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Deadlands (7.2.5)
Updated:11/30/21 09:38 PM
Created:05/31/20 11:31 PM
Monthly downloads:2,127
Total downloads:71,403
Favorites:95
MD5:
7.2.5
ScrySpy  Popular! (More than 5000 hits)
Version: 1.35
by: Sharlikran [More]
Thanks to the community

I appreciate all the in game bow emotes and thanks. However, so you do not think I am being rude, I only have whisper, group and guild chat enabled. If anyone has tried to say a kind and subtle thank you I didn't see it. You are welcome. If you see me in game on the NA server and wish to say thanks you can whisper me if you like instead. Although I do reload my UI over and over testing changes, so I may not see it. You can try though. Thank you all for using the mod.

I Scry with my little eye...

ScrySpy is a mod I created for tracking Dig Locations similar to how HarvestMap tracks Harvest nodes. If you are satisfied with your elite scrying skills then this is not for you.

ScrySpy collects locations you visit. I have included what locations I found to test with. However, it records and draws the locations you find as you use the mod just like HarvestMap.

If you are like me knowing approximately where I have to go is helpful to me so I thought I'd share.

Requires:

LibMapPins - LibMapPins
LibGPS - LibGPS
Lib3D - Lib3D
CustomCompassPins - CustomCompassPins
LibAddonMenu - LibAddonMenu

Credits:

Shinni for his patience while I asked about why pins didn't draw on the map.
Scootworks for helping me learn both LibMapPins and Lib3D. It allowed me to have map pins in 2D and once you are at the Digsite locations a 3D pin.

German translation: Baertram
Russian translation: adjutantt
French translation: ChtiClem
Spade Icon: Zinival
1.35

- Part 2 of 3: Better scaling for detecting the polygon's size based on map zoom. There is no API for what I want to do but I'm still investigating how to obtain the location of the polygon better, how big it is, and how to use the map zoom. It's not really anything ZOS designed for mod authors to mess with.

Still working on better alternatives.

1.34

- Part 1 of 3: Fix for pins not showing. ZOS did make changes that effectively broke what I was previously using.

I will have a better fix in the next version. No ETA.

1.33

- Pre PTS Version

1.32

- Added Polish translation tomkolp

1.31

- Added Spade icon by Zinival

1.30

- Opps, forgot to disable debug messages

1.29

- Added additional translations
- Supports "DE", "EN", "ES", "FR", "KB", "KR", "PL", "RU"

1.28

- Additional locations

1.27

- Additional locations

1.26

- API Bump

1.25

- Adjustments to variables to not conflict with other mods

1.24

- Opps left a debug feature active

1.23

- Tweak for saved vars routines for The Rift

1.22

- Additional locations

1.21

- Fix for compass pins not being drawn except after using the settings menu

1.20

- Update for french client.

1.19

- Optimizations to hiding and drawing pins.

1.18

- Added message to clear up the confusion when you are not scrying on the main map. For example when in a City like Solitude.

1.17

- Fix for when GetDimensions control is unavailable

1.16

- Update for Eyevea Map Name fix in LibMapPins

1.15

- Fix for 3D pin color being blank when you have a new SavedVariables file
- Tweaked the distance to be a bit closer to the Compass Pin for the polygon

1.14

- All pins automatically hide when there are no active dig sites
- Only Map Pins, Compass Pins, and 3D Pins show up that are within a certain distance of the polygon, or polygons if there is more than one.

1.13

- Adjustments to LAM color picker routine

1.12

- Added LAM support to have a settings panel.

1.11

- Added CustomCompassPin support

1.10

- Beta 3D Pin Support
- Data will be reset

1.02

- Hotfix for error storing 3D Pin data

1.02

- Added support to save data for 3D Pins
NOTE: This mod will not draw 3D Pins yet, still working on it.

1.01

- Opps forgot to add the Russian node name, sorry
Optional Files (0)


Archived Files (29)
File Name
Version
Size
Uploader
Date
1.34
54kB
Sharlikran
11/30/21 01:01 AM
1.33
53kB
Sharlikran
10/05/21 09:41 PM
1.32
53kB
Sharlikran
06/19/21 10:36 AM
1.31
53kB
Sharlikran
03/31/21 09:25 AM
1.30
49kB
Sharlikran
03/31/21 08:54 AM
1.29
49kB
Sharlikran
03/31/21 01:49 AM
1.28
48kB
Sharlikran
03/11/21 04:19 PM
1.27
47kB
Sharlikran
03/09/21 07:53 PM
1.26
38kB
Sharlikran
03/09/21 12:52 PM
1.25
38kB
Sharlikran
07/25/20 01:14 PM
1.24
38kB
Sharlikran
07/24/20 04:37 PM
1.23
38kB
Sharlikran
07/24/20 04:30 PM
1.22
38kB
Sharlikran
07/14/20 05:35 PM
1.21
29kB
Sharlikran
07/06/20 01:20 AM
1.20
29kB
Sharlikran
06/22/20 02:25 PM
1.19
29kB
Sharlikran
06/21/20 07:38 PM
1.18
29kB
Sharlikran
06/20/20 06:50 PM
1.17
29kB
Sharlikran
06/18/20 11:29 PM
1.16
29kB
Sharlikran
06/17/20 05:05 PM
1.15
29kB
Sharlikran
06/08/20 06:15 AM
1.14
21kB
Sharlikran
06/07/20 02:46 AM
1.13
18kB
Sharlikran
06/05/20 08:30 AM
1.12
18kB
Sharlikran
06/04/20 06:25 PM
1.11
10kB
Sharlikran
06/03/20 02:01 AM
1.10
10kB
Sharlikran
06/02/20 03:51 PM
1.03
6kB
Sharlikran
06/02/20 01:47 AM
1.02
6kB
Sharlikran
06/02/20 01:18 AM
1.01
4kB
Sharlikran
06/01/20 12:17 AM
1.0
4kB
Sharlikran
05/31/20 11:31 PM


Post A Reply Comment Options
Unread 01/07/22, 02:38 PM  
mesota
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Forum posts: 4
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AlphaScry

Hi and thanks for this great addon!

I've just updated my little addon which can be used to filter leads in the antiquities window. Maybe it's useful for you too!

AlphaScry

Best
-mesota
Last edited by mesota : 01/07/22 at 02:39 PM.
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Unread 11/27/21, 02:52 PM  
Sharlikran
 
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Originally Posted by BobTkiller
The map pins for Scry are only working about 10% of the time for me...very frustrating. Sometimes I'll finish a dig and THEN the pins show up. Weird.
ZOS changed some things that broke the system I was using. It worked for me because I expect to see the pin appear when it is a new pin, disappear after I acquire the antiquity, and I do not have pins for the new DLC.

I'm still looking into how I can do it better but for now I have a temporary fix. If you see pins outside the polygon then I can't help that until I find a better way to determine the size of the polygon and how to scale everything depending on the map's zoom factor.
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Last edited by Sharlikran : 12/01/21 at 02:34 PM.
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Unread 11/27/21, 11:03 AM  
BobTkiller

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The map pins for Scry are only working about 10% of the time for me...very frustrating. Sometimes I'll finish a dig and THEN the pins show up. Weird.
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Unread 11/09/21, 10:34 AM  
Sharlikran
 
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I don't know when I will have time but I will look and see if ZOS changed anything about the MapPins for the digsites. I will also check LibGPS changes. If I find something different causing the issue then I'll see what I can do to fix it. Thanks for the comments.
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Last edited by Sharlikran : 11/09/21 at 08:34 PM.
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Unread 11/08/21, 09:54 PM  
BobTkiller

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I am seeing the same thing...no pin in active dig area. I am leveling a new character in Aerteum but no dig sites show. Like previous poster I get a brief location icon when starting a dig but nothing when looking for a site.
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Unread 11/07/21, 08:14 PM  
Sharlikran
 
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Originally Posted by OmniusPrime

I just did an excavation and what I saw was, the 3D in-world icon appeared briefly when I clicked on the dig site to begin excavation, but it went away just before the screen changed to the excavation minigame. When the excavation was complete the 3D pin did not reappear, nor is there an icon on the minimap or compass. I've also noticed that when doing two excavations in a row in the same area, the icons/3Dpin for the first excavation don't show up.
Hope this helps.
Not really because that is how it works. The icons only appear if you have an active site and only close to the site. I don't show every single pin in the game because if I do you can see them from other zones through rocks and mountains. Also I can not get the information about the digsite when it isn't available. Meaning that when you are in the city for example you won't have any pins on the map and there is a chat message tells you it isn't going to work.
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Unread 11/07/21, 04:36 PM  
OmniusPrime

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Originally Posted by Sharlikran
Originally Posted by thejadefalcon
It may have started before the Pre-PTS update, I'm not sure, I haven't done antiquities in a while, but this addon has stopped tracking new locations for me. I've tested it alone with only the required libraries (plus Addon Selector) to ensure it wasn't something else messing with it, but if I go to a new digsite (noticed this in Blackwood, Stonefalls and Bangkorai) and activate it, then back away, there is no new marker on the spot.
It still records them. I have checked before. I will have to see if ZOS changed anything that might prevent things from being displayed but I don't think so.
I just did an excavation and what I saw was, the 3D in-world icon appeared briefly when I clicked on the dig site to begin excavation, but it went away just before the screen changed to the excavation minigame. When the excavation was complete the 3D pin did not reappear, nor is there an icon on the minimap or compass. I've also noticed that when doing two excavations in a row in the same area, the icons/3Dpin for the first excavation don't show up.
Hope this helps.
Last edited by OmniusPrime : 11/07/21 at 04:44 PM.
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Unread 10/09/21, 07:13 PM  
Sharlikran
 
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Originally Posted by thejadefalcon
It may have started before the Pre-PTS update, I'm not sure, I haven't done antiquities in a while, but this addon has stopped tracking new locations for me. I've tested it alone with only the required libraries (plus Addon Selector) to ensure it wasn't something else messing with it, but if I go to a new digsite (noticed this in Blackwood, Stonefalls and Bangkorai) and activate it, then back away, there is no new marker on the spot.
It still records them. I have checked before. I will have to see if ZOS changed anything that might prevent things from being displayed but I don't think so.
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Last edited by Sharlikran : 10/12/21 at 02:56 PM.
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Unread 10/09/21, 08:53 AM  
thejadefalcon

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It may have started before the Pre-PTS update, I'm not sure, I haven't done antiquities in a while, but this addon has stopped tracking new locations for me. I've tested it alone with only the required libraries (plus Addon Selector) to ensure it wasn't something else messing with it, but if I go to a new digsite (noticed this in Blackwood, Stonefalls and Bangkorai) and activate it, then back away, there is no new marker on the spot.
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Unread 07/16/21, 05:43 AM  
shedokan

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Question Would it be possible to include more data by default?

I understand that the data included is limited, can we share our saved data(like you can with HarvestMap) and give everyone the ability to get more locations by default?


I have spent too much time looking for some pins, so I want to save the frustration for others.

Btw, this addon is amazing and I think with this data it could be superb
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Unread 04/02/21, 01:04 PM  
AegonVI
 
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I favourite this before I had Greymoor.
I got Greymoor yesterday and this has been a gem.
Thank you.

@Zinival I really love the icon. Thank you for that.
Last edited by AegonVI : 04/02/21 at 01:59 PM.
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Unread 03/12/21, 04:40 PM  
Zinival
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Very useful. Thanks!

This is a really useful addon. It was annoying to go back to the same digsites and not remember where any of the nodes were, so this is exactly what I needed. I like that the markers only show when near an active digsite. Everything works automatically, so I don't have to bother with turning anything on/off depending on whether I'm doing antiquities or not. Very well done. Thank you!

P.S. I made an alternate icon for myself, to fit in slightly better with the aesthetic of the HarvestPins addon that I use as well. If you would like to include it in ScrySpy then I would be delighted!

Preview Images of the "Cute Spade" icon.

Google Drive Link to the "Cute Spade" file.
Last edited by Zinival : 03/13/21 at 04:06 AM.
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Unread 10/03/20, 03:01 PM  
Sharlikran
 
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Originally Posted by FWSWBN
hi,

first i must say that i like your addon.
today i start again playing eso (was long away for working) and i dont see the 3d pins anymore on map or if i near the digging place.
i dont know what happens.

all libs are installed.
Well first off this is a mod that tracks where you dig. The locations only appear after you find them. It does not come with any pre loaded. So if you have not used this mod, or are a new player or a returning player, then you will not see any until you find the locations.

Also it is all automatic. Because I have a hard time controlling when to draw the 3D pins. I do not draw them unless you have an active digsite.

Lastly I do not support any languages except what the game supports. English, German, French, Russian. So if you have another language then this will not work.

So they only show up if you use an official language, if you already dug up a treasure in that spot, if you didn't start scrying in a city, and if you have an active dig site.

Otherwise I don't have a way to help troubleshoot. It works fine for me and I was using it for the event.

There may be situations where you cause the mod to not work. I don't know all of those situations.

One situation is you can not scry unless you are out in the open map. Meaning if you are in a city for example the game does not let me access what I need for the mod to work as intended. As a workaround for that I have a chat message appear that tells you the information the mod needs was unavailable and to use /ssrefresh when you are closer to the dig site. If this fails I will have to be able to reproduce it which means I would have to have extremely and absurdly detailed steps.

In the end most of the time I feel people simply think the game can tell this mod where to dig and do not realize it is a tracking mod and that you have to find the locations first.
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Last edited by Sharlikran : 12/29/20 at 10:19 AM.
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Unread 10/03/20, 02:46 PM  
Sharlikran
 
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Originally Posted by Zocker1996
Could you create a github repo where we can merge our found locations?
This way, we can work together to create a database with all dig locations
Please read previous posts as this has already been asked and answered.
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Unread 10/03/20, 02:13 PM  
Zocker1996
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Could you create a github repo where we can merge our found locations?
This way, we can work together to create a database with all dig locations
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