Hi! I noticed that you using CraftStore SavedVar name to detect add-on existens.
1) For now comunity lost original CraftStore developer. So I took care about that add-on. Hope he return and take it back.
2) I made many fixes to it, and many code rewriting to make it easyer to read or make it safer.
3) As a result of my changes, names of SavedVars are changed so now we have issue here.
Now we have several ways: as we both add-on authirs we can create some flag for use it, or, you just can use new name of var, hope I will newer rename it again... :)
Here is the place what I am talking about.
Lua Code:
if CS_Character then -- Station navigation offset for CraftStore ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 0, -186) ESOMRL:SetHidden(false) elseif KhrillMasterCook_settings then -- Station navigation offset for Krill Master Cook ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 58, -89) ESOMRL:SetHidden(false) else -- Standard station navigation position ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 0, -86) ESOMRL:SetHidden(false) end
New variable name: CraftStore_Characte |