is set in the Grid Sort Option. Sorting is Default on Average + 'Price Per Item'. You can change Sorting to 'Price per stack' with another Price Value option

Originally Posted by Boostercc
Hi I was wondering what PTV stands for.
Last edited by Mladen90 : 09/21/21 at 01:50 PM.
Report comment to moderator  
Reply With Quote
Unread 09/21/21, 10:35 AM  
Boostercc

Forum posts: 0
File comments: 6
Uploads: 0
PTV

Hi I was wondering what PTV stands for.
Report comment to moderator  
Reply With Quote
Unread 09/20/21, 09:07 PM  
EinsErr0R

Forum posts: 0
File comments: 17
Uploads: 0
Hi, is there any chance to hide the red message in chat - [PriceTooltip] Waitiing [MM] ?

Thanks for this great addon


Ahhh, found it !!

There is a menu entry under "format settings" - show only initialized on startup !

Sorry, my fault - no problem with addon
Last edited by EinsErr0R : 09/20/21 at 10:44 PM.
Report comment to moderator  
Reply With Quote
Unread 09/17/21, 05:29 PM  
Mladen90
 
Mladen90's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 6
I think I have fixed that and a sorting issue too. I will make a new Version tomorrow.

Originally Posted by noiamortale
Originally Posted by Talisman
Hey, whenever I have Master Merchant active, my inventory value override does not work (shows default sell to vendor prices), but works fine with MM disabled. And yes, I DO have the override built in MM disabled.
having the same issue here
Report comment to moderator  
Reply With Quote
Unread 09/17/21, 05:18 AM  
noiamortale

Forum posts: 0
File comments: 15
Uploads: 0
Originally Posted by Talisman
Hey, whenever I have Master Merchant active, my inventory value override does not work (shows default sell to vendor prices), but works fine with MM disabled. And yes, I DO have the override built in MM disabled.
having the same issue here
Report comment to moderator  
Reply With Quote
Unread 09/16/21, 07:23 PM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 302
File comments: 1316
Uploads: 11
Originally Posted by Mladen90
I will try to make it next weekend.
Thank you. One thing the author of LibPrice chose was to only check if "MasterMerchant.isInitialized". I need to make a better API for it but for now though, that actually would suffice. That value is set last.
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Report comment to moderator  
Reply With Quote
Unread 09/15/21, 11:57 PM  
Talisman
 
Talisman's Avatar

Forum posts: 0
File comments: 12
Uploads: 0
Hey, whenever I have Master Merchant active, my inventory value override does not work (shows default sell to vendor prices), but works fine with MM disabled. And yes, I DO have the override built in MM disabled.
Report comment to moderator  
Reply With Quote
Unread 09/14/21, 03:56 PM  
Mladen90
 
Mladen90's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 6
I will try to make it next weekend.


Originally Posted by Sharlikran
Just a quick heads up, some users reported that MM would not load properly. It seems that MM and LibGuildStore load in a different order for some people. Please add the following to your mod.

When checking for prices be sure to check for the following

MasterMerchant.isInitialized
LibGuildStore.guildStoreReady

If both are not true do not request information from MM.

Thank you.
Report comment to moderator  
Reply With Quote
Unread 09/14/21, 10:34 AM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 302
File comments: 1316
Uploads: 11
Just a quick heads up, some users reported that MM would not load properly. It seems that MM and LibGuildStore load in a different order for some people. Please add the following to your mod.

When checking for prices be sure to check for the following

MasterMerchant.isInitialized
LibGuildStore.guildStoreReady

If both are not true do not request information from MM.

Thank you.
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Report comment to moderator  
Reply With Quote
Unread 09/07/21, 03:58 AM  
Troodon80

Forum posts: 0
File comments: 42
Uploads: 0
Re: Re: Re: Re: UESP's Pricing?

Originally Posted by Sharlikran
I didn't think that at all.
Just referring back to and replying to your previous comment:
Originally Posted by Sharlikran
if you wouldn't mind reconsidering MM
And clarifying that MM is being used, so no reconsidering needed.

Originally Posted by Sharlikran
EDIT: I searched the site, just used UESP. Didn't find what I thought was the correct mod. What is a link to the mod that uses MM data? Because again I changed the file format so....
The original method was automatic, from what I understood reading this, and always seemed to get uploaded, but it used the MMxxxx files. You could also upload them directly to the site prior to MM 3.6.x. So, yeah, UESP probably needs to update for this. The "mod" itself is just uespLog as linked in the previous post. It comes in two parts like TTC. The mod which logs the data and the application which uploads that data.
Report comment to moderator  
Reply With Quote
Unread 09/06/21, 09:17 PM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 302
File comments: 1316
Uploads: 11
Re: Re: Re: UESP's Pricing?

Originally Posted by Troodon80
I think you misunderstand. I use all of them (TTC, MM, and UESP) to get good price averages. I'm certainly not advocating that people stop using MM or for people to use one thing over another. Quite the opposite. You still have to use MM in order to upload the collected data to UESP.
I didn't think that at all. I was just saying that I am updating MM to be a shopping tool for anyone, not just as a trading mod. In addition to that as you mentioned when you have limited sales sometimes the MM price isn't as helpful.

I will look into how UESP uses the data because I changed the format. They should probably use LibHistoire.

EDIT: I searched the site, just used UESP. Didn't find what I thought was the correct mod. What is a link to the mod that uses MM data? Because again I changed the file format so....
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Last edited by Sharlikran : 09/06/21 at 09:41 PM.
Report comment to moderator  
Reply With Quote
Unread 09/05/21, 06:21 PM  
Troodon80

Forum posts: 0
File comments: 42
Uploads: 0
Re: Re: UESP's Pricing?

Originally Posted by Sharlikran
if you wouldn't mind reconsidering MM, with the addition of Bonanza the graph will Now display an average of the prices for items that you've seen with other traders.

It is susceptible to the same kind of issue as TTC because it's a listing and not an actual sale. I do use the same equations for trimming outliers when I calculate that price that is used for the MM average.

I can't say it's always the same as TTC for every single item but you'd have to make that evaluation yourself after you try it for a while.

Going forward Master Merchant is really not intended to be a tool that somebody installs because they're in an active trading Guild it is a tool that you install because you use guild kiosks. It is intended for Shoppers as well.
I think you misunderstand. I use all of them (TTC, MM, and UESP) to get good price averages. I'm certainly not advocating that people stop using MM or for people to use one thing over another. Quite the opposite. You still have to use MM in order to upload the collected data to UESP.
Report comment to moderator  
Reply With Quote
Unread 09/05/21, 03:56 PM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 302
File comments: 1316
Uploads: 11
Re: UESP's Pricing?

Originally Posted by Troodon80
Unlike Master Merchant which requires sales data from an, ideally, active trade guild, or TTC which only scans listings and by its very definition is fallible becaus eanything can be listed for any price, UESP does both which should, in theory, result in a much better price aggregate.
if you wouldn't mind reconsidering MM, with the addition of Bonanza the graph will Now display an average of the prices for items that you've seen with other traders.

It is susceptible to the same kind of issue as TTC because it's a listing and not an actual sale. I do use the same equations for trimming outliers when I calculate that price that is used for the MM average.

I can't say it's always the same as TTC for every single item but you'd have to make that evaluation yourself after you try it for a while.

Going forward Master Merchant is really not intended to be a tool that somebody installs because they're in an active trading Guild it is a tool that you install because you use guild kiosks. It is intended for Shoppers as well.
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Last edited by Sharlikran : 09/05/21 at 04:17 PM.
Report comment to moderator  
Reply With Quote
Unread 08/31/21, 02:52 PM  
Mladen90
 
Mladen90's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 6
Re: UESP's Pricing?

I can check this when I have more time.

Originally Posted by Troodon80
I don't suppose you would consider adding support for UESP's pricing? (from uespLog)

I make very regular use of it to see market trends or declines. Prices can be viewed both in-game and via the UESP site in the form of graphs and tables (e.g. Dreugh Wax). Unlike Master Merchant which requires sales data from an, ideally, active trade guild, or TTC which only scans listings and by its very definition is fallible becaus eanything can be listed for any price, UESP does both which should, in theory, result in a much better price aggregate.

A lot of people don't seem to realise this is even a thing (which is also its only downside, because, like any of these addons or applications/sites, it requires more people to use it), so I don't know if you're just unaware that it exists or if there's just not enough call for support to be added and you've simply made the decision not to do so.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: