Results: 522Comments by: M-ree
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/31/23
History after leaving game: pChat w...
Posted By: M-ree
History after leaving game: pChat will store the chat history even after quit of the game. History after logout: pChat will only store the chat history until you quit the game, means eso game is not closed in total. So how does it know that? I have checked the add-on, but can't figure where does the value of db.lastWasQuit/db.las...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/31/23
Logout -> Go back to Char selection...
Posted By: M-ree
Logout -> Go back to Char selection but game client is still open Exit (leaving the game)-> Leaving game and closing the eso64.exe This is the difference. How does the add-on know whether I logged in to any other character after I logged off or not? O.o Oh, wait. Does "exit" mean leaving the game without logging out to the ch...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/31/23
Logout -> Go back to Char selection...
Posted By: M-ree
Logout -> Go back to Char selection but game client is still open Exit (leaving the game)-> Leaving game and closing the eso64.exe This is the difference. How does the add-on know whether I logged in to any other character after I logged off or not? O.o Oh, wait. Does "exit" mean leaving the game without logging out to the ch...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/30/23
Hi M-ree, thanks for the info, t...
Posted By: M-ree
Hi M-ree, thanks for the info, though this is not happening for me, just tested it. I guess some addon does add those to the RAW chat messages, and maybe supports pChat somehow to not show it at the chat itsself (or pChat does filter it there somehow), but copying the RAW data shows the duplicate entries then. Not sure how thi...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/30/23
Hi. Just noticed that for whatever...
Posted By: M-ree
Hi. Just noticed that for whatever reason, in the Copy Channel Talk/Copy Whole Chat window, any add-on debug (?) outputs have duplicate timestamps. E.g.: AUI addon loaded. Type /aui for more info : FasterTravel 2.7.3 initialized. ******************************** ** Fragments ** will still be available ** throu...
File: Inventory Insight03/30/23
(edit -- nevermind, I have found th...
Posted By: M-ree
(edit -- nevermind, I have found the option to disable the debug info, just wondering why it all of a sudden turned on.) I also have issues with IIfA often not updating items when they are moved or otherwise change quantity -- VERY often resulting it in showing I have something in the current character's inventory when I don't, or...
File: WPamA (What Pledges at my Alts)03/28/23
I have just noticed that on the Ski...
Posted By: M-ree
I have just noticed that on the Skills -> Class & AvA tab, the labels are as follows: Class skills: 1st line (skill example) Class skills: 2nd line (skill example) Class skills: 3rd line (skill example) Assault Support Assault Skill Points All language files have (apparently) them as the commented line reading "--...
File: Dolgubon's Lazy Writ Crafter03/28/23
I have noticed that LWC pulls prefa...
Posted By: M-ree
I have noticed that LWC pulls prefabs out of the bank when you access the housing storage. It's definitely an unexpected and undesirable behavior. Actually, this was intentionally coded. In your house the inventory functions are a little more open. I see no point in forcing the player to interact with a specific storage box when t...
File: WPamA (What Pledges at my Alts)03/26/23
On the Group Dungeons tab / Random...
Posted By: M-ree
On the Group Dungeons tab / Random Activity The Dungeon now always says Ready for any character except the one you are currently on. In the pic, the 1st two characters have completed today but still show Ready instead of the countdown timer to tomorrow reset time. https://i.imgur.com/JJ38EMo.png Speaking of, with the newly un...
File: WPamA (What Pledges at my Alts)03/25/23
The pledges calendar (on NA) seems...
Posted By: M-ree
The pledges calendar (on NA) seems to switch highlight either based on old reset time, or on the date. I had it highlight the wrong line at least 2 hours before the actual switch (it was showing the "tomorrow" line at 11 MSK instead of 13 MSK). The addon makes the reset time calculation the same for all servers. We checked the...
File: WPamA (What Pledges at my Alts)03/24/23
This may have already been answered...
Posted By: M-ree
This may have already been answered, but is there a reason world bosses from DLC Zones are not included in the WB tab? Such as Clockwork, Southern Elsweyr, Markarth, Deadlands, and Galen? The situation with world bosses in DLC locations is still uncertain. In some locations the number of daily quests is not equal to the number of...
File: Unboxer03/22/23
Ugh. Stolen shipments most certainl...
Posted By: M-ree
Ugh. Stolen shipments most certainly need to be moved to a separate category from laundered. They ain't even mentioned in that section. Ugh, what does that mean? Can you be more precise and specific? Ugh. The "General->Legerdemain" section lists "Large LAUNDRED Shipment, Satchel of LAUNDERED Goods, etc" as examples. The problem i...
File: Unboxer03/21/23
Ugh. Stolen shipments most certainl...
Posted By: M-ree
Ugh. Stolen shipments most certainly need to be moved to a separate category from laundered. They ain't even mentioned in that section. Ugh, what does that mean? Can you be more precise and specific? Ugh. The "General->Legerdemain" section lists "Large LAUNDRED Shipment, Satchel of LAUNDERED Goods, etc" as examples. The problem i...
File: BeamMeUp - Teleporter (Fast Travel)03/20/23
Suggestion: add an option to post h...
Posted By: M-ree
Suggestion: add an option to post house links to chat. First, let me clarify that we never try to rebuild Port to Friend's House. Thats why house features will always be limited in BeamMeUp. With the integration tab we already try to harmonize both addons. However, this kind of feature is actually implemented in BeamMeUp. Inst...
File: BeamMeUp - Teleporter (Fast Travel)03/19/23
Suggestion: add an option to post h...
Posted By: M-ree
Suggestion: add an option to post house links to chat. First, let me clarify that we never try to rebuild Port to Friend's House. Thats why house features will always be limited in BeamMeUp. With the integration tab we already try to harmonize both addons. However, this kind of feature is actually implemented in BeamMeUp. Inst...
File: BeamMeUp - Teleporter (Fast Travel)03/18/23
Suggestion: add an option to post h...
Posted By: M-ree
Suggestion: add an option to post house links to chat.
File: Unboxer03/17/23
Ugh. Stolen shipments most certainl...
Posted By: M-ree
Ugh. Stolen shipments most certainly need to be moved to a separate category from laundered. They ain't even mentioned in that section.
File: Dolgubon's Lazy Writ Crafter03/12/23
I have noticed that LWC pulls prefa...
Posted By: M-ree
I have noticed that LWC pulls prefabs out of the bank when you access the housing storage. It's definitely an unexpected and undesirable behavior. Actually, this was intentionally coded. In your house the inventory functions are a little more open. I see no point in forcing the player to interact with a specific storage box when t...
File: FCO Companion03/11/23
Ok, now I am confused. Do you mean...
Posted By: M-ree
Ok, now I am confused. Do you mean junk markers per se being saved per character, or the option to enable them? All of that is saved "per character" only, due to limitations within the API and junk bahaviour accoun wide data was not easily doable. I did not split it up so that the "Enable companion junk" is saved per account but t...
File: Dolgubon's Lazy Writ Crafter03/11/23
I have noticed that LWC pulls prefa...
Posted By: M-ree
I have noticed that LWC pulls prefabs out of the bank when you access the housing storage. It's definitely an unexpected and undesirable behavior.
File: FCO Companion03/11/23
Ok, now I am confused. Do you mean...
Posted By: M-ree
Ok, now I am confused. Do you mean junk markers per se being saved per character, or the option to enable them? All of that is saved "per character" only, due to limitations within the API and junk bahaviour accoun wide data was not easily doable. I did not split it up so that the "Enable companion junk" is saved per account but t...
File: FCO Companion03/10/23
The junk markers only will save per...
Posted By: M-ree
The junk markers only will save per toon, not per acount. That's restricted and cannot be changed! I've added that to the description, thanks for the reminder. Ok, now I am confused. Do you mean junk markers per se being saved per character, or the option to enable them? Also, on closer testing, the option to unsummon on fishing...
File: FCO Companion03/10/23
For whatever reason, I can't get FC...
Posted By: M-ree
For whatever reason, I can't get FCO companion save the settings. It is set to "Account wide" and I switch on marking companion gear as junk and unsummoning companions when fishing. But I have to do it every single time I log in. I have tried a reinstall and even with no other add-ons (save dependencies), same thing. Any ideas...
File: Thief Tools02/21/23
I have noticed that for some reason...
Posted By: M-ree
I have noticed that for some reason, the countdown timer no longer takes the Swiftly Forgotten passive into account. Dunno if something changed in the game, or what else, nor how to check why.
File: WPamA (What Pledges at my Alts)02/18/23
Just noticed that the Companions -...
Posted By: M-ree
Just noticed that the Companions - Equipment: Weapons, Accessories tab lists bows and staves as "2H", not their actual type (bow/destro/resto). Same with shields showing as "1H". Would be better to show the actual skill used. Bows and staves are actually two-handed items, so "2H" is the correct type. Also with shields, which are...