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Blackwood (7.0.5)
Updated:06/01/21 07:17 PM
Created:08/24/20 07:35 PM
Monthly downloads:84,856
Total downloads:946,958
Favorites:212
MD5:
7.0.5
Master Merchant 3.0  Popular! (More than 5000 hits)
Version: 3.5.30
by: Sharlikran [More]
Logoff Notification!

LibHistoire has not linked your history yet! If you close the game now, you will lose any progress and have to start over the next time.

If you have seen that message then you have been missing valuable sales data because you have not read the documentation linked below.

Backup your MMxxData.lua files frequently

I suggest that you backup your data at least once a week. How long you keep your data is up to you. For example you may backup your data once a week but you keep three backups, or three weeks worth of data.

Please read the Documentation linked below. There is a section on how to backup your data.

Master Merchant 3.0 Documentation

You can read about Master Merchant 3.0 at this website for Master Merchant.

Intent

Master Merchant 3.0 is a continuation of Master Merchant 2.x. In order to keep changes separate I made two versions. Version 2.x used the traditional method of guild scanning that has been present since 2.3.1 which was the last version Philgo uploaded himself.

Unfortunately that old method is not convenient of efficient. Master Merchant 3.0 waits for LibHistoire to send information and then adds it to the database of sales.

With 3.0 it takes less time and the GUI interface for LibHistoire is easy to understand. The current server behavior makes it difficult for users and the current methods MM 3.0 uses make it easy to keep everything updated.

Reason for the change

Having a cache of the Guild History like LibHistoire allows users to have access to all previously cached data for the last 30 days without requesting it from the server. From what I understand with MM 2.x many people perform a ten day scan periodically and then use /mm missing to ensure they have sales data.

That kind of behavior is a drain on the server. Even with the introduction of the first MM 3.0 performing certain actions such as those periodically was not needed. LibHistoire provides a simple and easy to understand interface. I recommend obtaining sales data on first use but after that you only need to obtain data for the time you have been offline.

In order for this to happen changes had to be made and I could not be bothered with constant complaints. Now that I have made enough changes I will not be uploading the same version to two different pages. MM 3.x is a continuation of MM 2.x. No data conversion is required and you should not delete your previous MM sales data. In fact back up your MM data before updating as mentioned.

Compatibility

Master Merchant 3.0 is 100% compatible with 2.x because the data files use the same format.

Requirements

LibAddonMenu
LibMediaProvider
LibGuildRoster
LibHistoire

Updating

Because this version is being rewritten you should always backup your sales data prior to updating Master Merchant 3.0. I will not be responsible for lost data historical or otherwise.

Development

The intent is to overhaul the SavedVariables so the mod loads data faster and more reliably. There will be conversion routines to convert sales data to the new format once anything like that is added. That is currently not implemented in 3.0 but you will be notified when it happens.

In addition to improving the SavedVariables 3.0 will continue to work on making sure sales data is processed when it is received, added to the database, and showing in the Master Merchant Window.

Previous version 2.x

If you need to be ensured you have full compatibility with your MM saved data then you can still use the original Master Merchant 2.x.

Permissions and Credits

I was given permission to work on MM by Philgo and maintain the project. In addition to that the following text below is the license that is included with MM which grants the use of the code as long as the license is provided. I will be respecting the license given and do not take full credit for MM. Original credit goes to its original authors.
Lua Code:
  1. -- Copyright (c) 2014 Matthew Miller (Mattmillus)
  2.  
  3. -- Permission is hereby granted, free of charge, to any person
  4. -- obtaining a copy of this software and associated documentation
  5. -- files (the "Software"), to deal in the Software without
  6. -- restriction, including without limitation the rights to use,
  7. -- copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. -- copies of the Software, and to permit persons to whom the
  9. -- Software is furnished to do so, subject to the following
  10. -- conditions:
  11.  
  12. -- The above copyright notice and this permission notice shall be
  13. -- included in all copies or substantial portions of the Software.
  14. -- MasterMerchant Namespace Setup
  15. -- Written July 2014 by Dan Stone (@khaibit) - [email protected]
  16. -- Extended Feb 2015 - May 2020 by (@Philgo68) - [email protected]
  17. -- Released under terms in license accompanying this file.
  18. -- Distribution without license is prohibited!
3.5.30

- Hotfix for MM iterator routine so it doesn't take so long to initialize

3.5.29

- Imported changes for adjusting description text from the 3.6.x Beta used during /mm clean to change text for other unofficial translations, or official translations

3.5.28

- Added routine to store last sale price when AGS is active. However I believe AGS does this internally.
- Added alias functions for a few depreciated functions

NOTE: The last sale price was updated because AGS is trying to access it regardless of whether or not it is there. I have been wondering why the data was not saved when AGS was active. A special callback is required. The callback is not needed for users that do not use AGS

3.5.27

- Removed toggle for log file that was unused but prevented certain messages from being displayed with DebugLogViewer installed

3.5.26

- Increased API requirement for LibHistoire

NOTE: LibHistoire 1.2.0 had an issue that prevented data from being stored when you joined a new guild or were a new user. This has been addressed in 1.2.1.

3.5.25

- API Bump for MM and Blackwood
- Increased API requirement for LibHistoire

3.5.24

- Added toggle to hide two initialization summaries. Default is set to hide.

NOTE: Because MM will not show sales in the MM window, add pricing to the inventory, allow exporting, or record any sales data from LibHistoire until it is fully initialized, there should be some kind progress indicator. The FPS drop isn't a reasonable progress indicator even though it has been that way for years.

3.5.23

- Added additional localization strings to cover all notifications and the help menu
- Removed verbose mode since messages no longer exist from 2.x that required that

3.5.21

- Refresh will only restore data according to the amount of days retained in settings
- Added a fix when, on rare occasions, an empty table is found that resolves an error when adding category information

3.5.20

- Oops, API Bump for the rest of the modules for MM

3.5.19

- API Bump only

3.5.18

- Added new slash command "/mm redesc" which will toggle whether or not the descriptive search text is rebuilt during "/mm clean". This is to address a crash that can occur sometimes when logging in and updating multiple fields within sales records during setup. The crash is mainly due to the sometimes tremendous amount of sales stored in the data files.

3.5.17

- Tweak to InitItemHistory when search text is not available

3.5.16

- Reverted changes for automatically fixing improperly formatted records during initialization

NOTE: When testing with one improperly formatted record manually added to my own from another user reporting an error I had no issues. The fix properly removed the improperly formatted record and I retained all sales. When running the game in Russian with some manual changes the data loaded and mm clean properly updated the data. Reverted changes anyway in favor of making new routines.

3.5.15

- Resolved issue with MM trying to index improperly formatted records during initialization
- Implemented routine to auto initiate "mm clean" and "mm dups" when improperly formatted records are detected. The UI will reload automatically if this occurs.

3.5.14

- Minor update to outliers routine.

3.5.13

- Updated outliers routine, again. Third times a charm, I hope.

NOTE: You might want to copy paste the people from your blacklist into a text document and exclude that while you look at the scatter plot or graph while trimming the outliers.

3.5.12

- Reverted to previous method for trimming outliers.

3.5.11

- Saved pricing data was not set up as a default variable during initialization in previous versions going back to 2.x. This has been corrected.

3.5.10

- Minor bug fix where during initialization an error may have occurred on occasion if a personal sale was reported before MM could initialize a few of its variables.

3.5.09

- Fixed bug where AGS profit filter setting was not kept after log in or reload UI.

3.5.08

- Updated Initialize routine

3.5.07

- Latest version of LibHistoire reports better values with its GetPendingEventMetrics routine. Updated Refresh routine to stop more easily.

3.5.06

- Updated Refresh routine. Reverted some aspects of it now that LibHistoire has been updated. It was taking too long again.

3.5.05

- Added methods to prevent (significant) FPS drop when a new sale is added while the Master Merchant window is open. This is because I am starting to see new sales show again while online.
- Updated /mm dups
- Updated /mm clean to remove invalid item links
- Added additional routines to verify invalid item links

NOTE: The focus of invalid item links in the current versions will be explained in a sticky post. Please watch the comments section's sticky post for an update with an important announcement. There will also be an additional documentation update.

3.5.04

- Adjusted Refresh routine so it will stop after events are sent even after an upcoming change to LibHistoire.

3.5.03

- Added more verification for malformed item links.

NOTE: I forgot something in 3.5.02, so it's not available.

3.5.01

- Updated refresh routine to announce when refresh is finished. The spinner in the Master merchant window will also stop spinning as well.

3.5.00

- Fixed Gamepad errors when listing items.

NOTE: Thanks to Lyelu I have a gamepad that works with ESO. I can not promise anything but I am looking into how to add some of the simple basic features to the Gamepad UI. Although I hear that since the Gamepad usage is so low, according to ZOS that some mod authors use some Gamepad aspects of the game for convenience in keyboard mods. Meaning, it breaks the Gamepad portion of the game.

3.4.9

- Added additional search index values
- Added routine for expanding Libhistoire when using the refresh button. (Still in testing)
- Added Popup Item Data to Master Merchant window for convenience

3.4.8

- Fixed some minor typos
- Fixed search index values. The API has changed enough that the search terms were a bit broken. Items you are searching for should show up correctly now. Such as a green or purple heavy helm.
- Added initial lookup tables for upcoming changes to Saved Vars files
- Removed old auto next feature for the guild store. It was no longer used and it's just a bad idea especially when AGS is active because at least for AGS it will break it.

3.4.7

- Update to ShoppingList extension to prevent duplicate items. Delete your ShoppingList.lua from your SavedVariables to reset it.

3.4.6

- Added optional MM extension, ShoppingList

NOTE: Rothry has suggested this addition and at the time it did not seem like something I would add. Mainly because I am not sure I want to know everything I purchased. However, I am in the process of learning more about the MM Window, ZOS Scroll Lists, and other more complex parts of this beast of a mod. For that reason it is packaged with the mod and can be enabled or disabled. I hope you enjoy it.

EDIT: 12-9-2020; I will be overhauling both MM and the ShoppingList. The data for MM will be preserved and kept. The data from the ShoppingList will not be preserved because I will be obtaining different sales data from traders either from AGS or the vanilla UI if you do not have AGS installed or active.

3.4.5

- Added the remaining help icons for the settings menu

NOTE: Still working on the documentation but as I have time to complete each section it will help explain the various options.

3.4.4

- Restored color to the deal calculator when viewing items in the guild store

NOTE: Still looking into all the challenges for localizing the currency format and colorization. Thank you for your patience.

3.4.3

- Opps forgot other language strings for new menu options

3.4.2

- Updated settings menu including help icons that go directly to the documentation.
- Updated LibGuildRoster setup to attempt to control the columns better until the next update to the library.

3.4.1

- Bugfix for not stopping LibHistoire properly during Refresh

3.4.0

- Opps forgot other language strings for key-bind

3.3.9

- Fix for setting days of history lower then 30
- Added key-bind to toggle History Graph


3.3.8

- Added a 3rd Focus which can be used for CTRL + SHIFT for example
- Changed the name of the Master merchant window. See documentation. Link is on the description page.- - Made sure when displaying values in the inventory that the gold color is yellow
- Made sure the custom time range updates for the drop down menu

3.3.7

- Opps forgot to add the new data pool to the manifest file

3.3.6

- Bugfix for blacklist
- Fix typo in setting menu
- Added toggle for guild roster columns. Requires UI reload.
- Writs with the same item ID will be grouped together now.

NOTE: Prior to having Writs the last part of the item link was for potions only. This caused MM to treat writs of the same type but a different voucher count as different. I will be adding a new system for writs in a future version.

3.3.5

- Updated gold price label to use in game API formatting.(Meaning less numbers with a decimal of '.00' This should also add some formatting for non English users. I will be testing this more.
- Added lookup table so that if you hover over an item twice, and no sales have been added, the tooltip needs to reconstruct less information. Should make tooltips take a little less time to draw for items have have close to 5000 sales in the MM database. There isn't much I can do to improve this more. Remember too much of a good thing... you can easily see trends with less data points over the same amount of time.

3.3.4

- Added option to select mean or median when calculation outliers.

For a range from 1 to 999 the data with the mean could give you and average of 89 and with the median 42. While other items like chromium grains, you may not see much of a difference. You could have way more data points. For example 44 compared to 3000. Therefore the chromium grains will have a much more focused range. Nobody wants to buy chromium grains for 125,000. The shear quantity of data points make chromium grains show a more meaningful trend then another item with less then 100 sales.

3.3.3

- Added toggle to use the default range for tooltips, for inventory as well.
- The toggle is named "Use Tooltip Days Range" and it is directly under the toggle to swap the price.

3.3.2

- Significant performance improvements when adding events during Refresh.
- Added Simple Indexing - For those who do not search sales and want MM to have a smaller memory footprint.
- Reduced forced Master Merchant window lock to 10 minutes for Refresh. Again after the next LibHistoire I will be able to unlock the window automatically after LibHistoire finishes sending events to MM.

NOTE: On my Lynnfield i3 4GB Ram Potato I was able to reduce the Refresh time for a backup that was about 12 days old to under 10 minutes. Your situation may be different. Again, if you have low FPS viewing All sales then LibHistoire is still working. Close the Master Merchant window and wait longer. Hopefully Sirinsidiator will update LibHistoire soon.

3.3.1

- Removed leftover MM 2.x code that prevented the Refresh routine from properly locking the Master Merchant window. The 20 minute lock may not be sufficient depending on how much data there is in the cache. See the sticky post.

3.3.0

- More updates to prevent errors when calculating outliers while holding down CTRL or SHIFT

3.2.9

- Updated mean and standard deviation calculation
- Added median value calculation for use when determining outliers
- Updated routine for determining outliers

3.2.8

- Performance increase to checking for duplicate sales. No optimization for adding new sales unfortunately. - Added temporary /mm freeze and /mm unfreeze for Master Merchant window when processing 100,000+ sales or more
- Temporary workaround until next LibHistoire update. After clicking Refresh the Master Merchant window will be locked and will not update for 20 minutes while MM and LibHistoire communicate.

NOTE: After the next update LibHistoire will have an internal API function I can check to know when data is being transmitted to MM and lock and unlock the Master Merchant window automatically.

3.2.7

- Added taxes to /mm export feature, see documentation
- Adjusted saved vars tracking var for outlier prices

3.2.6

- Added version check for LibHistoire 1.0.2
- Removed Info/Debug messages
- Updated when MM starts LibHistoire and begins listening for information

3.2.5

- I will rant at Siri later, debug messages are not logged by his mod by default. I have changed it to Info, so I can see the output.

3.2.4

- Added debug messages for nil value Lua error

3.2.3

- Attempt to address error in MasterMerchant.lua:3971: attempt to index a nil value

3.2.2

- Opps didn't save version number properly in manifest file.

3.2.1

- Attempt to address error in MasterMerchant.lua:3965: attempt to index a nil value
- Code added to restrict listening to guild sales. Which is an attempt to address possible performance hits.

NOTE: I don't feel MM 3.2.0 really has an effect on the game in a drastic way. If there is any pause or freeze in any way that is just because the library is sending data on first use. If you have thousands of sales, up to maybe 30,000 or more sales in a busy guild all being sent to MM at once, there will be a freeze. This should settle down after a few days if you keep the new library linked.

3.2.0

- Now using LibHistoire for guild sales instead of scanning guild history directly.

3.1.0

- To display information on the roster MM now uses LibGuildRoster

3.0.9

- Fix for error generated guild finder rather then guild history

3.0.8

- Added localization strings for new "Use Sales History Size Only" to the rest of the languages

3.0.7

- Fix Price Calculator Bug
- Add toggle to ignore min and max count when trimming sales data

3.0.6

- Same as 3.0.4
- More recipe updates from - Dolgubon
- Fix for Lua errors for new saved vars - Dolgubon

3.0.5

- Reverted back to 3.0.3 until a fix for Lua errors can be implemented

3.0.4

- Adjustment to item link trait discovery Aldanga
- Update to recipe calculations Dolgubon (Still some recipes may not show mat price)
- Added event index count to guild history tab and the amount of history loaded in hours, days. Using a built in Zenimax routine. It does not show 1d 3h, just 1 day or 2 days.

3.0.3

- Updated event monitor so it will properly activate after zoning

3.0.2

- Added decrement button since background scan is no longer present. It will deduct 50 from the event index, more like a rewind just a bit if you think you missed a sale.

3.0.1

- Uncommented a few things in MM clean when checking for numbers that should not be strings
Archived Files (67)
File Name
Version
Size
Uploader
Date
3.5.29
344kB
Sharlikran
06/01/21 08:50 AM
3.5.28
344kB
Sharlikran
05/13/21 02:27 PM
3.5.27
344kB
Sharlikran
05/06/21 10:52 AM
3.5.26
344kB
Sharlikran
04/24/21 03:30 PM
3.5.25
344kB
Sharlikran
04/22/21 07:28 PM
3.5.24
344kB
Sharlikran
04/12/21 11:26 AM
3.5.23
343kB
Sharlikran
04/11/21 09:41 PM
3.5.21
332kB
Sharlikran
03/25/21 11:16 AM
3.5.20
332kB
Sharlikran
03/09/21 02:12 PM
3.5.19
332kB
Sharlikran
03/09/21 12:41 PM
3.5.18
332kB
Sharlikran
03/05/21 11:34 PM
3.5.17
332kB
Sharlikran
01/27/21 01:25 AM
3.5.16
332kB
Sharlikran
01/26/21 08:29 PM
3.5.15
332kB
Sharlikran
01/25/21 09:54 PM
3.5.14
349kB
Sharlikran
01/03/21 11:31 AM
3.5.13
349kB
Sharlikran
01/02/21 09:56 PM
3.5.12
352kB
Sharlikran
01/02/21 11:53 AM
3.5.11
349kB
Sharlikran
12/31/20 07:50 AM
3.5.10
349kB
Sharlikran
12/27/20 01:21 AM
3.5.09
349kB
Sharlikran
12/22/20 11:24 PM
3.5.08
349kB
Sharlikran
12/18/20 09:07 PM
3.5.07
348kB
Sharlikran
12/13/20 09:09 AM
3.5.06
348kB
Sharlikran
12/13/20 02:17 AM
3.5.05
344kB
Sharlikran
12/12/20 10:37 AM
3.5.04
343kB
Sharlikran
12/11/20 11:42 PM
3.5.03
343kB
Sharlikran
12/11/20 01:36 AM
3.5.01
343kB
Sharlikran
12/08/20 09:18 PM
3.5.00
343kB
Sharlikran
12/06/20 11:09 PM
3.4.9
342kB
Sharlikran
12/06/20 01:29 PM
3.4.8
341kB
Sharlikran
12/02/20 10:09 PM
3.4.7
340kB
Sharlikran
12/01/20 10:06 PM
3.4.6
339kB
Sharlikran
12/01/20 12:30 AM
3.4.5
330kB
Sharlikran
11/29/20 07:50 PM
3.4.4
330kB
Sharlikran
11/29/20 01:30 PM
3.4.3
330kB
Sharlikran
11/28/20 11:24 PM
3.4.2
329kB
Sharlikran
11/28/20 10:09 PM
3.4.1
328kB
Sharlikran
11/28/20 10:04 AM
3.4.0
333kB
Sharlikran
11/27/20 12:57 AM
3.3.8
332kB
Sharlikran
11/26/20 06:48 PM
3.3.7
331kB
Sharlikran
11/26/20 01:52 AM
3.3.6
331kB
Sharlikran
11/25/20 10:38 PM
3.3.5
329kB
Sharlikran
11/24/20 02:10 AM
3.3.4
328kB
Sharlikran
11/21/20 10:55 PM
3.3.3
326kB
Sharlikran
11/20/20 10:40 PM
3.3.2
326kB
Sharlikran
11/19/20 08:50 PM
3.3.1
326kB
Sharlikran
11/17/20 10:27 PM
3.3.0
329kB
Sharlikran
11/14/20 12:50 PM
3.2.9
326kB
Sharlikran
11/13/20 10:42 PM
3.2.8
325kB
Sharlikran
11/10/20 09:30 PM
3.2.7
324kB
Sharlikran
11/07/20 08:07 PM
3.2.6
324kB
Sharlikran
10/31/20 04:46 PM
3.2.5
324kB
Sharlikran
10/30/20 10:11 PM
3.2.4
324kB
Sharlikran
10/30/20 07:25 PM
3.2.3
324kB
Sharlikran
10/29/20 10:59 PM
3.2.2
324kB
Sharlikran
10/28/20 11:35 PM
3.2.1
324kB
Sharlikran
10/28/20 11:26 PM
3.2.0
324kB
Sharlikran
10/27/20 08:40 PM
3.1.0
323kB
Sharlikran
10/05/20 06:47 PM
3.0.9
323kB
Sharlikran
09/06/20 02:58 AM
3.0.8
323kB
Sharlikran
09/05/20 04:05 AM
3.0.6
322kB
Sharlikran
08/30/20 10:26 PM
3.0.5
369kB
Sharlikran
08/29/20 09:27 PM
3.0.4
331kB
Sharlikran
08/29/20 07:15 PM
3.0.3
369kB
Sharlikran
08/25/20 12:13 PM
3.0.2
369kB
Sharlikran
08/25/20 01:00 AM
3.0.1
369kB
Sharlikran
08/24/20 10:01 PM
3.0.0
369kB
Sharlikran
08/24/20 07:35 PM


Post A Reply Comment Options
Unread 09/10/20, 11:30 AM  
Sharlikran
 
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AddOn Author - Click to view AddOns

Forum posts: 257
File comments: 1108
Uploads: 11
Logoff Notification!

LibHistoire has not linked your history yet! If you close the game now, you will lose any progress and have to start over the next time.

If you have seen that message then you have been missing valuable sales data because you have not read the documentation linked below.

3.5.18

Since some data in your MMxxData files could be out of date 3.5.18 adds the method to clean up the information. The first command sets a toggle to update the search terms and the description. Which are used when you search items. The rest cleans out information that is not formatted properly or is a duplicate. Reload your UI after you do these commands.

/mm redesc
/mm clean
/mm dups
/reloadui
MM Documentation!

Please review the documentation. It doesn't contain everything I would like it to yet but more will be added as time permits.
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Last edited by Sharlikran : 04/29/21 at 09:58 PM.
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Unread 06/14/21, 07:08 AM  
Sharlikran
 
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Forum posts: 257
File comments: 1108
Uploads: 11
Re: adaptation of context menu text

Originally Posted by AlbertVonMoosseedorf
I have MM, TTC and ATT and all of them have an entry in the context menu with only little difference.
It would be nice, if the source (MM, ATT or TTC) would be visible in the context menu text (e.g. "ATT Preis to chat", "MM Preis to Chat", "TTC Preis to chat").
Obviously I can not change that for TTC and ATT. I did not make the German translation so I don't know why they would do that. I will remember that for 3.6.x
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Unread 06/14/21, 02:11 AM  
AlbertVonMoosseedorf

Forum posts: 2
File comments: 89
Uploads: 0
adaptation of context menu text

I have MM, TTC and ATT and all of them have an entry in the context menu with only little difference.
It would be nice, if the source (MM, ATT or TTC) would be visible in the context menu text (e.g. "ATT Preis to chat", "MM Preis to Chat", "TTC Preis to chat").

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Unread 06/12/21, 01:47 PM  
M-ree

Forum posts: 1
File comments: 271
Uploads: 0
Got MM pop an error when opening an undaunted merits reward container:

Code:
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1619: attempt to index a nil value
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1619: in function 'MasterMerchant:addStatsItemTooltip'
|caaaaaa<Locals> self = [table:1]{isCtrlPressed = F, isShiftPressed = F, effective_lang = "en", veryFirstScan = F, isFirstScan = T, currentGuildID = 310743, show_log = F, AwesomeGuildStoreDetected = T, supported_lang = T, LibHistoireRefreshed = F, isInitialized = T, viewer = F, client_lang = "en", PlayerSpecialText = "hfdkkdfunlajjamdhsiwsuwj", oneDayInSeconds = 86400, customTimeframeText = "90 Days", viewMode = "self", oneYearInSeconds = 31536000, isScanning = F, oneHour = 3600, name = "MasterMerchant", totalRecords = 34621, version = "3.5.30"}, skMoc = ud, mocParent = "ZO_LootAlphaContainerListConte..." </Locals>|r
user:/AddOns/MasterMerchant/MasterMerchant.lua:3445: in function '(anonymous)'
The items in the container were:
Code:
|H1:item:45318:365:50:0:0:0:0:0:0:0:0:0:0:0:0:4:0:0:0:10000:0|h|h
|H1:item:54511:365:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h x2
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|H1:item:75373:0:0:0:0:0:0:0:0:0:0:0:0:0:0:31:0:0:0:0:0|h|h
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Unread 06/10/21, 11:03 PM  
Sharlikran
 
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Originally Posted by Asphyxis
I have another question. When I log in a character, MM refreshes data or does something like that and lags the game. I used Arkadius too and nothing happened like that. What's the difference between that 2 addons? Can we prevent that lag on MM?
The only two things I know ATT does differently is you can choose your sales week to start on Sunday rather then the official kiosk flip and ATT only retains 30 days of data. I only use the official kiosk flip because it is server based, accounts for time zones in any country, and auto adjusts for daylight savings time where applicable. I don't want to mess with all that mess myself.

I highly recommend using one or the other. Compare the features and pick one. I can't compare them because I don't use ATT.
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Unread 06/10/21, 01:20 PM  
Asphyxis

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I have another question. When I log in a character, MM refreshes data or does something like that and lags the game. I used Arkadius too and nothing happened like that. What's the difference between that 2 addons? Can we prevent that lag on MM?
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Unread 06/10/21, 01:12 PM  
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Re: Re: Lag

Originally Posted by Sharlikran
Originally Posted by Asphyxis
Sometimes MM randomly refreshes history and posts sold items to chat etc. When it happens game freezes for a few seconds and it annoys me. When it happens in the middle of a dungeon or trial, it makes the situation more difficult. Is there a way to prevent it? I don't want MM to randomly refresh history.
the author of LibHistorie does not provide a way to selectively disable certain parts while you are in a Dungeon or trial.

So the best way to manage that because I don't have any control over the guild history is to disable LibHistorie while doing something important like that.

Manually link your data to be sure you have no gaps in data the first thing when you log in. Then disable Libhistorie until you can attend to it again. When you enable it, manually update your data again for the time you had it disabled.

As has been repeated more than once the automatic process for getting data from the server is not something we can control. So if you're playing for a while in the service doesn't give you any data and then all of the sudden that gives you several hours I can't do anything about that unless you want to get zos to completely overhaul the auction and trading house system then maybe we can do something different but for now it works the same way it's worked for the last 2 years or more and I don't see it changing.
I understood the situation. Thank you for your reply. Also, this addon is very useful. Great work .
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Unread 06/10/21, 12:29 PM  
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Re: Lag

Originally Posted by Asphyxis
Sometimes MM randomly refreshes history and posts sold items to chat etc. When it happens game freezes for a few seconds and it annoys me. When it happens in the middle of a dungeon or trial, it makes the situation more difficult. Is there a way to prevent it? I don't want MM to randomly refresh history.
the author of LibHistorie does not provide a way to selectively disable certain parts while you are in a Dungeon or trial.

So the best way to manage that because I don't have any control over the guild history is to disable LibHistorie while doing something important like that.

Manually link your data to be sure you have no gaps in data the first thing when you log in. Then disable Libhistorie until you can attend to it again. When you enable it, manually update your data again for the time you had it disabled.

As has been repeated more than once the automatic process for getting data from the server is not something we can control. So if you're playing for a while and the server doesn't give you any data and then all of the sudden the server decides to give you several hours of data I can't do anything about that. Unless you want to get zos to completely overhaul the auction and trading house system then maybe we can do something different but for now it works the same way it's worked for the last 2 years or more and I don't see it changing.
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Unread 06/10/21, 08:10 AM  
Asphyxis

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Lag

Sometimes MM randomly refreshes history and posts sold items to chat etc. When it happens game freezes for a few seconds and it annoys me. When it happens in the middle of a dungeon or trial, it makes the situation more difficult. Is there a way to prevent it? I don't want MM to randomly refresh history.
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Unread 06/02/21, 02:58 PM  
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Originally Posted by Maniacrom
This exact thing started happening to me today. I choose a character, crashes logging in. Disable MM, login works. Reenable MM without logging out and reload UI and the game crashes.
To further reiterate that the game is not stable at the moment the game crashed twice for me today. When it has never crashed before, unless I did something to cause it.



Other people have crashed for other reasons. So it is not mod specific and now just like you, you will have to see what you can do to troubleshoot that just as I will have to do that now. I don't know where to start because everything was working fine yesterday. It's kind of weird being in the same boat as everyone else. Normally I can keep everything running smoothly.
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Last edited by Sharlikran : 06/02/21 at 03:00 PM.
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Unread 06/02/21, 08:33 AM  
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Originally Posted by Askedal
Originally Posted by Sharlikran
You will have to wait for the site to approve 3.5.29. Try with that version.
This version works for me, many thanks.
If I ever decide to play in german again, I have to repeat this, right ?
Yes but you could skip the /mm dups next time. Doing "/mm redesc" tells MM to update the search and description text. The reason that is there is typically when the game adds new inventory items or filters then there are new categories. This happened recently so I added that. I don't think people read the sticky and have done it, but it's there.

A good example for this is Companion Items. So as I play if I find out that companion items can be bought and sold in a trader then I will want to have that in the search text so that you can filter for those types of items.

The bonus side effect is that when you switch languages it will pull in the new strings from the language. Since German is an official translation it will work very well. Unofficial translations it will depend on how thorough the team is with their translations.
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Unread 06/02/21, 06:26 AM  
Askedal

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Originally Posted by Sharlikran
You will have to wait for the site to approve 3.5.29. Try with that version.
This version works for me, many thanks.
If I ever decide to play in german again, I have to repeat this, right ?
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Unread 06/02/21, 03:17 AM  
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Thx for the fix.
MM is now much much quicker
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Unread 06/01/21, 08:26 PM  
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Re: Re: The game is always crashing when I change character having MM enabled

Originally Posted by Maniacrom
This exact thing started happening to me today. I choose a character, crashes logging in. Disable MM, login works. Reenable MM without logging out and reload UI and the game crashes.
As noted below someone asked to address an issue converting search text from German to English. I addressed that issue and since I imported change from the 3.6.x beta I made a mistake. Use 3.5.30 instead. I logged in today after Blackwood with around 350,000 records and the game did not crash. In addition to that I run around 100 mods. I can't troubleshoot crashes.

When the game crashes it may not save files properly and they could become corrupted by the game and then unusable. If you don't have any backup that you can restore then I can't really sympathize because you should be doing that often as mentioned on the description page.

If you want to reset your MM data you can do that but you should make a backup in case there is really nothing wrong with it. Do not delete your LibHistoire.lua or you will have nothing to import sales from.

If you delete your MMxxData files (after making a backup of them) then when you log in you need to click Refresh from the MM window.

As long as the files are not actually corrupted you will be able to use them with 3.6.x because I have an import from MM option.
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Unread 06/01/21, 07:52 PM  
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Re: The game is always crashing when I change character having MM enabled

Originally Posted by Rishikesa108
I have MM 3.0 and I daily check for updates on Minion. When I log in game with the first character, no problem. When I change character, very very often the game crashes, after about 30 sec from the character's login. I have disabled my addons one by one and I have found that is MM that causes these crashes. If I have it disabled... I can change characters without any problem. But I really need MM... so I don't know what to do. I have also unistalled and reinstalled the whole game, but nothing changes. Note that this issue happens in three computers that we have at home, no differences.
This exact thing started happening to me today. I choose a character, crashes logging in. Disable MM, login works. Reenable MM without logging out and reload UI and the game crashes.
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