View Bug Report
depth-buffer with NvidiaDLSS
Bug #: 4250
File: HarvestMap
Date: 10/05/22 05:10 PM
By: Fyrfly
Status: Unconfirmed
Hello! I just installed a new Nvidia GeForce RTX3060 and when choosing the anti-aliasing setting "NvidiaDLSS" which my card supports, I am now seeing the 3-D pins thru walls etc even with the depth-buffer enabled. Playing around with it, I found that there is no problem when the TAA or FXAA settings are chosen (which is what I was using previous to this new card installation). I was hoping to use the NvidiaDLSS setting but the pins being visible when they should not be seen thru *solid* objects is distracting to me.
(The Sub-Sampling quality is set on High for me, so that particular bug is not the issue here.)
I assume this qualifies as a bug, since the the Depth-Buffer toggle doesn't do what it is intended to do when I choose NvidiaDLSS.
I appreciate any help you can give me on this situation--love your addon!!!
~Fyrfly