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Blackwood (7.0.5)
Updated:06/19/21 10:36 AM
Created:05/31/20 11:31 PM
Monthly downloads:2,224
Total downloads:52,796
Favorites:78
MD5:
7.0.5
ScrySpy  Popular! (More than 5000 hits)
Version: 1.32
by: Sharlikran [More]
Thanks to the community

I appreciate all the in game bow emotes and thanks. However, so you do not think I am being rude, I only have whisper, group and guild chat enabled. If anyone has tried to say a kind and subtle thank you I didn't see it. You are welcome. If you see me in game on the NA server and wish to say thanks you can whisper me if you like instead. Although I do reload my UI over and over testing changes, so I may not see it. You can try though. Thank you all for using the mod.

I Scry with my little eye...

ScrySpy is a mod I created for tracking Dig Locations similar to how HarvestMap tracks Harvest nodes. If you are satisfied with your elite scrying skills then this is not for you.

ScrySpy collects locations you visit. I have included what locations I found to test with. However, it records and draws the locations you find as you use the mod just like HarvestMap.

If you are like me knowing approximately where I have to go is helpful to me so I thought I'd share.

Requires:

LibMapPins - LibMapPins
LibGPS - LibGPS
Lib3D - Lib3D
CustomCompassPins - CustomCompassPins
LibAddonMenu - LibAddonMenu

Credits:

Shinni for his patience while I asked about why pins didn't draw on the map.
Scootworks for helping me learn both LibMapPins and Lib3D. It allowed me to have map pins in 2D and once you are at the Digsite locations a 3D pin.

German translation: Baertram
Russian translation: adjutantt
French translation: ChtiClem
Spade Icon: Zinival
1.32

- Added Polish translation tomkolp

1.31

- Added Spade icon by Zinival

1.30

- Opps, forgot to disable debug messages

1.29

- Added additional translations
- Supports "DE", "EN", "ES", "FR", "KB", "KR", "PL", "RU"

1.28

- Additional locations

1.27

- Additional locations

1.26

- API Bump

1.25

- Adjustments to variables to not conflict with other mods

1.24

- Opps left a debug feature active

1.23

- Tweak for saved vars routines for The Rift

1.22

- Additional locations

1.21

- Fix for compass pins not being drawn except after using the settings menu

1.20

- Update for french client.

1.19

- Optimizations to hiding and drawing pins.

1.18

- Added message to clear up the confusion when you are not scrying on the main map. For example when in a City like Solitude.

1.17

- Fix for when GetDimensions control is unavailable

1.16

- Update for Eyevea Map Name fix in LibMapPins

1.15

- Fix for 3D pin color being blank when you have a new SavedVariables file
- Tweaked the distance to be a bit closer to the Compass Pin for the polygon

1.14

- All pins automatically hide when there are no active dig sites
- Only Map Pins, Compass Pins, and 3D Pins show up that are within a certain distance of the polygon, or polygons if there is more than one.

1.13

- Adjustments to LAM color picker routine

1.12

- Added LAM support to have a settings panel.

1.11

- Added CustomCompassPin support

1.10

- Beta 3D Pin Support
- Data will be reset

1.02

- Hotfix for error storing 3D Pin data

1.02

- Added support to save data for 3D Pins
NOTE: This mod will not draw 3D Pins yet, still working on it.

1.01

- Opps forgot to add the Russian node name, sorry
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
1.31
53kB
Sharlikran
03/31/21 09:25 AM
1.30
49kB
Sharlikran
03/31/21 08:54 AM
1.29
49kB
Sharlikran
03/31/21 01:49 AM
1.28
48kB
Sharlikran
03/11/21 04:19 PM
1.27
47kB
Sharlikran
03/09/21 07:53 PM
1.26
38kB
Sharlikran
03/09/21 12:52 PM
1.25
38kB
Sharlikran
07/25/20 01:14 PM
1.24
38kB
Sharlikran
07/24/20 04:37 PM
1.23
38kB
Sharlikran
07/24/20 04:30 PM
1.22
38kB
Sharlikran
07/14/20 05:35 PM
1.21
29kB
Sharlikran
07/06/20 01:20 AM
1.20
29kB
Sharlikran
06/22/20 02:25 PM
1.19
29kB
Sharlikran
06/21/20 07:38 PM
1.18
29kB
Sharlikran
06/20/20 06:50 PM
1.17
29kB
Sharlikran
06/18/20 11:29 PM
1.16
29kB
Sharlikran
06/17/20 05:05 PM
1.15
29kB
Sharlikran
06/08/20 06:15 AM
1.14
21kB
Sharlikran
06/07/20 02:46 AM
1.13
18kB
Sharlikran
06/05/20 08:30 AM
1.12
18kB
Sharlikran
06/04/20 06:25 PM
1.11
10kB
Sharlikran
06/03/20 02:01 AM
1.10
10kB
Sharlikran
06/02/20 03:51 PM
1.03
6kB
Sharlikran
06/02/20 01:47 AM
1.02
6kB
Sharlikran
06/02/20 01:18 AM
1.01
4kB
Sharlikran
06/01/20 12:17 AM
1.0
4kB
Sharlikran
05/31/20 11:31 PM


Post A Reply Comment Options
Unread 07/16/21, 05:43 AM  
shedokan

Forum posts: 0
File comments: 1
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Question Would it be possible to include more data by default?

I understand that the data included is limited, can we share our saved data(like you can with HarvestMap) and give everyone the ability to get more locations by default?


I have spent too much time looking for some pins, so I want to save the frustration for others.

Btw, this addon is amazing and I think with this data it could be superb
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Unread 04/02/21, 01:04 PM  
AegonVI
 
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I favourite this before I had Greymoor.
I got Greymoor yesterday and this has been a gem.
Thank you.

@Zinival I really love the icon. Thank you for that.
Last edited by AegonVI : 04/02/21 at 01:59 PM.
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Unread 03/12/21, 04:40 PM  
Zinival
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Forum posts: 4
File comments: 53
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Very useful. Thanks!

This is a really useful addon. It was annoying to go back to the same digsites and not remember where any of the nodes were, so this is exactly what I needed. I like that the markers only show when near an active digsite. Everything works automatically, so I don't have to bother with turning anything on/off depending on whether I'm doing antiquities or not. Very well done. Thank you!

P.S. I made an alternate icon for myself, to fit in slightly better with the aesthetic of the HarvestPins addon that I use as well. If you would like to include it in ScrySpy then I would be delighted!

Preview Images of the "Cute Spade" icon.

Google Drive Link to the "Cute Spade" file.
Last edited by Zinival : 03/13/21 at 04:06 AM.
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Unread 10/03/20, 03:01 PM  
Sharlikran
 
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Forum posts: 286
File comments: 1133
Uploads: 11
Originally Posted by FWSWBN
hi,

first i must say that i like your addon.
today i start again playing eso (was long away for working) and i dont see the 3d pins anymore on map or if i near the digging place.
i dont know what happens.

all libs are installed.
Well first off this is a mod that tracks where you dig. The locations only appear after you find them. It does not come with any pre loaded. So if you have not used this mod, or are a new player or a returning player, then you will not see any until you find the locations.

Also it is all automatic. Because I have a hard time controlling when to draw the 3D pins. I do not draw them unless you have an active digsite.

Lastly I do not support any languages except what the game supports. English, German, French, Russian. So if you have another language then this will not work.

So they only show up if you use an official language, if you already dug up a treasure in that spot, if you didn't start scrying in a city, and if you have an active dig site.

Otherwise I don't have a way to help troubleshoot. It works fine for me and I was using it for the event.

There may be situations where you cause the mod to not work. I don't know all of those situations.

One situation is you can not scry unless you are out in the open map. Meaning if you are in a city for example the game does not let me access what I need for the mod to work as intended. As a workaround for that I have a chat message appear that tells you the information the mod needs was unavailable and to use /ssrefresh when you are closer to the dig site. If this fails I will have to be able to reproduce it which means I would have to have extremely and absurdly detailed steps.

In the end most of the time I feel people simply think the game can tell this mod where to dig and do not realize it is a tracking mod and that you have to find the locations first.
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Last edited by Sharlikran : 12/29/20 at 10:19 AM.
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Unread 10/03/20, 02:46 PM  
Sharlikran
 
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Forum posts: 286
File comments: 1133
Uploads: 11
Originally Posted by Zocker1996
Could you create a github repo where we can merge our found locations?
This way, we can work together to create a database with all dig locations
Please read previous posts as this has already been asked and answered.
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Unread 10/03/20, 02:13 PM  
Zocker1996
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Could you create a github repo where we can merge our found locations?
This way, we can work together to create a database with all dig locations
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Unread 10/02/20, 01:06 PM  
FWSWBN
 
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hi,

first i must say that i like your addon.
today i start again playing eso (was long away for working) and i dont see the 3d pins anymore on map or if i near the digging place.
i dont know what happens.

all libs are installed.
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Unread 08/01/20, 11:36 AM  
Sharlikran
 
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Uploads: 11
Originally Posted by Spajdr
Still does not work reliably all the time, there are places (non cities) where it just don't save a dig location.
This would mean you do not have locations for that polygon.

As mentioned on the description page this mod records locations you find. I am happy to look into specific locations but I would need a screen shot of exactly the polygon from the map where the map pins and the 3D pin does not show up. Then I can verify whether or not pins show up for that location. However, when I test it I will have to get an Excavation for that Polygon and record a pin and then I have to keep trying until I get the same polygon a second time to see if my first pin is displayed.

Also this mod requires that the game is in the 4 supported languages because it uses the name of the digsite to capture the location. So English, Russian, French, and German only. If you us a fan based translation in Polish or Spanish or some other non official language then I would need the exact string used so I can match it when you dig for the relic in order to record the location.
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Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Last edited by Sharlikran : 08/02/20 at 04:42 AM.
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Unread 08/01/20, 05:54 AM  
Spajdr

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Still does not work reliably all the time, there are places (non cities) where it just don't save a dig location.
During that, chat window does not inform me to enter specific command.
But I love it anyway
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Unread 07/24/20, 02:03 AM  
Sharlikran
 
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Re: Mini map icon

Originally Posted by Argoniian
Add doesn't show the icons on the map.
They only show when there is an active dig site and only close to the polygon. Make sure you have the most recent version.

Also make sure you pay very close attention to the chat message. If you scry in a location, say a city like Vulkhel Guard, the game itself doesn't have access to the map pins. The mod can't obtain what it needs. You will have to use the slash command as instructed once you are close to the digsite.

If you don't scry in a city then everything will happen automatically.
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Last edited by Sharlikran : 07/24/20 at 11:11 AM.
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Unread 07/24/20, 01:08 AM  
Argoniian

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Mini map icon

Add doesn't show the icons on the map.
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Unread 07/23/20, 06:20 AM  
Sharlikran
 
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Originally Posted by Spajdr
I'm currently in Auridon and sites near the dungeon Banished Cells I,II are not recorded.
I can see 3D pin to appear once digging is done but it immediately disappears.
They only show when there is an active dig site and only close to the polygon. Make sure you have the most recent version.

Also make sure you pay very close attention to the chat message. If you scry in a location, say a city like Vulkhel Guard, the game itself doesn't have access to the map pins. The mod can't obtain what it needs. You will have to use the slash command as instructed once you are close to the digsite.

If you don't scry in a city then everything will happen automatically.
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Last edited by Sharlikran : 07/24/20 at 11:11 AM.
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Unread 07/22/20, 07:52 AM  
Spajdr

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I'm currently in Auridon and sites near the dungeon Banished Cells I,II are not recorded.
I can see 3D pin to appear once digging is done but it immediately disappears.
Last edited by Spajdr : 07/22/20 at 07:53 AM.
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Unread 06/22/20, 02:28 PM  
Sharlikran
 
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I have a new version 1.20 and the person that submitted that update for the French clients said that the sites are not recorded. If you use this in French would you see if you go to a new site, you excavate, then the next time you go to the same area, do you see the new locations you have created by excavating?

If it stops working with 1.20 for French and new locations are not recorded please let me know.
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Unread 06/20/20, 06:53 PM  
Sharlikran
 
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Re: also this one

Originally Posted by BMCXP
user:/AddOns/ScrySpy/ScrySpy.lua:474: table index is nil
stack traceback:
user:/AddOns/ScrySpy/ScrySpy.lua:474: in function 'ScrySpy.update_antiquity_dig_sites'
user:/AddOns/ScrySpy/ScrySpy.lua:491: in function 'OnRevealAntiquity'
Originally Posted by Uniquitous
user:/AddOns/ScrySpy/ScrySpy.lua:474: table index is nil
stack traceback:
user:/AddOns/ScrySpy/ScrySpy.lua:474: in function 'ScrySpy.update_antiquity_dig_sites'
There is now a notification in chat when the compass pins are not available. You simply go to the main map, or close to the polygon/area/digsite and type /ssrefresh and you will see the pins.
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