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Harrowstorm (5.3.5)
Updated:03/06/20 04:35 PM
Created:04/14/14 02:35 PM
Monthly downloads:574
Total downloads:346,088
Favorites:482
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Categories:Info, Plug-in Bars, Graphic UI Mods, RolePlay, UI Media, Miscellaneous, Discontinued & Outdated
Clock - Tamriel Standard Time - Legacy  Popular! (More than 5000 hits)
Version: 1.0.1
by: Tyx [More]
Clock
Tamriel Standard Time
by @Tyx

Thank you all for more than 250.000 Downloads.

I would like to thank all the people who gave me donations. It means a lot to me.
I guess you want to stay anonymous but if you like to be named, please write me a PM.



Latest Update
I completely rewrote the Clock - Tamriel Standard Time
It has now a much better performance, a pretty code background and many more features.
Check it out!
This legacy version should still work for a long time, but will not receive any updates anymore.


Overview

This addon Clock - TST adds a completely customizable and moveable label to the game which shows you the current date and time of Tamriel and of Earth (linked to your system time, thus it is accurate where ever you are).
Additionally, it also shows the current state of the moon and the remaining time to the next phase.


Updates

The last update 1.0.0 brings you a fixed Fake Lore Date and an improved fragment handeling (no more warnings when opening the menu). The FLD will show you the current week day, day and month month in the real world with a lore name.

Update 0.7.8 added independently sizeable moon and phase labels with a customizable look of moon label independent of the clock label. It has a improved moon alignment inspired by Kenza. it also is now fully translated into French (all thanks to Fifish).

With update 0.7.6 comes a Japanese translation thanks to @BowmoreLover from the ESOUI community.
Together with the new localisation, Clock can now set to show 0 am instead of 12 am at midnight with the 12h setting.

Since 0.7.2 also with Russian localisation! (next to English and German).

With Update 7 a new background feature was added. The Clock - TST never looked that good before. Check it out.
Additional to that and a few bug fixes, you can now have your real time next to the Tamriel time instead of beneath.

You can use this addon together with Harven's Dwemer Clock to get the in-game Time as a fantastic looking, animated clock. Install both addons then right-click on the Dwemer Clock and click "Use Tamriel Standard Time Clock" option. You can change the size of the Dwemer Clock by clicking on it (left mouse button) and then scrolling with your mouse wheel over the Clock.

Check out kerb9729's Addon for Clock - TST: Midnight. It will show you the time until midnight.

Follow the Clock on GitHub to always get the latest beta/alpha Version (caution: unstable)
I will release every stable build here as soon as possible!
If you like an offline desktop application of the Clock to see the current time in Tamriel where ever a PC is, search no further and look here (still an alpha Version)


Features

This AddOn will show you the current time in Tamriel.
It is displayed on the Interface wherever you want it to be - completely movable.
You are also able to set the size, font and style of the clock to your liking.

The time in Tamriel is not a fact.

There is not function in the API which gets us the length back.
Many people right now are trying to figure out how long a day is.
Zenimax Online stated in their FAQ that the time is a bit less than 5h, but after many tests, I am sure it is 5,83h long.
If you agree with me or not is up to you.
You are able to customize the length of the day easily in the Clock - TST settings.
This can be done to a precision of seconds.

The time could be off after a maintenance or something else.
With the settings menu or commands you can choose one out of four times to synchronize the clock.
For example, you see the sun right under your South needle of the compass.
You are sure that it is noon right now.
No problem: Just write /cl noon in the chat or use the "Noon is now!" button in the settings to sync your clock.



The best way to sync your Clock is to set the clock to noon at noon and wait a day or more (in-game).
Then set your time (at noon again) so that your clock shows exactly 12:00.
When this is done you should have a perfectly synced clock
Noon is best because you can see the sun and you have a compass
So just wait until the sun is right under you South sign at your compass.


Right now, the settings and the Clock is localized in English, German and Russian.


If you are from the US or any other country which uses a 12-hour clock, you are able to change the clock to that format too. You can even hide the am/pm signs.
Of course you can use the formats: 12h or 24h wherever you are from.
You can also hide the 0 before a single number: 01:12 -> 1:12.

I personally love to see the seconds pass by. It is fun to see if they reach the zero or step over it (because of the game to real time ratio). It is like the screensaver of a DVD player... you have to watch for some reason.
If they distract you too much - like me - or you just don't want to see them, just disable them.
You can disable to show seconds in the settings menu.

You can let the Clock AddOn show you the current moon phase and the time to the next one.
This feature is like the time not based on a fact but on an adjustable algorithm.
After many months of studying it, I am sure the one cycle is 30 Tamriel days long, but you can still change the length of the different phases.
You can customize the length of a moon phase at the settings menu.

Clock does not stop there.
You can also let the Clock show you the current lore date on your screen either as a real calculated date or a fake one representing the current real date as a lore date.

The look of the time and date are fully customizable.
Write a String like this in the text field in the settings:
_DDD, _D day of _MMM _YY _hh:_mm:_ss

It will return you a date looking like this:
Fredas, 4th day of First Seed 2E 582 07:09:08


If you want the Clock will also show you the current real date and time as customizable as the lore time and date.


TL;DR
Clock - TST gives you a fully customizable lore- (and real-) date and time system with moon cycle integration.


If you want a new feature to be added too, feel free to suggest it here.


Commands

You can easily change all settings in the menu:
The panel can be called with writing the command /clsettings in the chat.
Or To open it press "esc" -> choose "settings" and look for "Clock - Tamriel Standard Time".

If it is too much of a hassle for you, there are also chat commands.
The meta command is /cl
/cl active toggle the clock on or off
/cl date toggle the date on or off
/cl ldate toggle the lore date on or off
/cl fldate toggle the fake lore date on or off
/cl help will give all available commands
/cl moon toggle the lines for the moon phase under your clock on or off
/cl rt toggle the Real Time on or off
/cl reset resets the clock to the default values (all saved values will be lost)
/cl resetUI resets the changes only to the clock look
/cl sec toggle to show seconds on or off
/cl show shows the length of a day and the upcoming times in real world time

Synchronize the Clock
/cl midnight will save the current time as midnight
/cl sunrise will save the current time as sunrise
/cl noon will save the current time as noon
/cl sunset will save the current time as sunset

/cl us Toggle am/pm format on or off


Known Bugs

Clock will "jump" around if you activate or deactivate the date functions


If you notice one please use this link to report it.
It will help me a lot.


Future Plans

#0.1 Add ingame time algorithm
#0.2 Display ingame time
#0.3 Create commands to adjust time
#0.4 Create user interface to adjust clock
# 0.41 Bugfixes
# 0.42 Add hide seconds
# 0.43 Rewrite time algorithm
# 0.44 Make clock moveable and add colorize, fonts, styles, size to settings
# 0.45 Bugfixes
#0.5 Create moon cycle database
# 0.51 Moon icon
# 0.52 Various improvements
#0.6 Various bug fixes and improvements
#0.7 Added background
#0.8 Display for moon cycle


Thanks to Harven I don't need to provide you with a custom animated Clock.
He made already a really beautiful one compatible with this addon.


#0.8 Make clock visible at the map
#0.9 Animate clock
#1.0 Add moon cycle to the clock (animated)


Thanks

I am really thankful to the Community of ESOUI which helped me a lot in the forum and the comments or per PM.

Special thanks to Seerah for helping me out and giving us the LibAddonMenu, LibMediaProvider and LibStub which I use in this Addon.

Furthermore to name some helpful users which reported bugs and/or presented features:
Munkry, Friiar, Sephiroth018, fosley, LegoManIAm94, WatersMoon110, Kraeius, Phinix, logan9a, oldbushie, MAOofDC, QuadroTony, GT-Schorsch, Philgo68, Phinix, KiriX, kerb9729, BowmoreLover,
Fifish, Kenza
and of course Garkin.

I am sorry if I forgot to mention you if you helped me out too


Zenimax Disclosure

This Add-on is not created by, affiliated with or sponsored by ZeniMax Media Inc. or its affiliates.
The Elder Scrolls® and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or other countries.
All rights reserved.

Deprecated: -> New Version
--------------------
---- 1.0.1 ----
- Removed LibStub
--------------------
---- 1.0.0 ----
- Update for Elder Scrolls Online: Harrowstorm (API 100030)
- Fixed the Fake Lore Date
- Fixed the LibAddonMenu warnings
- Removed libraries from code base
- Removed LibStub and LibMediaProvider dependency
--------------------
---- 0.7.13 ----
- Tested with update 16 (Clockwork City)
- Updated LAM 2.0 to r25
--------------------
---- 0.7.12 ----
- Tested with update 3.1 (Horns of the Reach)
- Updated LAM 2.0 to r24
--------------------
---- 0.7.11 ----
- Added customizable vertical offset of the moon
- Improved performance by limiting the computation to once per second
- Fixed moon style not applying (thanks Kenza)
--------------------
---- 0.7.10 ----
- Added independently sizeable moon and phase label
- Added customizable look of moon label independent of the clock label
- Improved moon alignment inspired by Kenza
- Limited label font size to maximum allowed
--------------------
---- 0.7.8 ----
- Tested with update 3.0 (Morrowind)
- Updated French localization (all thanks to Fifish)
--------------------
---- 0.7.7 ----
- Tested with update 2.7 (Homestead)
--------------------
---- 0.7.6 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.6 (One Tamriel)
- 12 am can be set to 0 am with the 12h setting
- Added Japanese localization - Thank you BowmoreLover
- + Hotfix for localisations (0.7.6a)
--------------------
---- 0.7.5 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.6 (One Tamriel)
- 12 am/pm and 0 to 12 12h-time bugfix (thanks to the ESOUI Community for telling me about it).
--------------------
---- 0.7.4 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.5 (Shadows of the Hist).
--------------------
---- 0.7.3 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.4 (Dark Brotherhood).
--------------------
---- 0.7.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Garkin and sirinsidiator (who took over for Seerah if I understood correctly) for updating these two.
- Tested with update 2.3 (Thieves Guild).
- Added Russian localisation - Thank you KiriX (sorry for adding it so late outside of GitHub)

Big thanks to kerb9729 for updating Clock when I was not around.
Check out his Addon Midnight for Clock - TST.
--------------------
---- 0.7.0 ----
- Update for Elder Scrolls Online: Tamriel Unlimited (API 100011)
- Fixed End of the Year Bug - Thank you Philgo68
- Fixed Waxing/Waning moon switch - Phinix
- Added Phinix's start of moon phase as default (hope it is ok)
- Added Background feature - Thanks for the suggestion GT-Schorsch
- Added Horizontal feature
- Added base for future features
- Updated LibMediaProvider
- Updated LibAddonMenu
- Known Bugs:
-- Various label "hops" when switching toggles
-- Moveable area is much larger than Clock label and background
--------------------
---- 0.6.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Seerah for these two.
- Tested with game version 5.
Thanks for the bug report and testing this Version Jigen.
--------------------
---- 0.6.0 ----
-Updated Moon algorithm to a 30 day period
- Changed moon starting time to 14.08.2014 3:00 am
- Changed some strings
- Removed bug from am/pm
- Various fixes
Attention: Will reset the Saved Variables
--------------------
---- 0.5.9 --
- fixes a nasty date bug which came with 0.5.8
Thanks to WatersMoon110, Phinix and logan9a for reporting it and helping me fix it
- fixes a little bug where the Clock would disappear when AutoHide is off and you open the settings menu.
Thanks to WatersMoon110 for reporting it.
--------------------
---- 0.5.8 --
- changes the manual language selection to a client based language
- fixed a bug with the days in the lore date
- added a picture to show how to sync the Clock at noon
--------------------
---- 0.5.7 --
- I made GetTST() a global function. Feel free to use it (like "OptionalDependsOn: Clock" not without my Addon) if you want to get the current in-game time as a table (hours, minutes, seconds)
- Small adjustment to the day length (-1sec). I think it is now as exact as it gets with only seconds to work with
- I changed the semantic versioning to a more transparent one. vX.Y.Z => v = Version, X = Major change, Y = Minor change with new Save Variable Version (will reset your customization), Z = Patches or Quickfixes
--------------------
---- 0.552 --
- implemented fully customizable format system
- added option to hide the time
-quick fix for the autohide feature - thanks Garkin and Kraeius
--------------------
---- 0.544 ------
-- add commands:
-- - /clsettings will call the settings panel
-- - /cl resetTime will only reset the saved times
-- - /cl num will delete the added 0 before a single number
-- - /cl move will fix the clock
-- - /cl ldate will show the lore date
-- - /cl fldate will show the fake lore date
-- Added support for the LibAddonMenu-2.0
-- Changed settings panel to matches the LibAddon from Seerah
-- Localised Strings in german (de) and English (en - default)
-- Added lore date and fake lore date
-- Rewrote code to only use one global variable "cl" instead of (cl,tm,st,vi,ui,ln,mn)
-- Added option to automatically hide clock - thanks for the idea Kraeius
--------------------
---- 0.53 ----
- added reset ui without manual sync /cl resetUI
- updated to game version 1.00004
--------------------
---- 0.522 ----
- Bugfix - Thank you for noticing SkOODaT
- Bugfix - Thank you for noticing Frimlin
--------------------
---- 0.52 ----
- improved time algorithm
- improved moon algorithm
- improved moon icons
- added real time
- added date
--------------------
---- 0.51 ----
- icon for moon phase added to the clock
--------------------
---- 0.5 ----
- moon phase algorithm implemented
- lines for moon phase under the clock added
- settings for moon phase added
--------------------
---- 0.45 ----
Bugfixes:
- rewrite reset function
--------------------
---- 0.44 ----
- make clock moveable
- add colourize, fonts style, size to settings
--------------------
---- 0.43 ----
- rewrite time algorithm
--------------------
---- 0.42 ----
- add hide seconds
--------------------
---- 0.41 ----
Bugfixes:
- save bug fixed - at least I hope so
---- 0.4 ----
- possibility to change to am/pm clock
- settings now accessible through a menu
-------------------
---- 0.3 ----
Bugfixes:
- onload Error
- time overflow before midnight
- error when time < 6am
------------------
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.0.0
157kB
Tyx
02/21/20 07:45 AM
0.7.13
201kB
Tyx
10/26/17 05:21 AM
0.7.0
165kB
Tyx
03/21/15 11:15 PM
0.6.0
153kB
Tyx
08/27/14 06:27 AM
0.5
16kB
Tyx
04/18/14 07:54 AM
0.4
10kB
Tyx
04/14/14 07:22 PM
0.3
3kB
Tyx
04/14/14 04:51 PM
0.2
3kB
04/14/14 02:35 PM


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Unread 05/27/22, 04:26 PM  
Smiffleblurf
 
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Not sure if this is a new issue, but whenever I set "Show Background" to OFF, it turns the whole clock with background off altogether instead of just the shaded background.

Is this functionality intended? Or am I not understanding this setting? Thanks!
Last edited by Smiffleblurf : 05/27/22 at 04:26 PM.
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Unread 06/13/20, 01:42 PM  
BolognaSandwich

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nvm
Last edited by BolognaSandwich : 06/13/20 at 01:54 PM.
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Unread 02/25/20, 08:39 AM  
Marcus

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LibStub

Thank you for the new update - the less Out of Date plugins we have, the easier it usually is to find one that's misbehaving.

Since you stated you'll be updating again soon, please consider removing the LibStub dependency. If you don't already know, it is giving messages at game startup that LibStub is deprecated.

I really like the clock. Originally downloaded it for the moon phase to try and do Vampire the hard way (gave up..), then kept it for the aesthetics. Thanks for a great addon.
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Unread 02/21/20, 10:11 AM  
Tyx
 
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Originally Posted by Azmodan
There are no any info that ver 1.0 need 3 separate lib to work. If u just update it to 1.0 it is not functional.

Thanks for your feedback. It is the current convention not to upload foreign libraries together with an addon, because Zenimax Online offers the possibility to mark an addon as library. I changed the Clock accordingly, so the LibStub (loading libraries the old way), the LibMediaProvider (access to media files) and the LibAddonMenü (settings menu) have to be installed separately.
I should have mentioned this in the description. Sorry. I will update it soon.
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Unread 02/21/20, 09:01 AM  
Azmodan

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There are no any info that ver 1.0 need 3 separate lib to work. If u just update it to 1.0 it is not functional.
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Unread 02/19/20, 06:37 PM  
Tyx
 
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Re: is it possible to change the time of day

Wow, a lot of questions have arisen while I was away. Maybe not so many, considering it's been three years

Before I start answering them, I want to promote the next version of Clock:

I was recently in the mood to update this addon, but I didn't like the code I wrote six years ago. (Such a long time feels much shorter) Especially the user interface hasn't aged very well. So while I tried to fix a few things, I decided to just rewrite it. Since I haven't worked with Lua since 2015 or so, it took a bit longer than expected, but now I'm almost done. I've split the logic (calculation of time, date and moon phase) into a separate lib and will upload the UI part as a new addon as it will overwrite your current settings.
You can check out the alpha version at GitHub if you want. Just download the zip file, unzip it into the addon directory and rename the folder to "Clock".


That said, now I'll try to answer the questions that have accumulated:

Originally Posted by OneSkyGod
Can I change the time of day from Day to night?
Or control the weather?
No. Addons can't interact at all with any game logic.

Originally Posted by BSKCorp
I have noticed since the last few updates that the clock is no longer showing up. I have checked all the settings but it is no where on my screen. No errors though either so not sure what is going on.
It worked for me when I tried it, but don't worry: Just download Clock v2 soon and everything should work again.

Originally Posted by JesJes
As an RPer, I'm loving the addon. Is there any way to make the IRL time translate to fake lore time as well?
It was supposed to work like this... Sounds like a glitch in my code. In the new version this will be fixed, because it was completely rewritten.

Originally Posted by F-Lambda
Originally Posted by Alessondria
I think this is good. Features I would like to see: configurable key to toggle everything, hidden when NOT in the character menus.
I second the addition of a preference to only have it show in menus. Taking it a step further, I'd like the ability to have it only show on the map screen, so it can show next to the clock that's already there (if possible, of course).
In the new version with the better UI code, the clock can be set to hide it during combat or only show it when you open the map. Adding keyboard shortcuts is a possibility I need to investigate further. It is not planned for the release of v2. Maybe as v2.1.

Originally Posted by Shadowshire
Hello, I really like the Clock add-on, especially the Moon phases. But I want to configure its output in some ways that I might prefer instead of the default.
What do you mean? In which way do you want to configure the output?

Originally Posted by Shadowshire
As far as I can determine, none of the /slash commands has any effect at all upon the output displayed by the Clock add-on, even after I use /reloadui. The configuration options for Clock via the ESC > Settings > Addons UI change it
I haven't tested the commands for a long time. Since the release of LibAddonMenu2 they are a bit obsolete. In v2 I didn't include any commands. I think they are unnecessary when you can change anything in the settings menu.

Originally Posted by Shadowshire
What is the "fake lore date"? How is it different from the (real?) "lore date"?

The UESP.net wiki displays a table for the topic Lore: Calendar at:

http://en.uesp.net/wiki/Lore:Calendar

Is there any way to "synchronize" the in-game month with the Gegorian calendar month(s) shown in the above table?

Is there any way to "synchronize" the in-game weekday with the current weekday on the Gregorian calendar?

Thank-you for your time and attention to this inquiry.
Yeah, that's exactly how I imagine the fake lore date to be. Display the current date in the lore form. I guess Zenimax or I broke it in an update.


I'm not sure if any of you still use this addon or play this game, but now your questions are hopefully answered
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Unread 01/18/20, 02:27 PM  
OneSkyGod
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is it possible to change the time of day

Can I change the time of day from Day to night?
Or control the weather?
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Unread 01/05/20, 05:05 PM  
BSKCorp
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Clock no longer working

I have noticed since the last few updates that the clock is no longer showing up. I have checked all the settings but it is no where on my screen. No errors though either so not sure what is going on.
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Unread 11/04/19, 02:15 PM  
HowellQagan
 
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Some info Dave replied with:

>change line 36 in data/settings.lua to 1435834841 (from 1425169441) it should give a closer value to the moon phase to match our values.

>So, for the day of the week it just looks like we choose slightly different times of the day when to consider the launch day as on "Fredas". So I've adjusted the clock page to match the clock addon.

More to come probably, idk.
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Unread 11/03/19, 01:34 PM  
HowellQagan
 
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Originally Posted by Racke
Hey,

so this is the time and date the Clock addon tells me (this was a few days ago): https://i.imgur.com/MCGuTDe.png (sorry, kinda hard to read since I have transparency turned down quite a bit) :

"Middas 2nd, Sun's Dusk, 2E 602 03:17"

The unofficial "official" ESO time via https://esoclock.uesp.net/ tells me it's "Loredas, Sun's Dusk 3 2E 602 - 03:17:28
Moons are Full, 94% full."

So, they are almost identical, but the addon seems to be lacking one day behind. I have looked into the addon options and also the SavedVariable, but I couldn't find a clear value to change this. Any ideas? (Also, can I include this moon stuff aswell? It doesn't look like 94% full on that little moon symbol on the left in my screenshot.)
Well, I know jack sh-- about LUA but it seems a bit similar to javascript and it looks like it uses some kind of calculations based on real world time (there is a call for GetTimeStamp() in the time.lua file which grabs epoch time, you can try it with "/script d(GetTimeStamp())" in chat). So it seems there is something "wrong" (i.e. difference from UESP's clock) in the addon's calculation. F--k knows what exactly though.
Sent Dave at UESP a mail about it, I've already talked to him about it back in 2017.

edit: the lunar phases is definitely off in this addon, the uespclock shows the correct value so I suggest not using it in the addon until it's "fixed" in this addon (or we get details on how to fix it ourselves, here).
Last edited by HowellQagan : 11/04/19 at 06:02 AM.
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Unread 09/25/19, 06:22 AM  
Sorrieah

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Re: Fake Lore Date/Time

Originally Posted by JesJes
As an RPer, I'm loving the addon. Is there any way to make the IRL time translate to fake lore time as well?

eg. If its Friday the 13th of October IRL time then it would show as Fredas the 13th of Frostfall?

I can't seem to get a way for it to show the IRL days in Elderscrolls time.
I'm having this exact same problem. Doesn't matter which lore time I'm looking at, fake or not, it shows the same day. The fake time was showing the correct date, I'm pretty sure, but the wrong day.
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Unread 05/25/19, 09:35 AM  
JesJes

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Fake Lore Date/Time

As an RPer, I'm loving the addon. Is there any way to make the IRL time translate to fake lore time as well?

eg. If its Friday the 13th of October IRL time then it would show as Fredas the 13th of Frostfall?

I can't seem to get a way for it to show the IRL days in Elderscrolls time.
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Unread 04/02/19, 01:44 AM  
Racke
 
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Hey,

so this is the time and date the Clock addon tells me (this was a few days ago): https://i.imgur.com/MCGuTDe.png (sorry, kinda hard to read since I have transparency turned down quite a bit) :

"Middas 2nd, Sun's Dusk, 2E 602 03:17"

The unofficial "official" ESO time via https://esoclock.uesp.net/ tells me it's "Loredas, Sun's Dusk 3 2E 602 - 03:17:28
Moons are Full, 94% full."

So, they are almost identical, but the addon seems to be lacking one day behind. I have looked into the addon options and also the SavedVariable, but I couldn't find a clear value to change this. Any ideas? (Also, can I include this moon stuff aswell? It doesn't look like 94% full on that little moon symbol on the left in my screenshot.)
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Unread 12/31/18, 03:35 PM  
F-Lambda

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Originally Posted by Alessondria
I think this is good. Features I would like to see: configurable key to toggle everything, hidden when NOT in the character menus.
I second the addition of a preference to only have it show in menus. Taking it a step further, I'd like the ability to have it only show on the map screen, so it can show next to the clock that's already there (if possible, of course).
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Unread 10/11/18, 03:18 PM  
Alessondria

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I think this is good. Features I would like to see: configurable key to toggle everything, hidden when NOT in the character menus.
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