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Thieves Guild (2.3)
Updated:03/07/16 06:26 AM
Created:04/03/14 12:57 AM
Downloads:644,043
Favorites:1,356
MD5:
2.3
Research Assistant  Popular! (More than 5000 hits)
Version: 0.9.4.2
by: katkat42, ingeniousclown, Randactyl
A simple mod that adds a little icon to the list view. The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched. If the icon is GREY, that means you don't need to hold onto it for research! If you have duplicate traits, they will all be YELLOW except for the lowest quality item, which will be ORANGE.

The TEAL interwoven circle icon signifies INTRICATE, and the YELLOW gold pieces icon signified ORNATE.

Features:
  • Toggle-able crafting vocations so you only see the icons for items you really care about.
  • Customizable colors
  • Choose between two different main icons for your Research Assistant.
  • Ability to track ORNATE and INTRICATE items, and the ability to track them regardless of what crafting vocations you have toggled on or off.
  • Fully compatible with my Inventory Grid View addon! (requires Inventory Grid View version 1.1.0b or later)
  • Cross-character research tracking with settings independent to each character! Now you can see at a glance what gear is important to your main crafting character(s)! (You must log in to a character to make the character appear in the dropdown box.)
  • Optionally select different characters for light and medium armor, and for weaponsmithing and armorsmithing.


For developers:
If you used the code that used to be here, please make your new add-ons use libResearch instead!


If you use the German or French clients, and you see untranslated text, please feel free to contribute a translation on the Comments page!


If you need something to stop you from accidentally destroying your gear, try my Item Saver add-on.


People have been asking me a lot for a sort of grid or print-out for known traits. It was always something I wanted to add but I have never had the time. Stormknight, however, has come out with a wonderful tool called AI Research Grid. You should give it a try if this is a feature you want!


Thanks to these people:
tejón for improving the look and feel and for providing the basis for the algorithm for the YELLOW/ORANGE icons!
Tonyleila and Iphitos for providing German translations!
Ykses, Flagrick, and svan for providing French translations!
Kwisatz for providing Spanish translations!
Carter_DC, for finding and reporting a rare but annoying bug!


Note: This add-on only covers research lines for the BIG THREE crafting vocations. This means I will not be implementing known recipes in this add-on. However, if this is something you want, you should give Wobin a visit and download his Sous Chef addon!


If you like what ingeniusclown has done, why not consider donating? Remember that this is IN NO WAY REQUIRED to enjoy these add-ons! Just think of it as an extra way to say "Hey man, I like what you're doing. Can I buy you a beer?"



And if you'd like to show appreciation to the current maintainer, please feel free but NOT OBLIGATED to send in-game gold to @katkat42 on NA! Just think of it as an extra way to say "Hey there, I like what you're doing. Can I buy you a Mountain Lager?"
0.9.4.2 - Randactyl
- updated LibAddonMenu to version 2.0r19
- updated API version

0.9.4.1 - Randactyl
- updated LibStub to version 4
- updated LibAddonMenu to version 2.0r18
- updated API version

0.9.4
[missing changelog]

0.9.3:
- Updated to API 100011 (Update 6).

0.9.2:
- Improved German translations, thanks to Iphitos!
- Fixed a formatting issue with the tooltips
- Tweaked the icon's position
- Fixed a minor issue with the color picker code -- thanks Carter_DC!

0.9.1:
-Updated to API 100010 (Update 5).

0.9.0:
- Added a few more translations. Thank you svan and Flagrick!
- Guild store support!

0.8.10:
-Yet yet another bug fix.

0.8.9:
-Yet another bug fix.

0.8.8:
-Another bug fix.

0.8.7:
-Major bug fix.

0.8.6:
-Fixed a bug with usage of new libResearch.

0.8.5:
-Updated to API 100009 (Update 4).
-New version of libResearch.

0.8.4:
- Made mouseover tooltips more useful: they now display the names of all characters
that know the trait of the item shown
- Fixed a bug that only happened with new characters who had never held a traited
item before.
- Added French translations -- thanks Flagrick!
- removed extraneous checkbox from options menu

v0.8.3a:
- Includes the right version of libResearch

v0.8.3:
- Updated to API 100008 (Update 3).

v0.8.2:
- More bug fixes, for ornate jewelry.

v0.8.1:
- Fixed several bugs introduced in last update: showing "research me" icon on
traitless items, throwing errors when jewelery or disguises are in inventory,
"Hide icon for known traits" not working.

v0.8.0:
- Revamped the Cross-Character system completely. Instead of self-tracking being
the norm and cross-character tracking being a special case, cross-character tracking
is the norm, and each category can be set individually to self or off if self-tracking
is desired. This also fixes bugs where indicators were changing color in "weird" ways
while cross-character tracking was turned on.
- Fixed a bug where Intricate and Ornate icons were not being displayed in the right
place in Inventory Grid View.
- Split Leatherworking from Clothier items, and split Weaponsmithing from Armorsmithing
items. These can now be tracked for separate characters, or linked like they used to be.

v0.7.3c
-Fixed an error where add-on was not looking at the first item in inventory.

v0.7.3b
-Hit Ctrl+s on a file this time. Whoops.


v0.7.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v0.7.2
-Updated to LibAddonMenu-2.0


v0.7.1
-Fixed error spam when you own a ring or amulet with an intricate or ornate trait.
-Buffered the EVENT_INVENTORY_SINGLE_SLOT_UPDATE event; this should prevent hanging when using this add-on in tandem with junk management or bank management add-ons that move a lot of inventory.
-Updated to libResearch 1.0r2


v0.7.0
-BIG CRAGLORN UPDATE!
-Wrote and implemented a new library, libResearch. DEVELOPERS: if you previously used my exposed functions, please implement libResearch instead!
-Leveraged new API functions to clean up the code and make it slightly tighter, more performant and (hopefully) more reliable.
-Added cross-character functionality. This is disabled by default and must be configured individually for each character. You need to log in to a character before it shows up in the dropdown box.


v0.6.7b
-Fixed a typo that caused all the weird flickering and resizing issues.
-Before I found the typo, I thought the issue was something else. As a result, the indicator should no longer lag behind when changing filters or adding things to your inventory, and the whole add-on should perform better overall.
-Grid View compatibility requires Inventory Grid View v1.1.0b or later.


v0.6.7
-Added FULL grid view support! If you don't like how it looks, you can turn off the grid view support in the settings. It will still work in list view with this off.
-Wrote an easy-to-use function for other addons to use to check if an item is researchable.


v0.6.6c
-Fixed settings bug again; for real this time.


v0.6.6b
-Fixed some dumb mistakes that prevented the settings from initializing correctly.


v0.6.6
-Stacks of items in the deconstruct window will now always be YELLOW. If it is the last trait of its kind when it reaches a stack size of 1, it will turn orange.
-Profession tracking options are now character specific and have earned their own place in the settings menu. I changed this in such a way that it won't reset the rest of your settings, but the three tracking settings will be changed to ON upon applying this update.
-Added french translations thanks to Ykses


v0.6.5
-Stopped amulets from showing the research icon.
-Changed the saved settings to be Account wide. THIS WILL WIPE YOUR SETTINGS I'M SORRY!
-Added a new setting called "Show researched icon" that will toggle GRAY (already researched) icon.
-Organized and cleaned up the options menu.
-Full German translation (with the exception of the new things) provided by Tonyleila!


v.0.6.4b
-Removed git crap from the zip because I'm a noob.


v0.6.4
-Traits that are currently researching will now show up as known for the purposes of this addon.


v0.6.3
-Added icon tooltip German translation.


v0.6.2
-Added tooltips due to popular demand. They're defaulted to off. You can turn them on in the settings.


v0.6.1c
-Fixed all jewelry showing up (again). Now only ORNATE jewelry should show up.


v0.6.1b
-Fixed traitless items being flagged as orange.


v0.6.1
-Fixed the error with the new version.


v0.6.0
-Improved the algorithm; it should now correctly color duplicates.
-Exact tie duplicates will now arbitrarily decide who is better.
-Exact ties between the BANK and INVENTORY will always show the INVENTORY item as YELLOW, and the BANK item as ORANGE. Exact ties between your personal space and the GUILD BANK will always color the GUILD BANK as yellow.
-Added ORNATE and INTRICATE icons.
-Adding a settings page with a bunch of new options, including:
-Selecting icon texture
-Fully customizable colors
-Ability to toggle the crafting vocations
-Ability to toggle "always on" tracking for ORNATE and INTRICATE


v0.5.0
-Added some of tejón's tweaks.
-Changed the icon
-Added "preferred item" functionality. If you have multiple items of a trait you don't have researched, it will be ORANGE if it is the lowest quality (defined by ) of the set, or YELLOW otherwise.
-RED changed to BURNT ORANGE
-GREEN changed to GREY


v0.4.5
-Fixed the issue with stores and banks breaking the add-on.


v0.4.4b
-Fixed the "color" command.


v0.4.4
-Added command "/ra color" to toggle the duplicate item color between YELLOW and TEAL. This should (hopefully) help the color-deficient folks :)


v0.4.3b
-Fixed(?) an error that caused errors to sometimes show.


v0.4.2
-The deconstruction window show now show icons again.


v0.4.1
-Fixed an issue where "duplicates" were not differentiating between different item types.


v0.4.0
-Added YELLOW indicator for duplicate items in the inventory.


v0.3.3
-Fixed the errors that sometimes pop up on startup.


v0.3.2
-Fixed an issue that would make the add-on show indicators on the wrong items under certain circumstances.


v0.3.1
-Fixed an issue where sometimes the windows wouldn't show the indicators.


v0.3.0
-Fixed the "All shields are green" bug.
-Fixed the bug where if you had the trait of an earlier line in a skill known, the later lines would be green even if you didn't know them. Example: You know a trait for daggers but not for swords, both swords and daggers would be green.
-Fixed issue where when you loot an item and open the inventory, the indicators didn't properly update.
-Rings no longer have an indicator.


v0.2.0
-(hopefully) fixed an error where an item would sometimes show up as green if that trait had already been researched in a different profession's research line.


v0.1.1
-(hopefully) fixed an error that people were seeing on startup


v0.1
-Initial upload
Archived Files (52)
File Name
Version
Size
Author
Date
0.9.4.1
50kB
katkat42
11/03/15 12:37 PM
0.9.4
43kB
katkat42
03/03/15 08:26 PM
0.9.3
39kB
katkat42
01/22/15 12:16 AM
0.9.2
39kB
katkat42
11/29/14 07:20 PM
0.9.1
38kB
ingeniousclown
11/03/14 10:16 AM
0.9.0
37kB
ingeniousclown
10/16/14 07:00 PM
0.8.10
37kB
ingeniousclown
09/17/14 09:19 PM
0.8.9
37kB
ingeniousclown
09/16/14 01:43 PM
0.8.8
37kB
ingeniousclown
09/16/14 12:04 PM
0.8.7
37kB
ingeniousclown
09/16/14 09:33 AM
0.8.6
37kB
ingeniousclown
09/15/14 03:37 PM
0.8.5
37kB
ingeniousclown
09/15/14 01:36 PM
0.8.4
36kB
ingeniousclown
08/24/14 12:07 PM
0.8.3a
36kB
ingeniousclown
08/04/14 05:04 PM
0.8.3
36kB
ingeniousclown
08/04/14 12:54 PM
0.8.2
36kB
ingeniousclown
08/02/14 10:41 AM
0.8.1
36kB
ingeniousclown
08/01/14 05:48 PM
0.8.0
36kB
ingeniousclown
07/31/14 09:26 PM
0.7.3c
34kB
ingeniousclown
07/26/14 07:45 PM
0.7.3b
35kB
ingeniousclown
06/26/14 09:34 PM
0.7.3
35kB
ingeniousclown
06/26/14 09:31 PM
0.7.2
35kB
ingeniousclown
06/14/14 05:19 PM
0.7.1
24kB
ingeniousclown
05/25/14 08:10 PM
0.7.0
23kB
ingeniousclown
05/24/14 11:11 AM
0.6.7b
15kB
ingeniousclown
04/28/14 11:22 PM
0.6.7
14kB
ingeniousclown
04/28/14 08:46 PM
0.6.6c
14kB
ingeniousclown
04/26/14 12:51 AM
0.6.6b
14kB
ingeniousclown
04/25/14 08:57 PM
0.6.6
14kB
ingeniousclown
04/25/14 05:46 PM
0.6.5
13kB
ingeniousclown
04/20/14 12:28 AM
0.6.4b
12kB
ingeniousclown
04/15/14 11:54 PM
0.6.3
12kB
ingeniousclown
04/15/14 09:45 PM
0.6.2
12kB
ingeniousclown
04/15/14 07:06 PM
0.6.1c
11kB
ingeniousclown
04/13/14 09:02 PM
0.6.1b
11kB
ingeniousclown
04/13/14 05:44 PM
0.6.1
11kB
ingeniousclown
04/13/14 04:26 PM
0.6.0
11kB
ingeniousclown
04/13/14 03:56 PM
0.5.0
4kB
ingeniousclown
04/11/14 12:17 AM
0.4.5
3kB
ingeniousclown
04/10/14 09:14 PM
0.4.4b
3kB
ingeniousclown
04/10/14 08:13 AM
0.4.4
3kB
ingeniousclown
04/09/14 08:23 PM
0.4.3b
3kB
ingeniousclown
04/08/14 02:01 AM
0.4.2
3kB
ingeniousclown
04/07/14 11:31 PM
0.4.1
3kB
ingeniousclown
04/07/14 09:33 PM
0.4.0
3kB
ingeniousclown
04/07/14 08:46 PM
0.3.3
3kB
ingeniousclown
04/04/14 04:12 PM
0.3.2
3kB
ingeniousclown
04/04/14 11:24 AM
0.3.1
2kB
ingeniousclown
04/04/14 12:47 AM
0.3.0
2kB
ingeniousclown
04/04/14 12:37 AM
0.2.0
2kB
ingeniousclown
04/03/14 06:46 PM
0.1.1
2kB
ingeniousclown
04/03/14 06:12 PM
0.1
3kB
ingeniousclown
04/03/14 12:57 AM


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Unread 03/05/16, 05:00 PM  
uladz
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Forum posts: 11
File comments: 223
Uploads: 2
Arrow feature request

Would be awesome to have a separate setting to do not show any icon in inventory for non-researchable items. Right now items without any traits would have the same icon/color as known and researched, which is gray by default. I set it to black to completely hide it from the inventory menu but still would be better to have some indication for items that can be give to alts or friends for research. But otherwise absolutely must have addon in the game, thank you very much for working on it!!!
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Unread 02/17/16, 12:27 PM  
baldylox

Forum posts: 3
File comments: 23
Uploads: 0
Re: Character tracking

Originally Posted by VicMurdaira
So, I set up my settings to reflect my different crafters (weaponsmith/blacksmith/leather/clothing/wood) but it doesn't seem to have done anything. I was expecting it to do was alert me if I picked up a piece of gear with a trait I needed to research on a particular character. For example, if I picked up a trait I needed my woodworker to learn on my leatherworker, an icon or notification would tell me that my woodworker needed that item. Is that not how it's supposed to work, or is my addon malfunctioning?
ditto. i seperated all my characters in the addon settings and rebooted. it all still highlights my main character only.
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Unread 02/08/16, 01:06 AM  
VicMurdaira

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Character tracking

So, I set up my settings to reflect my different crafters (weaponsmith/blacksmith/leather/clothing/wood) but it doesn't seem to have done anything. I was expecting it to do was alert me if I picked up a piece of gear with a trait I needed to research on a particular character. For example, if I picked up a trait I needed my woodworker to learn on my leatherworker, an icon or notification would tell me that my woodworker needed that item. Is that not how it's supposed to work, or is my addon malfunctioning?
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Unread 01/09/16, 07:18 PM  
Daeymon

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File comments: 36
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Anyone looking for a Gamepad UI alternative, I would suggest looking at

http://www.esoui.com/downloads/info4...tandStyle.html

Similar type of addon, which supports the Gamepad UI.
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Unread 01/02/16, 12:11 PM  
MidoriYamori

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Gamepad Support

First of all, thanks so much for all the work you put into this addon, it is a godsend that really streamlined what was a time intensive, horrible process.

Originally Posted by Daeymon
I've also tried to use Research Assistant with the Gamepad UI. I don't get any errors, it just doesn't appear on the Gamepad version of the inventory. Any plans to extend support to the Gamepad UI?
I'd really like gamepad support as well! I've never worked on ESO Addons before, but I tried to find out what I could about what was preventing the addon from working.

From what I can tell by using some debugging addons, the gamepad UI uses completely separate windows from the normal game, so the names of the controls in them are different. For example, Resarch Assistant is looking up "ZO_SmithingTopLevelDeconstructionPanelInventoryBackpack" to find the control that contains a scroll list of items to add icons to, but the name of the control that is the parent of a scroll list in the gamepad UI is "ZO_GamepadSmithingTopLevelMaskDeconstructionInventory." Unfortunately, just changing the constant to look up that control instead doesn't work because it seems that it is using a gamepad type list which does not have a list of dataTypes, so you still get a nil reference exception on line 298.

That's about as far as I've been able to get thus far. As I said, I've never done any addon development so this is all new to me, just thought I might be able to help explain why it isn't working as-is.

Thanks again for all your hard work!
Last edited by MidoriYamori : 01/02/16 at 12:14 PM.
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Unread 11/22/15, 04:13 AM  
sakiboj

Forum posts: 2
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Re: Re: Re: UI Errors

Originally Posted by Daeymon
Originally Posted by Randactyl
Originally Posted by itskraven
I use the new gamepad. Do you have support for it? I keep getting a lot of UI errors though I never read them if you want to know what they are. The second UI error I get I can exit out of and I have to stop the whole game
No, there is not specific support for the gamepad UI in Research Assistant. I'm gonna need a lot more info than that. Pictures of the UI error, what you do to produce the error, etc.
I've also tried to use Research Assistant with the Gamepad UI. I don't get any errors, it just doesn't appear on the Gamepad version of the inventory. Any plans to extend support to the Gamepad UI?
I would likt to know this aswell.
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Unread 11/08/15, 06:59 AM  
Daeymon

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Re: Re: UI Errors

Originally Posted by Randactyl
Originally Posted by itskraven
I use the new gamepad. Do you have support for it? I keep getting a lot of UI errors though I never read them if you want to know what they are. The second UI error I get I can exit out of and I have to stop the whole game
No, there is not specific support for the gamepad UI in Research Assistant. I'm gonna need a lot more info than that. Pictures of the UI error, what you do to produce the error, etc.
I've also tried to use Research Assistant with the Gamepad UI. I don't get any errors, it just doesn't appear on the Gamepad version of the inventory. Any plans to extend support to the Gamepad UI?
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Unread 11/04/15, 10:03 PM  
Randactyl
 
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Re: UI Errors

Originally Posted by itskraven
I use the new gamepad. Do you have support for it? I keep getting a lot of UI errors though I never read them if you want to know what they are. The second UI error I get I can exit out of and I have to stop the whole game
No, there is not specific support for the gamepad UI in Research Assistant. I'm gonna need a lot more info than that. Pictures of the UI error, what you do to produce the error, etc.
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Unread 11/04/15, 08:15 PM  
itskraven

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UI Errors

I use the new gamepad. Do you have support for it? I keep getting a lot of UI errors though I never read them if you want to know what they are. The second UI error I get I can exit out of and I have to stop the whole game
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Unread 11/03/15, 03:09 PM  
Randactyl
 
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Originally Posted by BigM
Have you fixed the problem I brought up a while ago? I just uninstalled http://www.esoui.com/downloads/info1...tant.html#info but what normally happens is I download Research Assistant but for some reason down the road I will check it and it changes to this in http://www.esoui.com/downloads/info1...tant.html#info in Minon and takes me to that web site. Hope you get it worked out, but on up side it always works great. :-D
They never replied to me - that file has not been touched since April. I'll try and get around to asking Dolby what's up.
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Unread 11/03/15, 02:35 PM  
BigM

Forum posts: 1
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Originally Posted by Randactyl
Originally Posted by zellwoodcorn
Any word on when an "official" update to this add-on will be posted?

Even though I don't see any problems at all with this add-on's behavior with respect to the latest ESO update, it would be nice to know that there isn't anything other than an API "bump" lurking in the depths of the code, just waiting to come up and get me...

Thanks!

P.S.: No pressure, but it's the last add-on to be "out-of-date" among the many I use, hehe...
Should just be the API bump for now. I know I missed the boat on the last update, but I'm trying to make an effort for Orsinium.
Have you fixed the problem I brought up a while ago? I just uninstalled http://www.esoui.com/downloads/info1...tant.html#info but what normally happens is I download Research Assistant but for some reason down the road I will check it and it changes to this in http://www.esoui.com/downloads/info1...tant.html#info in Minon and takes me to that web site. Hope you get it worked out, but on up side it always works great. :-D
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Unread 10/29/15, 01:20 PM  
Randactyl
 
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Uploads: 15
Originally Posted by zellwoodcorn
Any word on when an "official" update to this add-on will be posted?

Even though I don't see any problems at all with this add-on's behavior with respect to the latest ESO update, it would be nice to know that there isn't anything other than an API "bump" lurking in the depths of the code, just waiting to come up and get me...

Thanks!

P.S.: No pressure, but it's the last add-on to be "out-of-date" among the many I use, hehe...
Should just be the API bump for now. I know I missed the boat on the last update, but I'm trying to make an effort for Orsinium.
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Unread 09/16/15, 11:18 AM  
zellwoodcorn

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Any word on when an "official" update to this add-on will be posted?

Even though I don't see any problems at all with this add-on's behavior with respect to the latest ESO update, it would be nice to know that there isn't anything other than an API "bump" lurking in the depths of the code, just waiting to come up and get me...

Thanks!

P.S.: No pressure, but it's the last add-on to be "out-of-date" among the many I use, hehe...
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Unread 09/11/15, 05:10 PM  
Troneon

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Originally Posted by zellwoodcorn
Originally Posted by Troneon
Hi, thanks for working on this.

Just to let you know RA works fine for me except for this small bug where it bumps the item value in gold numbers across and they go all funny. Other than that it works fine for me.

Cheers.

I don't think this is RA's problem... I think it's that other add-on that's putting those symbols with the items that might be shifting the numbers over to the right...

Might want to try disabling that other add-on and see what's what

Good luck
Thanks! You were right it was an old "show motif" addon that I do think is even in use anymore. Deleted that and now all works fine.

Thanks!
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Unread 09/07/15, 12:17 PM  
zellwoodcorn

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Originally Posted by Troneon
Hi, thanks for working on this.

Just to let you know RA works fine for me except for this small bug where it bumps the item value in gold numbers across and they go all funny. Other than that it works fine for me.

Cheers.

I don't think this is RA's problem... I think it's that other add-on that's putting those symbols with the items that might be shifting the numbers over to the right...

Might want to try disabling that other add-on and see what's what

Good luck
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