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Updated: 09/17/14 09:19 PM
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Compatibility:
Update 4 (1.4.3)
Update 3 (1.3.3)
Updated:09/17/14 09:19 PM
Created:04/03/14 12:57 AM
Downloads:366,805
Favorites:1,033
MD5:
1.4.3
Research Assistant  Updated Today!  Popular! (More than 5000 hits)
Version: 0.8.10
by: ingeniousclown, katkat42
A simple mod that adds a little icon to the list view. The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched. If the icon is GREY, that means you don't need to hold onto it for research! If you have duplicate traits, they will all be YELLOW except for the lowest quality item, which will be ORANGE.

The TEAL interwoven circle icon signifies INTRICATE, and the YELLOW gold pieces icon signified ORNATE.

Features:
  • Toggle-able crafting vocations so you only see the icons for items you really care about.
  • Customizable colors
  • Choose between two different main icons for your Research Assistant.
  • Ability to track ORNATE and INTRICATE items, and the ability to track them regardless of what crafting vocations you have toggled on or off.
  • Fully compatible with my Inventory Grid View addon! (requires Inventory Grid View version 1.1.0b or later)
  • Cross-character research tracking with settings independent to each character! Now you can see at a glance what gear is important to your main crafting character(s)! (You must log in to a character to make the character appear in the dropdown box.)
  • Optionally select different characters for light and medium armor, and for weaponsmithing and armorsmithing.


For developers:
If you used the code that used to be here, please make your new add-ons use libResearch instead!


If you use the German or French clients, and you see untranslated text, please feel free to contribute a translation on the Comments page! Thanks to Flagrick, who already contributed some French translations!


If you need something to stop you from accidentally destroying your gear, try my Item Saver add-on.


People have been asking me a lot for a sort of grid or print-out for known traits. It was always something I wanted to add but I have never had the time. Stormknight, however, has come out with a wonderful tool called AI Research Grid. You should give it a try if this is a feature you want!


Thanks to these people:
tejón for improving the look and feel and for providing the basis for the algorithm for the YELLOW/ORANGE icons!
Tonyleila for providing German translations!
Ykses and Flagrick for providing French translations!


Note: This add-on only covers research lines for the BIG THREE crafting vocations. This means I will not be implementing known recipes in this add-on. However, if this is something you want, you should give Wobin a visit and download his Sous Chef addon!


If you like what ingeniusclown has done, why not consider donating? Remember that this is IN NO WAY REQUIRED to enjoy these add-ons! Just think of it as an extra way to say "Hey man, I like what you're doing. Can I buy you a beer?"



And if you'd like to show appreciation to the current maintainer, please feel free but NOT OBLIGATED to send in-game gold to @katkat42 on NA! Just think of it as an extra way to say "Hey there, I like what you're doing. Can I buy you a Mountain Lager?"
0.8.10:
-Yet yet another bug fix.

0.8.9:
-Yet another bug fix.

0.8.8:
-Another bug fix.

0.8.7:
-Major bug fix.

0.8.6:
-Fixed a bug with usage of new libResearch.

0.8.5:
-Updated to API 100009 (Update 4).
-New version of libResearch.

0.8.4:
- Made mouseover tooltips more useful: they now display the names of all characters
that know the trait of the item shown
- Fixed a bug that only happened with new characters who had never held a traited
item before.
- Added French translations -- thanks Flagrick!
- removed extraneous checkbox from options menu

v0.8.3a:
- Includes the right version of libResearch

v0.8.3:
- Updated to API 100008 (Update 3).

v0.8.2:
- More bug fixes, for ornate jewelry.

v0.8.1:
- Fixed several bugs introduced in last update: showing "research me" icon on
traitless items, throwing errors when jewelery or disguises are in inventory,
"Hide icon for known traits" not working.

v0.8.0:
- Revamped the Cross-Character system completely. Instead of self-tracking being
the norm and cross-character tracking being a special case, cross-character tracking
is the norm, and each category can be set individually to self or off if self-tracking
is desired. This also fixes bugs where indicators were changing color in "weird" ways
while cross-character tracking was turned on.
- Fixed a bug where Intricate and Ornate icons were not being displayed in the right
place in Inventory Grid View.
- Split Leatherworking from Clothier items, and split Weaponsmithing from Armorsmithing
items. These can now be tracked for separate characters, or linked like they used to be.

v0.7.3c
-Fixed an error where add-on was not looking at the first item in inventory.

v0.7.3b
-Hit Ctrl+s on a file this time. Whoops.


v0.7.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v0.7.2
-Updated to LibAddonMenu-2.0


v0.7.1
-Fixed error spam when you own a ring or amulet with an intricate or ornate trait.
-Buffered the EVENT_INVENTORY_SINGLE_SLOT_UPDATE event; this should prevent hanging when using this add-on in tandem with junk management or bank management add-ons that move a lot of inventory.
-Updated to libResearch 1.0r2


v0.7.0
-BIG CRAGLORN UPDATE!
-Wrote and implemented a new library, libResearch. DEVELOPERS: if you previously used my exposed functions, please implement libResearch instead!
-Leveraged new API functions to clean up the code and make it slightly tighter, more performant and (hopefully) more reliable.
-Added cross-character functionality. This is disabled by default and must be configured individually for each character. You need to log in to a character before it shows up in the dropdown box.


v0.6.7b
-Fixed a typo that caused all the weird flickering and resizing issues.
-Before I found the typo, I thought the issue was something else. As a result, the indicator should no longer lag behind when changing filters or adding things to your inventory, and the whole add-on should perform better overall.
-Grid View compatibility requires Inventory Grid View v1.1.0b or later.


v0.6.7
-Added FULL grid view support! If you don't like how it looks, you can turn off the grid view support in the settings. It will still work in list view with this off.
-Wrote an easy-to-use function for other addons to use to check if an item is researchable.


v0.6.6c
-Fixed settings bug again; for real this time.


v0.6.6b
-Fixed some dumb mistakes that prevented the settings from initializing correctly.


v0.6.6
-Stacks of items in the deconstruct window will now always be YELLOW. If it is the last trait of its kind when it reaches a stack size of 1, it will turn orange.
-Profession tracking options are now character specific and have earned their own place in the settings menu. I changed this in such a way that it won't reset the rest of your settings, but the three tracking settings will be changed to ON upon applying this update.
-Added french translations thanks to Ykses


v0.6.5
-Stopped amulets from showing the research icon.
-Changed the saved settings to be Account wide. THIS WILL WIPE YOUR SETTINGS I'M SORRY!
-Added a new setting called "Show researched icon" that will toggle GRAY (already researched) icon.
-Organized and cleaned up the options menu.
-Full German translation (with the exception of the new things) provided by Tonyleila!


v.0.6.4b
-Removed git crap from the zip because I'm a noob.


v0.6.4
-Traits that are currently researching will now show up as known for the purposes of this addon.


v0.6.3
-Added icon tooltip German translation.


v0.6.2
-Added tooltips due to popular demand. They're defaulted to off. You can turn them on in the settings.


v0.6.1c
-Fixed all jewelry showing up (again). Now only ORNATE jewelry should show up.


v0.6.1b
-Fixed traitless items being flagged as orange.


v0.6.1
-Fixed the error with the new version.


v0.6.0
-Improved the algorithm; it should now correctly color duplicates.
-Exact tie duplicates will now arbitrarily decide who is better.
-Exact ties between the BANK and INVENTORY will always show the INVENTORY item as YELLOW, and the BANK item as ORANGE. Exact ties between your personal space and the GUILD BANK will always color the GUILD BANK as yellow.
-Added ORNATE and INTRICATE icons.
-Adding a settings page with a bunch of new options, including:
-Selecting icon texture
-Fully customizable colors
-Ability to toggle the crafting vocations
-Ability to toggle "always on" tracking for ORNATE and INTRICATE


v0.5.0
-Added some of tejón's tweaks.
-Changed the icon
-Added "preferred item" functionality. If you have multiple items of a trait you don't have researched, it will be ORANGE if it is the lowest quality (defined by ) of the set, or YELLOW otherwise.
-RED changed to BURNT ORANGE
-GREEN changed to GREY


v0.4.5
-Fixed the issue with stores and banks breaking the add-on.


v0.4.4b
-Fixed the "color" command.


v0.4.4
-Added command "/ra color" to toggle the duplicate item color between YELLOW and TEAL. This should (hopefully) help the color-deficient folks :)


v0.4.3b
-Fixed(?) an error that caused errors to sometimes show.


v0.4.2
-The deconstruction window show now show icons again.


v0.4.1
-Fixed an issue where "duplicates" were not differentiating between different item types.


v0.4.0
-Added YELLOW indicator for duplicate items in the inventory.


v0.3.3
-Fixed the errors that sometimes pop up on startup.


v0.3.2
-Fixed an issue that would make the add-on show indicators on the wrong items under certain circumstances.


v0.3.1
-Fixed an issue where sometimes the windows wouldn't show the indicators.


v0.3.0
-Fixed the "All shields are green" bug.
-Fixed the bug where if you had the trait of an earlier line in a skill known, the later lines would be green even if you didn't know them. Example: You know a trait for daggers but not for swords, both swords and daggers would be green.
-Fixed issue where when you loot an item and open the inventory, the indicators didn't properly update.
-Rings no longer have an indicator.


v0.2.0
-(hopefully) fixed an error where an item would sometimes show up as green if that trait had already been researched in a different profession's research line.


v0.1.1
-(hopefully) fixed an error that people were seeing on startup


v0.1
-Initial upload
Archived Files (45)
File Name
Version
Size
Author
Date
0.8.9
37kB
ingeniousclown
09/16/14 01:43 PM
0.8.8
37kB
ingeniousclown
09/16/14 12:04 PM
0.8.7
37kB
ingeniousclown
09/16/14 09:33 AM
0.8.6
37kB
ingeniousclown
09/15/14 03:37 PM
0.8.5
37kB
ingeniousclown
09/15/14 01:36 PM
0.8.4
36kB
ingeniousclown
08/24/14 12:07 PM
0.8.3a
36kB
ingeniousclown
08/04/14 05:04 PM
0.8.3
36kB
ingeniousclown
08/04/14 12:54 PM
0.8.2
36kB
ingeniousclown
08/02/14 10:41 AM
0.8.1
36kB
ingeniousclown
08/01/14 05:48 PM
0.8.0
36kB
ingeniousclown
07/31/14 09:26 PM
0.7.3c
34kB
ingeniousclown
07/26/14 07:45 PM
0.7.3b
35kB
ingeniousclown
06/26/14 09:34 PM
0.7.3
35kB
ingeniousclown
06/26/14 09:31 PM
0.7.2
35kB
ingeniousclown
06/14/14 05:19 PM
0.7.1
24kB
ingeniousclown
05/25/14 08:10 PM
0.7.0
23kB
ingeniousclown
05/24/14 11:11 AM
0.6.7b
15kB
ingeniousclown
04/28/14 11:22 PM
0.6.7
14kB
ingeniousclown
04/28/14 08:46 PM
0.6.6c
14kB
ingeniousclown
04/26/14 12:51 AM
0.6.6b
14kB
ingeniousclown
04/25/14 08:57 PM
0.6.6
14kB
ingeniousclown
04/25/14 05:46 PM
0.6.5
13kB
ingeniousclown
04/20/14 12:28 AM
0.6.4b
12kB
ingeniousclown
04/15/14 11:54 PM
0.6.3
12kB
ingeniousclown
04/15/14 09:45 PM
0.6.2
12kB
ingeniousclown
04/15/14 07:06 PM
0.6.1c
11kB
ingeniousclown
04/13/14 09:02 PM
0.6.1b
11kB
ingeniousclown
04/13/14 05:44 PM
0.6.1
11kB
ingeniousclown
04/13/14 04:26 PM
0.6.0
11kB
ingeniousclown
04/13/14 03:56 PM
0.5.0
4kB
ingeniousclown
04/11/14 12:17 AM
0.4.5
3kB
ingeniousclown
04/10/14 09:14 PM
0.4.4b
3kB
ingeniousclown
04/10/14 08:13 AM
0.4.4
3kB
ingeniousclown
04/09/14 08:23 PM
0.4.3b
3kB
ingeniousclown
04/08/14 02:01 AM
0.4.2
3kB
ingeniousclown
04/07/14 11:31 PM
0.4.1
3kB
ingeniousclown
04/07/14 09:33 PM
0.4.0
3kB
ingeniousclown
04/07/14 08:46 PM
0.3.3
3kB
ingeniousclown
04/04/14 04:12 PM
0.3.2
3kB
ingeniousclown
04/04/14 11:24 AM
0.3.1
2kB
ingeniousclown
04/04/14 12:47 AM
0.3.0
2kB
ingeniousclown
04/04/14 12:37 AM
0.2.0
2kB
ingeniousclown
04/03/14 06:46 PM
0.1.1
2kB
ingeniousclown
04/03/14 06:12 PM
0.1
3kB
ingeniousclown
04/03/14 12:57 AM


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Unread Today, 09:21 PM  
katkat42
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Forum posts: 108
File comments: 75
Uploads: 5
And 0.8.10 should fix problems with the add-on not recognizing stuff that's already researched. Hopefully that's is this time, but if you find another problem, please let me know.
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Unread Today, 08:33 PM  
Stalwart385

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Looks like Zenimax may have found out whats wrong.

"Fixed an issue where the crafting UI was displaying the incorrect item levels, styles, traits, and materials."
-Zen

Thanks for your work.

Edit: Using 0.8.6 after the hotfix, it was still marking incorrectly.

Edit2: Using 0.8.9 after the hotfix, its working. Awesome.
Last edited by Stalwart385 : 09/17/14 at 08:52 PM.
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Unread Yesterday, 07:41 AM  
Flagrick
 
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Originally Posted by Xyth
Originally Posted by katkat42
Originally Posted by Lokir
I'm sorry, it doesn't work! I uninstalled everything and tested with a character who has learned nothing. He will still have display-errors
Originally Posted by Quillyne
My non-woodworker/blacksmith/clothier toons were still showing the wrong trait info for the items in their bags, but deleting the saved variables file one last time and resetting my crafter assignments took care of it.
Did you try this?
I deleted the saved variable file, and have the latest version, but there are still errors, mostly showing red icons on items I have already researched.
same error for me.
RA seems not work with characters who are not main crafters (weapon trait known by my main crafter is always red in alt character inventory but not in main crafter inventory)

my settings :
Warning: Spoiler


my saved var
Warning: Spoiler


---------------------
MISSING FRENCH TRANSLATION (for unnecessary options , listboxes are more than sufficient, in my opinion ;-) )

Lua Code:
  1. --SEPARATE_LW_LABEL = "Separate leatherworking from tailoring?",
  2.             SEPARATE_LW_LABEL = "Séparer artisan du cuir et couturier?",
  3.             --SEPARATE_LW_TOOLTIP = "Do you want to track medium armor and light armor research for separate characters?",
  4.             SEPARATE_LW_TOOLTIP = "Désirez vous suivre les métiers d\'artisan du cuir et de couturier sur différents personnages?",
  5.            
  6.             --SEPARATE_SMITH_LABEL = "Separate weaponsmithing from blacksmithing?",
  7.             SEPARATE_SMITH_LABEL = "Séparer fabricants d\'armes et d\'armures?",
  8.             --SEPARATE_SMITH_TOOLTIP = "Do you want to track weaponsmithing and armorsmithing research for separate characters?",
  9.             SEPARATE_SMITH_TOOLTIP = "Désirez vous suivre les métiers de fabricants d\'armes et d'armures sur différents personnages?",
Last edited by Flagrick : 09/17/14 at 07:45 AM.
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Unread Yesterday, 10:37 PM  
AssemblerManiac

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Question wrong indiciator

Here's another piece for the puzzle.

I went through a bunch of items, only 1 was showing wrong. It was the only item I had in inventory that was also of the same type being researched at that moment.

The item I checked it "Er Jaseen's Worn Jack", startup item from container, medium chest armor (and it will allow research). It's showing green, but it's already known (and shows as known on AI Research Grid and at crafting station), but medium chest is also currently researching Exploration. Not sure if in progress

Don't know if it's related, but someone else here should be able to compare and validate or shoot it down.

addendum: I was having color problems for duplicates. I had a Dwarven Battle Axe of Frost showing as duplicate, but didn't have any other 2h Powered Axes in inventory. I changed the GetTraitKey function to return the following, and now it's not showing as a duplicate. Didn't help with the above problem though.

return (craftingSkillType * 100000) + (researchLineIndex * 1000) + traitIndex


Great plugin. Have you thought about adding info to popup boxes as to needing it for research or not? Would prevent having to load it into your inv only to find out you don't need it.
Last edited by AssemblerManiac : 09/17/14 at 09:10 AM.
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Unread Yesterday, 09:00 PM  
drunky

Forum posts: 1
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Originally Posted by drunky
With the latest version it seem that everything is working correctly for me.

Thanks for all the work.
I spoke to fast. On one of my character (carpenter, clothing) it's seem to be working correctly but on my blacksmith it still bugged.

I delete the addon folder and the savevariable file. I also logged on all my toon and setup who is doing what.

Update : I verified my clothier and sadly he is still bugged. I do not have the info since it was an item without a trait or ornament. it was a plain white item but it was showing i needed it for research.
Last edited by drunky : 09/16/14 at 09:29 PM.
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Unread Yesterday, 07:09 PM  
SirTwist

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I've also uninstalled/reinstalled, deleted saved variables, and reset settings multiple times, and it's still wrong on alts, e.g. showing researchable on reinforced heavy waist when on Lal.
Warning: Spoiler
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Unread Yesterday, 07:06 PM  
katkat42
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Originally Posted by Xyth
I deleted the saved variable file, and have the latest version, but there are still errors, mostly showing red icons on items I have already researched.
Have you logged in as all your characters yet? Do you have your preferred crafting characters restored in your settings?

Failing that, could you PM me your saved vars and a list of wrong items please?
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Unread Yesterday, 06:45 PM  
Xyth

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Originally Posted by katkat42
Originally Posted by Lokir
I'm sorry, it doesn't work! I uninstalled everything and tested with a character who has learned nothing. He will still have display-errors
Originally Posted by Quillyne
My non-woodworker/blacksmith/clothier toons were still showing the wrong trait info for the items in their bags, but deleting the saved variables file one last time and resetting my crafter assignments took care of it.
Did you try this?
I deleted the saved variable file, and have the latest version, but there are still errors, mostly showing red icons on items I have already researched.
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Unread 09/16/14, 04:46 PM  
drunky

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With the latest version it seem that everything is working correctly for me.

Thanks for all the work.
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Unread 09/16/14, 02:48 PM  
Lokir

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Originally Posted by katkat42
Originally Posted by Lokir
I'm sorry, it doesn't work! I uninstalled everything and tested with a character who has learned nothing. He will still have display-errors
Originally Posted by Quillyne
My non-woodworker/blacksmith/clothier toons were still showing the wrong trait info for the items in their bags, but deleting the saved variables file one last time and resetting my crafter assignments took care of it.
Did you try this?
OK, it seems to work now! Thank you very much!!
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Unread 09/16/14, 02:39 PM  
katkat42
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Originally Posted by Lokir
I'm sorry, it doesn't work! I uninstalled everything and tested with a character who has learned nothing. He will still have display-errors
Originally Posted by Quillyne
My non-woodworker/blacksmith/clothier toons were still showing the wrong trait info for the items in their bags, but deleting the saved variables file one last time and resetting my crafter assignments took care of it.
Did you try this?
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Unread 09/16/14, 02:37 PM  
katkat42
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Originally Posted by Quillyne
All fixed!! Katkat, you are awesome! Thank you so much for plugging away at this!

My non-woodworker/blacksmith/clothier toons were still showing the wrong trait info for the items in their bags, but deleting the saved variables file one last time and resetting my crafter assignments took care of it.

Thank you again!! If Rainith is sending beer, then I'll send some cheese!
As long as it's not congealed cheese. Or stale radishes...

Oh, okay, congealed cheese, stale radishes, mountain lagers, whatever. I'll take 'em all at @katkat42 on the NA server.

Yay! It works before I have to go pick up the impling from daycare!
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Unread 09/16/14, 02:34 PM  
Lokir

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I'm sorry, it doesn't work! I uninstalled everything and tested with a character who has learned nothing. He will still have display-errors
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Unread 09/16/14, 02:08 PM  
Quillyne

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All fixed!! Katkat, you are awesome! Thank you so much for plugging away at this!

My non-woodworker/blacksmith/clothier toons were still showing the wrong trait info for the items in their bags, but deleting the saved variables file one last time and resetting my crafter assignments took care of it.

Thank you again!! If Rainith is sending beer, then I'll send some cheese!
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Unread 09/16/14, 02:00 PM  
Wyrmwud
 
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Whatever you did, that seems to have did it. Thanks for staying on top of this! Also, am willing to contribute to beer fund.
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