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Veteran Crypt of Hearts (1.2.3)
Updated:07/31/14 09:26 PM
Created:04/03/14 12:57 AM
Downloads:282,626
Favorites:956
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1.2.3
Research Assistant  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 0.8.0
by: ingeniousclown, katkat42
NOTE: STOP ASKING FOR GUILD STORE SUPPORT. IT IS NOT POSSIBLE (currently).


A simple mod that adds a little icon to the list view. The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched. If the icon is GREY, that means you don't need to hold onto it for research! If you have duplicate traits, they will all be YELLOW except for the lowest quality item, which will be ORANGE.

The TEAL interwoven circle icon signifies INTRICATE, and the YELLOW gold pieces icon signified ORNATE.

Features:
  • Toggle-able crafting vocations so you only see the icons for items you really care about.
  • Customizable colors
  • Choose between two different main icons for your Research Assistant.
  • Ability to track ORNATE and INTRICATE items, and the ability to track them regardless of what crafting vocations you have toggled on or off.
  • Fully compatible with my Inventory Grid View addon! (requires Inventory Grid View version 1.1.0b or later)
  • Cross-character research tracking with settings independent to each character! Now you can see at a glance what gear is important to your main crafting character(s)! (You must log in to a character to make the character appear in the dropdown box.)
  • Optionally select different characters for light and medium armor, and for weaponsmithing and armorsmithing.


For developers:
If you used the code that used to be here, please make your new add-ons use libResearch instead!


If you use the German or French clients, and you see untranslated text, please feel free to contribute a translation on the Comments page!


If you need something to stop you from accidentally destroying your gear, try my Item Saver add-on.


People have been asking me a lot for a sort of grid or print-out for known traits. It was always something I wanted to add but I have never had the time. Stormknight, however, has come out with a wonderful tool called AI Research Grid. You should give it a try if this is a feature you want!


Thanks to these people:
tejón for improving the look and feel and for providing the basis for the algorithm for the YELLOW/ORANGE icons!
Tonyleila for providing German translations!
Ykses for providing French translations!


Note: This add-on only covers research lines for the BIG THREE crafting vocations. This means I will not be implementing known recipes in this add-on. However, if this is something you want, you should give Wobin a visit and download his Sous Chef addon!


If you like what I'm doing, why not consider donating? Remember that this is IN NO WAY REQUIRED to enjoy my add-ons! Just think of it as an extra way to say "Hey man, I like what you're doing. Can I buy you a beer?"

v0.7.3c
-Fixed an error where add-on was not looking at the first item in inventory.

v0.7.3b
-Hit Ctrl+s on a file this time. Whoops.


v0.7.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v0.7.2
-Updated to LibAddonMenu-2.0


v0.7.1
-Fixed error spam when you own a ring or amulet with an intricate or ornate trait.
-Buffered the EVENT_INVENTORY_SINGLE_SLOT_UPDATE event; this should prevent hanging when using this add-on in tandem with junk management or bank management add-ons that move a lot of inventory.
-Updated to libResearch 1.0r2


v0.7.0
-BIG CRAGLORN UPDATE!
-Wrote and implemented a new library, libResearch. DEVELOPERS: if you previously used my exposed functions, please implement libResearch instead!
-Leveraged new API functions to clean up the code and make it slightly tighter, more performant and (hopefully) more reliable.
-Added cross-character functionality. This is disabled by default and must be configured individually for each character. You need to log in to a character before it shows up in the dropdown box.


v0.6.7b
-Fixed a typo that caused all the weird flickering and resizing issues.
-Before I found the typo, I thought the issue was something else. As a result, the indicator should no longer lag behind when changing filters or adding things to your inventory, and the whole add-on should perform better overall.
-Grid View compatibility requires Inventory Grid View v1.1.0b or later.


v0.6.7
-Added FULL grid view support! If you don't like how it looks, you can turn off the grid view support in the settings. It will still work in list view with this off.
-Wrote an easy-to-use function for other addons to use to check if an item is researchable.


v0.6.6c
-Fixed settings bug again; for real this time.


v0.6.6b
-Fixed some dumb mistakes that prevented the settings from initializing correctly.


v0.6.6
-Stacks of items in the deconstruct window will now always be YELLOW. If it is the last trait of its kind when it reaches a stack size of 1, it will turn orange.
-Profession tracking options are now character specific and have earned their own place in the settings menu. I changed this in such a way that it won't reset the rest of your settings, but the three tracking settings will be changed to ON upon applying this update.
-Added french translations thanks to Ykses


v0.6.5
-Stopped amulets from showing the research icon.
-Changed the saved settings to be Account wide. THIS WILL WIPE YOUR SETTINGS I'M SORRY!
-Added a new setting called "Show researched icon" that will toggle GRAY (already researched) icon.
-Organized and cleaned up the options menu.
-Full German translation (with the exception of the new things) provided by Tonyleila!


v.0.6.4b
-Removed git crap from the zip because I'm a noob.


v0.6.4
-Traits that are currently researching will now show up as known for the purposes of this addon.


v0.6.3
-Added icon tooltip German translation.


v0.6.2
-Added tooltips due to popular demand. They're defaulted to off. You can turn them on in the settings.


v0.6.1c
-Fixed all jewelry showing up (again). Now only ORNATE jewelry should show up.


v0.6.1b
-Fixed traitless items being flagged as orange.


v0.6.1
-Fixed the error with the new version.


v0.6.0
-Improved the algorithm; it should now correctly color duplicates.
-Exact tie duplicates will now arbitrarily decide who is better.
-Exact ties between the BANK and INVENTORY will always show the INVENTORY item as YELLOW, and the BANK item as ORANGE. Exact ties between your personal space and the GUILD BANK will always color the GUILD BANK as yellow.
-Added ORNATE and INTRICATE icons.
-Adding a settings page with a bunch of new options, including:
-Selecting icon texture
-Fully customizable colors
-Ability to toggle the crafting vocations
-Ability to toggle "always on" tracking for ORNATE and INTRICATE


v0.5.0
-Added some of tejón's tweaks.
-Changed the icon
-Added "preferred item" functionality. If you have multiple items of a trait you don't have researched, it will be ORANGE if it is the lowest quality (defined by ) of the set, or YELLOW otherwise.
-RED changed to BURNT ORANGE
-GREEN changed to GREY


v0.4.5
-Fixed the issue with stores and banks breaking the add-on.


v0.4.4b
-Fixed the "color" command.


v0.4.4
-Added command "/ra color" to toggle the duplicate item color between YELLOW and TEAL. This should (hopefully) help the color-deficient folks :)


v0.4.3b
-Fixed(?) an error that caused errors to sometimes show.


v0.4.2
-The deconstruction window show now show icons again.


v0.4.1
-Fixed an issue where "duplicates" were not differentiating between different item types.


v0.4.0
-Added YELLOW indicator for duplicate items in the inventory.


v0.3.3
-Fixed the errors that sometimes pop up on startup.


v0.3.2
-Fixed an issue that would make the add-on show indicators on the wrong items under certain circumstances.


v0.3.1
-Fixed an issue where sometimes the windows wouldn't show the indicators.


v0.3.0
-Fixed the "All shields are green" bug.
-Fixed the bug where if you had the trait of an earlier line in a skill known, the later lines would be green even if you didn't know them. Example: You know a trait for daggers but not for swords, both swords and daggers would be green.
-Fixed issue where when you loot an item and open the inventory, the indicators didn't properly update.
-Rings no longer have an indicator.


v0.2.0
-(hopefully) fixed an error where an item would sometimes show up as green if that trait had already been researched in a different profession's research line.


v0.1.1
-(hopefully) fixed an error that people were seeing on startup


v0.1
-Initial upload
Archived Files (34)
File Name
Version
Size
Author
Date
0.7.3c
34kB
ingeniousclown
07/26/14 07:45 PM
0.7.3b
35kB
ingeniousclown
06/26/14 09:34 PM
0.7.3
35kB
ingeniousclown
06/26/14 09:31 PM
0.7.2
35kB
ingeniousclown
06/14/14 05:19 PM
0.7.1
24kB
ingeniousclown
05/25/14 08:10 PM
0.7.0
23kB
ingeniousclown
05/24/14 11:11 AM
0.6.7b
15kB
ingeniousclown
04/28/14 11:22 PM
0.6.7
14kB
ingeniousclown
04/28/14 08:46 PM
0.6.6c
14kB
ingeniousclown
04/26/14 12:51 AM
0.6.6b
14kB
ingeniousclown
04/25/14 08:57 PM
0.6.6
14kB
ingeniousclown
04/25/14 05:46 PM
0.6.5
13kB
ingeniousclown
04/20/14 12:28 AM
0.6.4b
12kB
ingeniousclown
04/15/14 11:54 PM
0.6.3
12kB
ingeniousclown
04/15/14 09:45 PM
0.6.2
12kB
ingeniousclown
04/15/14 07:06 PM
0.6.1c
11kB
ingeniousclown
04/13/14 09:02 PM
0.6.1b
11kB
ingeniousclown
04/13/14 05:44 PM
0.6.1
11kB
ingeniousclown
04/13/14 04:26 PM
0.6.0
11kB
ingeniousclown
04/13/14 03:56 PM
0.5.0
4kB
ingeniousclown
04/11/14 12:17 AM
0.4.5
3kB
ingeniousclown
04/10/14 09:14 PM
0.4.4b
3kB
ingeniousclown
04/10/14 08:13 AM
0.4.4
3kB
ingeniousclown
04/09/14 08:23 PM
0.4.3b
3kB
ingeniousclown
04/08/14 02:01 AM
0.4.2
3kB
ingeniousclown
04/07/14 11:31 PM
0.4.1
3kB
ingeniousclown
04/07/14 09:33 PM
0.4.0
3kB
ingeniousclown
04/07/14 08:46 PM
0.3.3
3kB
ingeniousclown
04/04/14 04:12 PM
0.3.2
3kB
ingeniousclown
04/04/14 11:24 AM
0.3.1
2kB
ingeniousclown
04/04/14 12:47 AM
0.3.0
2kB
ingeniousclown
04/04/14 12:37 AM
0.2.0
2kB
ingeniousclown
04/03/14 06:46 PM
0.1.1
2kB
ingeniousclown
04/03/14 06:12 PM
0.1
3kB
ingeniousclown
04/03/14 12:57 AM


Post A Reply Comment Options
Old Today, 09:26 AM  
Occanum

Forum posts: 2
File comments: 17
Uploads: 0
Error in v0.7.3c

Marking items incorrectly.





Thanks for this addon. Saved my keister many times.
Last edited by Occanum : 08/01/14 at 09:28 AM.
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Old Today, 04:52 AM  
Cutholen

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File comments: 3
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in 0.8.0

the icon for already known traits will always show up. Turning that function off, seems to have no effect.

I downgraded to the last working version
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Old Today, 02:29 AM  
Helediron

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File comments: 7
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Originally Posted by Flagrick
i think there something wrong in 0.8.0
I took this error when i was looting a boss
Got same error. It might have something to do with jewelry. A neclace didn't show tooltip in inventory list while everything else was normal. After selling it away with few other junk items the errror went away.
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Old Today, 01:59 AM  
Flagrick
 
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i think there something wrong in 0.8.0
I took this error when i was looting a boss

Edit
Same error when mining

Invalid crafting skill type: -1
stack traceback:
[C]: in function 'assert'
user:/AddOns/ResearchAssistant/ResearchAssistantSettings.lua:206: in function 'ResearchAssistantSettings:IsMultiCharSkillOff'
user:/AddOns/ResearchAssistant/ResearchAssistant.lua:140: in function 'AddResearchIndicatorToSlot'
user:/AddOns/ResearchAssistant/ResearchAssistant.lua:259: in function '(anonymous)'
user:/AddOns/SousChef/Common.lua:54: in function 'setupCallback'
user:/AddOns/InventoryGridView/GridViewController.lua:398: in function 'UpdateScroll_Grid'
user:/AddOns/InventoryGridView/GridViewController.lua:523: in function 'ScrollController'
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function '(anonymous)'
(tail call): ?
EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:1000: in function 'ZO_ScrollList_Commit'
PS.
For intricate and ornate that seems to work
Last edited by Flagrick : 08/01/14 at 02:04 AM.
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Old Today, 12:58 AM  
Krahnin

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Latest Update Bugs

Not sure exactly what is causing it, but with the latest update, 0.8.0, the add on is now marking things without any kind of trait as researchable. Also marking things I have already researched as researchable.
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Old Yesterday, 07:59 PM  
katkat42
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Forum posts: 83
File comments: 19
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[quote=Flagrick]
Originally Posted by Flagrick
I found something
in ResearchAssistant.lua in function AddResearchIndicatorToSlot(control)

Lua Code:
  1. --moved up, code was below (see comments)
  2.     indicatorControl:ClearAnchors()
  3.     if(control.isGrid or control:GetWidth() - control:GetHeight() < 5) then
  4.         indicatorControl:SetAnchor(TOPLEFT, control, TOPLEFT, 3)
  5.     else
  6.         indicatorControl:SetAnchor(CENTER, control, CENTER, 115)
  7.     end
  8.  
  9.     if(magicTrait == 9) then
  10.         SetToOrnate(indicatorControl)
  11.         if(not RASettings:IsCraftingSkillEnabled(craftingSkill) and not RASettings:ShowUntrackedOrnate()) then
  12.             indicatorControl:SetHidden(true)
  13.         end
  14.         return
  15.     elseif(magicTrait == 10) then
  16.         SetToIntricate(indicatorControl)
  17.         if(not RASettings:IsCraftingSkillEnabled(craftingSkill) and not RASettings:ShowUntrackedIntricate()) then
  18.             indicatorControl:SetHidden(true)
  19.         end
  20.         return
  21.     else
  22.         SetToNormal(indicatorControl)
  23.         if(not RASettings:IsCraftingSkillEnabled(craftingSkill) and not RASettings:IsUseCrossCharacter()) then
  24.             indicatorControl:SetHidden(true)
  25.             return
  26.         end
  27.     end
  28.  
  29.     -- indicatorControl:ClearAnchors()
  30.     -- if(control.isGrid or control:GetWidth() - control:GetHeight() < 5) then
  31.         -- indicatorControl:SetAnchor(TOPLEFT, control, TOPLEFT, 3)
  32.     -- else
  33.         -- indicatorControl:SetAnchor(CENTER, control, CENTER, 115)
  34.     -- end

It seems to work.
I'm testing
Yeah, I noticed that too. I've got that slated for the next patch.
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Old Yesterday, 06:11 AM  
Flagrick
 
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Originally Posted by Flagrick
Hello,

i have some trouble with ornate or intricate icons in grid view.
in line view all is ok,
but in grid view, icons shift to the right.
here an example in image :


A /reloadui doesn't change anything.

see in 0.7.3c but also in 0.7.1.

PS.
i have done a change in ResearchAssistant.lua
Lua Code:
  1. local function CreateIndicatorControl(parent)
  2.     local control = WINDOW_MANAGER:CreateControl(parent:GetName() .. "Research", parent, CT_TEXTURE)
  3.     --control:SetAnchor(CENTER, parent, CENTER, 115)
  4.     control:SetAnchor(TOPLEFT, parent, TOPLEFT, 0)
  5.     control:SetDrawTier(DT_HIGH)
  6.     SetToNormal(control)
  7.  
  8.     return control
  9. end

and then, it is grid view that is ok, and in lineview the ornate and intricate icons are no more aligned with the other research icons (there are at the begining of the line)
I found something
in ResearchAssistant.lua in function AddResearchIndicatorToSlot(control)

Lua Code:
  1. --moved up, code was below (see comments)
  2.     indicatorControl:ClearAnchors()
  3.     if(control.isGrid or control:GetWidth() - control:GetHeight() < 5) then
  4.         indicatorControl:SetAnchor(TOPLEFT, control, TOPLEFT, 3)
  5.     else
  6.         indicatorControl:SetAnchor(CENTER, control, CENTER, 115)
  7.     end
  8.  
  9.     if(magicTrait == 9) then
  10.         SetToOrnate(indicatorControl)
  11.         if(not RASettings:IsCraftingSkillEnabled(craftingSkill) and not RASettings:ShowUntrackedOrnate()) then
  12.             indicatorControl:SetHidden(true)
  13.         end
  14.         return
  15.     elseif(magicTrait == 10) then
  16.         SetToIntricate(indicatorControl)
  17.         if(not RASettings:IsCraftingSkillEnabled(craftingSkill) and not RASettings:ShowUntrackedIntricate()) then
  18.             indicatorControl:SetHidden(true)
  19.         end
  20.         return
  21.     else
  22.         SetToNormal(indicatorControl)
  23.         if(not RASettings:IsCraftingSkillEnabled(craftingSkill) and not RASettings:IsUseCrossCharacter()) then
  24.             indicatorControl:SetHidden(true)
  25.             return
  26.         end
  27.     end
  28.  
  29.     -- indicatorControl:ClearAnchors()
  30.     -- if(control.isGrid or control:GetWidth() - control:GetHeight() < 5) then
  31.         -- indicatorControl:SetAnchor(TOPLEFT, control, TOPLEFT, 3)
  32.     -- else
  33.         -- indicatorControl:SetAnchor(CENTER, control, CENTER, 115)
  34.     -- end

It seems to work.
I'm testing
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Old Yesterday, 03:55 AM  
Flagrick
 
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Forum posts: 18
File comments: 81
Uploads: 2
Hello,

i have some trouble with ornate or intricate icons in grid view.
in line view all is ok,
but in grid view, icons shift to the right.
here an example in image :


A /reloadui doesn't change anything.

see in 0.7.3c but also in 0.7.1.

PS.
i have done a change in ResearchAssistant.lua
Lua Code:
  1. local function CreateIndicatorControl(parent)
  2.     local control = WINDOW_MANAGER:CreateControl(parent:GetName() .. "Research", parent, CT_TEXTURE)
  3.     --control:SetAnchor(CENTER, parent, CENTER, 115)
  4.     control:SetAnchor(TOPLEFT, parent, TOPLEFT, 0)
  5.     control:SetDrawTier(DT_HIGH)
  6.     SetToNormal(control)
  7.  
  8.     return control
  9. end

and then, it is grid view that is ok, and in lineview the ornate and intricate icons are no more aligned with the other research icons (there are at the begining of the line)
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Old 07/30/14, 07:21 PM  
katkat42
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Forum posts: 83
File comments: 19
Uploads: 5
Originally Posted by photofitz
Thanks for taking this over, Katkat. It's my most-used add-on.
My pleasure. It's one of mine, too, which is why I volunteered.

Could you add an enhancement request to the pile, if no one else has already mentioned it? I really like Sous Chef's feature "Alternate character recipe knowledge" that shows the characters that know the recipe in the recipe description.

It would be great if Research Assistant could do the same for research traits. I know AI Research Grid displays that data too (I also use that), but it's not in the most convenient format. This would provide at-a-glance info about whether to bank or sell an item.
As it happens, I've been considering changing the tooltips for the RA indicators to show more detailed information, instead of just re-iterating what the indicator says. Right now I'm doing the aforementioned separation, and tidying up a few nested "if" statements, but I might just put that into a future release.
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Old 07/30/14, 07:49 AM  
ingeniousclown
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Forum posts: 124
File comments: 254
Uploads: 8
Originally Posted by photofitz
Thanks for taking this over, Katkat. It's my most-used add-on.

Could you add an enhancement request to the pile, if no one else has already mentioned it? I really like Sous Chef's feature "Alternate character recipe knowledge" that shows the characters that know the recipe in the recipe description.

It would be great if Research Assistant could do the same for research traits. I know AI Research Grid displays that data too (I also use that), but it's not in the most convenient format. This would provide at-a-glance info about whether to bank or sell an item.

Thanks.
I'm gonna go ahead and say this is already implemented, though in a somewhat limited state.

If you go to the settings and turn on "Cross-character tracking", you can select a character for each of the three crafting vocations. That character's researched traits will be tracked instead of the current character's. You must have logged on the character with RA activated for the character to be choosable in the dropdown menus.

As you might guess, you can only track one character per crafting vocation, but really, that's all you should want anyway in most cases.
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Old 07/30/14, 02:46 AM  
photofitz

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File comments: 1
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Thanks for taking this over, Katkat. It's my most-used add-on.

Could you add an enhancement request to the pile, if no one else has already mentioned it? I really like Sous Chef's feature "Alternate character recipe knowledge" that shows the characters that know the recipe in the recipe description.

It would be great if Research Assistant could do the same for research traits. I know AI Research Grid displays that data too (I also use that), but it's not in the most convenient format. This would provide at-a-glance info about whether to bank or sell an item.

Thanks.
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Old 07/26/14, 11:08 PM  
ingeniousclown
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Holy ****.

...Garkin you are awesome, lol.

Glad to see you are on top of this, kitkat! Thanks again for taking over for me
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Old 07/26/14, 07:49 PM  
katkat42
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Originally Posted by Garkin
Found a bug - function ResearchAssistantScanner:ScanBag( bagId ) skips the first bag slot. It is because bag slots starts from index 0, not 1. It could be a reason why some items are marked incorrectly.

ResearchAssistantScanner.lua, line 58 should be:
Lua Code:
  1. for i=0, numSlots do
Fixed in v0.7.3c. (Everything else in LUA starts indexing at 1. WHY is the inventory an exception??? ::grumble:: )

I'll be looking at separating cloth from leather, and armor from weapons, when I'm finished releasing another add-on I'm working on. I'll also look for the source of Bovacious's issue; I have a possible suspect in mind.
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Old 07/26/14, 03:00 PM  
Garkin
 
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Found a bug - function ResearchAssistantScanner:ScanBag( bagId ) skips the first bag slot. It is because bag slots starts from index 0, not 1. It could be a reason why some items are marked incorrectly.

ResearchAssistantScanner.lua, line 58 should be:
Lua Code:
  1. for i=0, numSlots do
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Old 07/20/14, 10:17 AM  
ingeniousclown
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Forum posts: 124
File comments: 254
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Re: Infused confusion

Originally Posted by Bovacious
After playing for several days, I have come to the conclusion that my confusion resulted from having cross-character tracking turned on. I have been using it a lot since then, and occasionally haven't remembered to turn it back off, and eventually I saw it happen again.

I have 2 active crafters: one does leather and weapons, the other does cloth and other armors, and I switch between the two frequently when I craft. Is there any chance you can make a toggle button for cross character tracking on/off, and/or a display for which character is being tracked while at a crafting location?
That will be up to whomever decides to take over this add-on, since I am in the process of transferring ownership.
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